• Title/Summary/Keyword: 고품질 데이터

Search Result 494, Processing Time 0.028 seconds

An User Controllable Object Audio File Format and Audio Scene Description (사용자 기반 실감 객체 오디오 파일 포맷 및 오디오 장면 묘사 기법)

  • Cho, Choong-Sang;Kim, Je-Woo
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.47 no.5
    • /
    • pp.25-33
    • /
    • 2010
  • Multi-media service has been changed into user based audio services, which service supports actively user's preference and interaction with the users. In the market, multi-media products which can support the highest audio-quality by using lossless audio technology have been released and object audio music which user can select the objects has been serviced. In this paper, we design user's preference information based object audio file format and audio scene description for storage and transmission media. The designed file format is designed based on MPEG-4 file format because high-quality audio codecs in MPEG-4 audio can be easily used and the track of file format can be flexibly controlled depend on the number of the instrument in music. The encoded audio data of each objects and encoded audio scene description by binary encoding that has independent track are packed in a file. The scene description for storage media is consist of full and object scene description, the scene description for transmission media has an essential description for object audio operation and a specific description for real audio sound. The designed file format based simulator is developed and it generates an object audio file with several scene descriptions. Also, the real audio sound is serviced by the interaction with user and the unpacked scene description.

The Implementation of Multi-Channel Audio Codec for Real-Time operation (실시간 처리를 위한 멀티채널 오디오 코덱의 구현)

  • Hong, Jin-Woo
    • The Journal of the Acoustical Society of Korea
    • /
    • v.14 no.2E
    • /
    • pp.91-97
    • /
    • 1995
  • This paper describes the implementation of a multi-channel audio codec for HETV. This codec has the features of the 3/2-stereo plus low frequency enhancement, downward compatibility with the smaller number of channels, backward compatibility with the existing 2/0-stereo system(MPEG-1 audio), and multilingual capability. The encoder of this codec consists of 6-channel analog audio input part with the sampling rate of 48 kHz, 4-channel digital audio input part and three TMS320C40 /DSPs. The encoder implements multi-channel audio compression using a human perceptual psychoacoustic model, and has the bit rate reduction to 384 kbit/s without impairment of subjective quality. The decoder consists of 6-channel analog audio output part, 4-channel digital audio output part, and two TMS320C40 DSPs for a decoding procedure. The decoder analyzes the bit stream received with bit rate of 384 kbit/s from the encoder and reproduces the multi-channel audio signals for analog and digital outputs. The multi-processing of this audio codec using multiple DSPs is ensured by high speed transfer of date between DSPs through coordinating communication port activities with DMA coprocessors. Finally, some technical considerations are suggested to realize the problem of real-time operation, which are found out through the implementation of this codec using the MPEG-2 layer II sudio coding algorithm and the use of the hardware architecture with commercial multiple DSPs.

