• Title/Summary/Keyword: 경성(輕聲)

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Material Properties of Fast hardening Polymer Mortar by Fine Aggregate Types and Replacement Ratio (잔골재 종류 및 치환율에 의한 속경성 폴리머 모르타르의 재료 특성)

  • Shin, Seung-Bong;Kim, Gyu-Yong;Nam, Jeong-Soo;Shin, Kyoung-Su;Lee, Bo-Kyeong
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.23 no.4
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    • pp.145-151
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    • 2019
  • The Physical performance of use materials was evaluated to improve durability of fast-paced repair mortar used at rapid construction sites. The fastening performance and basic performance were evaluated by substituting ferronickel grinding slag residues, rapid settlement, and EVA-based polymer for mortar. As a result, the compressive strength, flexural strength and adhesion strength were increased due to the use of FS Fine Aggregate and RS Fine Aggregate. The chloride ion promotion test of fast-polymer mortar kept the chloride inhibitory performance from 7 days to 28 days when fNS was used less than 50%. Durability degradation due to the use of FS Fine Aggregate and RS Fine Aggregate has not been found, and it is believed that further consideration of economic and long-term durability will be required for use as alternative Aggregate for construction and civil engineering.

A Study on the Visual Perception of Characters Using Eye Tracking (시선추적장치를 활용한 캐릭터의 시지각 집중도에 관한 연구)

  • Yin, Shuo-Han;Park, Min-Hee;Hwang, Mi-Kyung;Nam, Ga-Young;Kwon, Mahn-Woo
    • The Journal of the Korea Contents Association
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    • v.19 no.6
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    • pp.105-113
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    • 2019
  • This study is to analyze the concentration of visual perception of the subject through the eye-tracking experiments targeting popular characters and to investigate it is effective to highlight which part of the character in inducing consumers' interest and curiosity. As a result of the study, the subjects paid more attention to the face than the character's body, and also noted a little attention to auxiliary elements such as pants, tees, shoes, and whiskers. These results mean there is clearly different factor in which the subject's gaze on the character frequently stays and does for a long time. Therefore, the designers should recognize the differences of the concentration of visual perception by character components as a differentiating factor to feel the emotional satisfaction such as the user's interest, empathy, and immersion in the character and actively reflect it when developing the character design. In addition, there was a difference in the visual perception concentration of each of the auxiliary elements, and if careful research is done on whether the influence factors are also due to individual characteristics or another influential factors, it will be a wider study on character design.

Simultaneous Transmission of Optical Wireless Power Transfer and Optical Wireless Communication using a Laser Diode (레이저 기반의 광 무선충전 및 광 무선통신의 동시전송)

  • Shin, Jae-Woo;Yun, Tae-Uk;Kim, Sung-Man
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.4
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    • pp.605-610
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    • 2021
  • Wireless charging method using a laser is considered as the most efficient method at a long distance of the wireless charging method. Combining long-range laser wireless charging technology with wireless communication technology will make it possible to use it for a variety of applications. Accordingly, this paper shows the results of research and experiments on wireless charging and wireless communication simultaneously based on a laser. This technique uses a laser as a light source for E/O(: Electric-to-Optical) conversion at the transmitter for optical wireless power transmission. In the experimental results, the optical power transmission using a 100 mW laser transmitter and a solar cells receiver showed a DC-to-DC efficiency of 1.9 %, wireless optical communication showed a transmission speed of up to 90 kbps when the transmission distance is 15 m.

