• Title/Summary/Keyword: 경험공간

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Environmental Impact Assessment: Russian Experience of Spatial Analysis for GIS Technologies (환경영향평가: GIS 기법을 이용한 공간분석의 러시아 경험)

  • Tikunov, Vladimir S.;Krasovskaia, Tatiana M.
    • Journal of Environmental Impact Assessment
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    • v.3 no.1
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    • pp.69-76
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    • 1994
  • Environmental impact assessment methodology using geographical information systems (GIS) technologies is described. Brief characteristics of experience for evaluation of consequences of mineral fertilizers use in the Moscow region as well as authors' experience for detection of urban ecologically conflict territories (in Kirovsk and Apatity. Murmansk region, Subpolar Aretic). Possibilities of expert systems use for environmental impact assessment are demonstrated.

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Application of Empirical Models for Estimation of Surface Parameters (지표면 매개변수 추정을 위한 경험상의 모델 활용)

  • 양민실;문우일
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2003.04a
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    • pp.176-181
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    • 2003
  • 이 논문은 나대지에서 획득한 polarimetric SAR 자료의 후방 산란 계수(backscattering coefficient) 분석을 위한 surface parameters 추출 및 forward mapping에 대하여 서술하였다. Surface parameter는 토양의 거칠기(ks), 수분 함량(m/sub v/), 유전 상수(ε/sub m/) 등이 포함되어 있고, 유전 상수의 추정을 위하여 0.3-1.3GHz 구간의 자료를 기반으로 제안된 N. R. Peplinski의 경험상의 모델(Empirical Model) 알고리즘을 사용하였다. 추정된 surface parameter는 polarimetric SAR 자료의 산란 현상을 특징짓기 위한 forward mapping의 입력 값으로 이용되었으며, scattering model로 Oh의 경험상의 모델을 사용하였다. 각각의 surface parameter ks, θ, m/sub v/는 Oh 모델을 이용한 시뮬레이션을 통하여 레이더 후방 산란 계수에 미치는 영향에 대하여 조사되었다.

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Empirical Relationships for Flood Frequency Inference in Ungaged Watersheds (미계측유역의 홍수빈도 추론을 위한 경험관계)

  • Lee, Jeong Eun;Kim, Nam Won
    • Proceedings of the Korea Water Resources Association Conference
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    • 2016.05a
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    • pp.274-274
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    • 2016
  • 일반적으로 수공구조물의 설계지점은 홍수량 자료가 없는 경우가 대부분이다. 이러한 미계측유역의 홍수빈도를 추정하기 위한 여러방법들 중 지수홍수법을 이용한 지역홍수빈도분석을 본 연구에서 수행하였다. 특히, 지수홍수법의 주요인자 중 하나인 평균홍수량의 지역화를 위한 방법으로 홍수량과 유역면적과의 관계가 멱함수 법칙(power law)을 따른다는 가정에 따른 경험관계를 도출하였다. 보다 세밀한 분석을 위해 대상유역 전체를 하나의 그룹, 공간 근접성에 따른 추가적인 세부적인 그룹으로 분류하여 각각의 결과를 분석하였다. 연구결과에 의하면, 미계측 지점의 홍수량 추정시에는 인근의 계측지역 즉, 직상하류 유역의 비유량의 관계를 사용하는 것이 타당할 것으로 판단된다. 또한 미계측 유역에 대한 홍수빈도를 추론하기 위해서는 지역홍수빈도해석 자체도 중요하지만, 지역의 세밀한 구분과 그에 따른 지역화 경험관계 개발이 중요함을 확인할 수 있었다.

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Epistemological Study of the Spatial Experience by Use of Mobile Wearable Device (모바일 웨어러블 디바이스에 의한 공간경험의 인식론적 연구)

  • Cho, Byung Chul
    • Journal of Broadcast Engineering
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    • v.21 no.5
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    • pp.704-713
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    • 2016
  • Recently, the value and the status of the body that are due to the mobile wearable device have attracted attention globally confusing in media convergence age. The mobile wearable device connect worldwide that are networked to overcome the limitations of space and time, also it provide a great opportunity to be able to us to open a new cultural experience and value to the populace. In this study, spatial information acquired by the virtual reality 360 degrees camera around the Gangnam station. Also, extended spatial experience performed by use of virtual reality headset, smart phone connected to the Youtube platform. Sense of body can also lose its value due to voyeurism, it is facing the transformational period in civilization. In conclusion, through deep research into the intersections of technology and a human being for the future, maintaining the proper balance is the key. Therefore, this study identified the need for interdisciplinary research.

Online Game: Its Time-Space Frame and Realities (온라인게임: 정보통신기술이 매개하는 시-공간 프레임과 실재성)

  • Kim, Ji Yeon
    • Journal of Science and Technology Studies
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    • v.12 no.1
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    • pp.79-106
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    • 2012
  • The paper discusses the issue of reality related to interaction between users and electronic figures that mediate by online game system. MMORPG(Massively Multiple Online Role Playing Game) has been known as virtual world that physically and electronically interconnect users and mechanical elements over huge area. Already game items have became a kind of reality for some users long time ago. How these figures could have been regarded as realities? It suggests to take place the temporality of practice around game world. Tremendous practices of human and machines produce their relations and these relations are reinforced self-referentialy. They could constitute their time-space frame that be situated a figure as the something in it.

