• Title/Summary/Keyword: 공간감

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Amplitude Panning Algorithm for Virtual Sound Source Rendering in the Multichannel Loudspeaker System (다채널 스피커 환경에서 가상 음원을 생성하기 위한 레벨 패닝 알고리즘)

  • Jeon, Se-Woon;Park, Young-Cheol;Lee, Seok-Pil;Youn, Dae-Hee
    • The Journal of the Acoustical Society of Korea
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    • v.30 no.4
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    • pp.197-206
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    • 2011
  • In this paper, we proposes the virtual sound source panning algorithm in the multichannel system. Recently, High-definition (HD) and Ultrahigh-definition (UHD) video formats are accepted for the multimedia applications and they provide the high-quality resolution pixels and the wider view angle. The audio format also needs to generate the wider sound field and more immersive sound effects. However, the conventional stereo system cannot satisfy the desired sound quality in the latest multimedia system. Therefore, the various multichannel systems that can make more improved sound field generation are proposed. In the mutichannel system, the conventional panning algorithms have acoustic problems about directivity and timbre of the virtual sound source. To solve these problems in the arbitrary positioned multichannel loudspeaker system, we proposed the virtual sound source panning algorithm using multiple vectors base nonnegative amplitude panning gains. The proposed algorithm can be easily controlled by the gain control function to generate an accurate localization of the virtual sound source and also it is available for the both symmetric and asymmetric loudspeakers format. Its performance of sound localization is evaluated by subjective tests comparing with conventional amplitude panning algorithms, e.g. VBAP and MDAP, in the symmetric and asymmetric formats.

Minimally Invasive Marsupialization for Treating Odontogenic Cysts: Case Reports (최소 침습적 조대술을 이용한 치성낭종의 치료 증례 보고)

  • Ryu, Jiyeon;Shin, Teo Jeon;Hyun, Hong-Keun;Kim, Youngjae;Kim, Jungwook;Kim, Chong-Chul;Jang, Ki-Taeg;Lee, Sang-Hoon
    • Journal of the korean academy of Pediatric Dentistry
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    • v.44 no.2
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    • pp.235-242
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    • 2017
  • Marsupialization and decompression constitute a well-established procedure for treating cavitary bone lesions of the jaw. The technique can be a primary treatment option, especially for pediatric patients with large cysts or lesions involving vital anatomical structures, such as a developing tooth germ. In this procedure, a decompression stent, such as a customized acrylic obturator or space-maintaining appliance, silicone tube, or nasal cannula, is inserted to maintain the patency of the cyst. However, this may cause clinical problems, such as irritation or trauma to the adjacent tissues, as well as discomfort to the patient, or failure of the stent due to cyst shrinkage. It can also be a reason for patient noncompliance. In the cases described here, a minimally invasive marsupialization technique using a metal tube made from a 16-gauge needle was used for odontogenic cysts in pediatric patients associated with unerupted teeth. Through this method, the lesions were removed, with patient cooperation, and the cyst-associated teeth erupted spontaneously.

Hybrid Tone Mapping Technique Considering Contrast and Texture Area Information for HDR Image Restoration (HDR 영상 복원을 위해 대비와 텍스쳐 영역 정보를 고려한 혼합 톤 매핑 기법)

  • Kang, Ju-Mi;Park, Dae-Jun;Jeong, Jechang
    • Journal of Broadcast Engineering
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    • v.22 no.4
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    • pp.496-508
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    • 2017
  • In this paper, we propose a Tone Mapping Operator (TMO) that preserves global contrast and precisely preserves boundary information. In order to reconstruct a High Dynamic Range (HDR) image to a Low Dynamic Range (LDR) display by using Threshold value vs. Intensity value (TVI) based on Human Visual System (HVS) and contrast value. As a result, the global contrast of the image can be preserved. In addition, by combining the boundary information detected using Guided Image Filtering (GIF) and the detected boundary information using the spatial masking of the Just Noticeable Difference (JND) model, And improved the perceived image quality of the output image. The conventional TMOs are classified into Global Tone Mapping (GTM) and Local Tone Mapping (LTM). GTM preserves global contrast, has the advantages of simple implementation and fast execution time, but it has a disadvantage in that the boundary information of the image is lost and the regional contrast is not preserved. On the other hand, the LTM preserves the local contrast and boundary information of the image well, but some areas are expressed unnatural like the occurrence of the halo artifact phenomenon in the boundary region, and the calculation complexity is higher than that of GTM. In this paper, we propose TMO which preserves global contrast and combines the merits of GTM and LTM to preserve boundary information of images. Experimental results show that the proposed tone mapping technique has superior performance in terms of cognitive quality.

