• Title/Summary/Keyword: 공간의 재현

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The Characteristics of Traditional Representation in the Artist's Garden of the Garden Exposition seen through the Design Process (설계과정을 통해 본 정원박람회 작가정원의 전통재현 특성)

  • Lee, Song-Min;So, Hyun-Su
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.38 no.4
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    • pp.101-110
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    • 2020
  • This study was conducted through the analysis of literature and on-site research as a case study of 14 artists' gardens with traditional themes presented at the garden fair. With Focusing on the design process for determining traditional reproduction, the following characteristics and implications were derived by analyzing the design goals, selection of subjects for traditional reenactment, determination of methods for reproduction, and design stages of landscape components. First, the pattern of selecting traditional structures as subjects for reproduction in many artist gardens can be understood as an advantage of being suitable for narrow sites and having remarkable topic communicability. They directly delivered the design intent by adding the names of traditional structures such as Madang, Wool, Buttumak, Jangdokdae, Chuibyeong and Seokgasan. Works expressed indirectly, such as Wall, Korean Garden, Suwon, and Seoul craftsmen, have relatively weak topic communicability. There were also symbolic representations of objects to be reproduced, such as Seonbi, marginal spaces, and Pung-lyu. Second, while reproducing Hanok Madang, separate the gardens paved with grass and stone, the fortress wall of Suwon Hwaseong and the northwest Gongsimdon of the watchtower. Also the garden with a miniature version of the extraneous Yong-yeon and the garden, which was reproduced as a low decorative wall in the rest area based on Nakan-Eupseong Fortress, shows the need for a deep understanding of tradition. On the other hand, the reproducting works of choosing the location of the traditional garden, the Korean Garden showed the importance of systematic arrangement with the surrounding environment, the beauty of the space in the courtyard of Hanok, the beauty of the slowness enjoyed by the scholars and the reenactments of the Pung-lyu culture of Moonlight boating are not only imitating traditional structures but also spreading understanding of tradition to garden culture and sentiment. Third, there were many works that reconstructed the real-size traditional structure in a straightforward way in relation to design. The garden was divided into Chuibyeong and the living space was decorated with Buttumak, chimneys, and gardens, and facilities representing Gyeongbokgung Palace, Soswaewon, and Seoseokji were systemically arranged. However it recognized the importance of selecting the key design elements, constructing the elevation of the structure, and the sense of scale of the space from works that reproduced the large Suwon Hwaseong and Nakan-Eupseong in an abstract way. While there are examples gardens of Hanok yards and Bazawul, which are far from the original image among the gardens that chose the dismantling method, the Blank-space garden expressed only by a frame composed of cubes, and Seonbi's Sarangbang garden, that permeated the moonlight with many traditional structures are the positive examples. The Seoul Artisan Garden, Jikji Simche Garden and Pung-lyu Garden, which display modernly designed landscape components, need an explanation to understand the author's intention.

GIS Application Model for Temporal and Spatial Simulation of Surface Runoff from a small watershed (소유역 지표유출의 시간적 . 공간적 재현을 위한 GIS응용모형)

  • 정하우;김성준;최진용;김대식
    • Spatial Information Research
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    • v.3 no.2
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    • pp.135-146
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    • 1995
  • The purpose of this study is to develop a GIS application and interface model (GISCELWAB) for the temporal and spatial simulation of surface runoff from a small watershed. The model was constituted by three sub - models : The input data extraction model (GISINDATA) which prepares cell-based input data automatically for a given watershed, the cell water balance model(CELWAB) which calculates the water balance for a cell and simulates surface runoff of watershed simultaneously by the interaction of cells, and the output data management model(GISOUTDISP) which visualize the results of temporal and spatial variation of surface runoff. The input data extraction model was developed to solve the time-consuming problems for the input-data preparation of distributed hydrologic model. The input data for CELWAB can be obtained by extracting ASCII data from a vector map. The output data management model was developed to convert the storage depth and discharge of cell into grid map. This model ean-bles to visualize the temporal and spatial formulation process of watershed storage depth and surface runoff wholly with time increment.

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Creation and Meaning of Local Cultural Contents through Maeul-mandeulgi : Case of Chilgok-gun Yeong ori (공간생산이론을 통해 본 지역문화콘텐츠의 창출 과정과 의미 : 칠곡군 영오리 사례)

  • Lee, Jaemin
    • 지역과문화
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    • v.7 no.1
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    • pp.1-26
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    • 2020
  • This study analyzes the creation process of local cultural contents that appears in the Maeul-mandeulgi by utilizing the "Village Rituals" handed down from village. The purpose is to analyze the social values and meanings they represent. For this purpose, a qualitative research method using Chilgok-gun Yeong-ori was applied and analyzed through Lefebvre's the production of space theory. Residents began to recognize the necessity of projects such as Maeul-mandeulgi to overcome the community crisis, and attempted to change the perception of existing village rituals. Residents began to recognize the need for projects such as Maeul-mandeulgi to overcome the community crisis, Attempts to change the perception of the existing village rituals resulted in spatial practice. The new cultural contents were created by adding a playful element to the existing Cheonwangje, and thereby strengthening the identity of the village. This resulted in the reproduction of the village as a new cultural space, but it showed the reproduction of the space in which the alienation occurred due to excessive physical expansion. However, through this process, villagers increased their sense of belonging and increased their satisfaction, which showed the process of being produced as a space of representation that strengthens the sense of community.

A Design and Implementation of LED Control System based on Natural Light Change for Underground Space (지하공간을 위한 자연광 변화 기반 LED 제어시스템 설계 및 구현)

  • Lee, Hwa-Soo;Kwon, Sook-Youn;Lim, Jae-Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.1307-1310
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    • 2012
  • 최근 도시화가 급격히 진행되면서 도심 공간의 효율적인 이용을 위하여 지하공간의 개발이 새로운 대안으로 주목 받고 있다. 지하공간은 일반적으로 건축 구조상 자연채광의 유입이 불가능한 구조로서 지하 거주자의 심리적, 환경적 문제를 초래하므로 이의 활성화를 위해서는 공간의 질적 제고가 선행되어야 한다. 빛과 조명은 공간의 질을 결정하는 중요한 요소로서 거주자를 위해 건강하고 편안한 환경을 제공하기 위해서는 거주자의 생체리듬과 부합하는 자연광과 유사한 광 환경(색온도, 조도) 서비스를 제공해야 한다. 본 논문은 지하공간을 대상으로 인공조명의 광 환경을 시간의 흐름에 따라 변화하는 자연의 빛과 유사하게 서비스하기 위한 LED제어시스템을 개발한다.

Analysis of Ontological Representation of AOS Game Character - focused on - (AOS 게임 캐릭터의 존재론적 재현 양상 분석 - <리그 오브 레전드>를 중심으로 -)

  • Han, Hye-Won;Koo, Hye-In
    • Journal of Korea Game Society
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    • v.15 no.1
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    • pp.185-198
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    • 2015
  • The purpose of this study is to analyze representation of characters of AOS online-game in order to find out the meanings of ontological game characters. This study selects characters of on-line game to analyze representations of game characters by Pierre L$\acute{e}$vy's ontological theory. The characters which represented in on-line games reproduced by costume play in off-line world reflect human desire and construct human existence. Online game character is an existing substance, which could expand human experiences by crossing virtual game world and reality in digital era.