• Title/Summary/Keyword: 공간 융합화

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A Study on Meta-Reality Experience at a Gallery through the Interactivity of New Media Art (뉴미디어 아트의 상호 작용성을 통한 미술관에서의 메타현실 체험 연구)

  • Kim, Tae-Eun
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.3
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    • pp.113-125
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    • 2018
  • In recent years, new media art is developing to play its roles as a means of remediation to overturn, reuse, and alter the old technologies rather than technology-dependent art to accept new technologies and use them as artistic tools. Here, the concept of new should mean looking at the old technologies in an indirect way and finding new meanings in them rather than presenting new technologies. The starting point of this study was the concept of spatialization in which the concept of new media art would externalize games from inside to outside the screen in gamification-applied spaces. Participatory new media art adds a platform for viewer's participation and utilizes the entire space of the exhibition hall instead of allowing for simple viewing at the exhibition hall. The study focused on the changes and phenomena in the process of games belonging to the artistic space through the interactivity of gamification. Here, the premise was that gamification meant the "spatialization of games." The study examined several cases of games being altered in the spatialization process to figure out interactivity for viewers and developmental directions for interface design at a gallery.

Design and Implementation of IEC62541-based Industry-Internet of Things Simulator for Meta-Factory (메타팩토리를 위한 IEC62541기반 IIoT·시뮬레이터 설계 및 구현)

  • Chae-Young Lim;Chae-Eun Yeo;Woo-jin Cho;Jae-Hoi Gu;Sang-Hyun Lee
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.789-795
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    • 2023
  • Digital-Twin are recognized as an important core technology for the realization of Smart Factories by simulating and optimizing the monitoring and predictive maintenance of manufacturing equipment and the operation of production lines in a digital space. To implement this system, we adopt the IEC62541-based OPC-UA (Open Platform Communications Unified-Architecture) Protocol, which has strengths in interoperability and connectivity between heterogeneous platforms. Therefore, In this paper, We designed and implemented an IIoT(Industry Internet of Things) system that connects heterogeneous platforms, and developed an OPC-UA simulator based on IEC 62541. We will present whether the data will be applied to the Digital-Twin Platform and whether it will work, and proceed with performance tests and evaluations. We evaluate the operation performance and OPC-UA performance of the Digital-Twin platform lightened by the proposed device, and present the optimal IEC62514-based simulator system. We proceeded with the performance evaluation of sending and receiving data with OPC-UA wrapping with the proposed simulator, and found that a lightweight Digital-Twin platform can be operated. This research can apply the OPC-UA protocol for implementing smart factory and meta-factory in the manufacturing shop floor with limited resources, avoiding the waste of time and space on the shop floor through the OPC-UA simulator. We expect that this will contribute to a significant improvement in efficiency by minimizing.

Development of Sync Agent Protocol for Acquiring User Cognitive Media Info Based on Context Awareness in Wireless Sensor Networks (상황인지형 사용자 미디어 정보 추출을 위한 무선 센서네트워크 기반 동기화 에이전트 프로토콜 개발)

  • Park, Byoung-Ha;Lee, Sang-Won;Hong, In-Hwa;Lee, Sang-Won;Cho, We-Duke
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.1137-1140
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    • 2005
  • 유비쿼터스 미디어 공간에서의 상황인지 정보와 사용자 미디어 프로파일에 기반한 미디어 서비스를 위한 디바이스간 연동에 필요한 Sync. Agent 는 사용자 정보, 기호 정보등 디바이스간에 필요한 정보를 사용자의 개입 없이 자동으로 전송 및 수신되어 통신 환경이 이루어질 수 있도록 하는 센서 네트워크 기반의 양방향 소형 통신 모듈을 의미한다. Sync. Agent 프로토콜을 통해 유비쿼터스 미디어 단말과 미디어 서버간 상황인지 정보 융합형 미디어 프로파일 연동을 수행하고, 미디어 단말의 미디어 관련 정보를 미디어 서버에 전송하는 역할을 한다. 본 논문에서는 유비쿼터스 미디어 서비스를 위해 단말 간 자동생성 미디어 정보를 동기화 역할을 수행하는 저전력 무선 Ad-hoc 센서 네트워크 연동 양방향 동기화 프로토콜 설계 및 구현에 관해 논한다.

