• Title/Summary/Keyword: 공간마케팅

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A Study on the Designing Public Space as a City Marketing Strategy (도시 마케팅 전략으로서 공공공간 디자인에 관한 연구)

  • Ha, Sun-Mi;Kim, Joo-Yun
    • Korean Institute of Interior Design Journal
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    • v.16 no.2 s.61
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    • pp.331-338
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    • 2007
  • In the aspects of the globalization and localization, it is crucial to determine 'Urban selling point', which explains how to make an image: in order to acquire city identity based on the cultural and historical understanding for the Positive city image. The Purpose of this study is to investigate the possible role of the public space as a tool of the city marketing strategy, as well as to realize the cultural city identity through the design of the public space by studying cases which promote the value of life for both of the city and the citizens. Two methodologies are utilized for this study; First, he value in realizing cultural identity is examined through the city identity related to the city marketing and theoretical review of city amenity; second, the several domestic and international cases of cultural planning in culture-accumulated public space are selected and analyzed to map out new strategies from the perspective of place strategy, cultural strategy, and marketing strategy. The results from this study are as follows; first, the culture-accumulated public space through the formation of culture has its own characterized meaning, which has the significant value for the city representative image; second, when planning the culture-accumulated public space, it is important to select not only the appropriate image strategy but the adequate type of the public space for the city planning.

A Study on Brand of Interior space on the Basis of Marketing Strategy - Focused on the Spa and Cosmetic - (마케팅 전략을 기본으로 한 실내공간의 브랜드화에 관한 연구 - Spa와 Cosmetic을 중심으로 -)

  • Kim, Hyun-Jeong;Ahn, Hee-Young
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2007.05a
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    • pp.248-254
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    • 2007
  • A center of economy, during last 50 years, has been transferred from production into consumption and a new consumption culture has been made by changing from reasonable trend into subjective and psychological trend. In the past, an interest of consumers was to possess things, however, in present, an interest of them is mental value and satisfaction to experience various cultures, to focus value and meaning human's life, and to realize desires. According to this trend, society's interest on interior design has continuously increased. Social phenomenon to make a serious consideration of design management and value is rushing with various brands on the basis of marketing strategy. In this kind of era, interior designers also should try to make interior design area brand through long, objective and systematic marketing plan. Therefore, this research shows differentiation strategy to make interior design brand on the basis of marketing strategy with theoretical background through literature study, and presents an example of spa and cosmetic beauty salon - current new consumption culture - on the basis of marketing strategy.

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Context-based Recommendation Service in Ubiquious Commerce (유비쿼터스 상거래 환경에서의 컨텍스트 기반 추천 서비스)

  • ;Van-Trang-Nguyen
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10b
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    • pp.214-216
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    • 2003
  • 유비쿼터스 상거래의 도래에 따라 개인화 된 서비스를 위한 상황과 환경 정보 즉, 컨텍스트 정보에 기반한 정보 제공의 중요성이 높아지고 있는데, 기존의 연구는 물리적 환경에 국한하여 컨텍스트를 적용하고 있으며. 개인의 선호를 고려하지 않는 타켓 마케팅 개념적 서비스에 기반을 두기 때문에 유비쿼터스 상거래 환경의 컨텍스트 도메인 관점에 부 적합하고, 개인화된 서비스 지원이 어렵다. 따라서 이 연구에서는 유비쿼터스 환경에서의 컨텍스트 개체에 대해 정의하고, 전자공간과 물리공간의 연계를 바탕으로 실세계의 일반화 된 공간 개념과 전자 공간의 카테고리 형태의 구조를 통합한 개념 계층 구조로 컨텍스트 정보 모델링을 제안하고, XML 데이터베이스를 이용하여 설계한다. 아울러 이렇게 확장된 컨텍스트 개념을 기반으로 적용 가능한 개인 상거래 서비스를 설명한다.

