• Title/Summary/Keyword: 객체 탐색

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Efficient k-Nearest Neighbor Query Processing Method for a Large Location Data (대용량 위치 데이터에서 효율적인 k-최근접 질의 처리 기법)

  • Choi, Dojin;Lim, Jongtae;Yoo, Seunghun;Bok, Kyoungsoo;Yoo, Jaesoo
    • The Journal of the Korea Contents Association
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    • v.17 no.8
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    • pp.619-630
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    • 2017
  • With the growing popularity of smart devices, various location based services have been providing to users. Recently, some location based social applications that combine social services and location based services have been emerged. The demands of a k-nearest neighbors(k-NN) query which finds k closest locations from a user location are increased in the location based social network services. In this paper, we propose an approximate k-NN query processing method for fast response time in a large number of users environments. The proposed method performs efficient stream processing using big data distributed processing technologies. In this paper, we also propose a modified grid index method for indexing a large amount of location data. The proposed query processing method first retrieves the related cells by considering a user movement. By doing so, it can make an approximate k results set. In order to show the superiority of the proposed method, we conduct various performance evaluations with the existing method.

ROI Detection by Genetic Algorithm Based on Probability Map (확률맵 기반 유전자 알고리즘에 의한 ROI 검출)

  • Park, Hee-Jung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.8
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    • pp.3028-3035
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    • 2010
  • This paper propose a genetic method based on probability map to detect region of the lips on a natural image with the faces. The method has many solutions in order to detect regions such as the lips instead of one optimal solution of existing methods. To do this, it represents a pair of spatial coordinates as a chromosome, and introduces genetic operations like conservation interval, the number of generations and non-overlapping selection. By using the probability map of the HS in HSV color space, it increases adaptability to similar color that is a property of genetic algorithm. In our experiments, the optimal value of the important parameter $\beta$ was analyzed, which was used as the condition of an ending function and affected performance of the proposed algorithm. Also the algorithm was analyzed on what performance it has when its mating methods are different. The results of the experiment showed that our algorithm could be flexibly adapted for detecting other ROIs.

Principles of Design for Hybrid Information Service Model (하이브리드 정보서비스 모델의 설계원칙)

  • 노진구
    • Journal of the Korean Society for information Management
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    • v.18 no.3
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    • pp.87-114
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    • 2001
  • A hybrid information environment can be described as one where an appropriate range of heterogeneous information services is presented to the user in a consistent and integrated way via a single interface. The purpose of this study is to suggest a need of hybrid information services through understanding of the hybrid information environment and hybrid library. Additionally, this study deal with basic concepts of design for a hybrid information service model and address a number of hybrid library projects based on these concepts, such as Agora, BUILDER, HealdLine, HyLife, and MALIBU. Finally, this study survey generic a model of hybrid library and suggest basic principles for building of hybrid information service model, such as integration, seamlessness, authentication, interconnectivity, and personalization of information seeking process environment.

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Design of cache mechanism in distributed directory environment (분산 디렉토리 환경 하에서 효율적인 캐시 메카니즘 설계)

  • 이강우;이재호;임해철
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.2
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    • pp.205-214
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    • 1997
  • In this paper, we suggest a cache mechanism to improve the speed fo query processing in distributed directory environment. For this, request and result and result about objects in remote site are store in the cache of local site. A cache mechanism developed through six phases; 1) Cached information which stored in distributed directory system is classified as application data, system data and meta data. 2) Cache system architecture is designed according to classified information. 3) Cache schema are designed for each cache information. 4) Least-TTL algorithms which use the weighted value of geograpical information and access frquency for replacements are developed for datacaches(application cache, system cache). 5) Operational algorithms are developed for meta data cache which has meta data tree. This tree is based on the information of past queries and improves the speed ofquery processing by reducing the scope of search space. 6) Finally, performance evaluations are performed by comparing with proposed cache mechanism and other mechanisms.

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A Hierarchical Bitmap-based Spatial Index use k-Nearest Neighbor Query Processing on the Wireless Broadcast Environment (무선방송환경에서 계층적 비트맵 기반 공간 색인을 이용한 k-최근접 질의처리)

  • Song, Doo-Hee;Park, Kwang-Jin
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.1
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    • pp.203-209
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    • 2012
  • Recently, k-nearest neighbors query methods based on wireless broadcasting environment are actively studied. The advantage of wireless broadcasting environment is the scalability that enables collective query processing for unspecified users connected to the server. However, in case existing k-NN query is applied in wireless broadcasting environment, there can be a disadvantage that backtracking may occur and consequently the query processing time is increasing. In this paper proposes a hierarchical bitmap-based spatial index in order to efficiently process the k-NN queries in wireless broadcasting environment. HBI reduces the bitmap size using such bitmap information and tree structure. As a result, reducing the broadcast cycle can reduce the client's tuning time and query processing time. In addition, since the locations of all the objects can be detected using bitmap information, it is possible to tune to necessary data selectively. For this paper, a test was conducted implementing HBI to k-NN query and the proposed technique was proved to be excellent by a performance evaluation.

