• Title/Summary/Keyword: 관광지ITS

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Comparative Study on Street Landscape of Bugok Hot Spring and Kinosaki Hot Spring - Focused on Color Analysis - (부곡온천과 기노사끼온천 관광지 가로경관 비교분석 - 색채 분석을 중심으로 -)

  • Kim, Hyun
    • Journal of the Korean Institute of Landscape Architecture
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    • v.34 no.5 s.118
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    • pp.24-31
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    • 2006
  • The tourism sites and attractions of South Korea in many ways have little specialties in their image due to the local development plan's uniformed way of designing and improving landscape. The lack of specialties in tourist sites and attractions have caused displeasure from the local residents, as the sites don't characterize the locals as attractively and appealingly as is the potential. There have been no research or studies on the scenic effect on tourism or resort development thus producing an urgent call for local authorities to develop planned landscapes of local sites. This study compares Bugok Onchon (hot spring), whose image hardly differentiates itself from the others, with Kinosaki Onsen (hot spring). Bugok Hot Spring, which is the case study of this report, has recorded a steady decline of visitors due to a result of uniformed development planning. In the case of Kinosaki Hot Spring, scenery development, however, has made a breakthrough in tourist increase despite its no-so-easily-accessible location. The study assumes that scenery effects changes in promoting local tourism, thus analyzing and comparing the two hot springs to unearth critical factors in tourist site development, as well as viewing the present state of Bugok Hot Spring for further study. Furthermore, the study provides tourist site developers with a guideline of the two comparative Hot Spring cases. Investigations and analyses are mainly focused on colors, which are important factors in making underlying images of tourist sites, and the comparison of Bugok Hot Spring with Kinosaki Hot Suing. Bugok Hot Spring shows the influences of accent colors as well as a variety of color combinations and similarities of color tones. Kinosaki Hot Spring shows a combination of naturally-generated colors its own scenic beauty by trimming the landscape. Through the comparative study of the two hot springs, Bugok (boulevard) uncovers a typical case of Korean local landscape planning, even with the well-known tourist attraction 'Bugok-Hawaii', and calls upon a new, serious landscape-improvement plan to increase visitors.

A Study of Main-Road Analysis for Efficient Road Management : Focusing on the Chungcheong Area (효율적 도로관리를 위한 핵심도로망 분석에 관한 연구 : 충청권을 중심으로)

  • Kang, Min-Joon;Oh, Ju Taek;Park, Joon Seok
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.20 no.1
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    • pp.132-145
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    • 2021
  • This study analyzes the main road network for road users to manage roads efficiently and derives problematic road sections to be improved. Traditional road management has been operated by manager-oriented view and a diversified road management system based on congestion. Therefore, in this research, the mail road Network was selected from the viewpoint of passenger-oriented, logistics-oriented and tourism-oriented, and the problematic road sections were derived through Level Of Service (LOS) analysis, safety analysis using EPDO accident rate, and network service analysis. This study emphasizes the efficient user-oriented road construction and management system and the need of constructing a mail road network, and it suggests the improvement strategies.

Creative Evolution of Digital Leisure Culture, Serious Games (디지털 레저 문화의 창의적 진화, 시리어스 게임)

  • Lee, Hye Rim;Jeong, Eui Jun
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.48-61
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    • 2013
  • At the dawn of a new digital era, people's way of spending their leisure time and leisure activity preferences changed. Accordingly, Leisure culture is in the midst of change, such as watching movie and performance, enjoy golf etc. Due to its nature as an interactive medium, the digital game offers uniquely different approaches to the leisure activity. Leisure as state of mind is much more subjective in that it considers the individual's perception of an activity. In that regard, we used the digital games for leisure activity. Digital games are powerful environments for fun, including functional nature. For that reason digital leisure culture keep creative evolving. This paper proposes a serious games as a branch of digital games that meaningful digital leisure, and introduced the concept of serious games for a serious purpose other than pure entertainment. Many recent studies have identified the benefits of using serious games in a variety of purposes. Games technology is fun and entertaining for people of all ages. Ultimately, serious games become meaningful and valuable performance tools as the Digital Leisure Culture.

