• Title/Summary/Keyword: 공간 융합화

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A Study on the Application of Virtual Space Design Using the Blended Education Method - A La Carte Model Based on the Creation of Infographic - (블렌디드 교육방식을 활용한 가상공간 디자인 적용에 관한 연구 -알 라 카르테 모델 (A La Carte) 인포그래픽 가상공간 제작을 중심으로-)

  • Cho, Hyun Kyung
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.5
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    • pp.279-284
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    • 2022
  • As a study of the blended learning method on design education through the blended learning method, I would like to propose that more advanced learner-led customized design education is possible. Understanding in face-to-face classes and advantages in non-face-to-face classes can be supplemented in an appropriate way in remote classes. Advanced artificial intelligence and big data technology can provide personalized and subdivided learning materials and effective learning methods tailored to learners' levels and interests based on quantified data in design classes. In this paper, it was proposed to maximize the efficiency of the class by applying a method that exceeds the limitations of time and space through the proposal of the A La Carte model (A La Carte). It is a remote class that can be heard anytime, anywhere, and it is also possible to bridge the educational quality and educational gap provided to students living in underprivileged areas. As the goal of fostering creative convergence-type future talents, it is changing with a rapid technological development speed. It is necessary to adapt to the change in learning methods in line with this. An analysis of the infographic virtual space design and construction process through the A La Carte model (A La Carte) proposal was presented. Rather than simply acquiring knowledge, it is expected that knowledge can be sorted, distinguished, learned, and easily reborn with its own knowledge.

A Study on the Abstraction of Movements Based on Laban's Space Theory "Choreutics" (라반의 공간조화이론 "코레우틱스(Choreutics)"를 활용한 움직임의 추상적 시각화 연구)

  • Kim, Hyeran;Lee, Sang Wook
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.3
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    • pp.371-381
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    • 2017
  • This paper presents a methodology for creating abstract animation based on the human movement theories originating from the work of dance theorist Rudolf von Laban. Laban Movement Analysis is a method and language for describing, visualizing, interpreting and documenting all varieties of human movement, and Choreutics is based on universal patterns of nature and of human as part of a universal design. Laban defines the space of movements in a profoundly dualistic way. Outwardly, his objective and scientific definitions provide a concrete base for generating human movements in computer graphics in terms of geometric and motion primitives such as points, lines, planes, polygons, linear and nonlinear movements. On the other hand, he also offers a system for understanding the subtle characteristics about the way a movement is dynamically done with respect to inner intention. Laban's interpretations of human motion can be utilized potentially in plastic arts and computer arts. Our work was inspired by those physical and psychological analyses and computer algorithms have been developed for creating abstract animation. We presented our computer animation works entitled "Choreography" in the exhibitions: a special section in "2015 Craft Trend Fair" and "Make Your Movement" held in the Korean Cultural Centre in UK, 2016. In this paper, we describe our ideas and methods for creating abstract object movements based on the Laban's motion representations.

A Study on the Open Platform Architecture for the Integrated Utilization of Spatial Information and Statistics (공간정보와 통계정보의 융합 활용을 위한 오픈플랫폼 아키텍처에 관한 연구)

  • Kim, Min-Soo;Yoo, Jeong-Ki
    • Journal of Cadastre & Land InformatiX
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    • v.46 no.2
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    • pp.211-224
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    • 2016
  • Based on the 'Government 3.0', the government opens the public data and encourages the active use in the private sector. Recently, the spatial and statistical information that is one of the public data is being widely used in the various web business as a high value-added information. In this study, we propose an architecture of high-availability, high-reliability and high-performance open platform which can provide a variety of services such as searching, analysis, data mining, and thematic mapping. In particular, we present two different system architectures for the government and the public services, by reflecting the importance of the information security and the respective utilization in the private and public sectors. We also compared a variety of server architecture configurations such as a clustered server configuration, a cloud-based virtual server configuration, and a CDN server configuration, in order to design a cost- and performance-effective spatial-statistical information open platform.

