• Title/Summary/Keyword: 공간감

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Acoustic Evaluation of Seoul Arts Center Concert Hall (예술의 전당 음악당의 음향특성 분석)

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    • Proceedings of the Acoustical Society of Korea Conference
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    • 1998.06e
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    • pp.49-52
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    • 1998
  • 콘서트홀의 음향상태를 평가하기 위해서는 설문지를 통하여 주관적인 선호도를 조사하는 방법과 측정을 통하여 객관적인 지표를 뽑아내는 방법이 있다. 콘서트홀의 음향특성에 영향을 주는 가장 중요한 객관적 지표로서는 친밀도, 공간감, 잔향시간, 명료도, 음의 따뜻함, 라우드니스 등을 들 수가 있다. 국내에서 가장 대표적인 콘서트홀이라고 할 수 있는 예술의 전당 음악당에 대해서 위의 개관적 지표 중 5가지 요소를 실제 측정을 통해 추출하였다. 그 결과 예술의 전당 음악당은 친밀도와 공간감 면에서 조금 부족한 면을 보여 주었고 나머지 3가지 요소에 있어서는 클래식 연주에 적합한 콘서트홀로서의 결과를 보여 주었다. 공간감과 친밀도를 향상시키기 위해서는 음악당 천장에 반사판을 설치하는 것이 필요하다고 사료된다.

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A Study on Parameters for Optimizing Cognitive Distance in Virtual Environment (가상공간에서의 거리감 인지 최적화를 위한 제어 요소 도출 연구)

  • Lee, Jung-Gi;Sul, Se-Hee;Kim, Nam-Gyu;Yang, Ungyeon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.04a
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    • pp.1058-1059
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    • 2017
  • 현실의 물리적인 공간에서의 상호작용으로 얻은 경험을 가상현실에서 완전 몰입형 HMD를 착용한 사용자에게 동일하게 제공하기 위해서는 가상공간 내의 사물의 위치, 높이와 같은 거리감을 효율적으로 제공하는 것은 매우 중요하다. 본 연구에서는 사용자가 느끼는 실재와 가상 간 거리감 보정을 위한 제어 요소 도출을 위해 인체 데이터인 IPD, 키, 눈높이를 측정하여 실험에 반영한다. 실험 시 보다 높은 가상공간 상 거리감 인지를 위해 현실에서의 50cm, 100cm 거리감 인지 훈련을 수행한다. 실험자는 가상공간 상에서 85cm 거리에 위치한 판자를 시각적으로 가늠 후 인지한 만큼 이동하게 되고 그 거리를 측정한다. 측정된 데이터들을 바탕으로 한 분산 분석을 통해 각 데이터 간의 관계를 파악한다.

A Study on the Expression of Sense of Space in 3D Architectural Visualization Animation (3D 건축 시각화 애니메이션의 공간감 표현에 관한 연구)

  • Kim, Jong Kouk
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.1
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    • pp.369-376
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    • 2021
  • 3D architectural visualization animation has become more important in architectural presentations due to the rapid development of digital technology. Unlike games and movies, architectural visualization animation most focuses on delivering visual information, and aims to express the sense of space that viewers feel in an architectural space, rather than simply providing an image of viewing buildings. The sense of space is affected not only by physical elements of architecture, but also by immaterial elements such as light, time, and human actions, and it is more advantageous to express it in animations that can contain temporality compared to a fixed image. Therefore, the purpose of this study is to search for elements to effectively convey a sense of space in architectural visualization animation. To this end, the works of renowned architectural visualization artists that are open to the public were selected and observed to search for elements to effectively convey a sense of space to viewers. The elements that convey the sense of space that are common to the investigated architectural animations can be classified into the movement and manipulation of the camera, the movement of surrounding objects, the change of the light environment, the change of the weather, the control of time, and the insertion of a surreal scene. It will be followed by a discussion on the immersion of architectural contents.

