• 제목/요약/키워드: 과학콘텐츠

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A Study on Value Evaluation for Article Contents on NDSL (국가과학기술정보센터(NDSL)의 논문 콘텐츠 가치평가에 관한 연구)

  • Lee, Seon-Hee;Kim, Hye-Sun
    • Proceedings of the Korea Contents Association Conference
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    • 한국콘텐츠학회 2014년도 추계 종합학술대회 논문집
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    • pp.389-390
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    • 2014
  • 국내 과학기술 연구자의 요구를 만족시키는 고품질 콘텐츠를 제공하기 위한 기초작업으로 국가과학기술정보센터(NDSL) 콘텐츠의 가치평가 기준을 수립할 필요가 있다. 본 연구는 NDSL의 대표적인 콘텐츠인 논문의 가치에 영향을 미치는 요인들을 도출하고 각 요인별 측정 방안을 모색하였다. 제시된 콘텐츠 가치평가 기준에 의거하여 NDSL 콘텐츠 표본을 평가하고, 콘텐츠 가치평가 방안 기준이 적절한지를 분석하였다.

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Elementary School Teachers' Perceptions and Demands on the Use of Realistic Content in Science Class (과학 수업에서의 실감형 콘텐츠 활용에 대한 초등 교사의 인식과 요구)

  • Cha, Hyun-Jung;Yoon, Hye-Gyoung;Park, Jeongwoo
    • Journal of Korean Elementary Science Education
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    • 제41권3호
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    • pp.480-500
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    • 2022
  • In this study, the perception and demands on the use of realistic content were analyzed through in-depth interviews with elementary school teachers experienced in using realistic content in science classes. Specifically, the following questions were investigated: (1) What kind of realistic content and how do elementary school teachers use it in science classes? (2) What are the perceptions and difficulties of elementary school teachers regarding the use of realistic content in science classes? (3) What are the needs of elementary school teachers related to the professional development program for the use of realistic content in science classes? The study revealed the following results. First, elementary school teachers mainly used digital textbooks and realistic content provided by the "Science Level Up" site, and the content types could be classified into "exploration type," "visit type," and "production type," according to the purpose of use. Second, elementary school teachers mentioned the educational advantages of using realistic content to help students understand scientific content, induce interest and curiosity, and become immersed in a sense of reality. Several difficulties related to the use of realistic content were mentioned. Among them, the lack of high-quality educational content suitable for science classes and a lack of examples of specific class cases that use realistic content stood out. Thirdly, regarding the development of teacher expertise to use realistic content, elementary school teachers emphasized the need for information on quality realistic content; teacher training centered on specific class cases; instructional models that can be applied by realistic content type; and information on the purchase, use, management, and operation of necessary devices. Reflecting on these research results, implications for more effective use of realistic content in elementary science classes were discussed.

Researcher's Needs from KISTI Content Curation (KISTI 콘텐츠 큐레이션에 대한 연구자들의 요구)

  • Rhee, Hea Lim
    • Journal of Korean Library and Information Science Society
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    • 제51권4호
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    • pp.121-156
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    • 2020
  • Content curation aims to limit the user's experience to the most necessary content; to do this, it is necessary to identify users' information needs. Given that KISTI's Content Curation Center was established in 2018, it had little information about its users. This study intends to investigate what content scientists want to see from KISTI and how they want it curated. It investigated researchers who worked for government-funded research institutes through online surveys and telephone interviews. This study's results helped me review the current practice of KISTI content curation and give some suggestions to improve future practice. They present information on content and content curation services required by researchers; therefore, they can be used as a reference for information agencies (e.g., libraries, data centers) to improve their content curation practices.

