• Title/Summary/Keyword: 과학적 가시화

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Mobile Augmented Reality based CFD Simuation Post-Processor (모바일 증강현실 기술을 활용한 유체시뮬레이션 후처리기 연구)

  • Park, Sang-Jin;Kim, Myungil;Kim, Ho-yoon;Seo, Dong-Woo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.4
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    • pp.523-533
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    • 2019
  • The convergence of engineering and IT technology has brought many changes to the industry as well as academic research. In particular, computer simulation technology has evolved to a level that can accurately simulate actual physical phenomena and analyze them in real time. In this paper, we describe the CFD technology, which is mainly used in industry, and the post processor that uses the augmented reality which is emerging as the post-processing. Research on the visualization of fluid simulation results using AR technology is actively being carried out. However, due to the large size of the result data, it is limited to researches that are published in a desktop environment. Therefore, it is limitation that needs to be reviewed in actual space. In this paper, we discuss how to solve these problems. We analyze the fluid analysis results in the post-processing, and then perform optimizing data (more than 70%)to support operation in the mobile environment. In the visualization, lightweight data is used to perform real-time tracking using cloud computing, The analysis result is matched to the screen and visualized. This allows the user to review and analyze the fluid analysis results in an efficient and immersive manner in the various spaces where the simulation is performed.

Selective Rendering of Specific Volume using a Distance Transform and Data Intermixing Method for Multiple Volumes (거리변환을 통한 특정 볼륨의 선택적 렌더링과 다중 볼륨을 위한 데이타 혼합방법)

  • Hong, Helen;Kim, Myoung-Hee
    • Journal of KIISE:Computer Systems and Theory
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    • v.27 no.7
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    • pp.629-638
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    • 2000
  • The main difference between mono-volume rendering and multi-volume rendering is data intermixing. In this paper, we first propose a selective rendering method for fast visualizing specific volume according to the surface level and then present data intermixing method for multiple volumes. The selective rendering method is to generate distance transformed volume using a distance transform to determine the minimum distance to the nearest interesting part and then render it. The data intermixing method for multiple volumes is to combine several volumes using intensity weighted intermixing method, opacity weighted intermixing method, opacity weighted intermixing method with depth information and then render it. We show the results of selective rendering of left ventricle and right ventricle generated from EBCT cardiac images and of data intermixing for combining original volume and left ventricular volume or right ventricular volume. Our method offers a visualization technique of specific volume according to the surface level and an acceleration technique using a distance transformed volume and the effective visual output and relation of multiple images using three different intermixing methods in three-dimensional space.

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Real-time Simulation of Seas and Swells for Ship Maneuvering Simulators (선박운항 시뮬레이터를 위한 풍파와 너울의 실시간 시뮬레이션)

  • Park, Sekil;Oh, Jaeyong;Park, Jinah
    • Journal of KIISE
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    • v.42 no.7
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    • pp.846-851
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    • 2015
  • Seas and swells are basic wave types in ocean surface simulation and are very important elements in the simulation of ocean background. In this paper, we propose a real-time simulation method, for reproducing realistic seas and swells, to be used in real-time simulators such as ship maneuvering simulators. Seas and swells have different visual properties. Swells have relatively longer wavelengths and round crests compared with seas, therefore they are visualized globally with large meshes and procedural methods. Parameters to illustrate swells are extracted from ocean wave spectra. Conversely, seas have shorter wavelengths and their characteristics are only clearly apparent near to the observation point. Here, we present visualization of seas based on a statistical wave model using ocean wave spectra, which provides realistic results in a reactively small area.

Hierarchical Visualization of the Space of Facial Expressions (얼굴 표정공간의 계층적 가시화)

  • Kim Sung-Ho;Jung Moon-Ryul
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.12
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    • pp.726-734
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    • 2004
  • This paper presents a facial animation method that enables the user to select a sequence of facial frames from the facial expression space, whose level of details the user can select hierarchically Our system creates the facial expression space from about 2400 captured facial frames. To represent the state of each expression, we use the distance matrix that represents the distance between pairs of feature points on the face. The shortest trajectories are found by dynamic programming. The space of facial expressions is multidimensional. To navigate this space, we visualize the space of expressions in 2D space by using the multidimensional scaling(MDS). But because there are too many facial expressions to select from, the user faces difficulty in navigating the space. So, we visualize the space hierarchically. To partition the space into a hierarchy of subspaces, we use fuzzy clustering. In the beginning, the system creates about 10 clusters from the space of 2400 facial expressions. Every tine the level increases, the system doubles the number of clusters. The cluster centers are displayed on 2D screen and are used as candidate key frames for key frame animation. The user selects new key frames along the navigation path of the previous level. At the maximum level, the user completes key frame specification. We let animators use the system to create example animations, and evaluate the system based on the results.