Model for Cultual Engineering on Water Front (수변문화공학의 새로운 모델)

  • Hong, Gil-Pyo
    • Proceedings of the Korea Water Resources Association Conference
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    • 2011.05a
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    • pp.107-107
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    • 2011
  • 인류가 수렵생활에서 농경문화로 정착됨에 따라, 물을 손쉽게 이용할 수 있는 하천이나 호소의 수변공간을 활용하여 고대문명이 형성되어 왔다. 이와 같은 고대문명이 근대 산업화에 의한 새로 운 문명으로 이어지면서, 종래의 하천이나 호소의 수변공간을 이용한 생활과 문화로부터 대외지향적인 해안공간을 중심으로, 그것이 확장되기에 이르렀다. 특히, 최근의 세계화에 수반되어 많은 국가들이 대외지향의 편리성 도모를 위하여, 일종의 제2의 도시국가형태의 문화가 이루어지면서, 새로운 형태의 문명이 태동하고 있는 듯하다. 이와 같은 배경에서, 우리나라는 저 출산 고령화 사회라고 하는 새로운 조류가 긴박하게 진전되고, 도시화율이 90%, GDP의 대외 의존도가 80%에 육박하고 있는 등으로, 고도의 수변공간을 활용하는 세계 유수의 도시국가의 형태로 이행되고 있는 듯하다. 그러므로 종래의 하천 호소 해안 등의 수변공간의 이용을 위하여 발전시켜온 하천공학이나 해안 항만공학만으로서는 이러한 변화에 대응하가가 미흡하고, 더욱이, 20세기후반으로부터 시작된 환경적요인의 도입에는 아직까지 혼란이 야기되고 있어, 새로이 형성시켜가야 할 수변문화의 효율성제고의 도구로서의 새로운 공학의 발전이 모색되어야한다. 이는 수변공간의 이용 안전 환경이라고 하는 큰 틀로서의 문화 문명을 만들어 갈수 있는 공학이어야 할 것이다. 기존의 수공학 위주의 공학개념에서 종합공학 또는 공학종합의 학문으로서 인문사회, 첨단과학기술까지의 대융합을 고려한, 장소나 공간이라고 하는 "것(물(物))"의 디자인뿐만 아니라 장면, 상황, 규칙 만들기라고 하는 "일(사(事))"의 디자인까지도 포함되는 공학의 새로운 모델을 제시한다. 주요내용으로서는, 새로운 수면문화조성을 촉진하여, 지속가능한 인류문명이 유지 될 수 있도록 지금까지의 터 무늬 또는 자취를 최대한 살리면서, 최근의 하천 해안을 중심으로 한 외부의존형 대도시권형의 국토이용에서, 지식산업단지 생산녹지 등을 최대한 아우를 수 있는 소위 글로발형의 국토이용을 촉진할 수 있는 수변문화공학의 모델을 제안한다.

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A Study on the Development of Visual Arts Convergence Education Model with the Formless Concept (비정형 개념에 따른 시각예술 융합교육 모형 개발)

  • Cho, Hyun Geun
    • Korea Science and Art Forum
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    • v.37 no.2
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    • pp.275-292
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    • 2019
  • This study was initiated with the attention of demanding new and diverse approaches, we're talking familiar with imitations in the design process like a way to draw a image. So I studied a convergence of humanities and visual arts with the understanding and conceptual approach of the formless. The purpose of this study is to develop formless languages and to organize practical courses which are to enable deeper research and design expression on theoretical approaches and explanations of outcomes required before and after the process when we practice in connection with the formless. The method of this study is to draw detailed items from selected words through advanced researches, work and author researches and practice teaching. The results of the study I proposed the formless language that is related to the horizontality in spatial positioning system, and pulse in the separation of space and time, and entropy in structural orders of the system, and base materialism in the limitation of matter as the operating mechanism and parent item of formless. And those elements are related with shape, size, shading, color, texture, space, structure as visual elements of formative elements and those have various adjectival meanings as the subordinate concept. So I presented an education materials of basic design which is to enable understanding and expressing the formless language in the overall process of formless visual art(theoretical approach, practice course, presentation, etc.). Based on these study results, I hope that this educational materials will be used as educational contents that makes them express and understand different new beauties, and a role that reveals social identity, and a reference for research on a formless visual arts.

Analysis on Building and Monetization of Solar Power Generation Complex through Rental of Private and Institutional Idle Space (민간 및 기관 소유 유휴공간 임차를 통한 태양광발전단지 구축 및 수익화 분석)

  • Seo, Tae-Won;Woo, Je-Teak;Lee, Jae-Hwan
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.4
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    • pp.693-700
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    • 2019
  • This paper studies on the optimum design space of solar power plant, application of efficiency improvement facility using various examples, lack of power cost, lack of land development and difficulty of permission. We analyze economic factors and profitability by deriving analysis factors according to the conditions of construction examples and variables by applying efficient facilities that can utilize idle space of individuals and public more efficiently through various cases.

