• Title/Summary/Keyword: 경로 탐색 알고리즘

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Smallest-Small-World Cellular Genetic Algorithms (최소좁은세상 셀룰러 유전알고리즘)

  • Kang, Tae-Won
    • Journal of KIISE:Software and Applications
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    • v.34 no.11
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    • pp.971-983
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    • 2007
  • Cellular Genetic Algorithms(CGAs) are a subclass of Genetic Algorithms(GAs) in which each individuals are placed in a given geographical distribution. In general, CGAs# population space is a regular network that has relatively long characteristic path length and high clustering coefficient in the view of the Networks Theory. Long average path length makes the genetic interaction of remote nodes slow. If we have the population#s path length shorter with keeping the high clustering coefficient value, CGAs# population space will converge faster without loss of diversity. In this paper, we propose Smallest-Small-World Cellular Genetic Algorithms(SSWCGAs). In SSWCGAs, each individual lives in a population space that is highly clustered but having shorter characteristic path length, so that the SSWCGAs promote exploration of the search space with no loss of exploitation tendency that comes from being clustered. Some experiments along with four real variable functions and two GA-hard problems show that the SSWCGAs are more effective than SGAs and CGAs.

Guide to evacuation based on A* algorithm for the shortest route search in case of fire system (화재 시 최단 경로 탐색을 위한 A*알고리즘 기반 대피로 안내 시스템)

  • Jeon, Sung-woo;Shin, Daewon;Yu, Seonho;Lee, Junyoung;Jung, Heo-kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.260-262
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    • 2021
  • In recent years, many studies are being conducted to reduce the damage to humans in the event of a fire. In case of fire in large cities, evacuation route guidance services are provided using Mobile GIS (geographic information system). However, among the algorithms used in the existing evacuation route system, Dijkstra Algorithm has a problem that when the cost is negative, it cannot obtain an infinite loop or an accurate result value, and does not help to select an appropriate shortest route by searching all routes. For this reason, in this paper, we propose the shortest route guidance system based on A* Algorithm. In case of fire, the shortest route is searched and the shortest route is visualized and provided using a map service on a mobile device using mobile GIS.

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An One-To-One K-Shortest Path Algorithm Considering Vine Travel Pattern (덩굴망 통행패턴을 고려한 One-To-One 다경로알고리즘)

  • Lee, Mee-Young;Yu, Ki-Yun;Kim, Jeong-Hyun;Shin, Seong-Il
    • Journal of Korean Society of Transportation
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    • v.21 no.6
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    • pp.89-99
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    • 2003
  • Considering a path represented by a sequence of link numbers in a network, the vine is differentiated from the loop in a sense that any link number can be appeared in the path only once, while more than once in the loop. The vine provides a proper idea how to account for complicated travel patterns such as U-turn and P-turn witnessed nearby intersections in urban roads. This paper proposes a new algorithm in which the vine travel pattern can be considered for finding K number of sequential paths. The main idea of this paper is achieved by replacing the node label of the existing Yen's algorithm by the link label technique. The case studies show that the algorithm properly represent the vine travel patterns in searching K number of paths. A noticeable result is that the algorithm may be a promising alternative for ITS deployment by enabling to provide reasonable route information including perceived traveler costs.

Economic Ship Routing System by a Path Search Algorithm Based on an Evolutionary Strategy (진화전략 기반 경로탐색 알고리즘을 활용한 선박경제운항시스템)

  • Bang, Se-Hwan;Kwon, Yung-Keun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.9
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    • pp.767-773
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    • 2014
  • An economic ship routing means to sail a ship with a goal of minimizing the fuel consumption by utilizing weather forecast information, and there have been various systems which have been recently studied. For a successful economic ship routing system, it is needed to properly control an engine power or change a geographical path considering weather forecast. An optimal geographical path is difficult to be determined, though, because it is a minimal dynamic-cost path search problem where the actual fuel consumption is dynamically variable by the weather condition when the ship will pass the area. In this paper, we propose an geographical path-search algorithm based on evolutionary strategy to efficiently search a good quality solution out of tremendous candidate solutions. We tested our approach with the shortest path-based sailing method over seven testing routes and observed that the former reduced the estimated fuel consumption than the latter by 1.82% on average and the maximum 2.49% with little difference of estimated time of arrival. In particular, we observed that our method can find a path to avoid bad weather through a case analysis.

Search Space Reduction by Vertical-Decomposition of a Grid Map (그리드 맵의 수직 분할에 의한 탐색 공간 축소)

  • Jung, Yewon;Lee, Juyoung;Yu, Kyeonah
    • Journal of KIISE
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    • v.43 no.9
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    • pp.1026-1033
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    • 2016
  • Path-finding on a grid map is a problem generally addressed in the fields of robotics, intelligent agents, and computer games. As technology advances, virtual game worlds tend to be represented more accurately and more realistically, resulting in an excessive increase in the number of grid tiles and in path-search time. In this study, we propose a path-finding algorithm that allows a prompt response to real-time queries by constructing a reduced state space and by precomputing all possible paths in an offline preprocessing stage. In the preprocessing stage, we vertically decompose free space on the grid map, construct a connectivity graph where nodes are the decomposed regions, and store paths between all pairs of nodes in matrix form. In the real-time query stage, we first find the nodes containing the query points and then retrieve the corresponding stored path. The proposed method is simulated for a set of maps that has been used as a benchmark for grid-based path finding. The simulation results show that the state space and the search time decrease significantly.

