• Title/Summary/Keyword: 곡면 모델링

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Reconstruction of Canal Surfaces (캐널곡면의 복원)

  • Lee In-Kwon;Kim Ku-Jin
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.8
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    • pp.411-417
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    • 2005
  • We present a method to reconstruct a canal surface from a point cloud (a set of unorganized points). A canal surface is defined as a swept surface of a moving sphere with varying radii. By using the shrinking and moving least-squares methods, we reduce a point cloud to a thin curve-like point set which can be approximated to the spine curve of a canal surface. The distance between a point in the thin point cloud and a corresponding point in the original point set represents the radius of the canal surface.

음함수 곡면 모델링 기술

  • 김은석;윤재홍;허기택
    • Korea Information Processing Society Review
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    • v.11 no.1
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    • pp.77-83
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    • 2004
  • 컴퓨터 그래픽스는 컴퓨터를 이용하여 다양한 이미지를 생성하는 응용 학문이다. 컴퓨터를 이용하여 이미지를 생성하기 위해서는 나타내고자 하는 물체를 표현하는 모델링과 표현된 모델을 이미지로 나타내기 위한 렌더링이 필요하며, 일반적으로 모델링 방법에 따라 렌더링 기법도 좌우된다.

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The Matching of Free-Form surface using Motion-based RMC (이동 기반의 RMC을 이용한 자유형태 곡면 매칭방법)

  • Park, Chul-Ho
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.11
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    • pp.3544-3555
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    • 2000
  • 매칭방법은 기하 및 입체 모델링에서 재단 곡면과 이들에 대한 부울 연산에 사용되는 기초적인 연산이다. 그러나 매칭연산은 부드러움을 정확하게 표현하는데 고 차수의 미분계수 제약조건으로 인하여 많은 계산량이 필요할 뿐만 아니라 곡면상의 여러 점을 동시에 선택하여 이동하였을 때, 곡면표현에 사용되는 복잡한 함수식으로 인하여 일반해를 구하기 어려운 단점을 가진다. 본 논문은 분수식에 의하여 RMC(Rotation-Minimizing Curve)을 정의하고 이를 이용하여 자유 형태 곡면간에 변형 매칭 방법을 제안한다. RMC는 매칭곡선과 곡면의 접선벡터, 회전벡터, 곡률의 변화율과 같은 기하학적 기법을 기반으로 한다. 제안한 방법은 입력으로 주어지는 곡면의 기하학적 복잡도와는 무관하게 매칭을 수행할 수 있으며 수행 성능은 계산된 매칭 곡선의 복잡도에 의해서만 좌우된다. 또한 곡선 표현에 사용된 값들을 정의된 매칭 곡선식에 그대로 적용할 수 있었으므로 최적화 응용 문제에 효율적으로 적용할 수 있다.

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A Double Z-buffer Antialiasing Method for Voxelized Implicit Surfaces (복셀로 표현된 임플리시트 곡면을 위한 시프트(shifted) 더블 Z-버퍼 앤티 앨리어싱)

  • 김학란;박화진
    • Journal of Korea Multimedia Society
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    • v.7 no.1
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    • pp.44-53
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    • 2004
  • This paper aims at presenting high quality at low resolution apply by a new antialiasing method for voxelized implicit surfaces. Implicit surfaces create a unique type of 3D-modeling. Some use of implicit surfaces are scientific and medical visualization, animation, medical simulation and interactive modeling. One of previous antialiasing methods for implicit surfaces presented by raytracing or texture mapping is making use of a stochastic sampling. But this method requires more calculation time and costs which is caused by complicated and difficult implicit functions. In the meanwhile, voxelized implicit surfaces generally use high resolution for good quality images but it costs to generate. In order to this problem, this paper suggests a shifted double Z-buffer which is very simple, more efficient and easy. Tn addition, there are applied box-filter and tent-filter to the double Z-buffer antialiasing method for better images. For results this method generate high quality image and it is easy to apply to various filters and is able to extend to multi Z-buffer.

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Method of Automatic Reconstruction and Animation of Skeletal Character Using Metacubes (메타큐브를 이용한 캐릭터 골격 및 애니메이션 자동 생성 방법)

  • Kim, Eun-Seok;Hur, Gi-Taek;Youn, Jae-Hong
    • The Journal of the Korea Contents Association
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    • v.6 no.11
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    • pp.135-144
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    • 2006
  • Implicit surface model is convenient for modeling objects composed of complicated surfaces such as characters and liquids. Moreover, it can express various forms of surface using a relatively small amount of data. In addition, it can represent both the surface and the volume of objects. Therefore, the modeling technique can be applied efficiently to deformation of objects and 3D animation. However, the existing implicit primitives are parallel to the axis or symmetrical with respect to the axes. Thus it is not easy to use them in modeling objects with various forms of motions. In this paper, we propose an efficient animation method for modeling various poses of characters according to matching with motion capture data by adding the attribute of rotation to metacube which is one of the implicit primitives.