Current Status and the Way Forward for Fruit Harvesting Mechanization (과수 수확작업 기계화 현황 및 추진방향)

  • Kim, Young-jin;Choi, Kyu-hong;Kim, Seong Min
    • Proceedings of the Korean Society for Agricultural Machinery Conference
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    • 2017.04a
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    • pp.53-53
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    • 2017
  • 연구목적: 국내 과일 산업의 한 단계 도약과 대외 경쟁력을 높이기 위해서는 수확작업의 기계화가 시급함. 이 연구는 국내외 과일 수확 기계화 현황과 문제점을 분석하고, 향후 수확작업 기계화 방향을 제시하고자 수행 수확기계 실용화 현황 및 고찰 (국내) 과일을 직접 수확이 아닌 수확 작업을 보조해주는 고지 작업기(수동형, 모터 진동형)와 고소 작업차가 대부분임. 수동형은 사과 감 등을 수확하지만, 작업능률이 낮고 작업자가 쉽게 피로하여 장시간 작업이 불가능하므로 실질적인 대안이 되지 못함. 진동형은 자체 동력을 이용하여 나무에 진동을 가하여 주로 대추 매실 등 소과류 수확에 이용되고, 수확능률은 우수하나 충격 손상이 많아 개선이 요구됨. 고소작업차는 동력원에 따라 충전식과 엔진식으로 구분되고, 충전식은 엔진식에 비해 진동 소음이 적어 쾌적하지만, 작업시간이 배터리 용량에 제한을 받음. 또한 작업대 작동방식에 따라 리프트형과 붐형으로 구분함. 리프트형은 리프트를 이용하여 작업대를 상하로 구동하는 방식으로 높은 위치의 과실 수확이 어렵고, 작업대 넓이 만큼의 작업 공간(과수간의 거리)이 필요함. 붐형은 필요한 곳으로 접근성이 우수하나 무거운 무게를 지탱하기 어렵기 때문에 본체를 무겁게 하거나 수시로 수확된 과일을 하차시켜야 함. (국외) 수확 후 가공되는 과일류와 포도 올리브 오렌지 매실 등 소과류 수확이 기계화되었지만, 사과 복숭아 등 신선과일은 아직도 외국의 값싼 노동자들에 의존하여 수확되고 있음. 현재 실용화된 수확 기계는 진동식 수확기계와 터널식 수확기계가 대표적임. 진동식은 집게형의 부착기를 나무 줄기에 고정한 후 트랙터 동력원으로 나무에 진동을 가하여 수확하고, 올리브 대추 등과 같은 소과류와 과피가 두꺼운 오렌지 등에 적용되고, 수확 작업능률이 매우 높으나 과일의 낙하 상처를 피할 수 없는 단점이 있음. 터널형은 규격화(과수 크기 및 형태, 재식거리)된 과수원에 잘 적응하도록 설계 제작되어, 과수 위를 지나가면서 내부에 설치된 진동장치와 컨테이너로 과일을 수확하고, 와인용 포도 수확기가 대표적임. 기계수확이 가능하도록 과수원 조성단계에서부터 재배양식(과수 좌우 및 전후 거리)을 기계의 제원(바퀴 간격, 작업부 간격 등)에 맞추어 재배함. 과일 수확로봇에 관한 연구는 활발하고 일부에서 실증시험단계에 있음. 결론: 구체적인 추진방향을 제시하면, 단기적으로는 과일 수확작업자의 작업편이성과 노동강도를 줄일 수 있도록 소형 저가 범용성이 우수한 보조기구/기계의 보급을 확대하고, 중장기적으로는 수확기계/수확로봇 개발을 위한 연구개발비 투자를 늘리는 동시에, 기계/로봇이 과수원에 잘 적응할 수 있도록 수형 재식거리 등 재배양식의 표준화가 추진되어야 함.

