• Title/Summary/Keyword: 공동창작

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좌담회 - 건축 정보체계의 문제점과 발전 방향

  • Korea Institute of Registered Architects
    • Korean Architects
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    • no.9 s.305
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    • pp.60-65
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    • 1994
  • 정보화 시대를 맞아 정보시스템의 구축은 미래의 생존을 보장받기 위한 절대절명의 과제로 모든분야의 관심 사항이다. 건축설계분야 역시 창작건축물의 질을 높이고 건축실무의 효율화를 이루어 국제경쟁력을 높이기 위한 대안으로 건축정보 시스템의 구축이 어느때보다 필요한 상황이다. 이와 관련하여 본지에서는 건축설계 자료의 운용현황과 문제점, 건축설계정보의 체계화 방안과 기대효과, 건축설계정보의 공동개발과 활용방안 등 건축정보체계 전반에 걸친 문제점을 점검하고 올바른 방향을 모색해 보고자 '건축 정보체계의 문제점과 발전방향'이란 주제로 좌담회를 개최한다.

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출판전송권 침해

  • Lee, Ho-Heung
    • 프린팅코리아
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    • s.41
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    • pp.84-87
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    • 2005
  • "범람하는 출판문 전송권 침해, 이대로 방치할 것인가"라는 주제의 출판포럼이 대한출판문화협회와 한국출판연구소 공동 주최로 지난 9월 28일 프레스클럽에서 개최됐다. 이날 포럼은 이호흥 저작권심의조정위원회 책임연구원이 '출판전송권 침해 실태와 대처방안', 김기태 세명대 미디어창작학과 교수가 '출판저작권 표준계약서 권장안'에 대한 주제 발표를 했으며, 이대희 인하대 지적재산권학과 교수의 사회로 심동성 문화관광부 저작권과장, 강희일 대한출판문화협회 부회장, 김지연 한국인터넷기업협회 정책실장이 토론을 벌였다. 다음은 이호흥 연구원의 주제 발표 내용을 요약한 것이다.

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Protecting Game Developers Under the Works-for-hire Clause of Copyright Law (게임개발자 창작 권리보호 방안에 관한 소고 -저작권법의 업무상저작물제도를 중심으로)

  • Choi, Ji-Sun
    • Journal of Korea Game Society
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    • v.11 no.4
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    • pp.73-91
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    • 2011
  • This paper investigates the possibilities of protecting game developers under the work-for-hire provision of copyright law. Fundamentally, the work-for-hire clause provides the authorship status to companies, not to game developers. Some argue that the clause is especially appropriate in software industries including game industries because they are new and different from typical types of copyright industries. However, game industries are different from software industries as well as typical types of copyright industries in that they have both cultural (artistic) as well as industrial characteristics. Game developers not being provided with the authorship status may be one of the reasons for the disputes related to turnover and knowledge leakage. This paper mainly suggests three kinds of solutions: first, protecting the moral right even in the work-for-hire provision; second, protecting game developers as coauthorship; and third, providing monetary compensation as it is in employee invention.

Application Plan of Bible Storytelling in Writing Education of Christian Universities (기독교 대학 글쓰기 교육에서 성경 스토리텔링의 활용 방안)

  • Lee, Ran
    • The Journal of the Korea Contents Association
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    • v.18 no.10
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    • pp.183-193
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    • 2018
  • The purpose of this study is to suggest a writing education paradigm appropriate for the ideology and ideal persons of Christian universities, and to show the effective application plan. For this, this study utilizes the ideas of digital writing in the concept of digital literacy education. The paradigm of "the digital writing education using bible storytelling" consists of two activities. The first one is 'bible listening and observation,' and the second one is 'media text creation and sharing'. In the first activity, there are two steps: 'listening and observation of bible storytelling' and 'exploration and meditation.' In the second activity, there are also two steps: 'application and action,' and 'sharing in communities.' After the suggestion, this study proposes the application plan for the paradigm. They are 'the utilization of various media and the merit of interaction,' healing effectiveness in an individual and a community,' 'building expertises in both letter writing and Christian education(Divinity),' 'building expertises in both letter writing and media literacy,' and 'expanded application toward diverse patterns of writing.'

Design and Implementation of Web-based Collaborating System for Creating a Media Contents Format (웹 기반 방송 프로그램 포맷 공동 창작 시스템의 설계 및 구현)

  • Jung, Eui-S.;Hong, Soon-Chyul;Jeong, Seong-Wook;Son, Hyun-Cheol;Lee, Hye-Won;Ha, Soo-Jung
    • The Journal of the Korea Contents Association
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    • v.10 no.4
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    • pp.141-156
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    • 2010
  • Recently broadcasting production companies have imported a number of broadcast program formats to get ideas quickly and easily. The term format in broadcasting industry is defined as a paper form which includes principal elements throughout each episode of the series in a program to keep consistency. In case of the quiz program titled 1:100 which is being aired in Korea, the domestic company imported the format and produced to broadcast in Korea. In other words, a format includes components of the inherent creative ideas and proposals needed in production a program. The study proposed a web based collaborative system that many users create the format for the broadcast program together. the system is constructed to combine creative ideas to making them a format. Also, production experts will take advantage of the system.