Implementation of Saemangeum Coastal Environmental Information System Using GIS (지리정보시스템을 이용한 새만금 해양환경정보시스템 구축)

  • Kim, Jin-Ah;Kim, Chang-Sik;Park, Jin-Ah
    • Journal of the Korean Association of Geographic Information Studies
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    • v.14 no.4
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    • pp.128-136
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    • 2011
  • To monitor and predict the change of coastal environment according to the construction of Saemangeum sea dyke and the development of land reclamation, we have done real-time and periodic ocean observation and numerical simulation since 2002. Saemangeum coastal environmental data can be largely classified to marine meteorology, ocean physics and circulation, water quality, marine geology and marine ecosystem and each part of data has been generated continuously and accumulated over about 10 years. The collected coastal environmental data are huge amounts of heterogeneous dataset and have some characteristics of multi-dimension, multivariate and spatio-temporal distribution. Thus the implementation of information system possible to data collection, processing, management and service is necessary. In this study, through the implementation of Saemangeum coastal environmental information system using geographic information system, it enables the integral data collection and management and the data querying and analysis of enormous and high-complexity data through the design of intuitive and effective web user interface and scientific data visualization using statistical graphs and thematic cartography. Furthermore, through the quantitative analysis of trend changed over long-term by the geo-spatial analysis with geo- processing, it's being used as a tool for provide a scientific basis for sustainable development and decision support in Saemangeum coast. Moreover, for the effective web-based information service, multi-level map cache, multi-layer architecture and geospatial database were implemented together.

A Practical Study on Code Static Analysis through Open Source based Tool Chains (Open Source 기반 툴 체인화를 통한 코드 정적 분석 연구)

  • Kang, Geon-Hee;Kim, R. Young Chul;Yi, Geun Sang;Kim, Young Soo;Park, Yong. B.;Son, Hyun Seung
    • KIISE Transactions on Computing Practices
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    • v.21 no.2
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    • pp.148-153
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    • 2015
  • In our domestic software industries, it is focused on such a high quality development/ testing process, maturity measurement, and so on. But the real industrial fields are still working on a code-centric development. Most of the existing legacy systems did not keep the design and highly increased the code complexity with more patching of the original codes. To solve this problem, we adopt a code visualization technique which is important to reduce the code complexity among modules. To do this, we suggest a tool chaining method based on the existing open source software tools, which extends NIPA's Software Visualization techniques applied to procedural languages. In addition, it should be refactored to fix bad couplings of the quality measurement indicators within the code visualization. As a result, we can apply reverse engineering to the legacy code, that is, from programming via model to architecture, and then make high quality software with this approach.

Keyword Network Visualization for Text Summarization and Comparative Analysis (문서 요약 및 비교분석을 위한 주제어 네트워크 가시화)

  • Kim, Kyeong-rim;Lee, Da-yeong;Cho, Hwan-Gue
    • Journal of KIISE
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    • v.44 no.2
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    • pp.139-147
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    • 2017
  • Most of the information prevailing in the Internet space consists of textual information. So one of the main topics regarding the huge document analyses that are required in the "big data" era is the development of an automated understanding system for textual data; accordingly, the automation of the keyword extraction for text summarization and abstraction is a typical research problem. But the simple listing of a few keywords is insufficient to reveal the complex semantic structures of the general texts. In this paper, a text-visualization method that constructs a graph by computing the related degrees from the selected keywords of the target text is developed; therefore, two construction models that provide the edge relation are proposed for the computing of the relation degree among keywords, as follows: influence-interval model and word- distance model. The finally visualized graph from the keyword-derived edge relation is more flexible and useful for the display of the meaning structure of the target text; furthermore, this abstract graph enables a fast and easy understanding of the target text. The authors' experiment showed that the proposed abstract-graph model is superior to the keyword list for the attainment of a semantic and comparitive understanding of text.