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Curved Feature Modeling and Accuracy Analysis Using Point Cloud Data (점군집 데이터를 이용한 곡면객체 모델링 및 정확도 분석)

  • Lee, Dae Geon;Yoo, Eun Jin;Lee, Dong-Cheon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.34 no.3
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    • pp.243-251
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    • 2016
  • LiDAR data processing steps include noise removal, filtering, classification, segmentation, shape recognition, modeling, and quality assessment. This paper focuses on modeling and accuracy evaluation of 3D objects with curved surfaces. The appropriate modeling functions were determined by analyzing surface patch shape. Existing methods for modeling curved surface features require linearization, initial approximation, and iteration of the non-linear functions. However, proposed method could directly estimate the unknown parameters of the modeling functions. The results demonstrate feasibility of the proposed method. The proposed method was applied to the simulated and real building data of hemi-spherical and semi-cylindrical surfaces. The parameters and accuracy of the modeling functions were estimated. It is expected that the proposed method would contribute to automatic modeling of various objects.

Integration of Shell Analysis and Surface Modeling (쉘 해석과 곡면 모델링의 연동)

  • Cho, Maeng-Hyo;Choi, Jin-Bok;Roh, Hee-Yuel
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.20 no.2
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    • pp.181-190
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    • 2007
  • The linkage framework of surface geometric modeling based on the NURBS and shell finite element analysis is developed in this study. In the geometrically exact shell finite element analysis, the accuracy of the analysis strongly depends upon the accurate computation of the surface geometric quantities. Therefore if we obtain the necessary geometric quantities from the NVRBS surface equation, it's possible to construct the effective linkage framework of surface modeling in the CAD systems and shell finite element analysis using geometrically exact shell finite element. Besides, the linkage framework can be applied to the analysis of general and complex surfaces as well as simple surfaces. In this study, the shell surfaces are generated by interpolating given set of data points based on the NURBS surfaces. These data points usually can be obtained from surface scanning. But the representations of the generated NURBS surface are not same to one another. The accuracy depends on the chosen parameterization methods used in NURBS. Therefore, it is needed to select the suitable parameterization method according to the geometry of the surfaces. To verify the performance and accuracy of our developed linkage framework, we solve several well-known benchmark problems and assess the performance of the developed method.

Intra Prediction Method by Quadric Surface Modeling for Depth Video (깊이 영상의 이차 곡면 모델링을 통한 화면 내 예측 방법)

  • Lee, Dong-seok;Kwon, Soon-kak
    • Journal of Korea Society of Industrial Information Systems
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    • v.27 no.2
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    • pp.35-44
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    • 2022
  • In this paper, we propose an intra-picture prediction method by a quadratic surface modeling method for depth video coding. The pixels of depth video are transformed to 3D coordinates using distance information. A quadratic surface with the smallest error is found by least square method for reference pixels. The reference pixel can be either the upper pixels or the left pixels. In the intra prediction using the quadratic surface, two predcition values are computed for one pixel. Two errors are computed as the square sums of differences between each prediction values and the pixel values of the reference pixels. The pixel sof the block are predicted by the reference pixels and prediction method that they have the lowest error. Comparing with the-state-of-art video coding method, simulation results show that the distortion and the bit rate are improved by up to 5.16% and 5.12%, respectively.

Construction of Revolved-Surface Design Tools Using Implicit Algebraic Functions (음대수 함수를 이용한 회전체를 위한 곡면 설계 도구의 구현)

  • Park, Sanghun;Ihm, Insung
    • Journal of the Korea Computer Graphics Society
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    • v.2 no.1
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    • pp.31-38
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    • 1996
  • Many efforts for finding smooth curves and surfaces satisfying given constraints have been made, and interpolation and approximation theories with the help of computers have played an important role in this endeavour. Most research in curve and surface modeling has been largely dominated by the theory of parametric representations. While they have been successfully used in representing physical objects, parametric surfaces are confronted with some problems when objects are represented and manipulated in geometric modeling systems. In recent year, increasing attention has been paid to implicit algebraic surfaces since they are often more effective than parametric surfaces are. In this paper, we summarize the geometric properties and computational processes of objects represented using implicit algebraic functions and explain of the implementation of design tools which can design curves and surfaces of revolution. These surfaces of revolution are played an importance role in effective areas such as CAD and CAM.

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A Study on the Sweep Surface Modeling for Reverse Engineering (역공학을 위한 Sweep 곡면 모델링에 관한 연구)

  • 임금주;이희관;양균의
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2001.04a
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    • pp.426-429
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    • 2001
  • Many various products are manufactured which have sculptured surfaces recently. Constructing surface of these models is required technique called reverse engineering. In reverse engineering, a product which has sculptured surfaces is measured and we create surface model to acquire complete model data of object. Measured point data needs preprocess and sampling. Next a set of point data in a plane fit section curve. At last, surface is generated by fitting to section curves. Here we uses sweep surface. Sweep surface is compatible fitting CAD model to drawing. This paper discusses converting approximation of NURBS surface as a standard surface.

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