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Technology Trends on Logistics Information Synchronization Using RFID (RFID 기반 물류정보 동기화 기술동향)

  • Oh, S.W.;Kim, S.J.;Hwang, J.G.;Bang, H.C.
    • Electronics and Telecommunications Trends
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    • v.26 no.6
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    • pp.86-96
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    • 2011
  • RFID 기술은 사물이나 생활공간에 대한 정보를 정확하고 손쉽게 수집할 수 있도록 하며, 종래 산업에 융합하여 지능형 정보 서비스를 제공하는 지식서비스 사회의 기반 인프라이다. 유통 물류 공급망은 산업계의 핵심 순환체계로서, 원자재에서 상품으로 생산되어 최종 사용자에 이르는 복합 프로세스와 다양한 구성원들로 구성되기 때문에, 물류 공급망의 상태와 정보를 정확히 수집 및 공유하는 것은 매우 중요하다. 최근 주목 받고 있는 RFID 기반의 물류정보 동기화 기술은 상품 재고 및 자산관리 등 물류 공급망 프로세스를 RFID 인프라를 이용하여 관제함으로써, 물류 공급망에서 수집한 정보의 신뢰성과 프로세스 효율을 향상시키는 기술이라 할 수 있다. 이에, 본 고에서는 RFID 기반의 물류정보 동기화 기술의 개념 및 요구사항을 분석하고, 국내외 기술 및 표준화 동향을 살펴보고자 한다.

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A study on the application method of a personalized service on In-Vehicle Infotainment (차량용 인포테인먼트의 개인화 서비스 적용 방향 연구)

  • Park, a-young;Choe, jong-hoon
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.347-348
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    • 2019
  • 최근 들어 차량은 단순히 이동을 위한 수단에서 벗어나 정보통신 기술과 융합되면서 콘텐츠를 소비하는 공간의 성격을 가져가고 있다. 자동차도 하나의 컴퓨터처럼 기능하게 되면서 차량 인포테인먼트의 역할이 차량 사용 경험에 중요한 요소로 자리 잡게 되었다. 그러나 교통수단이라는 특수한 환경임에도 불구하고 다른 환경에서 콘텐츠를 제공하는 형식과 차별화 없이 차량용 디스플레이에 맞춰 UI만 변경된 형태로 서비스가 제공되는 모습을 발견할 수 있다. 이에 본 연구는 문헌 조사 및 사용자 인터뷰를 통해 현재 차량 인포테인먼트 사용 행태와 보완점을 발견하여 개선 방향을 모색하고자 하였다. 사용자들이 차량 내에서 각기 다른 이용 패턴을 반복해서 실행하는 과정에서 인포테인먼트의 개인화 서비스에 대한 니즈가 있음을 확인하였고, 개인화 서비스를 통해 맞춤형 정보를 제공함으로써 새로운 가치를 만들어 낼 수 있음을 제시하고자 하였다.

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The Classification Accuracy Improvement of Satellite Imagery Using Wavelet Based Texture Fusion Image (웨이브릿 기반 텍스처 융합 영상을 이용한 위성영상 자료의 분류 정확도 향상 연구)

  • Hwang, Hwa-Jeong;Lee, Ki-Won;Kwon, Byung-Doo;Yoo, Hee-Young
    • Korean Journal of Remote Sensing
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    • v.23 no.2
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    • pp.103-111
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    • 2007
  • The spectral information based image analysis, visual interpretation and automatic classification have been widely carried out so far for remote sensing data processing. Yet recently, many researchers have tried to extract the spatial information which cannot be expressed directly in the image itself. Using the texture and wavelet scheme, we made a wavelet-based texture fusion image which includes the advantages of each scheme. Moreover, using these schemes, we carried out image classification for the urban spatial analysis and the geological structure analysis around the caldera area. These two case studies showed that image classification accuracy of texture image and wavelet-based texture fusion image is better than that of using only raw image. In case of the urban area using high resolution image, as both texture and wavelet based texture fusion image are added to the original image, the classification accuracy is the highest. Because detailed spatial information is applied to the urban area where detail pixel variation is very significant. In case of the geological structure analysis using middle and low resolution image, the images added by only texture image showed the highest classification accuracy. It is interpreted to be necessary to simplify the information such as elevation variation, thermal distribution, on the occasion of analyzing the relatively larger geological structure like a caldera. Therefore, in the image analysis using spatial information, each spatial information analysis method should be carefully selected by considering the characteristics of the satellite images and the purpose of study.

