• Title/Summary/Keyword: 경멸

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A Study on the relationship between a film's visual effects and psychoanalysis -Focusing on Jean-Luc Godard's Le Méris- (영화의 시각효과와 정신분석의 관계성 연구 -장 뤽 고다르의 <경멸_Le Méris>을 중심으로-)

  • kim, Seok-Weon;Kim, Seong-Ho
    • Journal of Digital Convergence
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    • v.18 no.10
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    • pp.409-418
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    • 2020
  • The study focused on Jean-Luc Godard's about the relationship between visual effects and psychoanalysis of the film. Godar set up an interpreter for communication between the scenario adaptors and producers, producers and directors, producers and interpreters, and assistants in However, the role of an interpreter is based on the premise that although there is an interpreter, accurate communication is impossible. Such a break in communication is used as a strategy to clearly clarify Godar's own direction while revealing the difficulties of filmmaking as the gap between the two sides in filmmaking becomes clear. Based on Freud's theory of psychoanalysis, the meaning of the study is to analyze Jean-Luc Godard's relationship with filmmakers, directors, writers, actors and how the director visually reproduces the conflict among the invisible participants in the film.

"자유주의의 역사와 원리-그 비판적 연구" 펴낸 노명식교수

  • Kim, Ji-Won
    • The Korean Publising Journal, Monthly
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    • s.90
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    • pp.4-5
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    • 1991
  • 전체주의가 반세기의 일본군사적 파시즘밖에 경험한 것이 없는 우리가 권위주의적 독재를 자유민주주의로 오인하게 됐다면 이상할 것도 없지요. 자유와 자유민주주의란 말은 독재와 부패, 무능에 일치하여 혐오와 경멸의 대상이 된 겁니다. 자유는 우리에게 더욱 절실한 가치이니만큼 그것이 왜 얼마나 중요하면 평등 정의와 어떤 관계에 있는지 진지한 논의가 제기돼야 합니다.

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Facial expression recognition using eigen-points (아이겐포인트를 이용한 표정 인식)

  • 홍성희;변혜란
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.04b
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    • pp.817-819
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    • 2004
  • 본 논문에서는 사람의 얼굴표정을 구분하기 위해서 무표정 영상으로부터 18개의 특징점을 찾고, 그 특징점 간의 거리를 템플릿으로 이용하는 방법을 연구하였다. 얼굴표정인식을 위해 정의된 기본 템플릿과 입력 표정 영상에서의 특징정 간의 상대적인 거리의 차이와 특징점의 좌표변위 차이를 이용하여 표정을 구분하도록 하였다. 각 테스트 표정영상의 특징점은 주요 얼굴요소로부터 아이겐포인트(eigen-point)를 자동으로 추출하였다. 표정 인식은 신경망 학습을 통해서 기쁨, 경멸, 놀람, 공포 슬픔 등 5가지로 나누어 실험하였고, 신경망의 인식 결과와 사람의 인식 결과를 통해서 비교한 결과, 72%의 인식성능을 보여주었다.

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A Fluence of Animation Character on the Youth (애니메이션 캐릭터가 청소년에게 미치는 영향에 관한 연구)

  • 김홍산;신정숙
    • Archives of design research
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    • v.13 no.1
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    • pp.179-186
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    • 2000
  • Animation Characters are very important in mass society because they are not a part of mass culture but the major part of mass culture. Animation Characters varies shapes and dassifications, and its influences are surprising. The youth shares their joys and sorrows with Animation characters, and they are controlled by characters and behaviors of Animation character. Therefore, not only they gain various experiences, but also they pursue unreliable dreams. And native culture extincted by westernlization and contemptation of traditional culture. Also, the youth are toxicated by features of Animation Characters. Features of Animation Characters are immmorality, violence, enjoyment, etc.

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Emotion Recognition of Schizophrenics (정신분열증 환자의 얼굴표정을 통한 정서 인식 특성)

  • 박수경;오경자
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1999.11a
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    • pp.356-361
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    • 1999
  • 본 연구에서는 정신분열증 환자들이 인식하는 타인의 얼굴표정에 관한 정보를 정상집단과 비교해보았다. 정신분열증환자 30명과 정상인 31명을 대상으로 얼굴 계인 검사와 28개의 얼굴표정에 대한 명명과제를 실시하였다. 연구 결과, 얼굴표정에 대한 명명에서 정신분열증 환자집단은 정상집단에 비해 얼굴표정을 명명하는 일치율이 낮았고 흐뭇함과 두려움을 표현하는 표정을 인식하는데 어려움을 나타냈다. 또한, 28개의 얼굴표정들 중, 정신분열증 환자들은 7개의 표정(흐뭇함 3, 두려움 2, 경멸 1, 나른한 1)을 정상집단과 다른 정서로 명명하였다. 연구 결과를 통해, 정신분열증 환자들은 타인의 얼굴정서를 인식하는데 정상인들과 차이를 나타낸다는 것을 알 수 있었으며 이러한 결과를 토대로 정신분열증 환자들의 타인의 정서인식능력의 결핍에 대해서 논의하였다.

