• Title/Summary/Keyword: 경험과정

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Analysis of the successful experience in mathematics learning based on grounded theory (근거이론을 통한 수학학습의 성공경험에 대한 분석)

  • Kim, Hong-Kyeom;Ko, Ho Kyoung
    • The Mathematical Education
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    • v.62 no.4
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    • pp.491-513
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    • 2023
  • High achievement in mathematics is a very complex process in which various factors such as cognitive factors, affective factors, and social and environmental factors work respectively and complementary. A number of previous studies conducted so far have shown that there are certain factors affecting math learning and these factors have positive or negative effects on it. However, these studies were conducted with limited variables and it was not possible to present a comprehensive analysis of what would be necessary to get good achievements in mathematics learning. Therefore, in this study, we analyzed the process of experience of students who experienced success in mathematics learning using the analysis method of the grounded theory. In addition, the collected data was analyzed to explain the process of leading to the successful experience in mathematics learning. As a result of the analysis, it was revealed that students form their identity as successful learners through the processes of 'new phase stage', 'experience accumulation stage', 'stand-up stage', and 'maintenance effort stage'. Through this study, we were able to get implications for what actions are needed to experience success in math learning by looking at the process of the experience what interviewees have gone through.

A Study on Effect of the Equity and the Cognitive Performance on the Flow Experience (보상분배의 형평성과 인지적 성과가 몰입에 미치는 영향)

  • Choi, Dong-Seong;Kim, Jin-Woo
    • Journal of Korea Game Society
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    • v.9 no.3
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    • pp.77-86
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    • 2009
  • According to the research, Personal Interaction is defined that players are solving several problem to achieve goals. And if Personal Interaction is effectively done, players can get optimal experience as fun. This study analyze what kinds of extrinsic and intrinsic reward affect player's flow experience. In the result of this study, the state of flow was felt when players were aware of opportunities for personal interaction. And the personal interaction could be motivated either to achieve the high cognitive performance or by providing the equity of distribution of the objective performance in order to examine players' cognitive performance.

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The Effects of Emotional Labor, Burnout on Job Stress and Job Satisfaction of Nursing Home Workers : Focusing on Care Experience of Dementia Patients (요양원 종사자의 감정노동, 소진이 직무스트레스 및 직무만족에 미치는 영향 : 치매환자 돌봄 경험을 중심으로)

  • Lee, Deok-Hee
    • The Journal of the Korea Contents Association
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    • v.18 no.10
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    • pp.382-393
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    • 2018
  • Patients with dementia are increasing steadily and becoming a social problem. Care workers in hospitals are increasingly interested in emotional labor. Therefore, this study examines the caregiving experience of dementia patients in the nursing home. The effects of emotional labor and exhaustion of nursing home workers on job stress and satisfaction were analyzed and the moderating effect of care experience was analyzed. The results of the study are as follows. First, the caregiver experience of the nursing hospital workers showed the initial mind, the perception of the early dementia patients, the difficulties, the physical and mental limitations, the satisfaction, the experience through nursing practice, and the change of mind about life. Second, emotional labor and burnout have positive effects on job stress. Care experience reduced the impact of emotional labor and exhaustion on job stress. Finally, the relationship between job stress and job satisfaction showed positive influence.

A Psychological Phenomena Analysis of People who have experienced Healing in the Forest (숲에서 치유를 경험한 사람들의 심리현상 분석)

  • Oh, Kyung-Hee;Kim, Dong-Jun;Yeoun, Pyung-Sik
    • Korean Journal of Environment and Ecology
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    • v.30 no.2
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    • pp.277-286
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    • 2016
  • This study was performed to investigate main psychological phenomena and healing process through qualitative analysis on the 115 handwriting healing experience in the forest. Main psychological phenomena experienced in the forest were important in order happiness, comfort, and understanding. The process of healing in the forest was first characterized by emotional changes, and was led to cognitive changes and behavioral changes. Healing stage of the forest has followed with six steps of stimulus, accommodating, purification, insight, filling, and change. This process was associated with nature sympathetic, rapport with oneself, and with the world. Previous studies, which were focused on the measurement of transient state after the comparative study between control and experimental groups, could not verify the continuity and process of psychological healing. this study suggests a new approach to understand the subjective psychological phenomena and healing processes in the forest, and will be a basis for developing and performing of forest healing program.

