References
- R. Dreikurs, "Social equality: The challenge of today", Regnery, 1971.
- Sedaily(2017.04.23.), http://www.sedaily.com/NewsView/1OERD00O1D
- A. Adler, "Menschenkenntnis", Vandenhoeck & Ruprecht Gmbh & Co., 1927.
- Dalessandro, A. M. and Chory-Assad, R. M., "Comparative Significance of Parental vs. Peer Mediation of Adolescents' Antisocial Video Game Play", annual meeting of the International Communication Association, Dresden International Congress Centre, Dresden, Germany. 2006.
- T. J. Sweeney, "Adlerian counseling: a practitioner's approach", Taylor & Francis, 1998.
- A. Adler, "What life should mean to you", New York: Capricorn, 1958.
- Hwa-Jeong Kim, "Unhealed wounds and trauma in Toni Morrison's Beloved", The Journal of Mirae English Language and Literature, Vol. 17, No. 3, pp. 1-22, 2012.
- Eun-Jin Kim and Myong-Hee Yang, "An Exploratory Study on Academic Emotions of Korean students", Korean Journal of Educational Psychology, Vol. 25, No 3, pp. 501-521, 2011.
- So-Hei Lim and Youn-ha Cho, "Parents' and Peers' Mediation Effects on Adolescents' Game Play", Journal of Cybercommunication Academic Society, Vol. 28, No. 4, pp. 173-218, 2011.
- Olson, C. K., Kutner, L. A., & Warner, D. E., "The Role of Violent Video Game Content in Adolescent Development Boys' Perspectives", Journal of Adolescent Research, Vol. 23, No. 1, pp. 55-75, 2008. https://doi.org/10.1177/0743558407310713
- A. Adler, "Social interest: A challenge to mankind". New York: Capricorn, 1964.
- Hyun-Dong Jung and Ik-Soo Oh, "The Effects of the Adlerian Program for Community Feeling Enhancement", The Korean Journal of Elementary Counseling, Vol. 15, No. 1, pp. 23-34, 2016.
- Jeong-Hyun Jeong and Seoung-Ho Ryu, "A Study on Collaboration Mechanism in Online FPS Game - Focused on the Reciprocal View", Journal of Cybercommunication Academic Society, Vol. 34, No. 1, pp. 49-106, 2017.
- Kang, A. R., Kim, H., Woo, J., Park, J., & Kim, H. K., "Altruism in games: helping others help themselves. In Proceedings of the 13th Annual Workshop on Network and Systems Support for Games", p.18, IEEE Press, 2014.
- C. K. Olson, "Children's motivations for video game play in the context of normal development", Review of General Psychology, Vol. 14, No. 2, pp. 180, 2010. https://doi.org/10.1037/a0018984
- D. A. Gentile, "Pathological video-game use among youth ages 8 to 18: A national study", Psychological Science, Vol. 20, pp. 594-602, 2009. https://doi.org/10.1111/j.1467-9280.2009.02340.x
- Ang, C. S. and Zaphiris, P., "Social roles of players in MMORPG guilds: A social network analytic perspective", Communication & Society, Vol. 13, No.4, pp. 592-614, 2010. https://doi.org/10.1080/13691180903266952
- T. R. Lindlof, "Qualitative communication research methods", Thousand Oaks, CA: Sage, 1995.
- Cheol-Jin Yang, "Study on the Juvenile Culture of Community within the Online Game", Korean Journal of Youth Studies, Vol. 13, No. 6, pp. 386-409, 2006.
- Yang, J., Milliren, A., & Blagen, M., "The Psychology of courage", New York: Routledge, 2010.
- R. W. Lundin, "Alfred Adler's basic concepts and implications". Taylor & Francis, 1989.
- Mi-Ran Kim, "The Development and Effect of the Encouragement Group Counseling Program Based on the Adler's Individual Psychology", The Korea Journal of Counseling, Vol. 7, No. 4, pp. 1093-1106, 2006.
- Brown, B. B., Clasen, D. R., & Eicher, S. A., "Perceptions of peer pleasure, peer conformity dispositions, and self-reported behavior among adolescents", Developmental Psychology, Vol. 22, pp. 521-530, 1986. https://doi.org/10.1037/0012-1649.22.4.521
- Ji-Young Park, Gui-Ae Kim and Chang-Hee Hong, "The Relationships between Adolescents' Cellular Phone Use Motivation, Peer Relationships, Emotional Factors and Cellular Phone Addictive Use", Korean Journal of Clinical Psychology, Vol. 31, No. 1, pp. 151-169, 2012. https://doi.org/10.15842/kjcp.2012.31.1.008
- Eun-Jung Kim, "How Do Korean Adolescents Voluntarily Turn to Be Entrance Exam Preparer?", Korean Journal of Sociology, Vol. 43, No. 2, pp. 85-128, 2009.
- Gyong-Ran Jeon and So-hei Lim, "Study on the Contexts and Meanings of Adolescents' Addictive Game Play", Journal of Korea Game Society, Vol. 12, No. 6, pp. 83-94, 2012. https://doi.org/10.7583/JKGS.2012.12.6.83
- A. Adler, "The fundamental views of individual psychology", International Journal of Individual Psychology, Vol. 1, No. 1, pp. 5-8, 1935.
- Na-Yea Kim, "A Study on Impact of Game Addiction of Adolescents' on the Aggression -Focused on Moderating Effect of Attitude of Parent Caring-", Journal of Future Oriented Youth Society, Vol. 13, No. 2, pp. 87-103, 2016.
- Ran-Hye Kang and Mi-Jeong Lee, "The Influence of Adolescent's Career Attitude, Occupation Value, and Social Support on Career Preparation Behavior", Korean Journal of Human Ecology, Vol. 20, No. 5, pp. 941-953, 2011. https://doi.org/10.5934/KJHE.2011.20.5.941
- Mun-Cho Kim et al., "Who are the Koreans?", pp. 482-499, Seoul: Book21, 2013.