A Study on the Validity of the Prediction of Binaural Parameters by 5 Channel Microphone System (5채널 마이크로폰 시스템을 활용한 공간감 지표 예측의 타당성에 관한 연구)

  • Jang Jae-Hee;Oh Yang-Ki;Jeong Dae-Up;Jeong Hyok
    • The Journal of the Acoustical Society of Korea
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    • v.24 no.2
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    • pp.103-110
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    • 2005
  • Providing adequate amount of spatial impression for spaciousness) has been known to be one of the most important design considerations for the good acoustics of rooms for music. and the measurement, of room acoustics using parameters. such as LEF and IACC, forms an essential part of such evaluation. However. it is unavoidable to use different transducers (figure of eight microphones. head and torso) for the measurement of each parameter and it tends to make the measurement procedure complicated. The Present work tried to provide a simpler way to measure these binaural room acoustic parameters including monaural ones with a single measurement system using both spatial information collected through a 5-channel microphone and a trained neural network. A computer simulation program, CATT-Acoustic V7.2. which allowed us to obtain exactly the same spatial information as a 5-channel microphone was used. since it requires quite a large amount of data for practical training of a neural network. Since each reflection has different energy. delay and direction, energy should be integrated properly. the concept of ray tracing method was applied inversely in this work. Also applying weightings according to the delay times was considered in this work. Finally, predicted results were compared with the measured data md their correlations were analyzed and discussed.

A Comparative Study on the Spatial Sense of Interior and Exterior Spaces (실내와 실외의 공간감 비교 연구)

  • Yoo, Mi-Kyoung;Im, Seung-Bin
    • Journal of the Korean Institute of Landscape Architecture
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    • v.40 no.5
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    • pp.63-72
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    • 2012
  • In contemporary times, "environmental designers" need to consider both exterior and interior aspects because of the growing trend in dissolution between exterior and interior spaces. To quantify "spatial sense" which serves as the standard for environmental design, this study has asked 63 subjects to evaluate 15 interior and 14 exterior spaces. The "spaciousness (small-large)", "openness(closed-open)", "warmness(warm-cold)", "brightness(bright-dark)", "softness(soft-hard)", "spatial intimacy" and "frequency of visit" were adopted as variables of spatial sense. Through the analysis of these variables, this study could gain the difference between spatial sense for exterior and interior environments, quantify the spatial sense that physically and psychologically appropriates to human beings. The result of this study can be summarized as follows: Twice the amount of spaciousness was observed between the interior and exterior spaces. And the standard on intimate space is established with W/H ratio of 5.71 and high Window/Wall Area ratio in the interior and an area of 3,800m2 and a W/H ratio of 5.57 in exterior. The difference between the spatial sense in the interior and exterior space is mostly dependent on the psychological sense. The increase of physical size caused by the interior space to be perceived as cold, dark and hard psychologically, but exterior space to be perceived as warm, bright and soft. Psychological senses, especially softness, affect spatial intimacy to the greatest extent among the given variables. As the psychological senses for interior spaces were largely independent from the given space's size and perceptive senses, the size of the interior space, which exhibited spatial intimacy, could not be deduced. In comparison to this, due to the high dependency between the psychological senses for exterior spaces and the given space's size and perceptive senses. The study also showed that interior and exterior spaces have relatively different spatial sense and physical standards. Such research results are predicted to provide applicable standards for environmental designers for exterior and interior spaces in the future.

Extended Reality-based Simultaneous Multi Presence for Remote Cooperative Work

  • Lee, Jun;Park, Sung-Jun
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.5
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    • pp.23-30
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    • 2021
  • In this paper, we propose an extended reality-based simultaneous multi presence system in a process of remote cooperative work. The proposed system generates a ring-shaped invisible screen which surrounds a user, and it provides position and manipulation of remote workspace and personal workspace. With the proposed system, the user easily navigates the several workspace for the remote collaboration or he/she selects a specific space for immersion. The proposed system also provides manipulation of personal workspace for the user during the remote cooperative work. We conducted a user study to prove effectiveness of the proposed system. According to the results, the proposed system increased understanding spatial information and usage of time during the remote cooperative work.

