• Title/Summary/Keyword: 과학 영상매체

Search Result 54, Processing Time 0.023 seconds

Elementary Students' Conceptual Changes on the Geological Stratum by Cognitive Conflict Strategy (인지갈등 수업전략을 통한 초등학생들의 지층에 관한 개념변화)

  • Na, Jin-Ho;Jung, Mee-Young;Kyung, Jai-Bok
    • Journal of the Korean earth science society
    • /
    • v.26 no.8
    • /
    • pp.777-789
    • /
    • 2005
  • Study courses using cognitive conflict strategy about geological stratum were performed on the 6th grade elementary students and their conceptual changes were investigated. Some misconceptions about geological stratum that the students have are as follows: (1) stratum was formed due to volcanic eruption, (2) gneiss composes the geological stratum, (3) folds in the stratum were formed due to vertical pressure from the top. The classes had positive effects on the changes of some the misconceptions: (1) the places where the stratum is filmed, (2) the kind of rock in the stratum, and (3) the reason for folding. However, there were no significant changes in the following items: (1) the reason that every layer consists of different sizes of grains. It shows that some misconceptions can be changed easily by cognitive conflict strategy, while others can not. We checked the students who didn't change their misconceptions after the test. These students have very strong misconceptions that most of the natural phenomena on the earth's surface are due to the internal heat pressure, and volcanic activity. Another affecting the students' misconceptions are the role of teachers in class and mass media, such as TV.

A Discussion and Analysis of Animation in a Culture and Art Education (문화예술교육에서 애니메이션에 대한 논의 분석)

  • Jo, Jeong-Rae
    • Cartoon and Animation Studies
    • /
    • s.31
    • /
    • pp.29-55
    • /
    • 2013
  • In the contemporary modern society, information and knowledge generate a set of new social values. These changes demand a transformation not only in socio-cultural and educational spheres, but also, specifically, in the field of culture and art education. Culture and Art education emphasizes the integration and cross-discipline of other related fields which have great impact on culture and arts. This study applies theoretical analysis of Animation education in the context of culture and art education. Animation education takes an interdisciplinary approach to integrate various subjects in the field of culture and art education. Animation, as a form of culture and art education, plays an educational role in the social classroom. Animation education should be developed and expanded to become a regular classroom course. The goal of Animation education is to pursue and develop a connection with other educational courses of study. In order to strengthen the role of Animation education, we should first re-structure the pedagogical role of Animation education. Secondly, Animation education needs to become a diversified and popularized education. Third, the cultivation of creative human resources is considered of vital importance to Animation education. Finally, the expansion of infrastructure and the establishment of a comprehensive support system for Animation education has to be established.

A Study of Mobile Ad-hoc Network Protocols for Ultra Narrowband Video Streaming over Tactical Combat Radio Networks (초협대역 영상전송 전투무선망을 위한 Mobile Ad-hoc Network 프로토콜 연구)

  • Seo, Myunghwan;Kim, Kihun;Ko, Yun-Soo;Kim, Kyungwoo;Kim, Donghyun;Choi, Jeung Won
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.23 no.4
    • /
    • pp.371-380
    • /
    • 2020
  • Video is principal information that facilitates commander's immediate command decision. Due to fading characteristics of radio link, however, it is difficult to stably transmit video in a multi-hop wireless environment. In this paper, we propose a MANET structure composed of a link adaptive routing protocol and a TDMA MAC protocol to stably transmit video traffic in a ultra-narrowband video streaming network. The routing protocol can adapt to link state change and select a stable route. The TDMA protocol enables collision-free video transmission to a destination using multi-hop dynamic resource allocation. As a result of simulation, the proposed MANET structure shows better video transmission performance than proposed MANET structure without link quality adaption, AODV with CSMA/CA, and OLSR with CSMA/CA structures.

A Study on the Analysis of Flood-related Characters in Sanhae-gyeong and Ojang Samgyeong (『산해경·오장산경』 수해 캐릭터 유형 특성에 관한 분석 연구)