Inter-frame vertex selection algorithm for lossy coding of shapes in video sequences (동영상에서의 모양 정보 부호화를 위한 정점 선택 알고리즘)

  • Suh, Jong-Yeul;Kim, Kyong-Joong;Kang, Moon-Gi
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.37 no.4
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    • pp.35-45
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    • 2000
  • The vertex-based boundary encoding scheme is widely used in object-based video coding area and computer graphics due to its scalability with natural looking approximation. Existing single framebased vertex encoding algorithm is not efficient for temporally correlated video sequences because it does not remove temporal redundancy. In the proposed method, a vertex point is selected from not only the boundary points of the current frame but also the vertex points of the previous frame to remove temporal redundancy of shape information in video sequences. The problem of selecting optimal vertex points is modeled as finding shortest path in the directed acyclic graph with weight The boundary is approximated by a polygon which can be encoded with the smallest number of bits for maximum distortion. The temporal redundancy between two successive frames is efficiently removed with the proposed scheme, resulting in lower bit-rate than the conventional algorithms.

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Case Study of E-Textile Club Activities using Lilypad: Focusing on Integrating Arts Craft and Technology (릴리패드 활용 E-Textile 동아리 수업 사례 연구: 미술과 테크놀로지의 융합을 중심으로)

  • Choi, Hyungshin;Park, Juyeon;So, Hyo-Jeong
    • Journal of The Korean Association of Information Education
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    • v.20 no.4
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    • pp.409-420
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    • 2016
  • In the digital age, children can express their ideas in both physical and digital environments. Electronic textile or e-textiles with Lilypad Arduino provides children with opportunities to explore design ideas and to realize their imagination into physical artefacts. This study aims to analyze the nature of activities and perceptions among 16 children in fifth and sixth grade in a primary school in Seoul who participated in the 12-week e-textile project. To this end, two teachers who taught the class evaluated student-created artefacts from technical, critical, creative and ethical perspectives, and interviewed seven students to extract concrete experiences. The contribution of this study is that it offers a case study of how e-textile programs integrating arts and technology can be implemented in primary school settings and provides implications for future research directions.

3D Depth Information Extraction Algorithm Based on Motion Estimation in Monocular Video Sequence (단안 영상 시퀸스에서 움직임 추정 기반의 3차원 깊이 정보 추출 알고리즘)

  • Park, Jun-Ho;Jeon, Dae-Seong;Yun, Yeong-U
    • The KIPS Transactions:PartB
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    • v.8B no.5
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    • pp.549-556
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    • 2001
  • The general problems of recovering 3D for 2D imagery require the depth information for each picture element form focus. The manual creation of those 3D models is consuming time and cost expensive. The goal in this paper is to simplify the depth estimation algorithm that extracts the depth information of every region from monocular image sequence with camera translation to implement 3D video in realtime. The paper is based on the property that the motion of every point within image which taken from camera translation depends on the depth information. Full-search motion estimation based on block matching algorithm is exploited at first step and ten, motion vectors are compensated for the effect by camera rotation and zooming. We have introduced the algorithm that estimates motion of object by analysis of monocular motion picture and also calculates the averages of frame depth and relative depth of region to the average depth. Simulation results show that the depth of region belongs to a near object or a distant object is in accord with relative depth that human visual system recognizes.

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A Study on Frame Interpolation and Nonlinear Moving Vector Estimation Using GRNN (GRNN 알고리즘을 이용한 비선형적 움직임 벡터 추정 및 프레임 보간연구)

  • Lee, Seung-Joo;Bang, Min-Suk;Yun, Kee-Bang;Kim, Ki-Doo
    • Journal of IKEEE
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    • v.17 no.4
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    • pp.459-468
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    • 2013
  • Under nonlinear characteristics of frames, we propose the frame interpolation using GRNN to enhance the visual picture quality. By full search with block size of 128x128~1x1 to reduce blocky artifact and image overlay, we select the frame having block of minimum error and re-estimate the nonlinear moving vector using GRNN. We compare our scheme with forward(backward) motion compensation, bidirectional motion compensation when the object movement is large or the object image includes zoom-in and zoom-out or camera focus has changed. Experimental results show that the proposed method provides better performance in subjective image quality compared to conventional MCFI methods.

A Spatial Index for PDA using Minimum Bounding Rectangle Compression and Hashing Techniques (최소경계사각형 압축 및 해슁 기법을 이용한 PDA용 공간색인)

  • 김진덕
    • Spatial Information Research
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    • v.10 no.1
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    • pp.61-76
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    • 2002
  • Mobile map services using PDA are prevailing because of the rapid developments of techniques of the internet and handhold devices recently. While the volume of spatial data is tremendous and the spatial operations are time-intensive, the PDA has small size memory and a low performance processor. Therefore, the spatial index for PDA should be small size and efficiently filter out the candidate objects of spatial operation as well. This paper proposes a spatial index far PDA called MHF(Multilevel Hashing File). The MHF has simple structure for storage efficiency and uses a hashing technique, which is direct search method, for search efficiency. This paper also designs a compression technique for MBR. which occupies almost 80% of index data in the two dimensional case. We call it HMBR. Although the HMBR technique reduces the MB\ulcorner size to almost a third, it shows good filtering efficiency because of no information loss by quantization in case of small objects that occupy a major portion. Our experimental tests show that the proposed MHF index using HMBR technique is appropriate for PDA in terms of the size of index, the Number of MBR comparisons, the filtering efficiency and the execution time of spatial operations.

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