• Title/Summary/Keyword: 과학 산출물

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The Effect of STEAM Camp Program for Gifted High School Students on Their Creative Leader Competency and STEAM Literacy (STEAM 캠프를 통한 영재학급 고등학생의 융합인재소양과 창의적 인재 역량 변화)

  • Kim, Hak Bum;Cha, Jeongho
    • Journal of Science Education
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    • v.45 no.2
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    • pp.231-246
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    • 2021
  • The Korean Ministry of Education has emphasized the convergent ability for human resource cultivating the development of science and technology in the future. Based on this, Korean STEAM education aims to enhance students' interest and their understanding of science and technology as well as to develop students' convergence thinking and problem-solving skills. Through the camp for gifted students, students are generally introduced to produce self-directed outputs in order to solve the problem in everyday life. In this study, the author aims to find out whether the gifted high school students' creative leader competency and STEAM literacy changed after they experienced STEAM-based camp. 517 gifted students from 52 high schools in the Metropolitan city region join the camp, which is focused on generating student-centered outputs for problem-solving in daily life context. Before and after the camp, the creative leader competency and the STEAM literacy of participants were tested and compared. From the result, we found that the gifted high school students' creative leader competency and STEAM literacy improved after participating in the STEAM camp. In particular, all the sub-factors except for the social value pursuit domains in the social characteristic area of creative leader competency and the areas of creativity, respect, and communication in STEAM literacy increased. Educational implications will be discussed.

Development and Application of the Student Activity-centered High School Science Textbook Model: Focused on Earth Science (학생 활동 중심의 고등학교 과학 교과서 모형 개발 및 적용: 지구과학 영역을 중심으로)

  • Lee, Hyonyong;Lee, Hyundong;Chae, Dong-hyun;Lim, Sung-man;Jeon, Jaedon
    • Journal of the Korean Society of Earth Science Education
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    • v.9 no.2
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    • pp.139-151
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    • 2016
  • The purposes of this study were to develop the student activity-centered science textbook model in high school and explore the field application possibility. For development of student activity-centered science textbook model, we conducted a literature survey about foreign science textbook and science curriculum and we developed the textbook development framework based on 7E learning model. Based on framework, we developed student activity-centered science textbook model about achievement standards 'systems and interaction - earth systems'. A development model is the total amount of five class periods and the various objectives were reflected in pursuit systems thinking & STEAM. 1~4 class periods, learning content composed of student activity-centered exploration activities that organically associated to make final products. Fifth class period was presented to explore job and career. A development model was applied to high school class for one time study. Applying the result of field study, students were responded positively in interested about science class, textbook contents, made final product. Through this study, if science textbook was made on the basis of the revised student activity-centered science textbook model, students were lead to positive change in science class.

Methodology for Traceability Management and Impact Analysis for Efficient Change Management in Object-Oriented Development (객체지향 개발에서의 효율적인 변경 관리를 위한 추적성 관리 및 영향 분석 방법)

  • Kim, Dae-Yeob;Youn, Cheong
    • Journal of KIISE
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    • v.42 no.3
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    • pp.328-340
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    • 2015
  • Software requirements are continuously changed for various reasons, consequently changes of software are inevitable. In the case of changes necessitated by changes in requirements, it is necessary to precisely predict the ripple effects of the changes for efficient management of the changes. This paper proposes the management method of traceability information, which can be applied in object-oriented development. Furthermore, we introduce the guidelines for prediction of the ripple effects of changes based on traceability information among artifacts composing a system. We identify traceability items for the essential artifacts which were composed of the object-oriented system, and define relationships among them. The purpose of the method proposed in this paper is to identify the scope of change precisely through the guidelines. These can then be used for tracing and analyzing the impact of the changes both the forward and backward looking, based on the relationships of traceability items.

A Systematic Process for Generating Applications in Product Line Engineering (제품계열공학에서 어플리케이션 생성을 위한 체계적인 프로세스)

  • Chang, Chee-Won;Chang, Soo-Ho;Kim, Soo-Dong
    • Journal of KIISE:Software and Applications
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    • v.32 no.8
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    • pp.717-729
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    • 2005
  • Product Line Engineering (PLE) consists of two phases; Core Assets Development and Application Engineering. The core asset development is to model common features of members in a domain and to develop them. The application engineering is to effectively generate an application by instantiating the core asset. Today, PLE research mainly focuses on developing core assets, whereas activities and instructions for application engineering are weakly defined. Moreover, instructions of application engineering are not enough to be practically applied. To widely apply PLE to industry, researches on systematic and practical methods such as instantiation processes, instructions, and artifacts are needed. In this paper, we propose a practical PLE process, instructions, and artifacts about each activity. And then, we also present a case study to show applicability and practicality of the process proposed in this paper.

Dynamic Impact Analysis Method using Use-case and UML Models on Object-oriented Analysis (객체지향 분석의 유스케이스와 UML 모델을 이용한 동적 영향 분석 방법)

  • Lee, Chan;Youn, Cheong
    • Journal of KIISE
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    • v.43 no.10
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    • pp.1104-1114
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    • 2016
  • Software is continuously changing during development and after development. When a change is required, it is difficult to precisely grasp the scope of impact intuitively. A systematic method is needed to accomplish the required change. The purpose of impact analysis on software change is to avoid missing any information by recognizing the ripple effect that the change might cause. This paper proposes a dynamic method that can easily identify the scope of change request by using the association between use-case scenarios and artifacts of UML modeling in object-oriented development environment. By using this approach, the scope of impact that the change might have on other components such as class diagram and sequence diagram in use-case scenarios can be identified by forward tracing. In addition, analysis of influence of possible further changes due to changes in other components can be identified iteratively through backward tracing. The results of this paper are not limited to impact analysis on artifacts and change type. They can also be used as basic guidelines during impact analysis for various change requests.