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Kant's Ethics and Nietzsche's Critique of Morality: Self-Deception, Respect and Pathos of Distance (칸트 윤리학과 니체의 도덕비판: 자기기만, 존중과 거리의 파토스를 중심으로)

  • Kang, Byoungho
    • Journal of Korean Philosophical Society
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    • no.114
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    • pp.27-51
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    • 2016
  • According to Kant, morality is an institution that preserves and promotes humanity. However, some pathologies can be found in morality. Nietzsche is the one who severely criticized pathologies of morality, especially in terms of the phenomenon of "self-deception". Those who support Kantian tradition, can also learn from Nietzsche's criticism. But they regard "respect" as the fundamental moral attitude. This is different from Nietzsche's "pathos of distance", which is based on disrespect and contempt.

Development of the Dysfunctional Communication Behavior Scale for Married Couples - Focusing on Gottman's Four Horsemen of the Apocalypse - (부부간 역기능적 의사소통 행동 척도 개발 - Gottman의 네 기수(騎手) 개념을 중심으로 -)

  • Kwon, Yoon-A;Kim, Deuk-Sung
    • Journal of the Korean Home Economics Association
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    • v.46 no.6
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    • pp.101-114
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    • 2008
  • The purpose of this study was to develop a self-report scale measuring dysfunctional communication behaviors that Korean husbands and wives may use during marital fights. Based on the four concepts of criticism, contempt, defensiveness, and stonewalling proposed by Gottman(1994a), an initial pool of 38 items was developed. Through expert reviews of the 38 items to assess content validity, preliminary 30 items were selected. Using a sample of 89 married couples who were living in Susan, Korea, we conducted item analyses and exploratory factor analyses with the 30 items. These analyses yielded a final 19-item, four-factor scale : criticism(5 items), contempt(5 items), defensiveness(5 items), and stonewalling(4 items). The internal consistency estimates for these subscales were satisfactory. Finally, using another sample of 228 wives, we conducted confirmatory factor analysis to confirm cross validity of the 19-item, four-factor model. The result indicated that this model fitted the data reasonably well. All standardized factor loadings were significant in this model. The results of this study supported reliability and validity of this scale.

A Study about Need for Approval of Adolescent Game Users : Focused on Adler's Individual Psychology (청소년 게임 이용자의 인정욕구에 관한 연구 : 아들러의 개인심리학을 중심으로)

  • Gim, Hye-Yeong;Lee, Hye-Mi;Ryu, Seoung-Ho
    • Journal of Korea Game Society
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    • v.17 no.3
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    • pp.93-106
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    • 2017
  • This study explains motivation and purpose of adolescents' game use based on Adler's individual psychology. Through in-depth interviews, it was found that the game is a field to reveal their need for approval in the social community and a means of expressing the attitude toward their life. In addition, need for approval shows a difference in adaptive/maladaptive attitude according to the social interest. This means that the role of peers, parents, and society is important in order for an individual's need for approval to produce social adaptive outcomes. It is necessary to acknowledge the game as an important area of self-actualization in which an adolescent is internalizing social interest and recognizing their self and it is required to switch from an attitude of exclusion, disdain and ignorance to an attitude of openness and tolerance and adaptive intervention.

Seedling Growth Pattern and Growth Characteristics in different Seeding Amount in Angelica gigas $N_{AKAI}$. (참당귀묘(當歸苗)의 생육진전(生育進展) 양상(樣相) 및 파종양(播種量)에 따른 묘생육(苗生育) 특성(特性))

  • Yu, Hong-Seob;Kang, Byeung-Hoa;Chang, Yeong-Hee;Kim, Chung-Guk;Kim, Young-Guk;Lee, Seoung-Tack
    • Korean Journal of Medicinal Crop Science
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    • v.3 no.2
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    • pp.84-90
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    • 1995
  • These experiment were conducted to know the seedling growth pattern and to deter­mine the appropriate seeding amount for producing the small and middle sized uniform seedlings of which known to have low bolting in the cultivation of Angelica gigas. Cotyledons of seedling were emerged by 18 days after seeding and the first and the second leaf appeared at 5.0 days and 9.8 days respectively after the anterior leaf emergence. Leaf development from the 3rd to the 6th in order needs about 13 days respectively after the emergence of anterior leaf. Growth of small and middle sized seedling of which required $60{\sim}87days$ were 3.0 to 7.0mm in root head diameter, 6.3 to 10.3cm in root length, 0.4 to 1.3g in fresh root weight per plant with 3.9 to 5.0 leaves. The highest production ratio of small and middle sized seedlings was shown in $15,000seeds/m^2$ of seeding amount as 52.8% respectively.

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