  • PDF

ATM 교환기 연결 절단율 추정을 위한 시뮬레이터 개발

  • 정명기;고재상;최성훈
    • Proceedings of the Korea Society for Simulation Conference
    • /
    • 1997.04a
    • /
    • pp.65-65
    • /
    • 1997
  • 가입자가 B-ISDN(Broadband Integrated Services Digital Network) 서비스에 대한 shb은 수준의 품질 및 안정적인 서비스 제공을 요구함에 따라, 이러한 서비스를 제공하기 위한 ATM (Asynchronous Transfer Mode) 교환기에 대한 신뢰성 설계의 중요성은 증가하 고 있다. 교환기의 중요한 신뢰성 성능 척도 중의 하나인 연결 절단율 (Cutoff connection rate)은 총 연결시간 동안 절단된 연결수로 정의되며, 연결 절단은 호 설정 (Call setup) 단 계를 지나 서비스 중인 연결이 사용자의 요구가 아닌 시스템의 고장으로 종료될 때 발생한 다. 연결 절단율 추정 문제는 기존의 신뢰도 또는 가용도 예측을 위한 시뮬레이션과는 달리 시스템 구성 유니트들의 고장율, 수리율, 그리고 요구된 연결의 트래픽 특성 부분이 혼합된 문제이다. 따라서, B-ISDN 서비스의 중요한 특징인 다양한 트래픽 특성과 시스템의 구성 (Configuration)을 고려하여 연결 절단율을 해석적인 방법을 통하여 추정하는 데네는 어려 움이 있으며 시뮬레이션에 의한 방법이 적절하다. 본 고에서는 B-ISDN 서비스의 트래픽 특 성과 ATM 교환기의 시스템 구성 및 신뢰도 데이터로부터 시스템의 연결 절단율을 추정하 기 위한 시뮬레이터의 기능 및 구조, 시뮬레이션 수행 결과 등을 제시한다. 시뮬레이터는 AweSim 시뮬레이션과 CUser Written Code를 사용하여 개발하였다. 시뮬레이터의 구성 모듈은 크게 호 도착 모듈, 연결 제어 및 자원 할당 모듈, 유니트 고장 및 수리 모듈, 통계 량 수집 모듈 등으로 구성된다. 개발된 시뮬레이터는 B-ISDN 트래픽 파라메터와 연결 절단 율의 상호 관계 규명 및 시스템 설계 대안 (Design alternatives)에 대한 비교/평가에 활용 된다., 수중생물의 경우는 특히 수온, 수량 영양원등이다.(중략). 본 연구의 접근방법으로는 ASRS의 개념적인 Reference Model을 수립하고 이 Reference Model에 대한 Formal Model로 DEVS(Discrete Event System Specification)을 이용하여 시스템을 Modeling하였다. 이의 Computer Simulation을 위하여 DEVS형식론 환경에서의 Simulation Language인 DEVSim ++ⓒ를 이용하여 시스템을 구현하였다.. 실형 결과로는 먼저 선형 상미분방정식의 예로 mass-damper-spring system, 비선형 상미분방정식의 예로는 van der Pol 방정식, 연립 상미분방정식의 예로는 mixing tank problem 등을 보였으며, 그의 공학에서 일어나는 여러 가지 문제들도 다루었다.화물에 대한 방어력이 증가되어 나타난 결과로 여겨지며, 또한 혈청중의 ALT, ALP 및 LDH활성을 유의성있게 감소시키므로서 감잎 phenolic compounds가 에탄올에 의한 간세포 손상에 대한 해독 및 보호작용이 있는 것으로 사료된다.반적으로 홍삼 제조시 내공의 발생은 제조공정에서 나타나는 경우가 많으며, 내백의 경우는 홍삼으로 가공되면서 발생하는 경우가 있고, 인삼이 성장될 때 부분적인 영양상태의 불충분이나 기후 등에 따른 영향을 받을 수 있기 때문에 앞으로 이에 대한 많은 연구가 이루어져야할 것으로 판단된다.태에도 불구하고 [-wh]의미의 겹의문사는 병렬적 관계의 합성어가 아니라 내부구조를 지니지 않은 단순한 단어(minimal $X^{0}$ elements)로 가정한다. 즉, [+wh] 의미의 겹의문사는 동일한 구성요 소를 지닌 병렬적 합성어([$[W1]_{XO-}$ $[W1]_{XO}$ ]$_{XO}$

  • PDF

National Agenda Service Model Development Research of Policy Information Portal of National Sejong Library (국립세종도서관 정책정보포털 국정과제 서비스 모형개발 연구)

  • Younghee, Noh;Inho, Chang;Hyojung, Sim
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.33 no.4
    • /
    • pp.73-92
    • /
    • 2022
  • This study intends to design a model that can effectively service policy data necessary for the implementation of new national agenda in order to provide high-quality policy information services that go beyond those of the existing Policy Information Portal (POINT) of National Sejong Library. To this end, it was determined that providing an integrated search environment, in lieu of data search through individual access, was necessary. Subsequently, four possible models for a national agenda service model were presented. First, designing a computerized system for both interface and electronic information source aspects was proposed for the national agenda service system operation. Second, designing the Linked Open Data system and the time-series service system for national policy information, providing the translation service of overseas original data, and securing the researcher's desired data were presented for the national agenda service information source operation. Third, strengthening public relations for policy users, building and promoting the site brand, operating SNS channels, and reinforcing the activation of auxiliary materials and the accessibility of external services were proposed for public relations of national agenda service. Fourth, expanding the information network with Open API, cloud service, and overseas libraries was proposed for collaborating and cooperating with the agenda service.

