• Title/Summary/Keyword: 공간방향

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A Vector Channel Characteristics in the Dense Urban Area (국내 대도시 환경에서의 벡터 채널 분석)

  • 고학림;김성래;이종헌
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.3A
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    • pp.233-239
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    • 2004
  • The capacity and the performance of the spatial filtering system depends on the spatial properties of wireless vector channel. In this paper, we have analyzed the wireless vector channel characteristics in the dense urban area using the data collected from the real environments. After analyzing the measurement data, it has been found out that the signals were received mainly from only a few directions (such as roads or commercial buildings) even if mobile users are randomly distributed in a cell. Moreover, the DOA(Direction-of-Arrival) of a received signal may not change continuously while a mobile is moving, it may jump from one direction to the other direction with fading.

The Trends and Development of Geospatial Services (공간정보 서비스의 동향과 발전방향)

  • Kwon, S.I.;Kim, S.H.;Kim, J.Y.;Lee, Y.I.;Park, S.H.
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2009.04a
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    • pp.239-241
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    • 2009
  • 공간정보는 복잡한 공간현상을 표현하고 문제를 해결하기 위한 필요 요소이기도 하며, 대부분의 인간 활동과 의사결정에 영향을 끼치고 있어 매우 중요한 가치를 지니고 있다. 이러한 중요한 가치로 인해 과거의 종이 지도형태의 공간 정보서비스에서부터 현재의 디지털, 유비쿼터스 시대의 길안내 서비스에 이르기까지 다양하고 복잡한 형태로 나타나고 있으며 기술의 급속한 발달과 함께 서비스 또한 빠르게 변화하고 있다. 이러한 흐름 속에 본 연구를 통해 공간정보에 대한 의미를 알아보고 그 동안 국내 공간정보산업에서 보여준 변화와 서비스를 통해 미래의 공간정보서비스의 발전방향에 대해서 살펴보았다.

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The multi agent control heuristic using direction vector (방향 벡터를 이용한 다중에이전트 휴리스틱)

  • Kim Hyun;Lee SeungGwan;Chung TaeChoong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.11a
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    • pp.525-528
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    • 2004
  • 먹이추적문제(prey pursuit problem)는 가상 격자로 이루어진 공간 내에 다중의 에이전트를 이용하여 먹이를 포획하는 것이다. 에이전트들은 먹이를 포획하기 위해 $30{\times}30$으로 이루어진 격자공간 (gride)안에서 기존 제안된 지역 제어, 분산 제어, 강화학습을 이용한 분산 제어 전략들을 적용하여 먹이를 포획하는 전략을 구현하였다. 제한된 격자 공간은 현실세계를 표현하기에는 너무도 역부족이어서 본 논문에서는 제한된 격자공간이 아닌 현실 세계와 흡사한 무한 공간 환경을 표현하고자 하였다. 표현된 환경의 모델은 순환구조(circular)형 격자 공간이라는 새로운 실험 공간이며, 새로운 공간에 맞는 전략은 에이전트와 먹이와의 추적 관계를 방향 벡터를 고려한 모델로 구현하였다. 기존 실험과는 차별화 된 환경에서 에이전트들은 휴리스틱을 통한 학습을 할 수 있다는 가정과 먹이의 효율적 포획, 충돌문제 해결이라는 결과를 얻었다.

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Which Direction Is the Opposite Side? The Ambiguity of Spatial Language and Communication Problems ('맞은편'은 어디인가? 공간언어의 모호성과 의사소통 문제)

  • Lee, Jong-Won
    • Journal of the Korean Geographical Society
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    • v.43 no.1
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    • pp.71-86
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    • 2008
  • The ambiguity of spatial language can be a source of communication problems. For instance, the 'the opposite side' in a sentence such as 'where is the opposite side of building X' can mean more than one direction. Research interests are focused on the directions of a spatial language 'the opposite side'. This study also explored the effect of geometric properties such as reference object's shape and distance from the reference object and spatial reference frame in the comprehension of 'the opposite side'. The assessment tasks used consisted of rating how appropriate the sentence 'where is the opposite side of building X' was to describe a series of pictures. The results of experiment suggest that 'the opposite side' means in most cases more than one direction simultaneously. Changing spatial reference frame has significant effects on individuals' rating of the tasks. However, while reference object's shape (prolonged building) has a consistent effect of the ratings given, the distance from the reference object (shortened road width) has limited influence in comprehending the tasks.

Saptio-temporal Deinterlacing Based on Edge Direction and Spatio-temporal Brightness Variations (에지 방향성과 시공간 밝기 변화율을 고려한 시공간 De-Interlacing)

  • Jung, Jee-Hoon;Hong, Sung-Hoon
    • Journal of Broadcast Engineering
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    • v.16 no.5
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    • pp.873-882
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    • 2011
  • In this paper, we propose an efficient deinterlacing algorithm which interpolates the missing scan lines by weighted summing of the intra and the inter interpolation pixels according to the spatio-temporal variation. In the spatial interpolation, we adopt a new edge based spatial interpolation method which includes edge directional refinement. The conventional edge dependent interpolation algorithms are very sensitive to noise due to the failure of estimating edge direction. In order to exactly detect edge direction, our method first finds the edge directions around the pixel to be interpolated and then refines edge direction of the pixel using weighted maximun frequent filter. Futhermore, we improve the accuracy of motion detection by reducing the possibility of motion detection error using 3 tab median filter. In the final interpolation step, we adopt weighted sum of intra and inter interpolation pixels according to spatio-temporal variation ratio, thereby improving the quality in slow moving area. Simulation results show the efficacy of the proposed method with significant improvement over the previous methods in terms of the objective PSNR quality as well as the subjective image quality.

Implementation of ray tracing simulator for extracting sound field parameters (음장파라미터 추출을 위한 음선추적 시뮬레이터의 구현)

  • Lee, Deok-Su;Seong, Goeng-Mo
    • The Journal of the Acoustical Society of Korea
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    • v.14 no.3
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    • pp.82-89
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    • 1995
  • A sound field simulator is constructed to obtain the sound field paramaters such as the magnitudes and directions of early reflections with moderate efforts. The proposed simulator is based on the hybrid ray tracing method that traces rays reached the listener position and convert them to image sound sources. By this approach, we can obtain the directional impulse response relatively easily with minimum casts. Simulation experiment results of several performace places are reported to how the versatility of the proposed simulator system.

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