공통과학 천문분야 교육지원을 위한 스마트교육 콘텐츠 자료실 개발

  • Lim, Jihye;Kim, Shinyoung;Han, Jeong-O;Kim, Min-Yeong;Sohn, Jungjoo
    • The Bulletin of The Korean Astronomical Society
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    • 제40권1호
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    • pp.87.4-88
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    • 2015
  • 고등학교 1학년 공통과학(융합과학) 중 천문 분야의 교수 학습 지원을 위한 스마트교육 콘텐츠 자료실을 개발하였다. 공통과학과 관련한 현장 연구의 결과들은 개념 전달의 어려움과 함께 과학적 사고를 위한 탐구활동이 절대적으로 부족함을 제시하고 있다. 이에 교사들이 현장에서 활용할 수 있는 스마트교육 콘텐츠를 정리하고 이를 소개하여 학생들이 과학적인 탐구 활동을 통해 천문학 개념 이해에 도달 할 수 있도록 돕고자 하였다. 자료실 개발을 위해 공통과학 각 단원별 내용요소를 정리하고, 내용요소별로 관련된 스마트교육 콘텐츠를 수집한 후, 가장 적합하고 유용하다고 여겨지는 자료들만을 골라 이미지, 동영상, 시뮬레이터, 활동으로 분류하였다. 수집 및 분류한 스마트교육 콘텐츠들을 효율적이며 지속적으로 제공하기 위해서 온라인 자료실 형태의 사이트(astroedu.knue.ac.kr)로 개발하였다. 의견을 수렴하기 위해 현직 및 예비 교사들로부터 두 번의 공개 시연을 거쳐 수요자 중심으로 보완 작업을 실시하였다. 개발된 사이트는 교사와 학생들에게 필요한 스마트교육 콘텐츠를 찾아 제공하는 중간 공급자가 되어 교수 학습 지원의 역할을 할 수 있을 것으로 기대된다.

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Evaluation of Teachers and Students on VR/AR Contents in the Science Digital Textbook: Focus on the Earth and Universe Area for the 8th Grade (과학 디지털 교과서 실감형 콘텐츠에 대한 교사와 학생의 평가 -중학교 2학년 지구와 우주 영역 콘텐츠를 중심으로-)

  • Hyun-Jung Cha;Seok-Hyun Ga;Hye-Gyoung Yoon
    • Journal of The Korean Association For Science Education
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    • 제43권2호
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    • pp.59-72
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    • 2023
  • This study analyzed a group interview with six earth science teachers and eight middle school students to find out the evaluations and criteria they use to evaluate VR/AR contents (two virtual reality content and two augmented reality contents) in middle school science digital textbook. The study found the VR/AR contents were evaluated on four criteria as follows: VR/AR media characteristics; technical operation; user interface; and teaching-learning design. The evaluations can be summarized by each criterion. First, regarding VR/AR media characteristics, interesting features of VR/AR contents were considered relatively advantageous compared to other media like videos. However, its shortage of visual presence and inconvenience of using markers were mentioned as shortcomings. Second, in the technical operation criteria, teachers and students found the following conditions as technically challenging: failing to properly operate on a particular OS; huge volumes of contents in the application; and frequent freezing when using the application. Third, poor intuitiveness and lack of flexibility were found as negative aspects in user interface. Fourth, regarding teaching-learning design, the teachers evaluated whether the VR/AR contents delivered scientifically accurate information; whether they incorporated class goals set by teachers; and whether they can help students' inquiry. It turned out teachers gave negative feedbacks on VR/AR contents. The students evaluated VR/AR contents by assessing whether they help them with learning science but concluded they did not regard them necessary in science learning at school. Based on the findings, this study discusses which development direction VR/AR contents should take to be useful in teaching and learning science.

Developing the Research Contents Life Cycle Model: Based on the Curation Model for KISTI Curation Center (연구콘텐츠 라이프 사이클 모델 개발: 한국과학기술정보연구원 콘텐츠 큐레이션 센터를 중심으로)

  • Lee, Hyewon;Yoon, Soyoung;Park, Ziyoung;Hwang, Hyekyong;Kim, Jayhoon;Rhee, Hea Lim
    • Journal of the Korean Society for information Management
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    • 제36권3호
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    • pp.203-228
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    • 2019
  • This study developed KISTI CLCM, a curation model suitable for the content life cycle, focusing on the KISTI Content Curation Center. For developing the KISTI Curation Model, the previously developed models DCC, DCC&U, UC3 and DCN models were reviewed and the advantages of the models connected to the mission and tasks of the digital curation center were derived. Interviews with staffs of the KISTI Content Curation Center identified the characteristics of the content and identified the level of achievement of the current task. In addition, this study proposed to enhance usability by developing KISTI content curation waves based on the UC3 model to discover user-centered services and add new values to digital resources.

