• Title/Summary/Keyword: 광고위치

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Analyzing the Situation of Directional Signs in the High-Speed Railway Stations and the Method to Standardize Them (고속철도역 안내표지판의 특성 분석 및 표준화 방안)

  • Kim, Boo-won;Han, Chan-seok;Kim, Sigon
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.28 no.4D
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    • pp.539-543
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    • 2008
  • The Directional sign system in Korean high speed railway stations has a lot of problems. For an example, It lacks of consistency in the shape or allocation. Also, the signs do not match with the actual directions sometimes. Last but not least, the view is blocked by the other signs such as advertisement or other barriers. We suggested the methods to standardize the sign systems that include visibility, accuracy, consistency, and simplicity. First, we categorized signs into directional signs, locational signs, and infomational signs. Then, we examined the actual high speed railway stations in Korea to learn the real situation. Finally, we suggested the methods to standardize the sign systems considering the factors that are visibility, accuracy, consistency, and simplicity.

A Study on 3D Character Animation Production Based on Human Body Anatomy (인체 해부학을 바탕으로 한 3D 캐릭터 애니메이션 제작방법에 관한 연구)

  • 백승만
    • Archives of design research
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    • v.17 no.2
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    • pp.87-94
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    • 2004
  • 3D character animation uses the various entertainment factors such as movie, advertisement, game and cyber idol and occupies an important position in video industry. Although character animation makes various productions and real expressions possible, it is difficult to make character like human body without anatomical understanding of human body. Human body anatomy is the basic knowledge which analyzes physical structure anatomically, gives a lot of helps to make character modeling and make physical movement and facial expression delicately when character animation is produced. Therefore this study examines structure and proportion of human body and focuses on character modeling and animation production based on anatomical understanding of human body.

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Effects of Location Based Coupon Through Smart Phone (스마트폰을 이용한 위치기반 쿠폰광고의 효과)

  • Joo, Young-Jin;Ji, Min-Seong;Lim, Jong-Hyeok
    • Journal of the Korean Operations Research and Management Science Society
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    • v.40 no.1
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    • pp.35-55
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    • 2015
  • In this research, we analyze the effects of price discounts and scarcity message (both quantity limitation message and time limitation message) on the purchase intention in the smart-phone environment. The purchase intention becomes higher at high discount rate and with scarcity message (both quantity limitation message and time limitation message). We also analyze the moderating effects of consumer's shopping value and distance between the consumer and the store on the effects of price discounts and scarcity message (both quantity limitation message and time limitation message) on the purchase intention. On average, the effects of price discount, time limitation message and quantity limitation message on the purchase intention become the highest levels for consumers pursuing hedonic shopping value. The effects of price discount, time limitation message and quantity limitation message on the purchase intention become higher when they are offered within a short distance between the coupon provider and the target customer.

Pupil Center Detection Method using Boundary Distortion Correction (경계선 왜곡 보정을 통한 동공중심 검출 방법)

  • Lee, Injae;Cho, Chul Woo;Lee, Hyeon Chang;Lee, Heekyung;Park, Kang Ryoung;Cha, Jihun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2013.06a
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    • pp.70-72
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    • 2013
  • 시선추적 인터페이스는 다른 감각기관에 비해 빠른 반응속도를 보이므로 효과적인 인터랙션 수단으로 활용가능하며, 이를 통해 사용자 경험을 향상시킬 수 있다. 따라서 시선추적 기술은 장애인 안구마우스, 운전자 시선정보 분석, 광고 효과 모니터링, 차세대 게임 등 다양한 분야에 활용될 수 있다. 본 논문에서는 시선추적 인터페이스의 정확도를 향상시키기 위한 기술을 소개한다. 실제 사용자를 대상으로 시선추적을 수행할 때 눈꺼풀로 인한 동공 가림 현상이 자주 발생하며, 각막반사광으로 인한 동공 경계 왜곡 현상이 발생하기도 한다. 이로 인해 동공 중심이 왜곡되어 시선위치에 오류가 발생한다. 이와 같은 문제점을 개선하기 위해 눈꺼풀 및 각막반사광으로 인한 왜곡 현상을 보정하여 동공 중심을 검출하는 방법을 제안한다.

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Objective Mobile GIS Engine Using R-tree (모바일 GIS 엔진을 이용한 목적형 지도 서비스)

  • Kang, Dong-Woo;Park, Su-Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.589-590
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    • 2010
  • Recently, as various smart phones released smart phones are becoming popular.Accordingly, the growing interest in mobile information service or advertising serviece, and attention has been concentrated in the mobile environment. These servieces should be carried out smoothly in the all situation (cannot access mobile Wi-Fi networks and 3G services), and should have the uniqueness that is fit for purpose. In this papaer, module for a particular purpose of the foundation of specialized location-based map services was implemented using a Packing R-tree by using a GIS engine based on Microsoft Window Mobile and Android operating system without communication device like 3G or Wi-Fi.

