• Title/Summary/Keyword: 공연장 형태

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Performance Style of the Emperor Gojong' Birth Anniversary Memorial Banquet in the 1910s (1910년대 고종 탄신 기념 연회의 공연 양상)

  • Lee, Jung-hee
    • (The) Research of the performance art and culture
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    • no.35
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    • pp.287-338
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    • 2017
  • Gojong' Birth Anniversary Memorial Banquet in the 1910s was forced to be performed differently from the performance style in Joseon Dynasty period that featured a harmonious majestic beauty of etiquette music. The banquet was separated into three different sessions of ceremony, luncheon and performance', which clearly revealed a distinctive pattern of etiquette music. The performance was accompanied by the dinner party or was lightly implemented as part of evening entertainment. With the use of the term entertainment, the performances belonging to this category fell into nothing but something to enjoy, amusement, fun and play. The contents of such performances were not closely woven into the fabric of the entire banquet but were individualized and scattered in a way of putting the performances in a state of flux in line with the circumstances. Therefore, it became increasingly hard to expect a high degree of completion and solid structure of performances. The items of performance included western music, popular vocal music, popular instrumental music, magic, and film, which were not played in traditional court banquet in the presence of Gojong rather than traditional music and dance performed in court. In other words, the court performance could not maintain its traditional heritage but was transformed into a mixture of popular performance and new forms of art. It was driven by the Japanese imperialism toward the atmosphere of entertainment in oblivion of tradition but not toward the external extension of court performances.

A Trend Analysis of Contemporary Dance (컨템포러리 댄스 트렌드 분석에 관한 연구)

  • CHUNG, Euisook
    • Trans-
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    • v.1
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    • pp.67-89
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    • 2016
  • This study aims to examine the present (Western) modern dance by analyzing the works of three choreographers who are currently at the forefront of the dance scene to identify and understand the current choreographic trend. The three selected choreographers for this study are Justin Peck (USA), Sidi Larbi Cherkaoui (Belgium) and Zach Morris (USA). These choreographers were chosen on the basis of their significant identity within the current dance scene. For analysis, one noteworthy works of each choreographer were selected for video analysis. The result of the analysis illustrates that in the current era of promoting technology convergence in the performing arts industry, the three choreographers approach convergence differently by integrating dance and other mediums in their choreography. Peck converges between ballet and the ordinary, Cherkaoui converges between dance and other cultures and Morris converges between dance and venue.

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Possible Ways to Make a Strategical Use of CRM for Facilitating Performing Arts (공연예술 활성화를 위한 CRM의 전략적 활용방안)

  • Kim, Chung-Eon
    • The Journal of the Korea Contents Association
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    • v.12 no.4
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    • pp.225-234
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    • 2012
  • The purpose of this study is to explore possible ways to make a strategical use of CRM(Customer Relationship Management) for facilitating performing arts. In order to satisfy the purpose, this study investigated actual cases of CRM, primarily focusing on LG Art Center, one of representative performance venues in South Korea, and CREDIA, a performing art planning agency in South Korea. Here, it was found that LG Art Center operated its independent TMS(Theater Management System) and thereby could afford to successfully plan performing art programs on the basis of customer-oriented convenient ticketing system as well as a pile of customer information. On the other hand, CREDIA introduced advanced performance management system and has successfully attracted larger membership than before. Moreover, it organized specialized personnel in membership management and thereby could manage membership in systematic manner. And it was found that based on web log analysis, CREDIA developed a variety of products to comply with customer needs and thereby could realize higher returns and better customer satisfaction through cross-selling activities as well as performance ticketing. However, it was found that CREDIA still operated its membership system and mileage point system in stereotypes manner. Thus, it is required to operate differentiated membership system based on membership grades and diversify practical ways to save and use mileage points, so that CRM can be strategically applied to develop new audience and maintain loyal customers.

A study on the projection and interaction methods onto the cylindrical surface (원통형 곡면상으로의 투영과 상호작용 기법에 관한 연구)

