• Title/Summary/Keyword: 고령친화

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A Study on Senior friendly function Game Industry and Culture Contents Technology(CT) R&D development process. (고령친화 기능성 게임산업과 문화콘텐츠 기술(CT) R&D 발전랑안의 모색)

  • Kim, Yeon-Jeong;Park, Hyun-Sik
    • Journal of Digital Convergence
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    • v.7 no.4
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    • pp.57-65
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    • 2009
  • This study explored the current supply status on Contents Technology R&D(research and development) and friendly function Game Industry targeting to elderly consumers. The game contents including the functional components are categorized the sixth category of CT R&D's fundamental planning. The function game targeting to elderly focused on emotional and physical recovering to barrier, user friendliness, simplicity and certainty of game performance. The purpose of game participation are health, well-being, psychological wellness and communication. The functional game consisted of various version procedure by socio-demographic, the accessibility to game media and device.

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A Study on Safety Management for Senior-Friendly Medical Devices (고령친화 의료기기의 안전관리방안 연구)

  • Lim, Kyeongmin;Song, Tongjin
    • Journal of Biomedical Engineering Research
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    • v.39 no.6
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    • pp.256-267
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    • 2018
  • The number of items and the market size of the senior-friendly medical devices are rapidly increasing, and it is necessary to come up with a safety management plan for senior-friendly medical devices. We searched and analyzed the definition and policy of senior-friendly medical device, and classified medical device items of the Ministry of Food and Drug Safety, calculated market sizes and manufacturing export import results by classification, and investigated the current state of senior-friendly industry and the fields of its culture. In order to prepare a safety management plan, we reduce the number of items that need to be managed intensively by extracting 69 items for administration, that are substantially harmful to the elderly. As specific safety management plans of items for administration, we propose plans for introductions of readability-enhanced labeling, QR codes for cautions and manuals, universal design mandatory, UDI code system with considering a balanced viewpoint of the industry development.

A Study on Daily Living Experience of Low-Income Single-Males Elderly for Establishing an Aging Community (에이징 커뮤니티 구축을 위한 지역 저소득 싱글 남성노인의 일상생활 경험 연구)

  • Lee, mi-ran
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.437-438
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    • 2019
  • 본 연구는 지역사회의 노인 가운데 지역사회에서 홀로 살아가는 남성 저소득노인의 일상생활경험을 토대로 복지욕구를 파악하기 위한 양적 질적 통합연구로서, 65세 이상의 연구 대상자의 삶에 대한 경험분석을 통하여 남성노인의 삶과 욕구충족을 위한 복지정책과 서비스 방안을 탐색하는데 목적이 있다. 질적 자료 분석을 위한 연구방법으로는 중심주제 분석을 활용, 남성노인들의 생애사를 종단 분석하였으며, 남성독거노인의 경험은 다양한 개인의 특성을 반영한 인생이 담겨있었다. 따라서, 실질적인 남성독거노인의 사회적 관계망 확대, 남성노인 지원정책의 로드맵 재조정, 사회적 연결감을 위한 조직적 지역 네트워크 구축, 고령친화 커뮤니티인프라 구축방안을 국가와 민간이 협력적이고 융복합적인 대책으로서 강구해야 할 것이다.

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Ergonomic Analysis for the Aging-Friendly Exercise Device Utilized on the Digital Load Control Technology (디지털 중량제어기술을 활용한 고령친화운동기구의 인간공학적 분석)

  • Kim, Bo-Kun;Jang, Young-Kwan;Hah, Chong-Ku;Baek, Jun-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.3
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    • pp.252-260
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    • 2021
  • For frailty management, the importance of resistance exercise has been emphasized, and various devices have been developed. Recently, digital weight control technology that converts electromagnetic resistance to a digital weight is attracting attention, but there are no reports confirming the effectiveness and safety of the device for seniors in Korea. This study conducted a biomechanic-based ergonomic analysis of an elderly-friendly exercise device utilized in digital load control technology to suggest a direction for development. Twenty seniors (age: 62.40 ± 2.09 years) were included. The load of the device was classified into three levels, and the muscle activity and heart rate were assessed during three experimental motions. A questionnaire based on the International Organization for Standardization 9241-11 was adopted to evaluate the stability, operationality, efficiency, and satisfaction with the software and device. The program could be divided into three exercise intensities that can be utilized in the field depending on whether the exercise load, muscle activity, and heart rate were consistent. The monitor size needed to be enlarged to make the menu Korean, reduce the device size, and minimize noise. Considering these findings, the development of an advanced age-friendly exercise device by improving the size, display, and noise is suggested.

