• Title/Summary/Keyword: 공통 객체

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Engine Technology Design of On-line 3D Game (온라인 3D 게임의 엔진 테크놀러지 디자인)

  • Choi, Hak-Hyun;Kim, Jung-Hee
    • Journal of Digital Contents Society
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    • v.8 no.4
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    • pp.579-586
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    • 2007
  • The process of developing a online 3D game engine involves designing details of the engine, alpha test, adjustment, supplementation, beta test and introduction, and an online 3D game engine is made of a server engine and client engine. The server engine, which is made of server construction part, distribution center and DB construction part for building asymmetric multiple servers, is developed by Linux, and the client engine, which is made of a graphic part, sound part, AI part and object management part, is developed by using DirectX in Windows, and it proposes an engine configuration and method based on 3D engine technology by analyzing the network technology, which is a common engine technology.

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A Pattern Language for the Reactive Agent Framework (반응적 에이전트 프레임워크를 위한 패턴 언어)

  • 박성운;정재민;박수용
    • Journal of KIISE:Software and Applications
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    • v.31 no.3
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    • pp.317-331
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    • 2004
  • Recently software agent has been studied as a new abstraction unit of software engineering. The agent with autonomous, adaptability and cooperation attribute is accepted as a new abstraction unit especially in distributed systems, open systems, and complex systems. However, the progress of agent research has been slow and the realization of agent programming language seems to be far distant. Because the properties of agent are diverse, the opinions of researchers can not converge to one. In this situation, software agent framework is accepted more realistic alternative solution. However the knowledge for its development doesn't have been shared among developers. So they often have to make same errors. We will help sharing of knowledge and experience by using pattern language which has been used in object technology for long times. This paper proposes a reactive agent framework pattern language and validates it based on ATAM[l] The increase of such indirect experience can reduce the waste of resource by preventing the same try and error. So agent framework developers are able to concentrate on more essential issues. Finally quality of software agent framework will be increased.

A Study on the Framework of New Business Administration (신경영학 프레임워크 연구)

  • Kim, Hyunsoo
    • Journal of Service Research and Studies
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    • v.10 no.1
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    • pp.1-15
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    • 2020
  • This study was performed to derive a new business administration framework based on the service philosophy established in the previous research. We proposed a business administration system that reflects the changes of modern economic society and solves problems of existing business administration. The problem of the existing business administration is analyzed by analyzing the essential problems of business administration as a discipline and the practical problems of current business administration. New management theory must have a status as an intrinsic discipline, so it must meet the common principles of human society. The principles of universe and the life principle of mankind, which are the environment in which human beings live, were reflected. As a result of deriving these common principles, qualification requirements as the intrinsic disciplines of business administration can be defined. The new business administration discipline is constructed in three fields. Business philosophy, a theory of manager, and business administration skills are three sub-fields of new business administration. We define the detailed structure of each field of new business administration and present the main research topics. In the future, further research is needed to deepen the culture of essence in business administration, and it is necessary to study the construction of the new business administration theory in detailed field.

A Region-based Comparison Algorithm of k sets of Trapezoids (k 사다리꼴 셋의 영역 중심 비교 알고리즘)

  • Jung, Hae-Jae
    • The KIPS Transactions:PartA
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    • v.10A no.6
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    • pp.665-670
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    • 2003
  • In the applications like automatic masks generation for semiconductor production, a drawing consists of lots of polygons that are partitioned into trapezoids. The addition/deletion of a polygon to/from the drawing is performed through geometric operations such as insertion, deletion, and search of trapezoids. Depending on partitioning algorithm being used, a polygon can be partitioned differently in terms of shape, size, and so on. So, It's necessary to invent some comparison algorithm of sets of trapezoids in which each set represents interested parts of a drawing. This comparison algorithm, for example, may be used to verify a software program handling geometric objects consisted of trapezoids. In this paper, given k sets of trapezoids in which each set forms the regions of interest of each drawing, we present how to compare the k sets to see if all k sets represent the same geometric scene. When each input set has the same number n of trapezoids, the algorithm proposed has O(2$^{k-2}$ $n^2$(log n+k)) time complexity. It is also shown that the algorithm suggested has the same time complexity O( $n^2$ log n) as the sweeping-based algorithm when the number k(<< n) of input sets is small. Furthermore, the proposed algorithm can be kn times faster than the sweeping-based algorithm when all the trapezoids in the k input sets are almost the same.

