• Title/Summary/Keyword: 객체 지향 실시간 시스템 설계

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3-Dimensional Simulation for the Design of Automated Container Terminal (자동화 컨테이너터미널의 설계를 위한 3차원 시뮬레이션)

  • 최용석;하태영;양창호
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2004.04a
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    • pp.471-477
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    • 2004
  • In this study, we introduce a 3-dimensional simulation to support the Design on ACT(Automated Container Terminal). This simulation system developed to simulate virtual operations of ACT using 3-dimensional simulation and animate the simulated results with real time. And the developed system applied an object-oriented design and C++ programming to increase the reusability and extensibility. We select several items of performance evaluation for objects used in ACT in terms of problem detection, problem forecast, and logic feasibility, and provide evaluation points for the design of ACT.

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A Hangul Agent for Multiuser Interface (다중사용자 인터페이스용 한글 에이전트)

  • Kim, Sang-Wook;Ahn, Choon-Kun;Jin, Yun-Sook
    • Annual Conference on Human and Language Technology
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    • 1994.11a
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    • pp.483-492
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    • 1994
  • 고속 통신망의 발달은 CSCW의 연구를 초래했다. 본 연구에서는 CSCW를 위한 다중 사용자용 인터페이스를 지원하는 한글 에이전트 설계에 대하여 설명한다. 본 연구의 다중 사용자용 인터페이스는 우리 글인 "한글" 사용자의 개념적 모델과 객체지향 프로그래밍 언어에 의하여 지원 받는 구조 사이에서의 동질 구조를 갖도록 한다. 즉, 한글 에이전트는 인터페이스를 공유할 수 있도록 하여 모든 데이타를 개념적 모델에 의한 객체로 동시, 공유 처리한다. 본 연구의 한글 에이전트는 객체지향 방법으로 설계되어 인간의 개념 모델에 더욱 가까운 공동작업 환경을 제시함으로써, 원격지 회의, 실시간 강의 시스템 등에 응용된다.

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Design of the TMO Specification Language C++ and Development of the C++T=to-C++ Translator (TMO 모델 명세 언어 C++T의 설계 및 C++T-to-C++번역기의 개발)

  • Kim, Mun-Hoe;Park, Yong-U
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.3
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    • pp.795-810
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    • 1998
  • 현재, 컴퓨터를 사용하는 실시간 시스템의 응용분야에 대한 요구가 급속히 증가하고 있다. 그러나 이러한 실시간 시스템의 개발은 체계적인 접근방법이 부족하다는 이유로 더디게 진행되고 있다. 체계적인 접근방법의 하나는 실시간 시스템의 시간적인 특성과 기능적인 행동을 잘 추상화 해 줄 수 있는 좋은 모델을 사용하는 것이다. 지금까지 객체지향 개념에 기반한 많은 모델들이 개발되어 소개되고 있다. 그 중 UCI에서 개발된 TMO (Time-triggered Message-triggered Object) 모델은 위에서 언급한 요구사항을 잘 만족시켜 준다. [1]본 논문에서는 이러한 TMO 모델을 가장 잘 명세해 줄 수 있도록 해 주는 TMO 모델 명세언어인 C++T를 설계하고 이에 대해 상세히 기술한다. 또한, 이러한 C++T 명세를 기존의 언어인 C++로 번역해 줄 수 있는 C++T번역기를 설계하고 개발한다. 마지막으로, TMO 명세언어 C++T를 기반으로 한 TMO 통합개발환경에 대하여 소개한다.