The Effect of PPL on the User's Visual Attention Using Eye-tracking (아이트래킹을 활용한 PPL이 수용자의 시각적 주의에 미치는 영향)

  • Wang, Wan-Nan;Park, Min-Hee;Hwang, Mi-Kyung;Kwon, Mahn-Woo
    • The Journal of the Korea Contents Association
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    • v.21 no.2
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    • pp.445-452
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    • 2021
  • This paper is an experimental study using eye-tracking on the visual attention of TV entertainment programs with PPL products being shoveled by the acceptor. As a result of analysis, first, there was no difference in the exposure time of the PPL product, which is deemed to have little effect on the subject's attention. Second, there was no difference in the PPL product's prominence, and we could see that the focus was on subtitles or the faces of the cast. Third, the concentration of attention on PPL products was higher when there were more famous cast members than there were when there were low-profile cast members, and the appearance of famous cast members was judged to be very effective in order to focus more attention on PPL products. In conclusion, when exposing PPL products in entertainment programs, it is believed that the more popular the cast members appear on entertainment shows, such as famous broadcasters, celebrities, and stars, the more effective the PPL products are, rather than the exposure time and prominence of PPL products, the more effective the companies will be in advertising the popular and likable celebrities.

A Process of Optimization for the Best Orientation of Building Façades Based on the Genetic Algorithm by Utilizing Digital Topographic Map Data (수치지형도 데이터를 활용한 유전자 알고리즘 기반 건축외피의 최적향 산정 프로세스)

  • Choe, Seung-Ju;Han, Seung-Hoon
    • Land and Housing Review
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    • v.13 no.1
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    • pp.113-129
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    • 2022
  • A building's eco-friendliness is directly related to various values including the life cycle cost of a building. However, the conventional architectural design method has a limitation in that it cannot create an optimized case according to the surrounding environmental conditions. Therefore, the purpose of this research is to present a design assistance tool that can review planning cases optimized for the environmental conditions of the building site in the planning stage of architectural production. To achieve the purpose of the study, an algorithm for realizing 3D modeling of the region and analysis of the solar environment was produced based on the site contours, building, and road information from the digital topographic map provided by the National Geographic Information Institute. To examine the validity of the developed algorithm, a comparative experiment was conducted targeting the elevation direction of the existing building. As a result, it was found that the optimal elevation direction selected by the algorithm can receive higher insolation compared to the front facade of the main building.

A Study on the Influencing Factors from Use Intention &Flow of Netflix Users (넷플릭스 이용자의 이용 의도와 몰입에 이르는 영향요인 연구)

  • Li, Ting-Ting;Bae, Seung-Ju;Lee, Sang-Ho
    • Journal of Korea Society of Industrial Information Systems
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    • v.27 no.4
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    • pp.47-64
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    • 2022
  • This study attempted to identify the effect of personal innovation, perceived ease of use and perceived usefulness on the intention to use for users of OTT service platform Netflix, and finally affects flow and addiction. According to the research results, personal innovation has a positive impact on compatibility, simplicity and perceived usefulness, simplicity and perceived usefulness have a positive effect on use intention, compatibility and use intention have a positive effect on flow, and flow has a positive effect on addiction. This study is meaningful in that it can improve the understanding of user intention based on Netflix's new subscription standard and provide basic data that can be used for basic research on OTT service users' flow and addiction and development strategies of OTT content providers.

A Study on the Visual Attention of Game Broadcast Real-time Review Using Eye Tracking: Focusing on Mobile Platform (아이트래킹을 활용한 개인 게임방송 실시간 댓글의 시각적 주의에 관한 연구: 모바일 플랫폼을 중심으로)

  • Yin, Shuo-Han;Wang, Jin-Nan;Hwang, Mi-Kyung;Lee, Sang-Ho
    • Journal of Digital Convergence
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    • v.20 no.5
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    • pp.733-739
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    • 2022
  • The study investigated the users' functional requirement, degree of acceptance and preference of game broadcast real-time review .Secondly it comparatively analyzed the types and locations of game broadcast real-time review through eye tracking tech. The results show that users have high functional requirements and high acceptance for game broadcast real-time review but their preference has no significant correlation with the feature. Among the types of game broadcast real-time review the type with translucent text bubble took the highest visual attention. The above shows that the users' visual behavior has the tendency of special style. The visual attention analysis results of different types and locations of game broadcast real-time review in the study can play a guiding role in the interface design of real-time review feature in the future.