Brain Mechanisms about cognition a virtual avatar when we shake hands with the virtual avatar ; a preliminary study (가상의 아바타와 악수 시 아바타의 인지와 관련된 뇌 메커니즘 - 선행연구)

  • Lee, Hyeong-Rae;Ku, Jeong-Hun;Lee, Won-Ho;Han, Ki-Wan;Park, Jin-Sick;Kim, Jae-Jin;Kim, In-Young;Kim, Sun-I.
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.651-655
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    • 2008
  • It provides a three-dimensional virtual experience consisting of information presented to and perceived by the senses of the user. Recently, the advent of a virtual avatar, which mimics the appearance and behavior of humans, enable that the virtual reality (VR) can provide not only a virtual space but also a virtual society to be interact with a virtual avatar which represents humans. But, it is impossible that the user directly interacts with the VE in previous studies, though direct interactions occur in real social relationship. Therefore, In this study, we know that the cognition about a avatar when the user directly interacts with the virtual avatar in the VE. In order to investigate this purpose, we performed a fMRI study using VE that a avatar accept or reject the user's offer when the user offer his (or her) hand to a avatar. In result of questionnaire about the user's feeling by avatar's action, the user feels about avatar's acceptance action that the avatar acts positively and suitably. In contrast the user feels about avatar's rejective action that the avatar acts negatively and disapprovingly. In result of fMRI analysis, the primary visual area, the visual association area, the SMA, the premotor area, the cerebellum and etc, activate in common with the other avatar's acceptance action and rejective action. The results show that the subject recognizes not only avatars as social objects but also avatar's action as socially meaningful action. In other words, it is possible to transfer social context and emotion through avatar's action.

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Optimal Parameter Analysis and Evaluation of Change Detection for SLIC-based Superpixel Techniques Using KOMPSAT Data (KOMPSAT 영상을 활용한 SLIC 계열 Superpixel 기법의 최적 파라미터 분석 및 변화 탐지 성능 비교)

  • Chung, Minkyung;Han, Youkyung;Choi, Jaewan;Kim, Yongil
    • Korean Journal of Remote Sensing
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    • v.34 no.6_3
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    • pp.1427-1443
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    • 2018
  • Object-based image analysis (OBIA) allows higher computation efficiency and usability of information inherent in the image, as it reduces the complexity of the image while maintaining the image properties. Superpixel methods oversegment the image with a smaller image unit than an ordinary object segment and well preserve the edges of the image. SLIC (Simple linear iterative clustering) is known for outperforming the previous superpixel methods with high image segmentation quality. Although the input parameter for SLIC, number of superpixels has considerable influence on image segmentation results, impact analysis for SLIC parameter has not been investigated enough. In this study, we performed optimal parameter analysis and evaluation of change detection for SLIC-based superpixel techniques using KOMPSAT data. Forsuperpixel generation, three superpixel methods (SLIC; SLIC0, zero parameter version of SLIC; SNIC, simple non-iterative clustering) were used with superpixel sizes in ranges of $5{\times}5$ (pixels) to $50{\times}50$ (pixels). Then, the image segmentation results were analyzed for how well they preserve the edges of the change detection reference data. Based on the optimal parameter analysis, image segmentation boundaries were obtained from difference image of the bi-temporal images. Then, DBSCAN (Density-based spatial clustering of applications with noise) was applied to cluster the superpixels to a certain size of objects for change detection. The changes of features were detected for each superpixel and compared with reference data for evaluation. From the change detection results, it proved that better change detection can be achieved even with bigger superpixel size if the superpixels were generated with high regularity of size and shape.