Grasping a Target Object in Clutter with an Anthropomorphic Robot Hand via RGB-D Vision Intelligence, Target Path Planning and Deep Reinforcement Learning (RGB-D 환경인식 시각 지능, 목표 사물 경로 탐색 및 심층 강화학습에 기반한 사람형 로봇손의 목표 사물 파지)

  • Ryu, Ga Hyeon;Oh, Ji-Heon;Jeong, Jin Gyun;Jung, Hwanseok;Lee, Jin Hyuk;Lopez, Patricio Rivera;Kim, Tae-Seong
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.9
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    • pp.363-370
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    • 2022
  • Grasping a target object among clutter objects without collision requires machine intelligence. Machine intelligence includes environment recognition, target & obstacle recognition, collision-free path planning, and object grasping intelligence of robot hands. In this work, we implement such system in simulation and hardware to grasp a target object without collision. We use a RGB-D image sensor to recognize the environment and objects. Various path-finding algorithms been implemented and tested to find collision-free paths. Finally for an anthropomorphic robot hand, object grasping intelligence is learned through deep reinforcement learning. In our simulation environment, grasping a target out of five clutter objects, showed an average success rate of 78.8%and a collision rate of 34% without path planning. Whereas our system combined with path planning showed an average success rate of 94% and an average collision rate of 20%. In our hardware environment grasping a target out of three clutter objects showed an average success rate of 30% and a collision rate of 97% without path planning whereas our system combined with path planning showed an average success rate of 90% and an average collision rate of 23%. Our results show that grasping a target object in clutter is feasible with vision intelligence, path planning, and deep RL.

An algorithm for multiple Salesmen problems (다중 경로 탐색 알고리즘)

  • Song, Chi-Hwa;Lee, Won-Don
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05a
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    • pp.317-320
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    • 2003
  • 본 논문에서는 각 도시마다 가중치가 있는 City domain을 tour하기 위한 문제를 해결하기 위해 Simulated Annealing Algorithm을 확장한 알고리즘을 제시하였고 Capacitated vehicle routing problem을 변형한 Augmented multiple salesman traveling problem을 정의하고 이를 해결하기 위한 에너지 함수와 알고리즘을 제시하였다.

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자동화 컨테이너 터미널에서의 무인 자가 운반 하역차량의 동적 라우팅 방안

  • Hwang, Jin-Geun;Kim, Jeong-Min;Ryu, Gwang-Ryeol
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2013.06a
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    • pp.83-85
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    • 2013
  • 무인 자가 운반 차량은 컨테이너 터미널 내 선박과 장치장 사이를 오가며 컨테이너를 운반하는 무인 장비로 컨테이너를 집고 내리는 하역 능력을 갖고 있다. 터미널에서 컨테이너의 처리량을 극대화하기 위해서는 컨테이너 운송 시간을 최소화하여야 하는데, 이를 위해서는 차량의 효율적인 주행 경로 설정이 필요하다. 최적의 주행경로를 설정하기 위한 방법으로 A*, ant colony optimization과 같은 탐색알고리즘을 이용해서 주행경로를 찾는 방안이 연구된바 있다. 하지만 교통 상황에 따라 최적의 주행 경로는 바뀌게 되는데 기존의 연구에서는 결정된 주행 경로에 대한 수정이 없기 때문에 이러한 변화를 반영하지 못하는 문제가 있었다. 이에 본 논문에서는 주행 중인 차량이 다른 차량의 간섭에 의하여 대기하는 경우 대기 시간을 이용하여 새로운 주행 경로를 탐색 하여 현재 교통 상황에 맞는 최적의 경로를 찾는 방안을 제안하였으며 실험을 통해 기존 방안보다 더 효율적임을 확인하였다.

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A Kth Shortest Path Algorithm with the Link-Based Label Setting Approach and Its Application for An Alternative Routes Selection (링크표지확정 다수경로탐색 알고리즘과 대안경로선정을 위한 활용)

  • Lee, Mee-Young;Baik, Nam-Cheol;Kang, Weon-Eui;Shin, Seong-Il
    • Journal of Korean Society of Transportation
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    • v.22 no.4 s.75
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    • pp.85-96
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    • 2004
  • Given a Path represented by a sequence of link numbers in a transportation network, the reasonable path is defined as a path that any link is appeared multiple times in it. Application of the link labelmethod(LLM) to the shortest path algorithms(SPA) enables to model the reasonable path choice behavior in urban networks. This study aims at expanding the LLM to a Kth shortest path algorithms(KPSA), which adopts the node label setting method. The small-scaled network test demonstrated that the proposed algorithm works correctly and the revised Sioux fall network test showed that the path choice behaviors are reasonably reflected. In the large-scaled network based on the South Korea peninsula, drivers' route diversion perceptions are included as cost terms in total cost. The algorithm may be applied as an alternative route information tools for the deployment of ATIS.

Learning Heuristics for Tactical Path-finding in Computer Games (컴퓨터 게임에서 전술적 경로 찾기를 위한 휴리스틱 학습)

  • Yu, Kyeon-Ah
    • Journal of Korea Multimedia Society
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    • v.12 no.9
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    • pp.1333-1341
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    • 2009
  • Tactical path-finding in computer games is path-finding where a path is selected by considering not only basic elements such as the shortest distance or the minimum time spend but also tactical information of surroundings when deciding character's moving trajectory. One way to include tactical information in path-finding is to represent a heuristic function as a sum of tactical quality multiplied by a weighting factor which is.. determined based on the degree of its importance. The choice of weighting factors for tactics is very important because it controls search performance and the characteristic of paths found. In this paper. we propose a method for improving a heuristic function by adjusting weights based on the difference between paths on examples given by a level designer and paths found during the search process based on the CUITent weighting factors. The proposed method includes the search algorithm modified to detect search errors and learn heuristics and the perceptron-like weight updating formular. Through simulations it is demonstrated how different paths found by tactical path-finding are from those by traditional path-finding. We analyze the factors that affect the performance of learning and show the example applied to the real game environments.

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