A Study on the Use of Grid-based Spatial Information for Response to Typhoons (태풍대응을 위한 격자 기반 공간정보 활용방안 연구)

  • Hwang, Byungju;Lee, Junwoo;Kim, Dongeun;Kim, Jangwook
    • Journal of the Society of Disaster Information
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    • v.17 no.1
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    • pp.25-38
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    • 2021
  • Purpose: To reduce the damage caused by continuously occurring typhoons, we proposed a standardized grid so that it could be actively utilized in the prevention and preparation stage of typhoon response. We established grid-based convergence information on the typhoon risk area so that we showed the effectiveness of information used in disaster response. Method: To generate convergent information on typhoon hazard areas that can be useful in responding to typhoon situation, we used various types of data such as vector and raster to establish typhoon hazard area small grid-based information. A standardized grid model was applied for compatibility with already produced information and for compatibility of grid information generated by each local government. Result: By applying the grid system of National branch license plates, a grid of typhoon risk areas in Seoul was constructed that can be usefully used when responding to typhoon situations. The grid system of National branch license plates defines the grid size of a multi-dimensional hierarchical structure. And a grid of typhoon risk areas in Seoul was constructed using grids of 100m and 1,000m. Conclusion: Using real-time 5km resolution grid based weather information provided by Korea Meteorological Administration, in the future, it is possible to derive near-future typhoon hazard areas according to typhoon travel route prediction. In addition, the national branch number grid system can be expanded to global grid systems for global response to various disasters.

Improving Compatibility Method of New Vworld 3D Data Using the Serialization Technique (데이터 직렬화 기법을 활용한 차세대 브이월드 3차원 데이터의 호환성 개선 방안)

  • KANG, Ji-Hun;KIM, Hyeon-Deok;KIM, Jeong-Taek
    • Journal of the Korean Association of Geographic Information Studies
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    • v.21 no.1
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    • pp.96-105
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    • 2018
  • The V-world, Spatial information open platform map service, provides various national spatial data. Recently, with the development of IT technology, demand for 3D geospatial data that can be merged with new industries such as Internet of Things(IoT) and autonomous vehicles is increasing. Because 3D geospatial data is large and complex, many computer resources are used to provide map services. Most of the 3D map services, such as Vworld, are constructed binary data in consideration of performance. However, this type of data is incompatible because it is difficult to use in other services if there is no precise understanding of the specification. In this paper, we propose a data serialization method to improve the compatibility of new Vworld 3D format which is constructed in binary form. The performance of binary data and serialized binary data is tested and compared. As a result, it is expected that the data using the serialization technique will be similar to the binary data and contribute to improve compatibility.

A collaborative Serious Game for fire disaster evacuation drill in Metaverse (재난 탈출 협동 훈련 기능성 게임의 메타버스 플랫폼 구현)

  • Lee, Sangho;Ha, Gyutae;Kim, Hongseok;Kim, Shiho
    • Journal of Platform Technology
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    • v.9 no.3
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    • pp.70-77
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    • 2021
  • The purpose of Serious games in immersive Metaverse platform to provide users both fun and intriguing learning experiences. We proposes a serious game for self-trainable fire evacuation drill with collaboration among avatars synchronized with multiple trainees and optionally with real-time supervising placed at different remote physical locations. The proposed system architecture is composed of wearable motion sensors and a Head Mounted Display to synchronize each user's intended motions to her/his avatar activities in a cyberspace in Metaverse environment. The proposed system provides immersive as well as inexpensive environments for easy-to-use user interface for cyber experience-based fire evacuation training system. The proposed configuration of the user-avatar interface, the collaborative learning environment, and the evaluation system on the VR serious game are expected to be applied to other serious games. The game was implemented only for the predefined fire scenario for buildings, but the platform can extend its configuration for various disaster situations that may happen to the public.

The Fractal Image Compression Based on the Wavelet Transform Using the SAS Techniques (SAS 기법을 이용한 웨이브릿 변환 기반 프랙탈 영상 압축)

  • 정태일;강경원;문광석;권기룡;류권열
    • Proceedings of the Korea Institute of Convergence Signal Processing
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    • 2000.08a
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    • pp.277-280
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    • 2000
  • 기존의 웨이브릿 기반 프랙탈 압축 방법은 전 영역에 대하여 최적의 정의역을 탐색하므로, 부호화 과정에서 많은 탐색시간이 소요되는 단점이 있다. 그래서 본 논문에서는 웨이브릿 변환영 역에서 SAS(Self Affine System) 기법을 이용한 웨이브릿 변환 기반 프랙탈 영상 압축 방법을 제안한다. 웨이브릿 변환영역에서 정의역과 치역을 구성하고, 각각의 정의역과 치역에 대해 모든 블록을 탐색하는 것이 아니라, 각 대역별로 공간적으로 같은 위치에 있는 블록을 정의역으로 선택한다. 이와 같이 웨이브릿 변환 영역에서 정의역 탐색과정이 필요 없는 SAS 프랙탈 영상 압축방법을 도입하여 부호화 과정에서 곱셈 계산량을 감소시켜 고속 부호화를 가능하게 하였고, 복호화 과정에서 각 레벨별로 서로 다른 스케일을 사용하여 화질을 개선하였다.

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