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인쇄학회 20주년 기념 학술 발표회

  • Korean Printers Association
    • 프린팅코리아
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    • s.6
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    • pp.84-84
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    • 2002
  • 한국인쇄학회(회장 신종순)는 지난 11월 1일 충남 금산에 위치한 중부대학교에서 2002년도 추계 학술대회 및 창립 20주년 기념식을 개최했다. 제1발표장에서는 CTP. CTF 스캐너의 대응전략과 이해(마이크로큐닉스 정해성 부장), 러시아의 인쇄산업 현황(러시아 국립 모스크바 화상출판대학 알렉산더 총장), 디자인과 인쇄(우정디자인기획 정민교 실장), 잡지광고의 레이아웃요소와 제품 범주에 관한 연구(중부대학교 이광숙 교수)에 대한 발표와 질의시간을 가졌다. 제2발표장에서는 플렉소 제판공정에서의 노광 및 수세시간에 따른 판의 변화에 관한 연구(중부대학교 태종필), 탄산칼슘 함량에 따른 잉크의 구조 회복성 변화에 관한 연구(인천알림방 이규일), 안료 함량에 따른 잉크의 레올로지 성질의 변화(광명잉크 박정민), 오존처리에 의한 수용성 폐 잉크 색도 분해 연구(한국기계연구원 손영수), 후막인쇄물의 잉크층 두께와 스크린 인쇄조건에 관한 연구(한국기계연구원 임규진), 집약형(C1 Type) 플렉소 인쇄기 설계 기술(한국기계연구원 최찬호)에 대한 발표와 질의시간을 가졌다. 본지에서는 이날 학술발표회에서 발표된 'CTP. CTF 스캐너의 대응전략과 이해'와 자료로서 공개된 '러시아 내에서 디지털 인쇄의 적용분야 연구', 최근 한국인쇄학회지에 발표된 '21세기 인쇄 정보산업의 발전 전략과 연구'에 대한 자료를 요약, 정리했다.

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A Study on the Status of 3Dimension Character Animation Industry (3차원 캐릭터 애니메이션 산업현황에 관한 연구)

  • 백승만
    • Archives of design research
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    • v.14 no.2
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    • pp.87-94
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    • 2001
  • 3D character animation grow rapidly with the development of computer graphic technology and software. Nowadays 3D character animation holds a important position in the various industry fields including movie, advertisement, animation, and game. With the rapid growth of computer graphic, real time animation of complex characters as well as high quality rendering, which was impossible before, are now prevailing. What is remarkable in this growth is the appearance of virtual idol. The virtual idol plays a leading role in 3D character animation and has a synergy effect in the field of fancy and theme park industry. The aim of this inquiry is to examine the status of computer graphic skill and media related to the 3D character animation to search out the problems in the fields and to propose the solution of the problems

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A Study on the Activation Measures of Internet Trade in International Trade (국제상거래에 있어서의 인터넷 무역 활성화 방안)

  • 최준호
    • The Journal of Information Technology
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    • v.3 no.3
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    • pp.39-55
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    • 2000
  • Internet Trade is the new type of business transaction, which sells and advertises the product and services by using the Internet, which is spreaded rapidly to the world. Under these circumstance, our country should discuss the proper position and role as the center in the trade amount in the world trade market, and face the irresistible changes of trade environment. First, in the institution and legal aspect. Second, the price payment system of the internet trade. Third, the so-called infra construction, the physical sector for activating the internet trade, the comprehensive plan of super-highway information communication net work by the government authorities is expected to be promoted. There is no perfect solution that internet trade could be completely done in front of monitor and will be solved one by one along with the development of electronic commerce. At last, the government's and industry's joint positive concern and participation in the rapidly changing new world trade trends of internet trade is expected fit for our position in the world.

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A Study on the Development of an Indoor Positioning Support System for Providing Landmark Information (랜드마크 정보 제공을 위한 실내위치측위 지원 시스템 구축에 관한 연구)

  • Ock-Woo NAM;Chang-Soo SHIN;Yun-Soo CHOI
    • Journal of the Korean Association of Geographic Information Studies
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    • v.26 no.4
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    • pp.130-144
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    • 2023
  • Recently, various positioning technologies are being researched based on signal-based positioning and image-based positioning to obtain accurate indoor location information. Among these, various studies are being conducted on image positioning technology that determines the location of a mobile terminal using images acquired through cameras and sensor data collected as needed. For video-based positioning, a method of determining indoor location is used by matching mobile terminal photos with virtual landmark images, and for this purpose, it is necessary to build indoor spatial information about various landmarks such as billboards, vending machines, and ATM machines. In order to construct indoor spatial information on various landmarks, a panoramic image in the form of a road view and accurate 3D survey results were obtained through c 13 buildings of the Electronics and Telecommunications Research Institute(ETRI). When comparing the 3D total station final result and the terrestrial lidar panoramic image coordinates, the coordinates and distance performance were obtained within about 0.10m, confirming that accurate landmark construction for use in indoor positioning was possible. By utilizing these terrestrial lidar achievements to perform 3D landmark modeling necessary for image positioning, it was possible to more quickly model landmark information that could not be constructed only through 3D modeling using existing as-built drawings.

A study on the relationship between image and signification: Through the theory of Roland Barthes (이미지와 의미 부여에 대한 일고찰 - 바르트의 이미지론을 중심으로)

  • Kim, Huiteak
    • 기호학연구
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    • no.57
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    • pp.59-90
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    • 2018
  • This paper examines the discussions related to image and signification through the theories of Roland Barthes. We have already been able to see through the studies of Semiotics and Anne H?nault that the denotation is distinguished from the connotation in the linguistic dimension. Through the analysis of the advertising image of Barthes, we have seen that the syntagmatic relationship can make the sense of the image objective. From this study, we also emphasized that it is possible to subjectively interpret images that deviate from the syntagmatic relationship. In addition, we examined the concepts of Studium and Punctum by Barthes. With this we have found that the definition of a personal meaning to objects has a theoretically clear position. Finally, we have been able to understand the concept of 'le sens obtus' through the article ${\ll}$ Le troisi?me sens ${\gg}$. The notion of 'sens obtus' makes it possible to realize that the objective and clear sense of object is not the one chosen primarily from the subject. By facing an object such as an image to be interpreted, the subject is placed in a situation where he is not compelled to choose a meaning but rather he chooses one of the possible senses. This makes it clear that the semantic levels provided by semiotic theories are limited to the analytic dimension.