The Fundamental Research of Revitalization Design for Yangyeongsi in Daegu for the Local Promotion (지역진흥을 위한 대구약령시 재활성화 디자인 기초연구)

  • Yun, Young-Tae
    • Archives of design research
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    • v.19 no.5 s.67
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    • pp.171-180
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    • 2006
  • The purpose of this study is to discover the plans for Yangyeongsi in Daegu, one of the most traditional streets and a tourist spot in South Korea, by preserving the historical place, reviving the historical characteristics and identity, revitalizing the uniqueness of the location, and developing the environment. This paper also illustrates the problems of the place through a investigation into its current state in order to promote the district and conduct a fundamental research framework to suggest future development methods and directions based on the problem statements. Daegu Yangyeongsi was chosen through frequency analysis and a survey asking for a suitable location and local characteristics to be developed for the local promotion through the field investigation of 158 cultural assets registered in the local government. This survey was conducted through the development process of the Regional Design Innovation Center to revitalize the traditional streets and places of interest. Through this investigation, 19 sites and traditional streets, which can be cultural resources for sightseeing and contribute to the local promotion, were extracted. Yangyeongsi, was selected from the finalists. The research methodology will be 1) to identify things for improvement potentiality through an in-depth analysis of Yangyeongsi, 2)to examine the mutual relationship between the revitalization strategy of Yangyeongsi and the city promotion strategy, and 3) to integrate the problems and improvements based on the results of the analysis. The notion of SWOT analysis synthetically considering the elements of opportunity and intimidation, strength and weakness to come up with the development direction was introduced to discover the local characteristics of Yangyeongsi and deduce the problem statement through the state analysis. Based on these results, the future development method and direction will be suggested in this paper through the revitalization study of Yangyeongsi.

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Character Design Research for Local Brand Marketing -Focused on the package design for fastfood Bibimbob, 'Mix-bob' (지역브랜드 마케팅을 위한 캐릭터패키지 디자인 연구 -전주비빔밥 응용 패스트푸드 '믹스밥' 패키지 개발을 중심으로)

  • Joh, Yun-Sook
    • Cartoon and Animation Studies
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    • s.45
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    • pp.283-298
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    • 2016
  • Design is a fatal factor to differentiate and survive one product from the other in fierce competition of the market, when other conditions such as price or quality makes no much difference. Among many marketing tools, package design is known as a direct communication that visualizes and forms the very initial brand image of a product. Package design is not only for packing, transporting, storing and loading but for engraving the brand image in a consumers' mind and lead them to purchasing. One of recent package design trands is various ways of using character, not just as a printed image on the surface but as a part of three dimensional structure of package. If it succeed, the package design could give out the secondary fun and impact to the consumers. The package design with an effective character is itself a great marketing tool and valuable design asset, which can bring a further profit to the company. Especially, character-package can be a powerful and effective marketing method for various local products, in needs of further publication and sales with limited cost. It should motivate the sales of the products by grabbing their attention and taken as a souvenir. This research takes a character package as a useful marketing method for a local brand in Jeonju, South Korea, and tries to design a three dimensional package using its own character. Through the process, the research aims to propose an important design strategy for repositioning or enhancing an existing brand.

Students' satisfaction with their major and its influence on organizational commitment and behavior intentions to pursue career in the tourism-related fields among tourism-major college students (관광전공 대학생의 전공만족이 학과몰입과 행동의도에 미치는 영향)

  • Kim, Tae-Goo;Jee, Bong-Gu;Lee, Gye-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.2
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    • pp.665-674
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    • 2011
  • This study examined how students' satisfaction with their major department influences their organizational commitment and intention to pursue a career in tourism-related fields among college students majoring in hospitality and tourism. The results indicated that their overall satisfaction with their department affected positively their organizational commitment but not the behavioral intention to pursue career in the tourism-related fields. Organizational commitment, on the other hands, exerted a positively significant influence behavioral intention to pursue tourism-related career. The results of this study underscored the needs for the educators to manage students' psychological attachment to the department they belong to and their major field of study. Continuous relationship-building efforts should be made for the students to pursue tourism-related career after graduation. Such efforts include efficient communication between faculty and students, extended supports from the school and alumni to the students, and last but not the least, sufficient supports from colleges.