Preference of Consumers After Late 40's for Developing Future Home Network Services (고령친화 홈네트워크 서비스개발을 위한 중장년층 소비자 선호에 관한 연구)

  • Kim, Min Soo;Lee, Yeun Sook
    • KIEAE Journal
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    • v.7 no.2
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    • pp.47-55
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    • 2007
  • Development of digital technology has become closely connected with housing environment. Especially for the matured population, it is very important because they need substantial support in their daily lives. Therefore, the purpose of this paper is to identify needs of digital network services for future housing development. Previous researches were limited to digital technology of network systems and its usages. On the other hand, this study focuses on not only the technology but services. This study consists of literatures review and empirical survey. The subjects were the mid-age and pre-elderly between 45 to 65. The analysis of this study results outlined as follows: First, the pre-elderly appeared to have, in general, positive perceptions about digital services of the housing environment. The results of needs for each space's, showed strongly in basic safety and aiding system for memories. Second, there are differences in needs according to respondent's characteristics such as sex, income, job, house type, experience in digital system. Third, there are differences between what they think and what they really responded in both spaces and services. It menas that present planning elements may not attractive and suitable to residents. Therefore it is necessary to redesign the services. In the future, the most important thing is, making comfortable space not convenient space. That is, excluding unnecessary elements and pick up the right ones for resident's real demands.

Design and Implementation of a Database for Sensors Sensing Everyday Life (일상생활 감지용 센서를 위한 데이터베이스의 설계 및 구현)

  • Yi, Sang-Min;Jang, Shin-Yeol;Cho, Seung-Ho;Cho, Seok-Hyang
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.06c
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    • pp.53-58
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    • 2007
  • 선진각국에서 고령화 문제를 해결하기 위하여 고령친화 산업과 관련된 많은 연구들이 진행되고 있다. 본 논문에서는 노인 요양 또는 복지 시설내 노인들의 거주 환경 변화 및 거주자의 활동 양상을 측정하는 노인케어 유비쿼터스 시스템 knu-SCS(KangNam Ubiquitous Senior Care System)에 대하여 연구하였다. knu-SCS 시스템은 조도, 습도, 온도 센서, 웹 카메라 등으로 구성되며, 각종 센서들이 감지한 데이터를 저장, 가공, 분석하기 위하여 데이터베이스를 설계 및 구현하였다. 또한, 데이터베이스에 저장된 데이터들을 사용자들에게 시각적으로 제시하기 위하여 센서 웹을 구현하였다. 센서 웹에서 제시하는 데이터들은 일상적인 노인 행동 및 생활환경을 인지할 수 있는 자료가 되므로, 이를 기초로 노인들이 겪을 수 있는 건강상 문제나 일상생활의 불편함을 해소하는 등 노인 케어에 활용될 수 있다.

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Design of SRM for senior NEV (고령친화형 NEV용 SRM의 설계)

  • Heo, Jae-Hun;Kim, A-Ran;Lee, Dong-Hee;Ahn, Jin-Woo
    • Proceedings of the KIPE Conference
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    • 2010.11a
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    • pp.325-326
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    • 2010
  • 본 논문에서는 NEV 구동을 위한 스위치 릴럭턴스 전동기의 설계와 특성해석을 수행하였다. NEV의 구동을 위한 SRM의 설계를 위하여 동급의 직류전동기의 특성 및 사양을 분석하고 성능을 만족하기 위한 전동기 설계를 수행하였다. 설계한 SRM의 특성을 기존의 직류전동기와의 특성 비교를 통하여 그 가능성을 검증 하였다.

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