  • ENPENG-WU;Hee-Kyung Lim
    • Journal of the Korean Applied Science and Technology
    • /
    • v.40 no.2
    • /
    • pp.355-362
    • /
    • 2023
  • Characters in visual media have different symbolic meanings depending on their orientations or roles. 『山海經』 is a fantasy novel written around the 3rd or 4th century BC., and the characters in the classical Chinese novel have various meanings and symbols, such as disasters, wealth, diseases, etc., according to their types. The symbolism of animals that the Chinese think of, the symbolism of characters in fantasy novels, and the morphological analysis are necessary elements in the development of characters and the film industry in China. This study analyzed the images of characters as follows, focusing on classical Chinese fantasy novels 『山海经』, 『山海经圖象全體』, and 『山海經圖』 and the fantasy novels of the Qing Dynasty 『山海经存』 and 『山海经圖錄』. First, the shapes of characters are slightly different in illustration images. Second, Among 453 characters in 山海經, there are a total of 8 characters related to flood damage, such as floods, rainy season, etc.: 'Jangwoo', 'Hapyu', 'Hwasa', 'Yeongryeong', 'Buje', 'Seungwoo', 'Manman', and 'Naeo' Third, it can be seen that the characters are creative ones that are combined with objects and animals and plants, apart from the symbolic meanings of real animals and characters in 山海經. It is believed that the continuous analysis of the characters in 山海經 will enable them to be widely used in the film industry.

Photorealism Effect of 3D Technical Realization - With an Emphasis on Image Reproduction of (3D 기술구현에서의 포토리얼리즘 효과 - 겨울왕국의 이미지 재현성을 중심으로)

  • Park, Kyung Mi;Yang, Jong Hoon
    • Cartoon and Animation Studies
    • /
    • s.36
    • /
    • pp.259-280
    • /
    • 2014
  • Animation is showing the highest record in entertainment around the world and writing the history of 3D animation again. The image contents effect thanks to the proper introduction of the state-of-art digital technology, which is one of the causes of the outstanding entertainment and the factual reproduction of the images, provided an opportunity to transmit the meaning of image aesthetics, which is a virtual reality and image reproduction through the reality realization of photo medium, and to reinterpret the boundary of virtual reality. Especially, the development of digital contents technology due to scientific technologies demolishes the boundary of virtual reality and reality and creates the effect of making viewers be absorbed by realizing the virtual reality by means of 3D reality images which highlight the special characteristic of photos. The aspect of the contents technology and image aesthetics which can be interpreted in a view point beyond the existing concept of reality is found in the aura theory of Benjamin and in the Simulacres of Baudrillard. The 3D image by photo-reality herein presents various suggestions in the aspect of real existence of spatial expression, the meaning creation process of reality, the existence value of virtual images.

Development and Application of the e-learning courseware about the Earth Science I (based on the Earth Environmental Change) (지구과학 I의 e-learning 교수·학습자료 개발 및 적용 - 지구환경변화 단원을 중심으로 -)

  • Kim, Yun-Jeong;Lim, Seong-Kyu
    • Journal of Science Education
    • /
    • v.32 no.2
    • /
    • pp.17-32
    • /
    • 2008
  • The purpose of this study was to analyze the use of the e-learning courseware which is about the properties of earth environmental change. I made these materials using Lectora program, and to have more visual effect, I used movies and animations as much as possible. A lot of movies and pictures are added to help student understand the geographical age. Especially the forms of performance test questions are various, and student can check the answer right after taking test. Because of this, they can get a immediate feedback. In addition, this allows you to adapt yourself to the age of information by using the internet. Every plug-in is already linked together, so you only need to once. Pictures and moving reflections can be edited with ease. I hope this study will provide valuable aid for the education of earth science and a chance to develop better materials.

  • PDF

Development of Standard Process for Private Information Protection of Medical Imaging Issuance (개인정보 보호를 위한 의료영상 발급 표준 업무절차 개발연구)

  • Park, Bum-Jin;Yoo, Beong-Gyu;Lee, Jong-Seok;Jeong, Jae-Ho;Son, Gi-Gyeong;Kang, Hee-Doo
    • Journal of radiological science and technology
    • /
    • v.32 no.3
    • /
    • pp.335-341
    • /
    • 2009
  • Purpose : The medical imaging issuance is changed from conventional film method to Digital Compact Disk solution because of development on IT technology. However other medical record department's are undergoing identification check through and through whereas medical imaging department cannot afford to do that. So, we examine present applicant's recognition of private intelligence safeguard, and medical imaging issuance condition by CD & DVD medium toward various medical facility and then perform comparative analysis associated with domestic and foreign law & recommendation, lastly suggest standard for medical imaging issuance and process relate with internal environment. Materials and methods : First, we surveyed issuance process & required documents when situation of medical image issuance in the metropolitan medical facility by wire telephone between 2008.6.1$\sim$2008.7.1. in accordance with the medical law Article 21$\sim$clause 2, suggested standard through applicant's required documents occasionally - (1) in the event of oneself $\rightarrow$ verifying identification, (2) in the event of family $\rightarrow$ verifying applicant identification & family relations document (health insurance card, attested copy, and so on), (3) third person or representative $\rightarrow$ verifying applicant identification & letter of attorney & certificate of one's seal impression. Second, also checked required documents of applicant in accordance with upper standard when situation of medical image issuance in Kyung-hee university medical center during 3 month 2008.5.1$\sim$2008.7.31. Third, developed a work process by triangular position of issuance procedure for situation when verifying required documents & management of unpreparedness. Result : Look all over the our manufactured output in the hospital - satisfy the all conditions $\rightarrow$ 4 place(12%), possibly request everyone $\rightarrow$ 4 place(12%), and apply in the clinic section $\rightarrow$ 9 place(27%) that does not medical imaging issuance office, so we don't know about required documents condition. and look into whether meet or not the applicant's required documents on upper 3month survey - satisfy the all conditions $\rightarrow$ 629 case(49%), prepare a one part $\rightarrow$ 416 case(33%), insufficiency of all document $\rightarrow$ 226case(18%). On the authority of upper research result, we are establishing the service model mapping for objective reception when image export situation through triangular position of issuance procedure and reduce of friction with patient and promote the patient convenience. Conclusion : The PACS is classified under medical machinery that mean indicates about higher importance of medical information therefore medical information administrator's who already received professional education & mind, are performer about issuance process only and also have to provide under ID checking process exhaustively.