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A Study on the Tourist Accommodation Shape Strategy at the Mt. Kumgang International Tourism Zone (국제관광특구의 관광숙박시설 유형전략에 관한 연구 -금강산 국제관광특구를 중심으로-)

  • Shim, Hong-Bo
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.750-754
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    • 2006
  • Reunification and economic development are discussed as the national visions of the Korean Peninsula in the 21st century. In particular, the tourism industry must be included as one of goals pursued under these visions because tourism indeed seeks for the happiness and peace of human beings. Mt. Kumgang tour began on November 18, 1998 and a land route to Mt. Kumgang also opened on September 1, 2002. These historical events have brought huge changes in the tourism industry of South and North Korea, and over 1,000 tourists are enjoying the Mt. Kumgang tour everyday. Nevertheless, the Mt. Kumgang International Tourism Zone is still poor in tourist accommodations as well as tourism infrastructure. Legal and institutional systems as an international tourism zone have not been established, and incidental and convenience facilities are insufficient. All these problems make it difficult to operate the special zone. Thus, this study set the following objectives to solve these problems: Establish systematic theories on the Mt. Kumgang International Tourism Zone, analyze theories on external factors, factors affecting tourist accommodation expansion, and use the findings as basic materials for tourist accommodation expansion strategies.

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A Study on the Influence of the Drawing Style of Comics in Animation (만화 그림체가 애니메이션에 미치는 영향)

  • Kim, Ji-Hong
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.223-226
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    • 2006
  • It can formulate a basic concept to the study on styles of drawing on animation which is influenced by styles of drawing on comic. Especially the transferability of comic and eel animation have high possibility because they have common part as drawing, continuity of imagery and narrative, in spit of the differentiation with comic for spatial and animation for temporal. So the study on comic drawing styles are inevitable check point for investigating it's animation. To analyse of the style of animation drawing, can be employed the styles of comic drawing. For a case study, comic authors and their works is utilized for establishing basic concept of transferring comic to animation with the influence of drawing styles to animation and than it will apply to classify and analyse animation by them. The consequence of this study, it can be sorted in the three areas that are the cheerful comic, the drama, the boy-meets-girl comic. and can be proved that the close relationship of comic and animation. Among three aspects, a boy-meets-girl comic can not be detected in any selected animations. The presumption of this result that can be apply to the general idea which is a rare case to use in animation. Also to use partly cheerful comic to drama style as different drawing styles is for elucidating the effect of intending isolation with the play theory of Bertolt Brecht and empathizing dramatical situation through the disparity of emotion. This study is to investigate on the influence of the drawing style of comics in animation, and can provide the basic ideas of inter-relation of media through drawing styles study with the concept of hybrid.

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A Stereo Video Avatar for Supporting Visual Communication in a $CAVE^{TM}$-like System ($CAVE^{TM}$-like 시스템에서 시각 커뮤니케이션 지원을 위한 스테레오 비디오 아바타)

  • Rhee Seon-Min;Park Ji-Young;Kim Myoung-Hee
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.6
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    • pp.354-362
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    • 2006
  • This paper suggests a method for generating high qualify stereo video avatar to support visual communication in a CAVE$^{TM}$-like system. In such a system because of frequent change of light projected onto screens around user, it is not easy to extract user silhouette robustly, which is an essential step to generate a video avatar. In this study, we use an infrared reflective image acquired by a grayscale camera with a longpass filter so that the change of visible light on a screen is blocked to extract robust user silhouette. In addition, using two color cameras positioned at a distance of a binocular disparity of human eyes, we acquire two stereo images of the user for fast generation and stereoscopic display of a high quality video avatar without 3D reconstruction. We also suggest a fitting algorithm of a silhouette mask on an infrared reflective image into an acquired color image to remove background. Generated stereo images of a video avatar are texture mapped into a plane in virtual world and can be displayed in stereoscopic using frame sequential stereo method. Suggested method have advantages that it generates high quality video avatar taster than 3D approach and it gives stereoscopic feeling to a user 2D based approach can not provide.