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A Study on the Directions of Design for Environmental Facilities along Avenues via Locational Marketing(Focusing on Hyehwa-dong Campus Avenues) (장소마케팅을 통한 가로환경시설물의 디자인 방향에 관한 연구(혜화동 대학로 중심으로))

  • 김종인;장광집
    • Archives of design research
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    • v.17 no.1
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    • pp.5-14
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    • 2004
  • The study addressed a direction that environmental facilities along avenues will make a progress via urban environment as well as location marketing. The space is specified the campus avenue, which is located in Jongro-gu at Seoul. With the emergence of digital information era, both people' life style and behaviors have been changing in many different ways. As the first approach to the direction, the historical study of the avenue is examined by focusing on the change. All possible related status such as location marketing strategy and various spatial characteristics, environment of the avenue and its facilities are investigated and users' characteristics are analyzed. Through these processes, a new direction and role of design are proposed and are believed to improve the avenue' image and to rediscover its own identity and to make the avenue alive as it used to be. The new proposed direction showed how to approach to design as well as to system of environmental facilities along avenues and in addition to highlighting continuous and synthetic plan. Furthermore, It is expected that both the efforts to improve the avenue' image based on its own cultural characteristic and to foster the cultural-commercialized facilities will contribute to the local residents' life standard and its economic status.

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A Study on the Influence of Experiential Marketing in Deluxe Hotel Restaurants on Brand Personality (특급호텔 레스토랑의 체험 마케팅이 브랜드 개성에 미치는 영향)

  • Kim, Ju-Young
    • Culinary science and hospitality research
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    • v.18 no.5
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    • pp.33-44
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    • 2012
  • The purpose of this study is to investigate the impact of experiential marketing on brand personality in the hotel restaurant. Especially, it verifies the relationship between experiential marketing and brand personality factors in hotel restaurants. Research methods targeting customers with deluxe hotel dining experience draw detailed brand personality factors and hotel restaurant experiences, along with an investigation of relationship between brand personality and strategic experience. As a result, among five factors of sense, emotions, perception, behavior, and relationship, only action and relationship influence competence, good feelings, activity, sophistication among five factors of competence, good feelings, activity, sophistication and strength. Therefore, future research should include the comparison of brand personality dimensions and the development of criteria for brand personality.

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Imaginative Construction of a Global City as a Strategy for the Growth of Knowledge-based Economies: A Critical Evaluation of the Place-marketing in Singapore (세계도시 이미지 형성과 지식기반경제 육성 전략: 싱가포르의 장소마케팅에 대한 비판적 고찰)

  • Park, Bae-Gyoon
    • Journal of the Korean Geographical Society
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    • v.42 no.2 s.119
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    • pp.280-294
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    • 2007
  • This paper aims to examine the ways in which the Singaporean government has promoted the "global city" imaging strategy as a means for marketing Singapore. Since the 1990s, Singapore has pursued a place-marketing strategy that aims at imaging itself as a "creative", "culturally vibrant" and "cosmopolitan" global city by utilizing various cultural, tourist and spatial policy measures. It argues that the Singaporean government has promoted this particular imaging strategy under a broader economic resoucturing program, aiming at transforming the Singapore's economy into a "knowledge-driven" one, under which the attraction of international knowledge workers is seen as crucial for the competitiveness and innovation. This paper also discusses the limitations of this strategy, focusing on growing tensions between the global and the local in the Singaporean society and the ways in which the authoritarian and top-down nature of governance have restricted the genuine development of the "culturally vibrant" environment in Singapore.

The Analysis of Woman User Behavior Pattern in Online Games (여성 유저의 온라인게임 이용 행태에 관한 연구 - 온라인게임에서의 젠더 정체성을 중심으로-)

  • Seok, Sung-Hye;Lee, Ji-Young
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.693-704
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    • 2007
  • 지금까지 사이버문화에 대한 연구는 해당 문화의 가장 큰 특성 중인 익명성과 그것이 개별 이용자들의 정체성에 미치는 영향에 대한 많은 관심이 있어왔다. 최근 주목을 받고 있는 싸이월드나 블로그 등 CMC환경에서 매체가 일반적으로 여성의 라이프스타일 및 여성성과 연관되어 정체성의 구성에 영향을 미치게 되며, 이러한 이용 형태를 마케팅과 접목하여 높은 여성 참여와 구매력을 이끌어내고 있다. 반면 온라인게임은 남성 중심의 매체로써의 특징을 가지고 있으며, 상대적으로 여성의 온라인게임 이용 행태 분석 및 마케팅 전략 연구가 미흡하였다. 온라인게임에서 여성 이용자의 참여나 구매력을 이끌어 내기 위해서는 우선적으로 남성 중심적 매체에서 여성 온라인게임 유저의 이용 행태 분석 이 선행되어야 하며, 이를 통하여 여성의 온라인게임 소비 패턴과 특성을 파악하고, 나아가 고객 충성도, 구매력과의 관련성 속에서 마케팅적 시사점을 도출하여야 할 것이다. 본 연구는 온라인게임 여성 유저의 심층 인터뷰를 통하여 우선적으로 연령별 게임 이용 패턴 - 게임이용 장소, 초기 진입 방식, 커뮤니티 활동, 아이템 구매 형태 등 - 에 대해 알아보고, 다음으로 여성 유저의 게임 플레이 방식으로 게임 내 캐릭터의 전유 방식(몰입)과 게임 플레이 스타일을 고찰하고자 한다. 이때 여성의 온라인게임 이용 방식이 남성적 매체라는 구조적 공간 내에서 여성의 성적 특성이 온라인게임 소비 행태에 어떠한 영향을 미치며, 또한 여성 유저의 이용 방식에 따라 고객 충성도에 미치는 효과에 대해 알아보도록 한다.