  • PDF

Timeline Tag Cloud Generation for Broadcasting Contents using Blog Postings (블로그 포스팅을 이용한 방송 콘텐츠 영상의 타임라인 단위 태그 클라우드 생성)

  • Son, Jeong-Woo;Kim, Hwa-Suk;Kim, Sun-Joong;Cho, Keeseong
    • Journal of KIISE
    • /
    • v.42 no.5
    • /
    • pp.637-641
    • /
    • 2015
  • Due to the recent increasement of user created contents like SNS, blog posts, and so on, broadcast contents are actively re-construction by its users. Especially, on some genres like drama, movie, various information from cars and film sites to clothes and watches in a content is spreaded out to other users through blog postings. Since such information can be an additional information for the content, they can be used for providing high-quality broadcast services. For this purpose, in this paper, we propose timeline tag cloud generation method for broadcasting contents. In the proposed method, blog postings on the target contents are first gathered and then, images and words around images are extracted from a blog post as a tag set. An extracted tag set is tagged on a specific timeline of the target content. In experiments, to prove the efficiency of the proposed method, we evaluated the performances of the proposed image matching and tag cloud generation methods.

Entertainment History Perspective - Around the Grand Duchess to Appear in Movies 'Elizabeth' - (엔터테인먼트 관점에서 바라본 영화로 본 역사 - 영화 '엘리자베스'에 나와 있는 여성 통치자에 대한 관점을 중심으로 -)

  • Choi, Sun-Ah
    • Journal of Korea Entertainment Industry Association
    • /
    • v.13 no.6
    • /
    • pp.247-256
    • /
    • 2019
  • The importance of the convergence education is getting more and more emphasized. But the university convergence education has not yet met today's needs. So this study is focused on showing effective practice methods and finding development directions of the university convergence criticism education. One of a significant trend of the contemporary academic education of liberal arts is the tendency of the convergent and integrative studies. What is essential in the convergent and integrative studies creativity. The zeitgeist of knowledge-based society is change and innovation. In response to its request, college education is being asked to do convergence education, And general education as the basis of convergence education is strengthened.

A proposal for the relevant use of computer graphics in film (영화에서 적절한 컴퓨터 그래픽 기법의 활용을 위한 제안)

  • 김인철
    • Archives of design research
    • /
    • v.11 no.2
    • /
    • pp.5-14
    • /
    • 1998
  • The hopes for making vivid images of mankind made 'film' that reflects easy communications. Film have made satisfactions to imagination of man by varied experimental expressions from the beginning. Many of directors and producers were eager to make film to be with relevant views. At last film has making to do with the digital tool, so called 'Computer Graphics' . Making images through computers have changed more better with the developing skills of softwares. NASA has developed Aero-Simulations first, it have called computer graphics for the first time in history. The computer graphics can make images with very varieties that had not exprerienced before and we won't expect the upcomming skills of it. Special Effects(SFX) through the films began the genre of Science Fiction in the era of ideology and space competetions and producer George Lucas made the firm named ILMOndustrial Light & Magic) to making picture of SFX. At last 'Abyss', 'Terminator II', 'Toy Story' and 'Forrest Gump' have made to us with many splendid arangements by the computers. Especially, we can concluded that the relevant expressions as in 'Forrest Gump' is the unexpected charming and human images with wonder. In Korean films are less varied, relevant and reasonable than that of American films, in this study I hope to develope more natural Korean computer graphic in near future.

  • PDF