An Algorithm for Drawing Metabolic Pathways based on Structural Characteristics (구조적 특징에 기반한 대사 경로 드로잉 알고리즘)

  • 이소희;송은하;이상호;박현석
    • Journal of KIISE:Software and Applications
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    • v.31 no.10
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    • pp.1266-1275
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    • 2004
  • Bioinformatics is concerned with the creation and development of advanced information and computational technologies for problems in biology. It is divided into genomics, proteomics and metabolimics. In metabolimics, an organism is represented by metabolic pathway, i.e., well-displayed graph, and so the graph drawing tool to draw pathway well is necessary to understand it comprehensively. In this paper, we design an improved drawing algorithm. It enhances the readability by making use of the bipartite graph. Also it is possible to draw large graph properly by considering the facts that metabolic pathway graph is scale-free network and is composed of circular components, hierarchic components and linear components.

A Study on Simulation of a Real World to Build a Virtual World (가상 세계를 만들기 위한 현실 세계의 시뮬레이션에 관한 연구)

  • 민경하
    • Proceedings of the Korea Society for Simulation Conference
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    • 1994.10a
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    • pp.4-4
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    • 1994
  • 미분방정식은 많은 학문에서 현실 세계의 대상을 모형화하고 시뮬레이션하는 데에 매우 유용하게 사용되는 도구이다. 그 중에서도 현실 세계에서 적용되는 물리적 법칙에 근거해서 가상 세계를 만드는 컴퓨터 애니메이션이나 과학적 가시화등의 분양에서는 미분방정식으로 다루고자하는 대상을 모형화하고 시뮬레이션을 통해서 필요한 자료를 추출하는 과정이 필수적이다. 본 연구에서는 현실 세계에 근거한 가상세계를 만들기 위해서 요구되는 물리적 시뮬레이션을 수행하기 위한 방법을 연구하고, 그 소프트웨어를 개발한다. 현실세게를 모형화하는데에 많이 쓰이는 물리학적 방법은 역학에 근거한 미분방정식들이다. 그 중에서도 연립 상미분방정식의 형태로 많이 나타나는 Newton 방정식은 거시적인 물체들간의운동ㅇㄹ 표현하는데에 많이 사용도니다. 그리고 편미분방정식의 형태로 나타나는 Lagrange 방정식은 Hamilton의 원리를 운동방정식에 적용하여 얻은 것으로 Newton 방정식과 관계가 없는 광버무이한 물리적 현상을 표현하는데에 사용된다. 본 연구에서 개발하는 시물레이션 소프트웨어는 연립 상미분방정식으로 모형화되는 대상을 시뮬레이션할 수 있는 방법과 2c, 편미분방정식으로 모형화되는 대상을 시뮬레이션 할 수 있는 방법을 제공한다.

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The Development of the Virtual Reality System for Augmenting Scientific Inquiry Learning Environments (과학적 탐구학습을 지원하는 가상현실 시스템 개발에 관한 연구)

  • Im, Jae-Won;Kim, Seok-Hwan;Cho, Yong-Joo;Park, Kyoung-Shin
    • The KIPS Transactions:PartB
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    • v.15B no.2
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    • pp.95-102
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    • 2008
  • The interactive virtual reality technology has used in scientific inquiry learning since it can overcome the restriction of real world and it draws user's interest and foster active participation. However, prior works are mostly designed for a specific inquiry learning lesson and it is quite difficult to use them for constructing other inquiry learning environments. Hence, we developed the integrated virtual reality system, SASILE (System for Augmenting Scientific Inquiry Learning Environments), that helps ease the development of the scientific inquiry learning environment. In this paper, we first describe the related works on supporting VR scientific inquiry learning systems, followed by the SASILE system architecture and implementation. Then, we illustrate the use of this system to develop a Virtual Moyangsung application for teaching a scientific structure of Korean traditional house by exploring and observing the convection currents as well as a Mars Rover application for estimating the asteroid impacts on Mars by measuring rock properties. Finally, we will discuss the future research directions for this system.