Design and Analysis of a Survey for Raising Users′Satisfaction for S&T Contents (과학기술 콘텐츠 사용자 만족도 제고를 위한 설문 설계 및 해석)

  • 한선화;이주영;김정화;윤정선
    • Proceedings of the Korea Contents Association Conference
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    • 한국콘텐츠학회 2004년도 춘계 종합학술대회 논문집
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    • pp.540-546
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    • 2004
  • The quality of the content of a website is the key point for a successful website. Users' satisfaction can be raised by providing distinguished, high quality information. This rises the loyalty of the users to the website. S&T information has different characteristics than others. Therefore, we need special set of indexes to evaluate the quality of S&T information. In this paper, we explain the design and analysis of a user survey for examine the users satisfaction on S&T information. We also show the strategy to raise users'satisfaction based on the survey results.

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Type and strategy of storytelling in mobile video contents about science and technology : focused on activity-centered video on YouTube (모바일 과학기술 영상 콘텐츠의 유형과 스토리텔링 전략 : 활동형 유튜브 채널을 중심으로)

  • Kim, hye-yung;Yoo, dong-hwan
    • Proceedings of the Korea Contents Association Conference
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    • 한국콘텐츠학회 2019년도 춘계종합학술대회
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    • pp.177-178
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    • 2019
  • 논문은 국내 모바일 과학기술 영상 콘텐츠의 활성화를 위해 과학기술 관련 유튜브 채널의 글로벌 선도그룹의 유형과 스토리텔링 전략을 분석하였다. 구독자 순위를 기준으로 상위 22개의 채널을 맥락과 활동에 따라 3개 유형으로 분류하고, 이 중 언어사용이 적고 역동적 볼거리를 제공하는 활동 중심의 채널들을 다시 4개의 세부 유형으로 나누었다. 4개 유형을 중점으로 스토리텔링 전략을 분석하여 킬러콘텐츠 제작 시 고려할 시사점을 도출하였다.

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Multidisciplinary Research for Types and Storytelling Strategies of Science Technology YouTube Channel : focused on Activity-centered Type Video Channel (과학기술 유튜브 채널의 유형과 스토리텔링 전략에 대한 다학제적 연구 : 활동형 채널을 중심으로)

  • Kim, Hye Yung;Yoo, Dong Hwan
    • Korea Science and Art Forum
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    • 제37권3호
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    • pp.113-123
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    • 2019
  • In line with policy support and demand, mobile videos about science and technology have growth potential. For activation of domestic mobile video contents about science and technology, this article aims to analysis current global leading contents and draw implications for benchmarking. Therefore, this paper attempted to analyzed types and storytelling strategy of Science and technology channels on YouTube, which has the most influence among the mobile video media. The results are as follows. Fist, the YouTube contents about science technology are categorized into three types, activity-, explain-, review-centered type. Second, activity type channels are classified into 4 sub-types. Third, The core storytelling strategy of activity type channels is a combination of familiarity and unfamiliarity to deal with everyday material through specialized scientific and technological methods. Based on the results of this research, we expect to plan and produce global killer contents.

A Study for Enhancing Efficiency in PUS Contents Development (일반인을 위한 과학대중화 콘텐츠 개발의 효율성 제고 방안)

  • Shon, Hyang-Koo
    • The Journal of the Korea Contents Association
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    • 제16권2호
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    • pp.117-128
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    • 2016
  • The growing socio-economic effect caused by science and technology requires public to participate in policy-making process, which makes government to boost public understanding of science(PUS). Government has also exerted to construct infra for PUS. However results are not so meaningful. The government-funded science museum has mainly provided the program for students. Besides, science broadcasting channel has recorded the worst viewing rate. Meanwhile, some of the private sector-manufactured contents have attracted public attention in recent years, which is realized by considering elements such as an interesting topic selection, use of outside experts, two-way communication system, level adjusting for public through flexible running system. This study analyze podcast based program, face to face lectures, display contents by private industry, fab lab etc. on the base of the reciprocal PUS model to sort out the reason they have successful results. Futhermore, it argues that government should intensify support for private sector and create synergy effect by cultivate collaboration system between government and private sector to enhance the efficiency of PUS and offers public policy to realize the plan.