A Code Clustering Technique for Unifying Method Full Path of Reusable Cloned Code Sets of a Product Family (제품군의 재사용 가능한 클론 코드의 메소드 경로 통일을 위한 코드 클러스터링 방법)

  • Kim, Taeyoung;Lee, Jihyun;Kim, Eunmi
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.12 no.1
    • /
    • pp.1-18
    • /
    • 2023
  • Similar software is often developed with the Clone-And-Own (CAO) approach that copies and modifies existing artifacts. The CAO approach is considered as a bad practice because it makes maintenance difficult as the number of cloned products increases. Software product line engineering is a methodology that can solve the issue of the CAO approach by developing a product family through systematic reuse. Migrating product families that have been developed with the CAO approach to the product line engineering begins with finding, integrating, and building them as reusable assets. However, cloning occurs at various levels from directories to code lines, and their structures can be changed. This makes it difficult to build product line code base simply by finding clones. Successful migration thus requires unifying the source code's file path, class name, and method signature. This paper proposes a clustering method that identifies a set of similar codes scattered across product variants and some of their method full paths are different, so path unification is necessary. In order to show the effectiveness of the proposed method, we conducted an experiment using the Apo Games product line, which has evolved with the CAO approach. As a result, the average precision of clustering performed without preprocessing was 0.91 and the number of identified common clusters was 0, whereas our method showed 0.98 and 15 respectively.

Dynamic Channel Management Scheme for Device-to-device Communication in Next Generation Downlink Cellular Networks (차세대 하향링크 셀룰러 네트워크에서 단말 간 직접 통신을 위한 유동적 채널관리 방법)

  • Se-Jin Kim
    • Journal of Internet Computing and Services
    • /
    • v.24 no.1
    • /
    • pp.1-7
    • /
    • 2023
  • Recently, the technology of device-to-device(D2D) communication has been receiving big attention to improve the system performance since the amount of high quality/large capacity data traffic from smart phones and various devices of Internet of Things increase rapidly in 5G/6G based next generation cellular networks. However, even though the system performance of macro cells increase by reusing the frequency, the performance of macro user equipments(MUEs) decrease because of the strong interference from D2D user equipments(DUEs). Therefore, this paper proposes a dynamic channel management(DCM) scheme for DUEs to guarantee the performance of MUEs as the number of DUEs increases in next generation downlink cellular networks. In the proposed D2D DCM scheme, macro base stations dynamically assign subchannels to DUEs based on the interference information and signal to interference and noise ratio(SINR) of MUEs. Simulation results show that the proposed D2D DCM scheme outperforms other schemes in terms of the mean MUE capacity as the threshold of the SINR of MUEs incareases.

Deep Learning-Based Motion Reconstruction Using Tracker Sensors (트래커를 활용한 딥러닝 기반 실시간 전신 동작 복원 )

  • Hyunseok Kim;Kyungwon Kang;Gangrae Park;Taesoo Kwon
    • Journal of the Korea Computer Graphics Society
    • /
    • v.29 no.5
    • /
    • pp.11-20
    • /
    • 2023
  • In this paper, we propose a novel deep learning-based motion reconstruction approach that facilitates the generation of full-body motions, including finger motions, while also enabling the online adjustment of motion generation delays. The proposed method combines the Vive Tracker with a deep learning method to achieve more accurate motion reconstruction while effectively mitigating foot skating issues through the use of an Inverse Kinematics (IK) solver. The proposed method utilizes a trained AutoEncoder to reconstruct character body motions using tracker data in real-time while offering the flexibility to adjust motion generation delays as needed. To generate hand motions suitable for the reconstructed body motion, we employ a Fully Connected Network (FCN). By combining the reconstructed body motion from the AutoEncoder with the hand motions generated by the FCN, we can generate full-body motions of characters that include hand movements. In order to alleviate foot skating issues in motions generated by deep learning-based methods, we use an IK solver. By setting the trackers located near the character's feet as end-effectors for the IK solver, our method precisely controls and corrects the character's foot movements, thereby enhancing the overall accuracy of the generated motions. Through experiments, we validate the accuracy of motion generation in the proposed deep learning-based motion reconstruction scheme, as well as the ability to adjust latency based on user input. Additionally, we assess the correction performance by comparing motions with the IK solver applied to those without it, focusing particularly on how it addresses the foot skating issue in the generated full-body motions.

