• Title/Summary/Keyword: 공간적 상호작용 모델

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Effects of the Modifiable Areal Unit Problem (MAUP) on a Spatial Interaction Model (공간 상호작용 모델에 대한 공간단위 수정가능성 문제(MAUP)의 영향)

  • Kim, Kam-Young
    • Journal of the Korean Geographical Society
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    • v.46 no.2
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    • pp.197-211
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    • 2011
  • Due to the complexity of spatial interaction and the necessity of spatial representation and modeling, aggregation of spatial interaction data is indispensible. Given this, the purpose of this paper is to evaluate the effects of modifiable areal unit problem (MAUP) on a spatial interaction model. Four aggregation schemes are utilized at eight different scales: 1) randomly select seeds of district and then allocate basic spatial units to them, 2) minimize the sum of population weighted distance within a district, 3) maximize the proportion of flow within a district, and 4) minimize the proportion of flow within a district. A simple Poisson regression model with origin and destination constraints is utilized. Analysis results demonstrate that spatial characteristics of residuals, parameter values, and goodness-of-fit of the model were influenced by aggregation scale and schemes. Overall, the model responded more sensitively to aggregation scale than aggregation schemes and the scale effect on the model was varied according to aggregation schemes.

Interaction Human Model and Interface for Increasing User's Presence and Task Performance in Near-body Virtual Space (가상 근신(近身) 공간에서의 작업 성능과 사용자 존재감 향상을 위한 상호작용 신체 모델과 인터페이스)

  • Yang Ungyeon;Kim Yongwan;Son Wookho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.11a
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    • pp.975-978
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    • 2004
  • 본 논문에서 우리는 가상현실 시스템의 구축에 있어서, 사용자의 직접 상호작용 (direct interaction)을 기본으로 하는 근신 공간(near-body space) 작업에서 사용자의 존재감 (Presence) 향상과 작업 성능 향상을 위하여, 사용자와 공간적 및 감각적으로 일치된 가상 인체 모델의 구현을 중심으로 현재의 기술 현황 및 연구 개발 방향에 대하여 기술한다. 이상적인 가상현실 시스템을 구현하기 위해서 고려되어야 할 요소를 멀티모달 상호작용과 실감 일치형 인터페이스 개발 방법론의 관점에서 보면, 사용자가 접하는 가상 공간의 시각적 모델(visual perception)과 자기 동작 감각적(proprioceptive) 모델의 일치가 중요하다. 그러므로, 시각적으로 사용자의 움직임과 일치된 자신의 신체가 가시화 되어야 하고, 자연스러운 근신 공간 직접 상호작용을 지원하기 위해서는 사실적인 햅틱 피드백 요소가 중요하며, 공간적 정보를 표현 함에 있어서 동기화 된 사실적 청각 피드백 요소의 지원이 중요하다. 앞의 주요 3 가지 감각 인터페이스 방법(sensory channel, modality)는 현재의 불완전한 인터페이스 기술의 한계를 고려하여 상호 보완적인 관계로 응용 환경에 최적화된 적용 방법이 연구되어야 한다.

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Spatial Analysis to Capture Person Environment Interactions through Spatio-Temporally Extended Topology (시공간적으로 확장된 토폴로지를 이용한 개인 환경간 상호작용 파악 공간 분석)

  • Lee, Byoung-Jae
    • Journal of the Korean Geographical Society
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    • v.47 no.3
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    • pp.426-439
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    • 2012
  • The goal of this study is to propose a new method to capture the qualitative person spatial behavior. Beyond tracking or indexing the change of the location of a person, the changes in the relationships between a person and its environment are considered as the main source for the formal model of this study. Specifically, this paper focuses on the movement behavior of a person near the boundary of a region. To capture the behavior of person near the boundary of regions, a new formal approach for integrating an object's scope of influence is described. Such an object, a spatio-temporally extended point (STEP), is considered here by addressing its scope of influence as potential events or interactions area in conjunction with its location. The formalism presented is based on a topological data model and introduces a 12-intersection model to represent the topological relations between a region and the STEP in 2-dimensional space. From the perspective of STEP concept, a prototype analysis results are provided by using GPS tracking data in real world.

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An Application of GIS Technique to Analyze the Sales Area of Petroleum Products Distribution Facilities (GIS를 활용한 석유제품 유통기관의 판매권역 분석)

  • Kim, Min
    • Journal of the Korean Geographical Society
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    • v.39 no.3
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    • pp.360-373
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    • 2004
  • The purpose of this study is establishing how to build the area of local agents and regional offices in the oil company using GIS technique by reviewing on the spatial distribution pattern and characteristics of the sales area of oil products. Location-allocation and spatial interaction model are cooperated in order to establish sales area of petroleum products distribution system. Location-allocation model is used in the capital region where local agents are concentrated on like Kyoung-gi local agent. Spatial interaction model is used in the rest of the area in Korea to analyze the sales range of the regional offices in oil company. Each office made a big difference in registered cars and population because of the level of petroleum consumption in each sales area.

계면면적 밀도에 대한 이론적 모델링 연구현황

  • 어동진;이은철;이원재
    • Proceedings of the Korean Nuclear Society Conference
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    • 1998.05a
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    • pp.475-480
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    • 1998
  • 계면면적 밀도는 two-fluid 모델에서 각 상 간의 상호작용에 영향을 주는 중요한 인자로서 이상유동 현상의 해석을 위하여는 이의 적절한 모델링이 필요하다. 계면면적 밀도의 모델링은 크게 상관식에 의존하는 방법론과 수송 방정식을 사용한 이론적인 접근방식으로 개발되어왔다. 후자는 시간적, 공간적으로 변하고 있는 동적 유동조건에 대하여 계면면적 밀도를 효과적으로 예측할 수 있는 방법론으로서 flow regime의 의존성을 줄이거나 없앨 수 있는 장점을 가진다. 계면면적 수송 방정식은 유체입자의 수밀도에 대한 수송 방정식의 통계적인 모델로부터 유도되며 입자들의 상호작용 및 상변화와 관련된 생성항을 포함하고 있다. 본 연구에서는 계면면적 밀도 수송 방정식 및 그 구성 모델들에 대한 연구현황을 정리하였다.