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Study on Space Design for Metaverse Fashion Show through Meta-Analysis of Literature (문헌 분석을 통한 메타버스 패션쇼 공간 디자인 연구)

  • Jin-Beom Pyeon;Yun-Seo Hong;Jung-Yi Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.475-480
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    • 2023
  • As the digital fashion show developed through the pandemic period, this study analyzed the literature on the digital fashion show and presented basic data for the design of the metaverse fashion show space. Through keyword analysis, the flow of research was identified, and implications for space design for the metabus fashion show were derived through analysis of space, models and avatars, lighting, and communication. Through keyword analysis, it was possible to understand the conversion process of digital fashion show research in the pandemic situation. Metaverse fashion shows can express stages, avatars, and costumes that are impossible in the real world, but require design considering expressiveness. In the metaverse space, communication can be thought of as a designer's value delivery, digital marketing, and communication with customers.

A Study on the Paid Residential Space for the Elder from a Marketing Perspective (마케팅 관점에서 본 유료노인주거의 공간에 관한 연구)

  • Seo, Yu-Jung;Kim, Moon-Duck
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.11a
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    • pp.74-80
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    • 2006
  • With the development of medical technology, economic growth and increased interests In health in our society nowadays, the male and female average length of life has continued to increase. In response to the rapid aging phenomenon, diverse paid residential facilities for the elder have geometrically emerged in a short period, but compared to their quantitative increase, the kinds of facilities are not diverse and the quality of the facility environment also is not at the desirable level in comparison with the economic and intellectual level. Accordingly, the purpose of this study was to analyze the residential space from a perspective of marketing and establish the residential environment for the elder in response to the expansion of the market of the paid residential facilities for the elder in the future.

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현장탐방 - (주)백산이엔시 대구 텍스타일 콤플렉스 신축공사

  • 대한설비건설협회
    • 월간 기계설비
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    • s.293
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    • pp.72-82
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    • 2014
  • 대구는 60~70년대 골목마다 '드르륵 드르륵' 재봉틀 소리가 들릴 정도로 섬유산업의 메카로서 우리나라 경제발전을 견인했다. 그러나 섬유산업이 쇠퇴하면서 대구는 20여년 째 장기적인 침체를 겪고 있다. 이에 따라 대구광역시는 섬유산업을 비롯 마케팅, 문화, 비즈니스를 집적화 한 융합 공간을 통해 섬유도시 대구의 정통성과 한국섬유의 고급 브랜드 이미지 창출, 글로벌 마케팅 기지 역할을 할 대구 텍스타일 콤플렉스(DTC, Daegu Textile Complex) 건립사업을 지난 2010년부터 추진하여 내년 4월 개관을 앞두고 있다. DTC는 대구시 동구 봉무동 이시아폴리스 부지 1만3천$730m^2$에 지하 2층 지상 9층 규모(연면적 $49,667.96m^2$)로 1,200억원(국비 720억원, 시비 427억원, 민자 53억원)이 투입됐다. 본지는 지난 11월 10일 준공검사를 끝내고 마무리 작업에 한창인 DTC의 현장에서 기계설비 및 소방공사를 담당한 (주)백산이엔씨(대표 김주환) 서광주 현장소장과 시공사인 화성산업(주)(대표 이홍중) 김경표 현장소장을 만났다.

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