• Title/Summary/Keyword: 경로탐색

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Searching a Navigation Path to Avoid Danger Area for Safe Driving (안전운전을 위해 위험지역을 회피하는 내비게이션 경로탐색)

  • Lee, Yong-Hu;Kim, Sang-Woon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.8
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    • pp.171-179
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    • 2013
  • The primary function of navigation system is to provide route search and road guidance for safe driving for drivers. However, the existing route search system provides a simple service that looks up the shortest route using a safe driving DB without considering different road characteristics for the safety of the drivers. In order to maintain the safe driving, rather than searching the shortest path, a navigation system, in which the danger areas and/or the dangerous time zones have been considered, is required. Therefore, in this paper we propose a strategy of searching a navigation path to avoid danger areas for safe driving by using the A* algorithm. In the strategy, when evaluating the path-specific fitness of the navigation nodes, different heuristic weights were assigned to different types of risk areas. In particular, we considered three kinds of danger areas, such as accident-prone sections where accidents occur frequently, school zones, and intersection regions, as well as the time slots when the probability of danger is high. From computer simulation, the results demonstrate that the proposed scheme can provide the way to avoid danger areas on the route searching and confirm the possibility of providing the actual service.

Effects of Interior Plantscape for Wayfinding in Built Environment (실내 환경의 경로탐색을 위한 실내녹화 효과)

  • Chung, Sung-Hye
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.7 no.4
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    • pp.79-88
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    • 2004
  • 본 연구는 실내 환경의 경로탐색을 위한 실내녹화 효과의 적용 및 그로 인한 실내녹화의 환경 분석을 위해 수행되었다. 이 환경 분석은 실내공간 이용자들의 공간 인지의 어려움을 개선하고자 하는데 그 기초를 두고 있으며, 이 공간 인지의 불편함을 일으키는 인자인 환경적 설계 특징을 개선하고자 한다. 이러한 환경적 인자의 설정을 통해 실내 환경 개선 및 환경적 설계기준이 마련되어진다. 본 연구에는 4학년 학부생 57명이 선정되었고, Spielberger 상태 특성 불안 검사를 통해 불안정도가 높은 피험자와 불안정도가 낮은 피험자 두 그룹으로 범주화하였다. 실험 참여자들은 건물 실내 환경의 지정된 공간을 찾아가는 두개의 다른 경로탐색 환경을 인지하도록 하였다. 원래의 건물 실내 환경공간과 시뮬레이션 작업에 의한 실내녹화 공간이 설치된 새로운 건물 실내 환경공간의 두개의 경로탐색 환경이 본 실험에 이용되었다. 실험 참여자들은 실내녹화 공간이 설치된 경로탐색이 용이한 공간을 인지함으로써 the STAI, the Hospital Anxiety and Depression Scale, the Positive and Negative Affect Scale이 개선되었고, 불안정도가 낮은 피험자들이 불안정도가 높은 피험자에 비해 실내녹화 공간이 설치된 경로탐색이 용이한 공간을 좀더 적극적으로 인지하는 것으로 나타났다. 본 연구의 의의는 실내녹화 공간의 경로탐색 효과를 규명하고, 실내 환경의 미학적 환경계획을 시행하여 실내공간 이용자들의 미학적 관점 및 공간 인지를 높이는데 기여하였다는 점이다.

Path Finding with Minimum Speed Dynamic Heuristic (최저 속력 동적 휴리스틱을 이용한 경로탐색)

  • Moon, Dae-Jin;Cho, Dae-Soo
    • Journal of Korea Spatial Information System Society
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    • v.10 no.2
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    • pp.35-48
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    • 2008
  • In this paper, we propose a Dynamic Heuristic to reduce the number of node accesses and improve quality of path in the client-based navigation service. The Dynamic Heuristic is to use heuristic data from server that is calculated with traffic data. The server-based navigation service provides a path searched on server and transmits it to client, but we propose that server only provide heuristic data to client. The proposed client searches a path with heuristic transmitted data from server. We present a new algorithm for using Dynamic Heuristic in the path-finding. The algorithm bases Grid Based Path-Finding, and has minimum speed data of edges in grid. It removes several grids whose minimum speed is less than limited speed.