Alterations in the Content and True Retention of Water-soluble Vitamins and Bioactive Compounds in Vegetables, according to Different Cooking Methods (조리방법에 따른 채소류의 수용성 비타민 및 기능성 성분의 함량과 잔존율 변화)

  • Kim, Yoonjeong;Kim, Minju;Kang, Min-Jung;Choi, Jung-Min;Kim, Younghwa
    • Journal of the Korean Society of Food Culture
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    • v.37 no.1
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    • pp.47-60
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    • 2022
  • This study examines the effects of different cooking methods (stir-frying, steaming, superheated-steaming) on the contents and the true retention of moisture, water-soluble vitamins, and bioactive compounds of ten selected vegetables: broccoli, brussels sprout, cabbage, eggplant, green bean, onion, red cabbage, red onion, squash, and tomato. The total color difference (𝚫E) values were decreased after stir-frying the samples, except for eggplant, green bean, and tomato. The true retention of water-soluble vitamins (B1, B2, B3, and C) was increased in most vegetables after superheated-steaming, as compared to steaming and stir-frying. Moreover, compared to the uncooked vegetables, a higher true retention of total polyphenol and flavonoid was obtained for most vegetables subsequent to superheated-steaming. Total anthocyanin content was detected only in eggplant, red cabbage, and red onion, and a smaller loss of anthocyanin was determined after subjecting red cabbage to superheated-steaming. Also, the free radical scavenging activities were higher in superheated-steaming vegetables, except in eggplant and squash. These results indicate that superheated-steaming induces a positive effect for retaining water-soluble vitamins and functional components of vegetables.

A Study on the Bearing Capacitiy behavior of Large-diameter Drilled Shafts According to Various Ground Conditions under Pile Tip through Numerical Analysis Results (수치해석 결과 분석을 통한 다양한 말뚝 선단하부의 지반조건에 따른 대구경현장타설말뚝의 지지력 거동에 관한 연구)

  • Kim, Chae Min;Yun, Do Kyun;Choi, Yongkyu
    • Journal of the Korean Geotechnical Society
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    • v.37 no.11
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    • pp.7-22
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    • 2021
  • In this study, inverse analysis was performed on the bi-directional axial compressive load test conducted on drilled shafts. And the bearing capacities were analyzed by numerical analysis of various pile tip ground conditions of silt clay, silt sand, sand silt, sand gravel, weathered rock, and soft rock. The bearing capacities were analyzed using the P-S method, the Davisson method, and the allowable sttlement of 25.4 mm. The minimum allowable bearing capacities analyzed by three methods were found to be 19.64 MN ~ 24.96 MN. At this time, the base resistances were sharing a 2% ~ 12% of a head load, shaft resistance were shared 88% ~ 98% of the head load. The greater the strength of pile tip was found to increase the allowable bearing capacity. However, the difference between the maximum allowable bearing capacity and the minimum allowable bearing capacity was 5.32 MN, and the increase in the allowable bearing capacity was only 27% depending on the pile tip.

A Study on the Factors Affecting Users' Willingness to Pay, Flow and Addiction for OTT Service: Focusing on China's OTT Service Platform iQIYI (OTT 이용자의 지불의도와 몰입, 중독에 이르는 영향요인 연구 - 중국 OTT 서비스 플랫폼 아이치이를 중심으로)

  • Li, Ting-Ting;Bae, Seung-Ju;Lee, Sang-Ho
    • Journal of the Korea Convergence Society
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    • v.13 no.1
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    • pp.167-178
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    • 2022
  • This study attempted to confirm the effect of the user's characteristics on perceived ease of use, perceived usefulness, willingness to pay, flow and addiction to OTT service platform iQIYI users. Researchers believe that as the number of OTT service users who are willing to pay increases, research on the influencing factors and the cause of addiction is needed. As a result of the study, first, it was found that perceived usefulness affects willingness to pay, second, use intention and willingness to pay affect flow, and third, willingness to pay and flow affect addiction. This study considered that it has theoretical and practical value in that the route to flow and addiction of OTT service users was set and tested with intention to use and pay. Researchers hope that the study will expand in terms of willingness to pay and use experience of OTT services in the future.