A Research on Meaning of Conflict Experience in Cooperative Learning Activity of Pre-service Early Childhood Teachers (예비유아교사의 협동학습에서의 갈등경험 의미 탐색)

  • Ma, Ji-sun;An, Ra-ri
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.6
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    • pp.45-52
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    • 2016
  • The purpose of this study was to investigate the meaning of conflict experience in cooperative learning activities of pre-service early childhood teachers. The subjects were 85 pre-service early childhood teachers in W university. The data were collected through unstructured interviews and journal writings of the participants. The study results were as follow. First, pre-service early childhood teacher's conflict experiences in cooperative activity are team meeting, fair participation and evaluation, and conflict of the personal relations. Second, pre-service early childhood teacher's conflict resolution experiences in cooperative activity are autonomy of the team meeting time, reflective thinking, sentimental support, recognition of others, and solving problems by the time spending together. Third, the meanings of conflict experience in cooperative activity are formation of felt responsibility, self-growth through consideration of others, reciprocity, and recognition of the meaning of cooperation.

Middle School Science Gifted Students' Perceptions of the Effectiveness of Science Classes Using Science Writing Heuristic (탐구적 과학 글쓰기를 적용한 과학 수업의 효과에 대한 중학교 과학 영재들의 인식)

  • Shin, Eunji;Choi, Wonho
    • Journal of the Korean Chemical Society
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    • v.64 no.5
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    • pp.277-290
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    • 2020
  • In this study, four gifted students in the second year of middle school at Gifted Education Center of the National University in Jeollanam-do were surveyed students' perceptions of the effectiveness of science class using science writing heuristic in terms of metacognition and the goals of the 2015 revised science curriculum. Through questionnaires and interviews with gifted science students, science gifted students recognized that the science class using science writing heuristic had a positive effect on the four subdomains (planning, monitoring, control, and evaluation) of metacognition. For this reason, the science gifted students presented self-directed experience in designing experiments, continually checking the collected experimental data, feedback process, and reflecting experience in preparing conclusions. Science gifted students recognized that science class using science writing heuristic had a positive effect on the goals of the 2015 revised science curriculum(attitudes, inquiry, knowledge, Science·Technology·Society(STS), and the enjoyment and usefulness of science learning) that correspond to through inquiry science writing lessons. For this reason, the science gifted students presented self-directed inquiry experiences, continual inquiry experiences on the same subject, thinking process at each stage of inquiry, learning experiences through inquiry, experience of the whole inquiry process, and inquiry of phenomena closely related to real life. Therefore, for the effective science class, it is necessary to apply the characteristics of science class using science writing heuristic which is responded by science gifted students to general science class as well as science gifted class later.