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Efficient Bidirectional Search Algorithm for Optimal Route (최적 경로를 보장하는 효율적인 양방향 탐색 알고리즘)

  • 황보택근
    • Journal of Korea Multimedia Society
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    • v.5 no.6
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    • pp.745-752
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    • 2002
  • A* algorithm is widely used in optimal car route search which is a kind of informed search, since the locations of starting and ending points are known a priori. Unidirectional A* algorithm requires considerable search time but guarantees a optimal path, bidirectional A* algorithm does not guarantee a optimal path and takes even longer search time than unidirectional search to guarantee a optimal path. In this paper, a new bidirectional A* algorithm which requites less search time and guarantees a optimal path is proposed. To evaluate the efficiency of the proposed algorithm, several experiments are conducted in real road map and the results show that the algorithm is very effective in terms of finding a optimal path and search time.

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Path Finding with Maximum Speed Dynamic Heuristic (최고 속력 동적 휴리스틱을 이용한 경로탐색)

  • Kim, Ji-Soo;Lee, Ji-Wan;Cho, Dae-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.8
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    • pp.1615-1622
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    • 2009
  • Generally, the Terminal Based Navigation System(TBNS) used embedded road data searches a path that has less qualitative than The Center Based Navigation System(CBNS). TBNS has not used real time road data but it is recently able to use it with technique such as TPEG. However, it causes to increase a cost of exploring by using real time road data for improvement quality of a path, because of limited performance. In this paper, we propose a Dynamic Heuristic to improve quality of path in the TBNS. Dynamic Heuristic(DH) is not fixed data and is dynamically modified using transferred real time road data from server. In this paper, we propose path-lading algorithm with Maximum Speed Dynamic Heuristic (DH-MAX) and do an experiment. The DH-MAX is to be used the highest speed as DH, in real map divided by same size. And proposed algorithm searches path using the priority searching only of the fixed data, but also the highest speed with real time information. In the performance test, the quality of path is enhanced but the cost of searching is increased than A* algorithm.

A Link-Based Label Correcting Multi-Objective Shortest Paths Algorithm in Multi-Modal Transit Networks (복합대중교통망의 링크표지갱신 다목적 경로탐색)

  • Lee, Mee-Young;Kim, Hyung-Chul;Park, Dong-Joo;Shin, Seong-Il
    • Journal of Korean Society of Transportation
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    • v.26 no.1
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    • pp.127-135
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    • 2008
  • Generally, optimum shortest path algorithms adopt single attribute objective among several attributes such as travel time, travel cost, travel fare and travel distance. On the other hand, multi-objective shortest path algorithms find the shortest paths in consideration with multi-objectives. Up to recently, the most of all researches about multi-objective shortest paths are proceeded only in single transportation mode networks. Although, there are some papers about multi-objective shortest paths with multi-modal transportation networks, they did not consider transfer problems in the optimal solution level. In particular, dynamic programming method was not dealt in multi-objective shortest path problems in multi-modal transportation networks. In this study, we propose a multi-objective shortest path algorithm including dynamic programming in order to find optimal solution in multi-modal transportation networks. That algorithm is based on two-objective node-based label correcting algorithm proposed by Skriver and Andersen in 2000 and transfer can be reflected without network expansion in this paper. In addition, we use non-dominated paths and tree sets as labels in order to improve effectiveness of searching non-dominated paths. We also classifies path finding attributes into transfer and link travel attribute in limited transit networks. Lastly, the calculation process of proposed algorithm is checked by computer programming in a small-scaled multi-modal transportation network.

A Design of Optimal Path Search Algorithm using Information of Orientation (방향성 정보를 이용한 최적 경로 탐색 알고리즘의 설계)

  • Kim Jin-Deog;Lee Hyun-Seop;Lee Sang-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.2
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    • pp.454-461
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    • 2005
  • Car navigation system which is killer application fuses map management techniques into CPS techniques. Even if the existing navigation systems are designed for the shortest path, they are not able to cope efficiently with the change of the traffic flow and the bottleneck point of road. Therefore, it is necessary to find out shortest path algorithm based on time instead of distance which takes traffic information into consideration. In this paper, we propose a optimal path search algorithm based on the traffic information. More precisely. we introduce the system architecture for finding out optimal paths, and the limitations of the existing shortest path search algorithm are also analyzed. And then, we propose a new algorithm for finding out optimal path to make good use of the orientation of the collected traffic information.

