• Title/Summary/Keyword: 고누놀이

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Development of Korean Traditional game Gonu App. under Android OS2.0 Environment (안드로이드 OS2.0 환경에서 우리나라전통놀이 고누놀이 앱(App.) 개발)

  • Kang, Seung-Woo;Kim, Yang-Jib;Choi, Byung-Kab;Song, Teuk-Seob
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.621-622
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    • 2011
  • A smartphone is a mobile device that has smiler to the computing power of the PC. People who use smartphone applications are increasing and there are a lot of applications for smartphones. Applications for educational games and hence of Korean traditional culture are still insufficient. To do this, we develop Gonu which is a traditional game.

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A Design and Development of Korean Traditional Board Game on Android Environment (안드로이드 환경에서 한국전통 보드게임 설계 및 개발)

  • Kim, Yang-Jib;Kang, Seung-Woo;Song, Teuk-Seob
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.10
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    • pp.2294-2300
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    • 2013
  • As smartphones have become widely used, topics of smartphone become a hot research subject in IT technologies. Many applications have been developed for the smartphone and the application market has become more and more increasing. However here are few studies or application developments on Korea's traditional games. In this paper we developed Korea's traditional board game Gonu. People who are young or old can play the game. We expect that many applications which related with Korean culture are developed on the smartphone environment.

Ho-bak-go-nu and Game of Alignment (호박고누놀이와 정렬문제)

  • Kaug, Pyung-Lyun
    • The Mathematical Education
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    • v.45 no.4 s.115
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    • pp.507-518
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    • 2006
  • There is a great need to find new topics which are good to evaluate and to encourage the mathematical creativity of gifted students, For the purpose to find such a topic, we study Ho-bak-go-nu game that is one of Korean traditional games and a typical alignment game. By analyzing patterns of possible alignment, the author gives a complete solution to win or not to lose according to the rules chosen by players. The author also poses several class-models including a test for the class of gifted students based on the analysis of real classes on Ho-bak-go-nu game.

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