The Effect of the Determinants of Distance-Learning on the Effectiveness of Education (E-learning의 결정요인이 학습효과에 미치는 영향)

  • Son, Dal-Ho;Kim, Hyun-Ju
    • Information Systems Review
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    • v.10 no.2
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    • pp.49-70
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    • 2008
  • The increase in demand for e-learning has created a need to explore the implications of the emerging paradigm shift on the learning environment. To utilize information technology to improve learning processes, the pedagogical assumptions underlying the design of information technology for educational purposes must be understood. However, little theoretical development or empirical research has examined the learning effectiveness in web-based distance learning. In this regard, the primary purpose of this study is to investigate which factors of E-learning influence the effectiveness of education and expectation. Based on the prior studies of the education and business training field, research model and research hypotheses were developed. Factors studied in this paper were student characteristics, system environment and teacher characteristics. The result showed that the student characteristics has the significant effect on the effectiveness of education and expectation. However, the system characteristics and the teacher characteristics have the partial significant effects. This result is partially due to the subject characteristics of this study, because the subjects of this study are the students and they have already the experiences in IT and e-learning.

Wearable Technology with Future Fabrics (웨어러블 테크놀로지와 미래 소재)

  • Park, Hye-Sook;Lee, Jae-Jung
    • Journal of the Korean Society of Clothing and Textiles
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    • v.30 no.12 s.159
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    • pp.1800-1809
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    • 2006
  • The wearable technology takes the concept of clothing over its limits -integrating software, communication devices, and sensors into the garments to enable them to 'think' for the wearer. A dress is no longer just a dress, but a dress as well as a wearable computer interface. This wearable computer network transports the data power and control signals within the wearer's personal space. The purpose of this thesis is to explore the wearable technology from a commercial perspective. On this theme I made a survey and interviewed 20 men and 20 women in London to find out if many people are familiar with the concept of the wearable technology. The main results of this study include: Firstly, according to the survey, people are not familiar with the concept of the wearable technology, and further people thought negatively about the wearable computer rather than positively they worried about hish prices, inappropriate technology and side effects. Secondly, people are especially interested in items related to health and security, so in this area there are huge potential opportunities for the wearable technology, Finally, wearable technology needs to be a simplified set of interactive devices, which are in a user friendly format for marketability because convenience was one of the biggest concern for consumers. Therefore, development of the wearable computer should be promoted not only through computer engineering but also through the connection with human lift.

A Study on the Traditional Culture of Japan in Modern Ubiquitous Society - Interdisciplinary Studies (현대 일본의 유비쿼터스 사회에 나타난 전통 문화에 관한 고찰 - 학제 간 연구)

  • Kim, Yun-Ho
    • Cartoon and Animation Studies
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    • s.27
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    • pp.221-247
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    • 2012
  • In this study, we examined the sense of tradition and cultural traditions which make up Japanese ubiquitous society. These include the traditional elements which affect the lives of contemporary Japanese people. In this research we looked for various media (mobile phones, blog, characters goods, cinema) which appeared in the traditional elements. The results of the study are as follows: The traditional elements which affect contemporary Japanese lives include modern devices such as use of anonymous "blogging", mobile phones "youth culture"(especially by males), and "cute" character vocabulary use (especially by females), while traditional values(yakuza, sumo, human relationships) are represented in Japanese cinema. Through this study, we have found the points where traditional Japanese culture and cultural sense have been reinterpreted and affected both directly and indirectly through modern media. This study contributes to cultural research by delineating the various stimuli to consider for successful content service adoption in a global setting, which can account for differential impacts across regions. The results not only help develop a sophisticated understanding of customer behavior theories for researchers, but they also offer useful knowledge to those involved in promoting culture content to potential purchasers.