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From Ambient to Interactive: Human-Digital Art Interaction on Public Display Based on the Spatial Relationship (공공디스플레이에서 공간적 상관관계를 고려한 인간과 디지털 아트의 상호작용)

  • An, Mi-Hye;Wohn, Kwang-Yun
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1069-1074
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    • 2009
  • Public displays are evolving from a one-way display to an interactive medium which contains dynamic transition of various media. This study focuses on the interaction between human and digital technology-based art on public display from a HCI point of view, while several viewpoints exist on interactive public displays. We present a new interaction model which suggests different interactions depending on the viewer's distance and direction so that public display could offer rich media experiences. We have also and built an installation art to examine the efficacy of our interaction model. As such, we introduced two methodologies from HCI to derive our final interaction model. First of all, we analyze previous distance-dependent interaction models for public display in terms of context analytic approach, and propose an effective model for human-digital art interaction. Second, we introduce the concept of aura in HCI as user analytic approach to redefine interaction depending on the viewer's direction of attention. Thus, this study aims to suggest a new interaction model based on the previous two analyses to improve interaction between human and digital technology-based art on public display.

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Analysis of the Urban Interactions of Seoul Metropolitan Region using Commuting Data and GIS (통근자료와 GIS를 이용한 서울대도시권 도시 간 상호작용 분석)

  • Kim, Jyso;Chang, Hoon;Lim, Up
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.29 no.2D
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    • pp.267-273
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    • 2009
  • To predict the urban growth trend and to prevent the metropolitan problems, it is important to track the spatio-temporal changes in the urban spatial structure. Commuting is inevitable and regular activities emerging in the metropolitan region. Therefore, it can be a useful to examine the interregional interaction and the urban spatial change. The purpose of this study is to investigate the urban interaction between Seoul and cities around Seoul Metropolitan Region, and GIS functions helped analysis and visualized results. An analysis of current commuting data using the Gravity Model suggests that the interaction between Seoul and its peripheral cities has been intensified from 1990 to 2000 and that the urban interaction was closely related to the distance. And the southward distribution of the cities having a strong interaction with Seoul accounts for the imbalance in growing of Seoul Metropolitan Region.

A study of tunnel concrete lining design using the ground-lining interaction model with the interface element (계면요소를 이용한 지반-라이닝 상호작용 모델에 의한 터널 콘크리트 라이닝 연구)

  • Huh, Do-hak;Moon, Hyun-Koo
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.17 no.6
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    • pp.575-586
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    • 2015
  • In NATM tunnel, the Ground-Lining Interaction model(GLI model) had been proposed a one of the numerical analysis as the ground load estimation method of the concrete lining. But this model was not applied with the interface mechanism between the ground and the support member or concrete lining. Therefor in this study, it is implemented as a model for closer than actual states that the interface element applied to the existing GLI model. And the modified GLI formula is proposed with the ground load estimation that is from the numerical results for each ground and rock cover conditions. Based on the numerical results, the ground load acting on concrete lining is reduced to ave. 88~106% in case of IV ground condition and ave. 47~57% in case of weathered soil condition comparing with the existing GLI model. It can be anticipated that the results obtained from this study can be applied to an estimation of the ground load on the concrete lining modeled like as real states, consistent and economical design.

Prediction of Protein-Protein Interaction Sites Based on 3D Surface Patches Using SVM (SVM 모델을 이용한 3차원 패치 기반 단백질 상호작용 사이트 예측기법)

  • Park, Sung-Hee;Hansen, Bjorn
    • The KIPS Transactions:PartD
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    • v.19D no.1
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    • pp.21-28
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    • 2012
  • Predication of protein interaction sites for monomer structures can reduce the search space for protein docking and has been regarded as very significant for predicting unknown functions of proteins from their interacting proteins whose functions are known. In the other hand, the prediction of interaction sites has been limited in crystallizing weakly interacting complexes which are transient and do not form the complexes stable enough for obtaining experimental structures by crystallization or even NMR for the most important protein-protein interactions. This work reports the calculation of 3D surface patches of complex structures and their properties and a machine learning approach to build a predictive model for the 3D surface patches in interaction and non-interaction sites using support vector machine. To overcome classification problems for class imbalanced data, we employed an under-sampling technique. 9 properties of the patches were calculated from amino acid compositions and secondary structure elements. With 10 fold cross validation, the predictive model built from SVM achieved an accuracy of 92.7% for classification of 3D patches in interaction and non-interaction sites from 147 complexes.

An MRF-Based Texture Segmentation Using Genetic Algorithm (유전자 알고리즘을 이용한 MRF기반의 Texture분할)

  • Lee, Kyung-Mi;Kim, Sang-Kyoon;Kim, Hang-Joon
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.10
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    • pp.2713-2724
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    • 1998
  • This paper proposes a new method for the parameter estimation in Markov Random Field(MRF) model of textured color images. The MRF models allow an image region to bel described using a finite number of parameters that characterize spatial interactionsl within and between bands of al color image. An important problem is estimation of the parameters since the randorn field model-based textured color image is the mostly parametric images of natural scenes to verify the validit of the proposed method proves that the method is not affected by the size of the image and shows well-segmented images.

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