Government Visual Arts Support Policy (정부의 시각예술 지원정책)

  • Hyun, Young-ran
    • Journal of Communication Design
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    • v.60
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    • pp.402-412
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    • 2017
  • Since the 1990s, the role of the government has been shifting towards governance. This new governance emphasizes government's role in establishing a cooperative system with private organizations through network structure and interaction. In the 1990s, Korean Government support for artists and exhibitions increased unprecedentedly. In the 2000s, support for the arts shifted in ways so as to integrate genres. Simultaneously, in order to strengthen the creative capacities of artists, support for new artists, multi-art and fusion arts have increased. From 2010, 'visual arts' business support was provided. In addition, 'visual arts' was supported by a joint planning project from 2013 Also, an overseas residence program has actively supported exhibitions through international exchanges. Since 2005, it has expanded to cooperation with India, Iran and Asian countries as well as with the Betani Studio in Germany. In addition local government supported for artists and the Biennale, residences, regional cooperative business through the local cultural foundation.

Communication and Implications of the Untact Era through Hanji Works - Focusing on Moon-jung's Art - (한지 작품을 통한 언택트 시대의 소통과 함의 - 본인의 작품을 중심으로)

  • Kim, Moon-Jung
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.2
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    • pp.47-57
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    • 2021
  • The purpose of this study is to find out what the implications for communication in the Untacted era are through interpretation of works created by researchers for communication and relationship using traditional Hanji materials as a new communication method to cope with the situation of Corona 19. This work uses an in-depth interpretation of the motivations, intentions, and meanings of researchers who are challenged with their experience, knowledge, and intuitive insights. The works and interpretations that were originally exhibited for the purpose of human relations and communication using Hanji materials representing traditional Korean beauty are as follows. First, creative activities that utilize traditional materials for human relations and communication through overcoming the limitations of the untact era, such as Corona 19, are helpful for mutual understanding and finding meaning. Second, the use of traditional materials for the formation of relationships and communication between people in the same ethnicity, language, and space can be a medium for forming a common perception. The findings will provide motivation for the use and expansion of human relationships and communication in disaster situations as basic data.

The Blockchain based Undeniable Multi-Signature Scheme for Protection of Multiple Authorship on Wisdom Contents (지혜콘텐츠 공동저작권 보호에 적합한 블록체인 기반 부인봉쇄 다중서명 기법)

  • Yun, Sunghyun
    • Journal of Internet of Things and Convergence
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    • v.7 no.2
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    • pp.7-12
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    • 2021
  • Wisdom Contents are created with experiences and ideas of multiple authors, and consumed in Internet based Social Network Services that are not subjected to regional restrictions. Existing copyright management systems are designed for the protection of professional authors' rights, and effective in domestic area. On the contrary, the blockchain protocol is subjected to the service and the block is added by the consensus of participating nodes. If the data is stored to the blockchain, it cannot be modified or deleted. In this paper, we propose the blockchain based undeniable multi-signature scheme for the protection of multiple authorship on Wizdom Contents. The proposed scheme is consisted of co-authors' common public key generation, multi-signature generation and verification protocols. In the undeniable signature scheme, the signature cannot be verified without help of the signer. The proposed scheme is best suited to the contents purchase protocol. All co-authors cannot deny the fairness of the automated profit distribution through the verification of multiple authorship on Wizdom Contents.

For exchange compared Korea-china-animation industry support policy - government support policies Focuse on since 2000 - (한-중 애니메이션산업 교류를 위한 지원정책 비교)

  • Kim, Jin-Young
    • Cartoon and Animation Studies
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    • s.33
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    • pp.203-221
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    • 2013
  • While visual industry of the 21st century is becoming higher value-added industry, animation which is a representative genre of visual industry is also developed to the industry focused by government. Korea and China also pursue the development of animation as government executed animation industry promotion policy after the 2000s. However, its results are still under the expectation. Korea hopes advance of Chinese market because of the limitation of market and China is also one of the markets we want to grow together due to the vitalization of Korean visual market. Therefore, if examining characteristics of Korean and Chinese animation industry which is still influenced by government policy and analyzing characteristics of government policies of two countries so as to seek measures to exchange each other with mutual confidence, Korea showed manufacture supporting policies focusing on creation and design, but China focuses on support policies grasping markets of animation and establishing the space for production. Now, it has been about 10 years and Korean market of animation is unstable and it's difficult to release new manpower because of the insufficient space of creation. But, China secured animation market and established creation space in every region of the whole country, but there are not desirable outcomes because of the limitation of materials and characters and insufficient factors of designing and creation. If trying collaboration or joint production and sharing the market by utilizing characteristics of Korean and Chinese animation, both of two countries will obtain better outcomes.

A Study on the Relation between the Community and the Mask dramas of Korea southeast region (한국 동남부 탈놀음과 공동체와의 상관성 고찰)

  • Chung, Sangbak
    • (The) Research of the performance art and culture
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    • no.32
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    • pp.7-30
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    • 2016
  • The inter­relationship of Korea southeast region community related to a mask dramas in depth. The Folk mask dramas are, for traditional community members to live well and enjoy cultural practices in society. Even if a mask drama would be performed in the 21st century, it would be the one of traditional society. It shows the life of traditional society and proposes the issue of traditional society. The thing is handed down well with technology of a mask drama assigned as intangible cultural asset. The Korea southeast region, Kyongsang Provinces, or Yeongnam area has been handed down several kind of mask dramas. These are Byeolsingut Talnori with religious, the Ogwangdae of wandering play team, the Ogwangdae of local residents, and the Dulnorum of local residents. The mask dramas of Korea southeast region are specified as intangible cultural asset, many traditional mask play were restored. The restoring is imitation. These things are difficult to assigned as the intangible cultural asset. But though it is the imitation of the mask dramas, it is culture phenomenon. So we need to make the fostering system.