Development direction of emotional contents through analysis of successful cases from applying emotional technology (감성기술 적용 성공사례 분석을 통한 감성콘텐츠 개발 방향 연구)

  • Jeong, Sang-Hoon
    • Science of Emotion and Sensibility
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    • v.15 no.1
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    • pp.121-132
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    • 2012
  • Recently, interest in emotional technology has escalated and its application has extended to many fields, from both an industrial (product) and service (culture, tourism, medical, education, advertising) perspective. Moreover, culture has become a fundamental aspect of modern industry, playing key roles in: gaming, exhibitions, performances, sports, tourism, design, edutainment, as well as various content distribution industries. The prospect of applying emotional technology for cultural content industries makes up for more than half of the 'plan-manufacture-distribution-marketing' process, and thereby also serves as driving force for the growth of a nation. The primary objective of the following research is analyze successful cases from the past through utilization of emotional technology, and to speculate on efficient directions for future research into developing emotional contents. To achieve this, some of the key terms have been defined and elaborated for the sake of clarity. The terms are as follows: emotion, emotion engineering, science of emotion, emotional technology, and emotional contents. Furthermore, studies were conducted based on the six different fields surrounding CT R&D to observe how projects involving emotional technology have succeeded both on a national and global scale. Based on this analysis, this research aims to develop personalized 'Concierge' service-providing contents, contents designed to maximize performance ability of humans, and contents that could be controlled simply via emotion to effectively spread the culture of Korea by focussing on 'fusion' content development. The following research data may hopefully serve as a basic reference to industries navigating towards emotional content development.

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Karst Studies in the Korean Geographical Society: Achievements for the Past Fifty Years (한국 지리학계의 카르스트 연구)

  • PARK, Sunyurp
    • Journal of The Geomorphological Association of Korea
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    • v.18 no.4
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    • pp.127-140
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    • 2011
  • Research achievement of Korean geographers on karst studies was evaluated based on the number of publications for the past fifty years, which were divided into four main periods, including beginning, youth, growth, and maturity stages. The descriptive statistics of research papers published in major geography journals were computed and these articles were classified according to their main subjects and study areas. The role of moisture is particularly important in Karst geomorphology compared to the other geomorphological fields. The morphology, landscape, and formation processes of tropical and temperate karst are different from each other, and the regional and altitudinal characteristics of karst environments are significantly diverse. Thus, it is likely that the detailed records of climatic changes are preserved in the northeast Asian karst landform. Since karst geomorphology can be a major cause of natural hazards, such as collapsed surfaces or subsidence, which are associated with anthropogenic activities, including underground-water pumping and land use, education and training of physical geographers, specializing on monsoon effects, distributions of limestone, and soil characteristics, are critical issues to foster the capacity of disaster management in the nation. Moreover, knowing that the unique and spectacular landscape of karst geomorphology is a valuable, natural resource of tourism and has aesthetic values on its own, contributions of geographers to the introduction, conservation, research, and development of karst environment should be emphasized.

A technique for Auto find the way of 3-D spatial aviation images contents environment (3차원 공간 동영상 콘텐츠 환경에서의 자동 길 찾기 기법연구)

  • Yeon, Sang-Ho
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.417-420
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    • 2006
  • Recently we could generation of 3-D simulation image by use of various image contents, so I tried advanced methods very easily leads to the location on the GIS environments. Its used basically air photos and satellite sensor images for them. For the generate 3-D spatial be suitable to matching map coordinates using elevation data from digital topographic files, and matching to 3D spatial image contents through perspectives view condition composed to move according to fixed roads until arrive to location. Through this new system which tourists are able to simulate the interest paths or locations and to visit the cultural inheritance was proposed by combining various spatial data with the multimedia contents. This system provides people with guidance to locate the cultural assets in the Web environments. The developed system which is more convenient to provide tourists with the information and they are able to access automatically to location easily. In the future, the visitors are able to use easily the 3d image contents on the Internet or from the public tour information desk by using the simulation images.

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Analyzing Sand Transfer Path by Songdo Beach Using Time Series Analysis (시계열 분석을 통한 송도해안의 해안사구 이동경로 분석)

  • Han, Chung-Mok;Kim, Yong-Suk
    • The Journal of the Korea Contents Association
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    • v.9 no.8
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    • pp.384-391
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    • 2009
  • The coastline area, which was the important to decide the shape of the national land, has the characteristics of changing its shapes and features. We have some trouble to make the appropriate use-plan, because of the huge land to be reclaimed from the sea and developing large and small coast areas. Of them the coastal sand dune plays a definite primary role in the side of tourism and ecology. But there is not enough study for that. Busan Songdo coast is decided as an object of this study. We would analyze transfer path of the coastal sand dune through the time series analysis with RTK-GPS survey for many years. In case of Song do coast, the mean coastline length is approximately 620m, the area is approximately $31,846m^2$. Breakwaters are set up in right and left sides in Song do coast. it can make the sand dune be a minimum. So the coastal sand dune is steadily deposited with a certain beach nourishment of every year. As a result of 7 times survey, both sides of the coastal sand dune are eroded. It turns out it is going ahead over all as the center of the coastal sand dune is deposited.