• Title/Summary/Keyword: 과학과 미술

Search Result 178, Processing Time 0.025 seconds

A Study on the Copyright Issues of Art Archives (미술 아카이브 저작권 쟁점에 관한 연구)

  • Jieun Lee;Jihyun Kim
    • Journal of Korean Society of Archives and Records Management
    • /
    • v.23 no.3
    • /
    • pp.1-20
    • /
    • 2023
  • Art archives are archives that are produced and collected in activities carried out by artists, critics, and related organizations, and a large portion consists of individual records. Because of these characteristics, art archives have a wide range of media and formats, each with their own characteristics and creators, which can lead to copyright issues in individual cases. This study conducted interviews with six art archive professionals from four institutions, secured and analyzed the copyright status and issues that occurred in the art archives field by business area, and suggested applicable measures for each copyright case.

A Study on Application of STEAM education with Robot in Elementary School (초등학교에서 로봇을 활용한 STEAM 교육의 적용 연구)

  • Park, Jung-Ho
    • Journal of the Korea Society of Computer and Information
    • /
    • v.17 no.4
    • /
    • pp.19-29
    • /
    • 2012
  • According to the result of PISA and TIMSS, it was reported that interest for Math and Science was far lower compared to high achievement of Them. The purpose of this study is to investigate effects of robot based STEAM education on elementary school students' Math learning behavior and Science motivation. Robot based STEAM education integrated science, mathematics and art with a theme of 'Energy' was practiced for test group and For control group, those three subjects were taught separately in order to achieve this purpose. Curriculum of fourth grade second semester's science, mathematics and art was analysed to teach a robot based STEAM class and STEAM class Model with the theme 'Energy was designed and applied to elementary students. In science class, heat transfer experiment was conducted with robots and the result was related to drawing polygonal lines in mathematics. In art class, robot components were used to describe the heat energy in shapes and colors. The research shows that students' Math learning behavior and Science motivation were improved more with robot based STEAM education than with traditional lessons(p<.05). It proves that robot based STEAM class can be effective for improving interest in elementary Math and Science.

The effects of science·job competence through STEAM education based on a Fine Arts among Secondary School Students - Focused on the food design class using 3D printer - (미술교과 중심의 융합인재교육(STEAM)이 중학생의 과학·직업역량에 미치는 영향 - 3D프리터를 활용한 식품디자인수업을 중심으로 -)

  • Kim, Hyo-jung
    • Journal of Communication Design
    • /
    • v.55
    • /
    • pp.20-30
    • /
    • 2016
  • This study was to verify the effect of art-education-oriented integrated human resource education (STEAM) on scientific competence and job competence of middle school students. The theme of the program developed for this study is "food design" using a 3-D printer. The 5 mockup lectures were developed for 237 students in ninth and tenth grades of Y Middle School in Gyeonggi-do Province, and the pre-/post-results were analyzed. As a result of analyzing the competence of STEAM education before and after the program, the job competence of general, science, and food science of students was improved after the program in general. Especially among three sub-areas of scientific competence, the change in component of research shows the most significant change in test statistics. The result of test statistics of food science job competence showed the most significant change among three sub-areas: general, scientific, and food science. This program was developed for on-site to be used for a school lecture, and the program may be reformed or used for different themes.

문화속의 과학 - 새로운 매체의 예술

  • Park, Gyu-Hyeong
    • The Science & Technology
    • /
    • v.32 no.10 s.365
    • /
    • pp.27-27
    • /
    • 1999
  • 과학과 기술, 통신의 급속한 발달은 새로운 매체의 예술을 가능하게 한다. 컴퓨터의 마우스를 움직여서 색상을 선정하고 원하는 선이나 형태를 선택하며 편집하고 조합하여 미술계에도 디지털미디어가 새로운 표현수단으로 이용되고 있다. 이렇듯 컴퓨터와 인터넷을 통한 예술은 새로운 세기의 문화의 상징으로 전세계를 네트워크로 구성하는 또다른 예술형태를 창조해 내고 있다.