  • Sung, Bo-Kyung;Lee, Ah-Reum;Choi, Eun-Jung;Kang, Eun-Young;Kim, Dong-Ho
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.1319-1324
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    • 2006
  • 최근 다양한 분야(건축, 디자인, 영화관)에서 활용되는 디스플레이 기술들은 대체로 평면에 투영하는 프로젝션 기술을 사용하고 있다. 예외적으로 평면이 아닌 곡면에 투영하는 경우도 있었으나, 기술적인 제약으로 왜곡된 영상을 보정하여 사용하는 경우는 드문 상태이다. 그리고 상호작용의 경우는 기계적 장치에 의존한 초보적 형태가 주류를 이루고 있다. 본 논문에서는 프로젝션 기술 중에서 원통형 곡면상으로의 투영 기법과 모션인식을 반영한 상호작용 기법에 대해서 논하고자 한다. 3D 영상을 곡면에 왜곡 없이 투영하기 위하여, 본 논문에서는 '2-pass 렌더링' 기법을 이용하였다. 이 기법에서는 현재 렌더링 된 영상을 텍스쳐로 저장한 다음 원통형 물체에 매핑시켜 곡면에 적합한 영상으로 보정한다. 그리고 기계적 장치에 의존하지 않는 상호작용을 위해, 카메라를 통하여 실시간으로 사용자 정보(위치, 방향 값)를 입력 받아 원통형 스크린과 매칭되는 좌표 값을 계산한다. 위와 같은 기법들을 구현하기 위한 실험으로 미디어 아트 작품을 제작하였으며, 투영과 상호작용에 관한 알고리즘을 작품에 적용하였다. 이 작품은 하나의 프로젝터를 사용하여 1/4 원통형 곡면으로의 투영과 상호작용을 수행하였다. 본 연구의 결과는 미디어 아트 작품의 프로젝션 모듈로 사용 될 수 있으며, 공연장 건축, 실내디자인, 체감형 인터랙티브 게임, 가상현실 영화관 등 다양한 분야에 적용 될 수 있다.

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Development of a Virtual Instrument System Using 3-demensional Acceleration Sensors and Digital Signal Processor (3차원 가속도 센서와 DSP를 응용한 가상 악기 시스템 개발)

  • Lee, Hui-Sung;Son, Dong-Kwan;Noh, Young-Hae
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.982-987
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    • 2006
  • 고전의 관현악기에서부터 현대의 각종 전자악기까지, 인류는 그 문화와 시대의 변화에 따라 다양한 형태의 악기를 개발하고 활용하였다. 최근에는 전기전자 기술의 발달로 다양한 센서와 프로그램을 활용해서 여러 가지 음색과 효과를 내는 악기가 개발되고 있다. 그 중에서 사람의 움직임을 직접 감지해서 음악적 도구로 활용하는 기술이 주목 받고 있다. 이를 위해 터치 센서(touch sensor), 비젼 센서(vision sensor), 자기장 센서(magnetic sensor), 초음파 센서(ultrasonic sensor) 등이 응용되고 있다. 그러나 지금까지의 센서 기술로는 사람의 움직임과 관련된 위치, 속도, 가속도 등에 대한 정보를 직접 추출하기가 어렵고, 구현된 시스템도 공간의 제약을 받거나 혹은 구현된 부피가 크거나 복잡한 구성형태를 지니고 있는 문제점이 있었다. 그래서 본 논문에서는 사람의 움직임과 관련된 가속도 정보를 직접 감지해서 새로운 형태의 악기로 활용될 수 있는 시스템을 연구하고 개발하였다. 이를 위해 6개의 가속도 정보를 처리하는 기술과 DSP(Digital Signal Processor) 활용 기술, Max/MSP 활용 기술이 응용 되었으며, 소형의 시스템을 개발하기 위해 시그널 컨디셔닝(signal conditioning) 회로와 DSP 보드를 자체 개발하였다. 실험을 통해 사람의 움직임과 관련된 각종 정보가 적절한 소프트웨어의 활용으로 다양한 음색의 변화는 물론 음높이, 음량의 변화까지도 제어할 수 있음을 확인하였고, 새로운 형태의 악기로써 무대 공연이나 노래방 등에 폭넓게 활용될 수 있는 가능성을 확인하였다.

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The effect of a slat ceiling on the acoustics of a small performance space (슬랫천장이 소규모실의 음향에 미치는 영향)

  • Oh, Yedam;Lee, Hyojin;Jeong, Daeup
    • The Journal of the Acoustical Society of Korea
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    • v.37 no.5
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    • pp.363-368
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    • 2018
  • Recently a slat type ceiling is widely used in various spaces, such as music performance spaces and concourse of airport and a general reception area of a building. However, it is hard to find a proper design guideline or material useful in designing such spaces, due to the lack of relevant researches on the effect of a slat ceiling on room acoustics. The present work investigated the effect of a slat type ceiling using a physical scale model method. A 1/20 scale model of a small shoe-box type music performance hall was built and a slat ceiling with different configurations was installed. 6 cases of different ceiling configurations were considered with the combination of 2 slat ceiling height cases and 3 distance cases between slats. The effect of a slat ceiling on the acoustics of a room was evaluated by measuring reverberance($T_{30}$), intelligibility and clarity($D_{50}$ and $C_{80}$), and loudness(G and $G_{80}$).