Image Enhancement Techniques for MPEG-4 (MPEG-4 영상의 화질 개선에 관한 연구)

  • 김태근;신정호;백준기
    • Journal of Broadcast Engineering
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    • v.2 no.2
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    • pp.169-181
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    • 1997
  • In this paper, we propose and discuss about image enhancement techniques for MPEG-4. which represents very low bit-rate, content-based. and object-based hierarchical audio-visual coding standard. The proposed enhancement technique removes undesired artifacts arising in the compression procedure and increase resolution in both spatial and temporal domains. In order to remove undesired artifacts. we divide the MPEG-4 video algorithm in two parts: MPEG-2 like part and the new part. For removing artifacts caused by the first part. we adopt the conventional blocking artifacts algorithm developed for MPEG-2. On the other hand for removing artifacts caused by the second part. we provide a new degradation model. and propose the corresponding image restoration method. For increasing resolution of the MPEG-4 images, we propose a general framework of multichannel image interpolation process. which includes both spatial and temporal interpolations. As the MPEG-4 standard is under development. various sophisticated techniques are considered. but research on image enhancement techniques is relatively underestimated. By this reason. additional image enhancement techniques will become very important issue in realization phase of MPEG-4.

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Framework and Tools for Rapid M&S Component Development and Reusability (M&S 컴포넌트의 신속 개발과 재사용을 위한 프레임워크 및 도구 개발)

  • Lee, Yong Heon;Cho, Kyu Tae;Lee, Seung Young;Hwang, Keun Chul;Kim, Sae Hwan
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.29-38
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    • 2013
  • Modeling and simulation technology is being used in various fields. Especially in the field of military, Simulation-Based Acquisition (SBA) is recognized as a essential policy. To effectively carry out SBA, modeling and simulation techniques should be applied in the whole life-cycle for the weapon system development, and the framework and tools which can help the rapid component development and reusability are needed. In this research, we use the simulation framework based on modeling formalism for enhancement of reusability and a GUI-based modeling environment for rapid M&S component development. The Proposed framework can act as plug-in components on the basis of XML-based object model, so that the flexible design is possible for the change of the model and simulation structure. In addition, our methods are effective to implement the functions for supporting simulation such as the model data logging and communication with external systems. In this paper, we describe an architecture and functions for the framework and tools.

On Development of an Automatic Tool for Extracting Association Rules of a user query using Formal Concept Analysis (형식개념분석기법을 이용한 사용자 질의 기반의 연관관계 추출 자동화지원도구의 개발)

  • Kim, Eung-Hee;Hwang, Suk-Hyung;Kim, Hong-Gee
    • The KIPS Transactions:PartD
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    • v.15D no.3
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    • pp.429-440
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    • 2008
  • Formal Concept Analysis (FCA) is a widely used methodology for data analysis, which extracts concepts and builds a concept hierarchy from given data. A concept consists of objects and attributes shared by those objects, and a concept hierarchy includes information on super-sub relations among the concepts. In this paper, we propose a method for extracting Implication and Association rules from a concept hierarchy given a query by a user. The method also describes a way for displaying the extracted rules. Based on this method, we implemented an automatic tool, QAG-Wizard. Because the QAG-Wizard not only elicits relation information for the given query, but also displays it in structured form intuitively, we expect that it can be used in the fields of data analysis, data mining and information retrieval for various purposes.

A Motion Correspondence Algorithm based on Point Series Similarity (점 계열 유사도에 기반한 모션 대응 알고리즘)

  • Eom, Ki-Yeol;Jung, Jae-Young;Kim, Moon-Hyun
    • Journal of KIISE:Software and Applications
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    • v.37 no.4
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    • pp.305-310
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    • 2010
  • In this paper, we propose a heuristic algorithm for motion correspondence based on a point series similarity. A point series is a sequence of points which are sorted in the ascending order of their x-coordinate values. The proposed algorithm clusters the points of a previous frame based on their local adjacency. For each group, we construct several potential point series by permuting the points in it, each of which is compared to the point series of the following frame in order to match the set of points through their similarity based on a proximity constraint. The longest common subsequence between two point series is used as global information to resolve the local ambiguity. Experimental results show an accuracy of more than 90% on two image sequences from the PETS 2009 and the CAVIAR data sets.