• Title/Summary/Keyword: 교수-학습콘텐츠

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An Analysis of Learner Satisfaction and Effectiveness Regarding 'Center for Teaching and Learning Support' (교수학습지원센터에 대한 학습자 만족도 및 효과 분석)

  • Kim, Chang-Soo;Choi, Seok-Yoon;Kim, Jung-Hung
    • The Journal of the Korea Contents Association
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    • v.11 no.3
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    • pp.487-495
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    • 2011
  • In this study, we analyzed student satisfaction and effectiveness regarding the Center for Teaching and Learning Support where students are using educational information. Based on the analysis, the purpose of this study was to identify the requirements for the improvement to enhance the educational support by the Center for Teaching and Learning Support. As a result, it was shown that satisfaction and effectiveness as well as requirement for improvement were different depending on school level. Therefore, it is necessary for the Center to enhance the services appropriate for each school level rather than unified services. In other words, the improvement is required to enhance the fun and interesting aspects for elementary and middle school students, and the effort is required to enhance the quality aspect of information for high school students when educational information is provided.

The Effect of e-Learning Contents' Information Presentation Method on Teaching Presence and Academic Achievement (e-러닝 콘텐츠의 정보제시방식이 교수실재감 및 학업성취도에 미치는 효과)

  • Kim, Jinha;Kim, Kyunghee;Lee, Seongju
    • The Journal of Korean Association of Computer Education
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    • v.22 no.3
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    • pp.79-87
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    • 2019
  • This study examined the effect of e-learning contents with different dual-coding, media-richness, and cognitive-load degree on learning. To do so, after dividing summary and explanation presentation methods in e-learning contents according to information's quantity and kind, the effects on teaching presence and academic achievement were examined. The summary presentation method was produced as text type and text+illustration type and the explanation presentation method as audio type and audio+video type. The results of this study are as follows. First, in the summary method, the text+illustration type had significantly higher teaching presence than text type. Second, in the explanation method, the audio type was found to be significantly higher than the audio+video type. Third, the interaction between the summary method and explanation method was found to be significant in teaching presence and academic achievement.

A Program for Reusing Educational Flash Animations (교육용 플래시 애니메이션 재활용 방안)

  • Rhim, Young-Kyu
    • Cartoon and Animation Studies
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    • s.16
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    • pp.199-210
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    • 2009
  • The development in information technology resulted in an interest for lifelong education, which caused a rapid growth in the educational web based e-Iearning industry. The spread of e-Iearning industries and educational facilities emphasized the need for educational contents with the purpose of online lecturing along with the rapid development of contents production technology. Flash contents provide multimedia, animation, and etc. with diverse and visual expressions, so the complicated interactions with the learner can be easily materialized. The advantage of having a high quality, user-centered interface is that it provides a trigger of interest and arousal of concentration for the user, but it is difficult for teachers to directly create or manipulate educational flash animation contents. This paper is written to technologically methodize the automation of educational programs that the teachers wish to make by reusing the educational flash animation contents.

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Feasibility Analysis and Curriculum Design for the Business Simulation Learning (경영 시뮬레이션 학습의 타당성 분석 및 교수모형 설계)

  • Lee, Jae-Won;Park, Jin- Meyoung
    • The Journal of the Korea Contents Association
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    • v.9 no.8
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    • pp.309-323
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    • 2009
  • Business simulation learning is a business education method of the software applications that applied for the university's management training. Its interest is increasing as management training tools to simulate the virtual enterprise and to learn the business management knowledge, management skills, experience and problem-solving. This research was done for the feasibility analysis and management education model design of the business simulation learning. As a prior research to the introduction and operation of the university's business simulation learning curriculum, the need and literature research on the possibility recognition of classes for college students and corporate executives, a demand survey research and analysis was done and discussed the necessity and possibility of the business simulation learning for the industry and universities education area. In addition, we designed a curriculum of the business simulation learning and presented some of education models of management for the university's management training purpose by using the results of the survey research and literature analysis.

Integrated and Isolated Form-focused Instruction from Korean EFL Learners' Perspective (한국 영어 학습자의 관점에서 본 통합과 분리 형태초점교수법)

  • Kang, Dongho
    • The Journal of the Korea Contents Association
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    • v.18 no.5
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    • pp.123-130
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    • 2018
  • The present study aims to investigate how Korean EFL learners' views of form-focused instruction, integrated and isolated FFI (form-focused instruction), are related to their beliefs about grammar and attention and how different these relationships are between high and low proficiency levels and between males and females in Korean college contexts. The findings indicated the participants' strong preference for integrated FFI, which was significantly correlated with two factors, attention in English class and English proficiency. On the other hand, the isolated FFI was strongly correlated with their beliefs about grammar learning, that is, independent learning of grammar and importance of learning grammar rules. In conclusion, the integrated FFI was associated with students' proficiency and attention, while the isolated FFI was related to their views of grammar learning. In conclusion, it is suggested that we need to use integrated FFI in Korean EFL contexts considering students' levels of proficiency and attention.