  • PDF

Design and Evaluation of Multisensory Interactions to Improve Artwork Appreciation Accessibility for the Visually Impaired People (시각장애인의 미술 작품 감상 접근성을 높이는 다중감각 인터랙션의 설계 및 평가)

  • Park, Gyeongbin;Jo, Sunggi;Jung, Chanho;Choi, Hyojin;Hong, Taelim;Jung, Jaeho;Yang, Changjun;Wang, Chao;Cho, Jundong;Lee, Sangwon
    • Science of Emotion and Sensibility
    • /
    • v.23 no.1
    • /
    • pp.41-56
    • /
    • 2020
  • This study suggests multisensory interaction techniques to help visually impaired people appreciate and understand artworks through non-visual senses such as tactile, auditory, and olfactory senses. A user study was conducted on the basis of a qualitative interview about the experience of appreciating artwork through the multisensory interaction system to visually impaired people so as to verify the development of the interaction techniques. The user test shows that the multisensory interactions in artwork generally not only help them appreciate and understand it but also give them satisfaction through artwork appreciation. However, it also indicates that some multisensory interactions caused the visually impaired people confusion and could not be perceived during the appreciation. On the basis of these outcomes, implications in this study are as follows. This study has contributed to providing specific development guidelines and indicators of non-visual multisensory interactions as a technical alternative to improve accessibility to cultural and artistic activities for the visually impaired. Furthermore, this study is expected to contribute to building a technical background, which can provide comprehensive sensory experiences with not only blind people but also non-blind people such as children and the elderly through universal interaction techniques beyond existing visual-oriented fragmentary experience.

A Study on Ways to Revitalize Art Archive Professionals (미술 아카이브 전문인력 활성화 방안에 관한 연구)

  • Jieun Lee;Jihyun Kim
    • Journal of Korean Society of Archives and Records Management
    • /
    • v.24 no.1
    • /
    • pp.1-29
    • /
    • 2024
  • This study aims to propose strategies for cultivating professionals in the field of art archives, drawing insights from the perceptions and opinions of practitioners and researchers involved in the establishment of professional human resources for the systematic management and utilization of art archives. To achieve this objective, in-depth interviews with practitioners and records management researchers related to art archives and policies were conducted. The grounded theory methodology, a qualitative research approach, was used in the analysis of interviews. The outcome yielded 57 concepts, 27 subtopics, and 13 super-topics. Through this, the study provides a comprehensive review of persistently emerging challenges related to art archive professionals, and by analyzing the opinions of experts in each field, this research presents effective ways to revitalize professional human resources. Ultimately, this study offers valuable implications that underscore the significance of professionals, who are prerequisites in art archives, within society and provide a platform for art archivists in museums to establish themselves as art archive professionals.

전문성 담은 '전문가 소설' 등장

  • Lee, Hyeon-Ju
    • The Korean Publising Journal, Monthly
    • /
    • s.224
    • /
    • pp.12-12
    • /
    • 1997
  • 생명공학 같은 과학이론에서부터 미술사.군사학.바둑.컴퓨터 등 다양한 영역의 전문가들이 소설을 출간, 색다른 재미와 참신한 소재를 제공하는 역할을 하고 있다.

  • PDF

A Study on the Types of Art Museum Visitors (미술전시 관람객의 유형 분류 연구)

  • Park, Narae;Han, Hakyung;Lee, Kyoobin
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2019.05a
    • /
    • pp.43-44
    • /
    • 2019
  • 본 연구는 미술전시 관람객의 유형을 분류하고 유형별 특성을 실증적으로 분석하는 것을 목표로 한다. 이를 위해 관람객 유형을 특징짓는 여러 요인을 추출해 설문을 설계하고 실제 미술관 관람객을 대상으로 설문조사를 수행하였다. 설문결과를 토대로 요인분석 및 군집분석을 수행해 '미술 애호 관람객', '학습 추구 관람객', '친교 추구 관람객'으로 명명한 세 가지 유형을 도출하였다. 이에 따른 각 유형의 특성 분석을 통해 관람객 맞춤형 전시관람 콘텐츠 설계시의 시사점을 제시하고자 하였다.

  • PDF