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Regional Impacts on the Adaptation of Foreign Professional Migrants to the Korean Society (외국인 국내 적응의 지역적 차이에 대한 연구: 전문직 종사 외국인들을 대상으로)

  • Park, Bae-Gyoon
    • Journal of the Economic Geographical Society of Korea
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    • v.13 no.1
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    • pp.89-110
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    • 2010
  • Relying on the concept of "multicultural space", this paper aims to examine the ways in which the adaptation of foreign professional migrants to the Korean society has been geographically differentiated. Due to the limits of spatial perspectives, existing studies on the adaptation of foreign migrants to the Korean society tend to ignore the geographical variations in the ways in, and the degrees at, which foreign migrants have been adapted into the Korean society. There are, however, significant regional variations in the living conditions, physical and cultural environments, and economic opportunities that are given to the foreign migrants in Korea, so that the adaptation of foreign migrants to the Korean society is regionally differentiated. In order to prove this, this paper explores whether and how the ways in which foreign professional migrants have adapted to the Korean society have been regionally differentiated on the basis of questionnaire surveys and statistical analyses.

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Modified Kernel PCA Applied To Classification Problem (수정된 커널 주성분 분석 기법의 분류 문제에의 적용)

  • Kim, Byung-Joo;Sim, Joo-Yong;Hwang, Chang-Ha;Kim, Il-Kon
    • The KIPS Transactions:PartB
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    • v.10B no.3
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    • pp.243-248
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    • 2003
  • An incremental kernel principal component analysis (IKPCA) is proposed for the nonlinear feature extraction from the data. The problem of batch kernel principal component analysis (KPCA) is that the computation becomes prohibitive when the data set is large. Another problem is that, in order to update the eigenvectors with another data, the whole eigenspace should be recomputed. IKPCA overcomes these problems by incrementally computing eigenspace model and empirical kernel map The IKPCA is more efficient in memory requirement than a batch KPCA and can be easily improved by re-learning the data. In our experiments we show that IKPCA is comparable in performance to a batch KPCA for the feature extraction and classification problem on nonlinear data set.

An Analysis of Interior Color of Experience Yachts : Focused on 40ft Yachts (체험형 요트 실내공간의 색채분석 : 40ft급 요트를 중심으로)

  • Cho, Joung-Hyung
    • Journal of the Korea Convergence Society
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    • v.11 no.12
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    • pp.125-130
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    • 2020
  • The Korean maritime industry is growing rapidly as income levels rise. In particular, the domestic yacht market is generating steady market demand, which is a good opportunity for users who want to enjoy leisure. Among them, the experience-type yacht is operated smoothly around Suyeong Bay in Busan. In this study, a survey of experienced yacht users conducted an analysis focusing on color as much as the interior structure. The colors you experience when you stay in a specific space for a short time have a significant impact on the user's satisfaction and sensibility. Often, systematic research into space is often focused on physical distribution. However, color leaves a strong impression on short experiences as much information as it accepts through the optic nerve. A survey of yacht passengers was conducted to derive appropriate adjectives, and the results were obtained after analyzing them by means of I.R.I monochrome and image scale. Afterwards, it is expected that this research will be used as a theoretical basic data that can be used to carry out the production, repair, and repair of hands-on yachts that are developed on their own.

A Study on the Children's Hospital Waiting Room Environmental Graphic Design to Ease Phobic Psychology (심리적 공포 완화를 위한 아동병원 대기공간의 환경 그래픽 디자인 연구)

  • Yin, Xiang-Hua;Zhang, Chao;Yoo, Woo-Jong
    • The Journal of the Korea Contents Association
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    • v.22 no.3
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    • pp.401-412
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    • 2022
  • Children will present phobic psychology in the special environment in hospital. Therefore, children's psychological emotions should be taken into account in the construction of the hospital environment. After that, the three stages and seven emotional factors which stimulate children's emotions will be summarized and applied to the graphic performance in children's hospitals, so as to alleviate children's fear. Plus, through the analysis of domestic and foreign cases, the graphic representation types of children's hospitals are divided into modern design, illustration design, three-dimensional design, interactive design, and these emotional factors are integrated into the graphic representation for evaluation. Here comes the evaluation results: there are little or no emotional factors in modern design; there are less emotional factors in illustration design and three-dimensional design due to less feelings and experiences. However, the results show that children feel much better from all aspects because there are more emotional factors with the help of interactive design. Based on the above evaluation results, here comes the graphic design guidelines for children's hospital waiting room.

Virtual learning environments for improving spatial sense of young children (유아의 공간감각 향상을 위한 가상학습공간 구축)

  • Cha, Eun-Mi;Kim, Hyun-Ju;Lee, Kyung-Mi;Lee, Jung-Wook;Kim, Eun-Jung;Lee, Soo-Jung;Hong, Eun-Ju
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.783-787
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    • 2006
  • The 'spatial senses' mean environments and the instinctive responds to objects in the environments. The infancy is an important period to develop the basic capacity of the 'spatial senses'. Since young children can develop the 'spatial senses' throughout the actual and active search, it is essential for them to do experience through their physical actions. This paper proposes four motion based-contents for improving the spatial sense of young children: a bubble game, a cyber goalkeeper game, a mud-huddle game, and a shape recognition game. The proposed four games are implemented to the virtual learning environments. Also, the virtual learning environments utilize the realistic interfaces which can recognize motions of young children and then interact with the games as they do the movement at the virtual environments provided. Using the realistic interfaces not only develops young children's spatial sense but also offers them the pleasure and interest of self-study.

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