Identification of Differentially Expressed Genes in Ducks in Response to Avian Influenza A Virus Infections

  • Ndimukaga, Marc;Won, Kyunghye;Truong, Anh Duc;Song, Ki-Duk
    • Korean Journal of Poultry Science
    • /
    • v.47 no.1
    • /
    • pp.9-19
    • /
    • 2020
  • Avian influenza (AI) viruses are highly contagious viruses that infect many bird species and are zoonotic. Ducks are resistant to the deadly and highly pathogenic avian influenza virus (HPAIV) and remain asymptomatic to the low pathogenic avian influenza virus (LPAIV). In this study, we identified common differentially expressed genes (DEGs) after a reanalysis of previous transcriptomic data for the HPAIV and LPAIV infected duck lung cells. Microarray datasets from a previous study were reanalyzed to identify common target genes from DEGs and their biological functions. A total of 731 and 439 DEGs were identified in HPAIV- and LPAIV-infected duck lung cells, respectively. Of these, 227 genes were common to cells infected with both viruses, in which 193 genes were upregulated and 34 genes were downregulated. Functional annotation of common DEGs revealed that translation related gene ontology (GO) terms were enriched, including ribosome, protein metabolism, and gene expression. REACTOME analyses also identified pathways for protein and RNA metabolism as well as for tissue repair, including collagen biosynthesis and modification, suggesting that AIVs may evade the host defense system by suppressing host translation machinery or may be suppressed before being exported to the cytosol for translation. AIV infection also increased collagen synthesis, showing that tissue lesions by virus infection may be mediated by this pathway. Further studies should focus on these genes to clarify their roles in AIV pathogenesis and their possible use in AIV therapeutics.

A Study on Improvement Methods of Cost Estimation in Order for the Proper Management of Street Trees (도시 가로수 관리 품셈 개선에 관한 연구)

  • Do, Yoon-Taek;Han, Bong-Ho;Park, Seok-Cheol
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.50 no.4
    • /
    • pp.20-36
    • /
    • 2022
  • This study aims to provide basic data for high-quality street tree management by setting reasonable management items and appropriate unit prices by reviewing the adequacy of current street tree management. Currently, street tree management items, except for street tree pruning, use general landscape tree quantity per unit for the street tree management quantity per unit. KEPCO (Korea Electric Power Corporation) applied pruning items from standard electric production infrastructure and carried out the activities at an average unit price of 51% lower for heavy pruning and 39% lower for light pruning than the standard estimate. This was judged to be a level that could not maintain or increase the quality of street tree management. It was determined that an appropriate standard unit price for street tree management was necessary. To improve the quantity per unit for the proper management of street trees, it was necessary to review costs in the field. However, due to the absence of data on actual construction costs in the domestic landscape field, detailed items of the US RSMeans Building Construction Cost Data (RSMeans) were reviewed, and the actual construction costs were calculated by applying personal domestic expenses. As a result, the standard of the estimated unit showed a good ratio of 107% for heavy pruning of street tree pruning compared to the actual construction cost, but light pruning was underestimated with a 59% ratio. Shrub pruning was 82%, weeding was 92%, tree fertilization was 87%, and windbreak wall installation was 91% under-engineered. In addition, it was also confirmed that the watering by sprinkler trucks and chemical spraying were over-designed compared to the actual construction cost at the rates of 118% and 124%, respectively. Due to the specificity of the street trees, the increase in personal expenses and the input cost of equipment, such as road safety controls, were judged to be the main cause of the underestimation of items. Therefore, it is necessary to add items related to street trees and general landscape trees to the landscape maintenance items of the standard of the estimated unit.

Research for Application of Interactive Data Broadcasting Service in DMB (DMB에서의 양방향 데어터방송 서비스도입에 관한 연구)

  • Kim, Jong-Geun;Choe, Seong-Jin;Lee, Seon-Hui
    • Broadcasting and Media Magazine
    • /
    • v.11 no.4
    • /
    • pp.104-117
    • /
    • 2006
  • In this Paper, we analyze the application of Interactive Data Broadcasting in DMB(Digital Multimedia Broadcasting) in the accordance with convergence of service and technology. With the acceleration of digital convergence in the Ubiquitous period substantial development of digital media technology and convergence of broadcasting and telecommunication industry are being witnessed. Consequently these results gave rise to newly combined-products such as DMB(Digital Multimedia Broadcasting), WCDMA(Wide-band code division multiple access), Wibro(Wireless Broadband Internet), IP-TV (Internet protocol TV) and HSDPA(High speed downlink packet access). The preparatory stage for the implementation of Interactive Data Broadcasting Service will be reached by the end of December, 2006. DMB is the first result of a successful convergence service between Broadcasting and Telecommunication in new media era. Multimedia technology and services are the core elements of DMB. The Data Broadcasting will not only offer various services of interactive information such News, Weather, Broadcasting Program etc, but also be linked with characteristic function of mobile phone such as calling and SMS(Short Message Service) via Return Channel.