사회화 경험과 여성 기업가 활동의도의 관계에 대한 개인 및 맥락 효과: 성별 및 사회안전성의 삼원조절효과

  • Gong, Hye-Won
    • 한국벤처창업학회:학술대회논문집
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    • 2018.11a
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    • pp.239-251
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    • 2018
  • 최근 들어 기업가적 활동을 촉진하는 데 있어 무엇보다도 여성의 경제활동 참여와 사회안전망 구축의 필요성이 제기되고 있는바, 본 연구에서는 사회화경험과 기업가 활동의도의 관계에 대한 맥락적 차이 규명에 초점을 두고, 이들 관계에 대한 성별의 조절 효과와 사회안전망의 삼원조절효과에 대해 규명하고자 한다. 본 연구 목적은 다음과 같다. 첫째, 사회화경험(창업경험, 기업가정신 교육경험)이 기업가 활동의도에 미치는 효과를 규명하고, 이들 관계에 대한 성별의 조절효과를 검증한다. 둘째, 사회화경험 및 기업가정신 교육과 기업가 활동의도의 관계에 대한 성별 조절효과가 사회안전망과 같은 국가 맥락적 차이가 존재하는지에 대해 삼원상호작용 분석을 통해 검증한다. 상기 연구목적을 달성하기 위해 본 연구는 (재)한국청년기업가정신재단에서 제공한 글로벌 기업가정신 추세 리포트(GETR) 자료를 활용하였다. GETR자료는 한국을 포함한 총 20개국(한국, 일본, 중국, 인도네시아, 인도, 싱가포르, 런던, 독일, 러시아, 덴마크, 핀란드, 영국, UAE, 이스라엘, 남아공, 터키, 이집트, 미국, 브라질, 칠레, 호주)을 대상으로 국가별 최소 2,000명을 표본으로 선정해 설문조사가 이루어진 자료이며, 유효 응답자 기준 총 40,388명이 설문에 응답하였다. 그러나 자료 검증과정에서 전체 응답자 중 2,506명이 불성실 응답자 및 이상치로 확인되어 최종 분석과정에서 삭제되었다. 따라서 37,882개의 표본이 최종 분석에 활용되었으며, 여성 17,997명 (47.5%), 남성 19,885명(52.5%)으로 확인되었다. 분석 도구는 Hayes의 Process를 활용하여 사회화 및 교육, 성별, 성별 격차의 삼원상호작용 효과에 대한 분석이 이루어졌다. 분석 결과, 첫째, 창업경험 및 기업가정신 교육경험은 기업가 활동의도에 유의한 영향을 미치는 것으로 나타났다. 둘째, 이들 관계에 대한 성별 조절효과를 살펴본 결과, 성별 조절효과는 기업가정신 교육경험과 기업가 활동의도의 관계에 대해서만 유의한 영향을 미치는 것으로 확인되었다. 구체적으로, 기업가정신 교육경험이 기업가 활동의도에 미치는 긍정적 효과는 여성이 남성보다 더 강한 것으로 나타났다. 마지막으로, 사회안전망의 삼원조절효과를 분석한 결과, 창업경험과 기업가 활동의도의 긍정적 관계는 여성이 남성보다 더 강한 것으로 나타났는데, 이러한 효과는 사회안전망이 높은 집단에서 더 높게 나타나는 것으로 확인되었다. 즉, 과거 창업경험이 있는 여성은 사회안전망이 높다고 인식할 경우 과거 창업경험이 있는 남성보다 기업가 활동의도가 더 많이 증가하는 것이다. 이와 관련된 논의는 본문에 제시하였다.

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Skill-up experiences of ex-participants of the customized training program in Technical High Schools for Small and Medium Business during first 2 years in Company (산학연계(기업.공고) 맞춤형 인력양성 프로그램 수료근로자의 취업 후 초기 2년간 습숙경험)

  • Lim, Se-Yung;Choi, Hyun-Sook;Choi, Kyu-Young
    • 대한공업교육학회지
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    • v.35 no.2
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    • pp.82-111
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    • 2010
  • The goal of this paper was to understand the skill-up experiences of ex-participants of the customized training program in Technical High Schools for Small and Medium Business during first 2 years in Company through qualitative interviews with 3 purposefully selected ex-participants. Their core skill-up experience in this period was assumed as the shift from' dependent worker' to 'independent worker' on the base of literature review. The results of this study were following : 1. The small and medium companies offered a few formal training for newcomers, production-site orientation through short job rotation, linking them with skilled workers and job manuals or job standards. 2. Authentic skill-up experiences were combined with a structured reprimand, peer learning, deep learning through reflection on one's own experiences. 3. There were a few handicap conditions that disturbed their skill-up activities: the skilled worker don't open their skill toward new corner; the ex-participants in company had no time to learn anything meaningful to up-grade their competency.