A study on the actual precision shooting training based on virtual reality (가상현실 기반 실전적 정밀사격훈련 구현 연구)

  • Lee, Byounghwak;Kim, Jonghwan;Shin, Kyuyoung;Kim, Dongwook;Lee, Wonwoo;Kim, Namhyuk
    • Convergence Security Journal
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    • v.18 no.4
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    • pp.62-71
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    • 2018
  • The rapid growth of virtual reality technology in the era of the 4th Industrial Revolution has accelerated scientification of combat training systems in addition to ICT(information and communications technology) in military field. Recently, research and development of simulators based on virtual reality have been actively conducted in order to solve sensitive issues such as increase of civil complaints due to the noise of a shooting range, prevention of shooting accident, and reduction of training cost. In this paper, we propose two key solutions: spatial synchronization method and modified point mass trajectory model with small angle approximation to overcome technical limitations of a current training simulator. A trainee who wears a haptic vest in a mixed reality environment built in MARS(medium-range assault rifle shooting simulator) is able to conduct not only precision shooting but also two-way engagement with virtual opponents. It is possible for trainee to receive more reliable evaluations in the MARS than an existing rifle simulator based on laser.

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The Design and Implementation of an Elevator 3D Model Simulator Framework based on Unreal Engine (언리얼엔진 기반 승강기 3D모델 시뮬레이터 프레임워크 설계 및 구현)

  • Woon-Yong Kim
    • Convergence Security Journal
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    • v.23 no.2
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    • pp.67-74
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    • 2023
  • An elevator is a mechanical and electronic device composed of about 20,000 various parts, and is systematically operated with a close relationship with each other. By intuitively understanding this complex elevator structure and efficiently recognizing the operating model, it will be possible to increase the understanding of the elevator system and the efficiency of maintenance. The existing elevator management system is a process of collecting and understanding information based on data generated from elevators, and has a structure that lacks efficiency in expressing and managing real-world information during elevator maintenance. Therefore, this paper proposes a simulator framework that can operate efficiently based on the actual elevator model. By constructing the recognition of specific objects through a 3D-based service model and visualizing the operation process, it will be possible to enhance the understanding of the structure and operation required for elevator operation. To this end, the core components of the elevator system are identified, the relationship between them and the operating method are visualized, and a simulator is implemented. Based on this, it will be possible to provide a realistic information management and operating environment in virtual space and real platform.

Analysis of Future Demand and Utilization of the Urban Meteorological Data for the Smart City (스마트시티를 위한 도시기상자료의 미래수요 및 활용가치 분석)

  • Kim, Seong-Gon;Kim, Seung Hee;Lim, Chul-Hee;Na, Seong-Kyun;Park, Sang Seo;Kim, Jaemin;Lee, Yun Gon
    • Atmosphere
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    • v.31 no.2
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    • pp.241-249
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    • 2021
  • A smart city utilizes data collected from various sensors through the internet of things (IoT) and improves city operations across the urban area. Recently substantial research is underway to examine all aspects of data that requires for the smart city operation. Atmospheric data are an essential component for successful smart city implementation, including Urban Air Mobility (UAM), infrastructure planning, safety and convenience, and traffic management. Unfortunately, the current level of conventional atmospheric data does not meet the needs of the new city concept. New and innovative approaches to developing high spatiotemporal resolution of observational and modeling data, resolving the complex urban structure, are expected to support the future needs. The geographic information system (GIS) integrates the atmospheric data with the urban structure and offers information system enhancement. In this study we proposed the necessity and applicability of the high resolution urban meteorological dataset based on heavy fog cases in the smart city region (e.g., Sejong and Pusan) in Korea.

A study for 'Education 2.0' service case and Network Architecture Analysis using convergence technology (융합 기술을 활용한 '교육 2.0' 서비스 사례조사와 네트워크 아키텍처 분석에 관한 연구)

  • Kang, Jang-Mook;Kang, Sung-Wook;Moon, Song-Chul
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.759-769
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    • 2008
  • Convergence technology stimulating participation sharing openness to the public of web 2.0 such as Open-API, Mash-Up, Syndication gives diversity to education field. The convergence in education field means the revolution toward education 2.0 and new education reflecting web 2.0 stream is called 'education 2.0'. Education environment can be the space of social network intimately linked between learners, educators and educational organization. Network technology developed in ontology language makes it possible to educate semantically which understands privatized education service and connection. Especially, filtering system by the reputation system of Amazon and the collective intelligence of Wikipedia are the best samples. Education area can adopt actively because learners as educational main body can broaden their role of participation and communicate bilaterally in the equal position. In this paper, new network architecture in contents linkage is introduced and researched for utilization and analysis of the architecture for web 2.0 technology and educational contents are to be converged. Education 2.0 service utilizing convergence technology and network architecture for realizing education 2.0 is introduced and analyzed so that the research could be a preceding research to the education 2.0 platform foundation.

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