A Study on Facility Rules of Floating Structures including Mobile Offshore Drilling Unit and so on (이동식시추선(MODU) 등 부유식해상구조물 시설기준 연구)

  • Choe, Han-Gyu;Son, Yeong-Tae
    • Journal of Korea Ship Safrty Technology Authority
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    • no.7 s.25
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    • pp.4-20
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    • 2008
  • 부유식 해상구조물은 사용형태나 환경특성이 해상을 항해하는 선박과 차이가 있으므로 선박에 적용되는 검사 및 시설기준을 그대로 적용하기에는 무리가 있으며, 따라서 이동식 시추선과 수상 호텔, 수상식당 등 부유식 해상구조물 실태를 조사 하고, 부유식 해상구조물의 IMO의 MODU Code 등 국내외 시설기준과 이동식시추선 관련 국제기준의 국내 수용방안을 비교 검토하여 국내 실정에 적합한 시설기준을 제안하고자 한다.

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Development of Smart Etiquette System based on BLE and App (BLE 기반 스마트 에티켓 시스템 및 App 개발)

  • Hong, Seong-Pyo;Cho, Young-Ju
    • Journal of Digital Contents Society
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    • v.18 no.5
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    • pp.803-810
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    • 2017
  • Currently, every person possesses a smart phone due to the development of the IT industry. There is an improper situation in which a smart phone is not set in silent mode, such as a lecture room, a library, and a theatre hall. The proposed system automatically automates the function of smart phones where they are designated as a public place or etiquette area and automatically return the function of the smartphone if they deviate from the location of the site. It is also equipped with a combination of autonomous devices and services, based on Bluetooth communications, which are applied to ultra-light low-power IoT(Internet of Things) devices, and has features that allow diverse types of features and services to be added without requiring deformation of the hardware.

Visual Effects of UV Lighting on Bodypainting (UV라이팅에 나타난 바디페인팅 시각적 효과)

  • Kim, Mi-Rim;Choi, Hee-Ja
    • The Journal of the Korea Contents Association
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    • v.11 no.2
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    • pp.268-275
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    • 2011
  • 21C digital culture is now affecting the life of arts and development through our system, as well as body arts and body painting. Body painting is not has been focused through our lives in 21stcentury as one genre. UV body painting is from short to long wave length that demonstrates to us the dimension by science and lighting showing more than 8 colors that are better off being set. From this research the theory of body painting considerate characteristics and vision for it. From the researchers line, dots, and side shows the UV body painting as a one piece of art and analyzing the 3D theory and once again showing vision through what it's affecting to their result.' UV body painting is usage of floral paints and using so called 'black light' that shows the short and long term wavelength that provides the 3D material, but first, this is different from normal body painting like dots, like, and layers shows more thoroughly and shows focused motive and you can easily tell the difference. As of all UV body painting is showing more 3D vision more than the design itself. From all this research, to all the body painters we await the future practical theory to be used and for the better future.

Effects of the Complexity of 3D Modeling on the Acoustic Simulations and Auralized Sounds (3D 모델의 구체성이 건축음향 시뮬레이션 및 가청화시재에 미치는 영향)

  • Park, Chan-Jae;Haan, Chan-Hoon
    • The Journal of the Acoustical Society of Korea
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    • v.30 no.1
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    • pp.22-32
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    • 2011
  • The present study examined the effects of the complexity of the 3D models on the results of acoustic simulation which is the predominant tool of the acoustical design of buildings. Also, the effects of the 3D model on the auralized sounds were investigated. In order to carry out the study, four 3D models with different levels of complexity were introduced for a real auditorium which have different numbers of surfaces in the persuit of the guidance of odeon room acoustic software. The set-up of models was also based on the level of transition order of the program. And the acoustic experiments were performed measuring room acoustic parameters including SPL, RT, C80, D50. Acoustic computer simulations were performed using four different models. Then, the results of the computer modeling were compared with the measured acoustical parameters. In addition, sound sources were recorded in the field and auralized sounds were made in convolution with the impulse source made from acoustic modeling. Then, subjective tests were undertaken using auralized sounds. As the results, it was found that the result of the acoustic simulation were closer to the real room acoustic properties when 3D model was more particularly made. For the subjective test, the listening materials were acknowledged as similar with the real sound source when more complex 3D model was used. Then, it could be concluded that the complexity of the 3D model affects the results of the acoustic modeling as well as subjective tests.