Automatic Prioritization of Requirements using Topic Modeling and Stakeholder Needs-Artifacts (토픽 모델링과 이해관계자 요구 산출물을 이용한 요구사항 자동 우선순위화)

  • Jang, Jong-In;Baik, Jongmoon
    • Journal of KIISE
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    • v.43 no.2
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    • pp.196-203
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    • 2016
  • Due to the limitations of budget, resources, and time invested in a project, software requirements should be prioritized and be implemented in order of importance. Existing approaches to prioritizing requirements mostly depend on human decisions. The manual prioritization process is based on intensive interactions with the stakeholders, thus raising the issues of scalability and biased prioritization. To solve these problems, we propose a fully automated requirements prioritization approach, ToMSN (Topic Modeling Stakeholder Needs for requirements prioritization), by topic modeling the stakeholder needs-artifacts earned in the requirements elicitation phase. The requirements dataset of a 30,000-user system was utilized for the performance evaluation. ToMSN showed competitive prioritizing accuracy with existing approaches without human aids, therefore solving scalability and biased prioritization issues.

An Approach to Software Analysis and Design based on Distributed Components (분산 컴포넌트 기반의 소프트웨어 분석 및 설계 방법)

  • Choi, You-Hee;Yeom, Keun-Hyuk
    • Journal of KIISE:Software and Applications
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    • v.28 no.12
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    • pp.896-909
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    • 2001
  • Recently, above 50 percentages of software are being developed based on distributed application platforms. And recent technologies such as EJB(Enterprise Java Beans)[1]COM(Component Object Model)[2] CORBA(Common Object Request Broker Architecture)[3] have been advanced for distributed component-based software development . Therefore a systematic development process is necessary to develop component based applications using distributed application platforms. However, most of component-base software development processes do not define concrete flows between tasks and relationships among artifacts of each task Also, distribution issues are not considered explicitly in most of component-based software development In this paper, we present an approach to analyze and design software based on distributed components. In this approach, we propose systematic guidelines for developing a software based on Unified process and the relationships among artifacts which are produced, Also we explicitly consider the distribution issues such as performance, fault tolerance, security, distributed transaction of CORBA environments.

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Paleoenvironmental Research Using Diatoms from Core Sediments in the Heuksan Mud belt, Korea (흑산 니질대 코어퇴적물에서 산출된 규조를 이용한 고환경 연구)

  • Bak, Young-Suk;Chang, Tae Soo
    • Journal of the Korean earth science society
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    • v.37 no.6
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    • pp.325-331
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    • 2016
  • Three diatom assemblage zones were erected from HMB-103 core sediment of the Heuksan Mud Belt. The paleoenvironmental changes were reconstructed basing on diatom analyses using indicator species, cold and warm water species, and salinity. Seventy-six species belonging to 41 genera were identified in the core sediments. The number of diatom valves per gram of dry sediment ranged from 0.1 to $15.4{\times}10^4g^{-1}$. As a result, diatom assemblage I in about 45,000 yr B.P showed a high abundance in cold species indicating a major influence by the Korea Coastal Current. Diatom assemblage II from 14,000 to 11,646 yr B.P is characterized by rare abundance and indicative of the cold periods at Younger Dryas with the lower sea-level. However, diatom assemblage III from 11,646 yr B.P to Holocene was more affected by the Yellow Sea Warm Current while the progressive sea level rise.

Techniques to Transform Object-oriented Design into Component-based Design Formal Specifications using Formal Specifications (객체지향 설계에서 정형명세를 이용한 컴포넌트 설계로의 변환 기법)

  • 신숙경;이종국;김수동
    • Journal of KIISE:Software and Applications
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    • v.31 no.7
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    • pp.883-900
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    • 2004
  • As object-oriented development technology that increases extensibility and reusability has been widely spread, it can shorten development period and enhance quality by reusing verified object-oriented artifacts. Thus we can construct high quality component-based system at short time transforming component-based model using verified object-oriented artifacts. In this paper, we propose techniques to transform available object-oriented design model into component-based model using formal specification techniques in order to increase accuracy of transformation. First, formal specification language for component is defined for formal specification of component-based design. And, techniques for formal specification of object-oriented design using Object-Z, a formal specification language, is proposed in structural, functional, and dynamic aspects. Next, we present techniques for transforming formal specification of object-oriented design into formal specification of component-based design. Through a case study we apply the proposed transformation techniques and show the transformation process of object-oriented formal specification into component-based formal specification.

Software Product Line Development and Test Process Based on CVL (CVL 기반의 소프트웨어 프로덕트라인 개발 및 테스트 프로세스)

  • Cheon, Eunyoung;Seo, Yongjin;Lee, Ju Seok;Kim, Su Ji;Kim, Jin-A;Kim, Hyeon Soo
    • Journal of KIISE
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    • v.42 no.1
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    • pp.76-85
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    • 2015
  • Software Product Line Engineering is a collection of techniques that analyze the commonalities and variabilities of the products within a product family and produce products using such information. In Software Product Line Engineering, construction of the correct core assets is very important. To accomplish this, the commonalities and variabilities must first be definitively identified, both to provide traceability between the core assets, and to guarantee the reliability of the products. This paper suggests software product line development and test processes based on CVL for the differentiation of commonalities and variabilities. The proposed approach enables correct building of the core assets through procedures to keep traceability and guarantee the reliability of the products.