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Relationships between Metacognition, Problem Solving Process, and Debriefing Experience in Simulation as Problem-based Learning (S-PBL) (시뮬레이션 기반 문제중심학습에서 메타인지, 문제해결과정, 디브리핑 경험과의 관계)

  • Choi, Eun Jin
    • The Journal of the Korea Contents Association
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    • v.16 no.1
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    • pp.459-469
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    • 2016
  • The purpose of this study was to identify relationships between metacogintion, problem solving process, and debriefing experience in S-PBL. Study participants were 102 nursing students who took the integrated S-PBL class in their last semester. Data were collected using a self-reported questionnaire and analyzed into descriptive statistics, t-test, ANOVA, Pearson's correlation coefficient, and multiple regression. The highest subscale of debriefing experience was 'appropriate facilitator guidance' 3.78 (out of 5). Problem solving process and metacognition were positively correlated (r=0.704, p<.001). Metacognition was positively correlated with debriefing experience(r=0.197, p<.05), especially area of 'learning and making connections'(r=0.235, p<.05) whereas, there was no significant correlation between problem solving process and debriefing experience. Multiple regression (enter method) showed that gender and metacognition explained 51.2% of problem solving process. This study offers a rationale on simulation debriefing and further studies are needed to support effects of experiences of debriefing and factors on problem solving process and debriefing in nursing simulation.

기업가정신과 사회적 경험이 사업가적 도전성에 미치는 영향

  • Han, Mi-Gyeong;Ha, Gyu-Su
    • 한국벤처창업학회:학술대회논문집
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    • 2021.04a
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    • pp.97-102
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    • 2021
  • 최근의 사회 경제적 현상에 비추어 우리나라 젊은이들은 취업에 많은 고민을 하고 있으며 이의 극복을 위해 많은 시간과 노력을 할애하고 있다. 우리나라는 경제규모가 세계 10위권대 임에도 불구하고 취업시장은 매우 어려운 상황이어서 돌파구가 있어야 하는 상황이다. 지금의 세계경제는 4차 산업시대로 빠르게 변화하고 있다. 이러한 변화의 중심은 세계적 대기업이 아닌 IT기반의 플랫폼 사업의 개인 창업가들이며, 이 개인 창업가들이 엄청난 속도로 성장하여 지금의 글로벌기업을 이끌고 있다. 최근 창업에 관한 인식변화와 함께 관심을 갖고 실제로 창업에 도전하는 현상이 늘어나고 있으며, 이의 성공여부가 본인은 물론 우리나라의 경제를 활성화 시킬 수 있는 원동력이 된다고 생각한다. 본 연구를 통해 생애전반에 걸쳐 교육과 취업이나 창업의 많은 사회적 경험활동이 사업가적 도전성에 어떠한 영향을 미치는지 검증하고자 한다. 실질적인 성과를 낼 수 있는 경험자들이 창업에 도전성에 어떤 영향을 주고 있는지 알아보고자 한다. 본 연구는 사회적 경험활동이 기업가적 도전성에 어떤 영향을 미치는 알아보는 연구로 개인적 특성, 사회적 경험, 창업실패에 대한 인식이 사업가적 도전성에 어떤 영향을 미치는지 검증하고, 사회적 지지가 사업가적 도전성에 조절효과가 있는지 검증하고자 한다. 창업이 국가의 경제성장이나 개인의 취업 및 경제활동 욕구를 충족시키는 요소라면 사업가적 도전성을 개개인의 사회적 경험에 앞서 학교 교육과정에서부터 체득될 수 있는 환경을 조성해서 창업에 도전성이 더욱 더 성장될 수 있도록 성장과정에서 교육적 사회적 책무를 가지고 환경조성을 한다면 사회적 경제적 비용을 줄일 수 있을 뿐 아니라 건정한 사회를 만들 수 있다고 생각한다.

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