Performance Evaluation of Different Route Planning Algorithms in the Vehicle Navigation System (차량 항법 시스템의 경로 탐색을 위한 탐색 알고리즘들의 성능 비교)

  • Lee, Jae-Mu;Kim, Jong-Hoon;Jeon, H.-Seok
    • Journal of The Korean Association of Information Education
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    • v.2 no.2
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    • pp.252-259
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    • 1998
  • Vehicle navigation systems employ a certain route planning algorithm that provides the shortest path between the starting point and the destination point. The performance of a given route planning algorithm is measured through the degree of optimal route selection and the time cost to complete searching an optimal path. In this paper, various route planning algorithms are evaluated through computer simulation based on a real digital map database. Among those algorithms evaluated in this paper, the Modified Bi-directional A${\ast}$ algorithm is found to be the best algorithm for use in vehicle navigation systems.

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Efficient Path Search using A* and Genetic Algorithm (A*와 유전자 알고리즘을 이용한 효율적인 경로 탐색)

  • Kang, Ho Kyun;Choi, Jae Hyuk;Kim, Kwang Beak
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.71-73
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    • 2017
  • 논문에서는 최적화 문제를 해결하는 기법의 하나인 $A^*$와 유전자 알고리즘을 이용하여 모든 노드를 탐색하여 최적의 경로를 도출하는 최적화 경로 탐색 방법을 제안한다. 경로를 도출하기 위해 $A^*$ 알고리즘을 적용하여 출발지 노드로부터 중간 경로 노드까지의 거리를 측정하여 개체를 생성한다. 출력 노드들을 도출하기 위해 생성된 개체를 적합도 함수에 적용하여 적합도를 계산한다. 계산된 적합도 값에 따라 교배를 할 노드 및 교배 지점을 선택한다. 선택된 노드와 교배 지점을 이용하여 개체들을 교배한다. 교배를 통해 새로운 개체를 생성한다. 새로운 개체가 적합도 조건에 만족하면 출력 노드로 도출하고, 다음 출력 노드를 도출하기 위한 출발지 노드로 선택한다. 이러한 과정을 반복하여 모든 출력 노드를 도출한다. 제안된 방법을 경로 탐색 문제를 대상으로 실험한 결과, $A^*$ 알고리즘만을 이용한 경우보다 제안된 방법이 경로 탐색 문제에 있어서 최적화된 거리를 기반으로 경로를 탐색하는 것을 확인하였다.

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A Wavelength Path Accommodation Method in Wavelength Routed WDM Network (파장 라우팅 WDM망에서의 파장 경로 설정 방식)

  • 김병재;박진식;신기수
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10a
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    • pp.636-638
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    • 1998
  • WDM망을 구성하는데 있어서 광학적 파장은 가장 중요한 자원의 하나이다. 그러나 주어진 통신 요구를 모두 수용하면서 동시에 최소한의 파장만을 사용하는 WDM망의 설계 문제는 이미 NP-complete 계열의 문제인 것으로 밝혀졌으며 많은 휴리스틱 알고리즘들이 제안되었다. 본 논문에서는 임의의 물리적 망 위상(topology)과 완전 연결(full connection)형태의 통신 요구가 주어질 경우, 요구되는 파장 경로(Wavelength Path, lightpath)를 확립하기 위한 방법으로써 각 노드 사이의 최단 거리 경로를 기반으로 하여 탐색 공간을 만들고 구성된 탐색 공간 내에서 Branch-and-bound 탐색방식을 수행하는 파장 경로 설정 알고리즘을 제안한다. Branch-and-bound탐색방식은 초기에 좋은 bound조건을 가질 경우 주어진 시간 안에 보다 넓은 탐색 공간을 검색할 수 있으므로 최초의 탐색에서 가능한 좋은 성능의 파장 경로 설정을 발견할 수 있어야한다. 시뮬레이션 실험을 통하여 최초의 탐색에서 발견한 파장 경로 설정과 구성된 탐색 공간내의 최적해를 얻고, cut-set를이용하여 요구 파장 개수의 하위 한계값을 계산한후, 이를 상호 비교하여 제안된 알고리즘의 성능을 평가한다.

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