Virtual space in XR (Extended Reality) of K-pop content: Focusing on lighting systems using Art-Net (XR(확장현실) K-pop 콘텐츠에서의 가상공간 : Artnet을 활용한 조명 시스템 중심으로)

  • So, Jae-Woo;Kwon, KiSeok;Park, Seonggyu;Park, Gooman
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.132-133
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    • 2021
  • XR(가상 및 확장현실)에서의 리얼타임 그래픽은 조명이 제 역할을 하지 못하면 인물이 공간감이 느껴지지 않거나 스킨톤이 맞지 않아 이질감을 초래한다. 본 논문에서는 Art-Net 시스템을 활용하여 실제 조명과 가상조명에서의 배경 및 인물의 컬러를 동기화하는 방법을 제안하였다. 제안된 Art-Net 시스템을 통해 인물의 공간감을 향상 시킬 수 있을 뿐만 아니라 보는 이의 몰입감을 높였다.

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A Study on the 3D Space Perception available Motion Graphic (모션그래픽을 이용한 3D 공간감 연출에 관한 연구)

  • Joo, Heon-Sik
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.269-270
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    • 2014
  • 본 연구에서는 모션그래픽 응용으로 3D 공간감 연출에 대해서 제안하였다. 3D 공간에 입체적 효과를 연출하여 작품 전시회 효과를 나타내고, 다양한 공간 효과를 연출하여 2D의 평면 효과가아닌 3D 공간 효과를 연출함으로써 다양한 3D입체감 효과를 높여 방송, 다큐 같은 영상 전시에 응용할 수 있다고 제안한다.

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A Study on the Relationship Between Apparent Auditory Room Size and Acoustic Preference (공간의 청각적 규모감과 음향적 선호도간의 관계)

  • Jeong Dae-Up
    • The Journal of the Acoustical Society of Korea
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    • v.25 no.4
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    • pp.191-196
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    • 2006
  • Human tend to rely their information about the size of a space on vision. However, it might be a common experience to perceive a certain difference in spaces without any visual difference, in such spaces as rooms for music performance, multimedia environments with multiple sound sources, and car cabins, where auditory experiences have a certain importance. In the present work, apparent auditory room size was measured at different positions in a room through a series of listening experiments. Also, measurement of room acoustic parameters was carried out and their relationships with perceived auditory room size were analyzed. The results suggest that apparent auditory room sizes were largely dependent on musical clarity, distance between a source and a receiver, and sound pressure level at the listening position. Also, the results from acoustic preference test suggest that smaller apparent room sizes were preferred for listening to orchestral, cello and flute music. The relationship between apparent auditory room size and vocal music was found to be statistically insignificant.

Early Reflection Generation Technique in Stereo-to-Multichannel Upmix System (스테레오-멀티채널 업믹스 시스템에서의 초기 반사음 생성 기법)

  • Lee, Taegyu;Baek, Yong-Hyun;Park, Young-Cheol;Youn, Dae Hee
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2013.06a
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    • pp.8-11
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    • 2013
  • 스테레오-멀티채널 업믹스(Stereo-to-Multichannel Upmix)기술은 시장의 대부분을 차지하는 스테레오 음원을 홈시어터와 같은 멀티채널 스피커 재생 환경에서 효과적으로 재생하기 위한 채널 포맷 변환 기술을 말한다. 수평적인 공간감뿐만 아니라 수직적인 공간감을 재현하기 위하여 10.2, 22.2채널 환경의 경우 고도 채널이 추가되었다. 본 논문에서는 이러한 채널 환경에서 수직, 수평적인 공간감을 재현하기 위하여 새로운 초기 반사음을 생성하는 알고리즘을 제안하였다. 제안된 알고리즘은 진폭 패닝방법을 이용하여 전방의 가상 음원들에 의하여 발생되는 리시버 위치에서의 음압을 일치시킴으로써 기존 알고리즘이 가지지 못했던 이론적인 배경을 갖는다. 청취 평가 실험을 통하여 제안된 알고리즘은 음장의 수직, 수평적인 폭을 증가시키며, 좀 더 안정적인 음상 정위 성능을 가지는 것을 확인하였다.

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