Application of Creative Design-inducing, Teaching-Learning Method for Improvement of Creativity (창의성 향상을 위한 창의적디자인도출 교수학습법 적용사례)

  • Seo, Mi-Ra;Kim, Ae-Kyung;Lee, Young-Woo
    • The Journal of the Korea Contents Association
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    • v.15 no.3
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    • pp.448-457
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    • 2015
  • This study aims to suggest a creative design-inducing, teaching-learning method which can enhance the efficiency of design education by helping learners improve their creative thinking and solve problems and apply it to diverse curriculums with a goal of having a positive effect on the development of learners' creativity. For this, it was actually applied to game character design from Department of Game Engineering, formative arts from Department of Beauty Care and Digital Graphics from Department of Visual Design using the action research method, and a teacher defined course topic, contents of the course and creative thinking tools and promoted the class. As a result, it was confirmed that it is effective in deriving creative design and increasing learners' interest and participation in class. When a creative thinking tool was used, however, the outcomes of creative learning slightly varied depending on learners' competence.

An Analysis of Educational Contents Model and Development Strategy (스마트 교육 콘텐츠 모형 및 개발전략 분석)

  • Yoon, Young Beom
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.483-484
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    • 2016
  • 본 연구의 목적은 학습자 중심의 스마트 교육을 위한 융복합 학습 콘텐츠의 개발요소와 개별화되고 맞춤화 된 창의적인 교육콘텐츠 개발방안을 분석하는 것에 있다. 스마트교육환경에 적합한 어플리케이션의 개발방안은 전통적인 교수 학습 모델과 유기적으로 연계되어야 하며 학습을 위한 검색기능, 학습 자료를 추출하는 조사도구기능, 협력활동을 지원하는 기능, 문서저작기능, 심화학습을 위한 기능을 구현해야 한다. 향후 교육환경은 클라우드 교육서비스를 기반으로 네트워킹을 통한 국내외 학습자원의 지원과 협력학습 인프라를 통해 언제 어디서나 학습이 이루어지는 학습 선택권을 중심으로 이루어질 것이다.

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Development of the Teaching & Learning Model for Computer Education in U-learning Environment (U-러닝 환경에서 컴퓨터 교육을 위한 교과 교수·학습 모형 개발)

  • Jung, Min-Six;Kim, Hye-Min;Lee, Yun-Bae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.1002-1005
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    • 2009
  • 정보 통신 기술의 발달은 전산화, 정보화, 지식 정보화 과정을 거쳐 현재 차세대 패더다임인 유비쿼터스화 단계에 이르렀다. 시간과 장소에 구애받지 않고 언제 어디서나 창의적이고 효율적인 학습자 중심의 교육환경을 제공할 수 있는 u-러닝 기술은 7차 교육과정 수행과 함께 필수적인 요소로 부각되고 있다. 최근 교육과정이 u-러닝 환경으로의 변화에 따라 교수 학습 체계 역시 변화가 예상된다. 그리고 ICT를 활용한 교수 학습 모형과 교과별 콘텐츠에 대한 개발이 활발한 이유도 현재 u-러닝이 적극 추진되면서 교육환경에 대한 새로운 요구와 필요성이 증대되고 있기 때문이다. 따라서 교육환경인 u-러닝 시대에 맞추어 교과목에 대한 교수-학습 모형 연구가 이루어 져야 할 것이다. 본 연구에서는 선행 연구된 학습모형을 비교, 분석하여 유비쿼터스와 u-러닝에 대한 특성과 기능, 유비쿼터스 컴퓨팅 기술에 대해 고찰한다. 그리고 기존 컴퓨터 교과 분석을 통하여 컴퓨터교과의 중요성과 교육방법 영역, 컴퓨터교과 교수-학습 모형에 대한 연구를 통해 u-러닝 환경에서의 컴퓨터 교육을 위한 프로젝트 기반 교수-학습 모형을 설계하고 구현한다.

Effects of Learner Motivation and Teacher-student Interaction on Learner Satisfaction in Nursing Students (간호대학생의 학습동기와 교수학생 상호작용이 학습만족도에 미치는 영향)

  • Cho, Mi-Kyoung;Kim, Mi Young
    • The Journal of the Korea Contents Association
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    • v.17 no.4
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    • pp.468-477
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    • 2017
  • The purpose of this study was to exam nursing students to verify the effects of self-directed learning readiness, teacher-student interaction, educational performance, stress and learner motivation on learner satisfaction. The study population consisted of second and third year nursing students at E university located in S city. Data were collected between June 15, 2016 to June 24, 2016, and questionnaire comprised items to measure general characteristics, learner motivation, teacher-student interaction, self-directed learning readiness, educational performance, and learner satisfaction. A total of 132 students were included for the final analysis. Learner satisfaction was positively correlated with self-directed learning readiness (r= .21, p= .018), teacher-student interaction (r= .39, p<.001), educational performance (r= .21, p= .014), and learner motivation (r= .75, p<.001). In addition, learner motivation was positively correlated with self-directed learning readiness (r= .24, p= .005), teacher-student interaction (r= .38, p <.001), and educational performance (r= .21, p= .018). Finally, learner motivation and teacher-student interaction were found to explain 59.7% of the variance of learner satisfaction. Our findings suggest strategies and interventions that boost learner motivation and teacher-student interaction which are required to improve learner satisfaction in nursing education.