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ICU Real-Time Sign Information Transmission System using TMO in Distributed Network Systems (분산 네트워크 시스템에서 TMO를 이용한 ICU 실시간 생체정보 전송 시스템)

  • Oh, Seung-Jae
    • The Journal of the Korea institute of electronic communication sciences
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    • v.4 no.3
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    • pp.230-235
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    • 2009
  • The TMO may contain two types of methods, time-triggered methods(also called the spontaneous methods of SpMs) which are clearly separated from the conventional service methods (SvMs). The SpM executions are triggered upon design time whereas the SvM executions are triggered by service request message from clients. In this paper, we describes the application environment as the patient monitor telemedicine system with TMO structure. Vital sign information web viewer systems is also the standard protocol for medical image and transfer. We have to design to obtain useful vital sign information, which is generated at parsing data receiver modulor of HIS with TMO structure, that is offered by the central monitor of ICU. In order to embrace new technologies as telemedicine service, it is important to develope the standard protocol between different systems in the hospital, as well as the communication with external hospital systems.

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Design and Implementation of Web-based Visualization System (웹 기반 가시화 시스템의 설계 및 구현)

  • 이재일;송정길
    • Proceedings of the Korea Multimedia Society Conference
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    • 2000.04a
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    • pp.429-432
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    • 2000
  • 일반사용자들이 쉽게 웹을 통하여 컴퓨터 그래픽스, 이미지(CT, MARI) 컴퓨터공학, 지리정보, 수치적 통계, 데이터분석 데이터를 그래픽으로 표현하고자 한다. VRML Visualization Server 구축하여 웹 기반 Visualizer 설계한다. 궁극적으로는 가시화의 실시간 표현에 있다. 모델링 기법에 있어서는 객체지향 그래픽 라이브러인 Visualization Toolkit을 이용하여 데이터의 Surface, Contour, Plane, Streamline, Probe 등을 구현하며, VRML 파일형태로 변환하여 클라이언트 웹으로 보내지게된다. 클라이언트 측 웹은 자신이 원하는 형태의 가시화 항목들을 선택하면 HTTP 에 의해 Visualization Server로 전송되어지고 Server의 ISAP는 전송되어져온 가시화항목을 가지고 가시화하여 VRML화일 형식으로 클라이언트 측으로 보내게된다.

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Real-Time Vital Sign Information System Implementation uisng TMO(Time-Triggered and Message-Triggered Object) (시간구동 및 메시지 구동 객체를 이용한 실시간 생체정보 시스템 구현)

  • Kim, Chun-Suk;Kim, Gwang-Jun;Jo, Ui-Ju
    • The Journal of the Korea institute of electronic communication sciences
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    • v.5 no.6
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    • pp.678-685
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    • 2010
  • One of the computer application fields which started showing noticeable new growth trends in recent years is the real time communication distributed computing application field. Object-oriented(OO) real time(RT) distributed computing is a form of real-time distributed computing realized with a distributed computer system structured in the form of an object network. In this paper, we describes the application environment as the patient monitor telemedicine system with TMO structure. Vital sign information web viewer systems is also the standard protocol for medical image and transfer. In order to embrace new technologies as telemedicine service, it is important to develope the standard protocol between different systems in the hospital, as well as the communication with external hospital systems. We implemented integration patient monitor telemedicine system between vital sign web viewer systems and hospital information systems.

The Design and Implementation of Virtual Reality Authoring Tool (가상세계 저작도구의 설계 및 구현)

  • 성운재
    • Journal of the Korea Society for Simulation
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    • v.4 no.1
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    • pp.37-44
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    • 1995
  • 본 논문은 가상현실 어플리케이션을 제작하기 위한 가상세계 저작도구인 VRAT(Virtual Reality Authoring Tool)의 설계 및 구현에 대해 기술한다. VRAT는 3D desktop, immersive, reflexive metaphor를 지원하며 실시간 3D 센서 시스템과 폴리곤 렌더링 시스템을 기반으로 객체 지향적인 가상현실 운영시스템, 가상세계 데이터베이스, GUI를 통한 저작시스템으로 구성된다. 이들 하부 시스템은 완전히 결합되어 있어서 VRAT시스템을 사용한 응용프로그램의 수행중에 기존의 3D CAD 시스템등에서 제작한 모델을 가상세계내에 배치하고 이들에 행위양식을 부여하는 태스크를 지정하거나 입력장치인 센서를 모델이나 시점에 연결하여 조종하는 것이 가능하다. 제안된 시스템은 범용성과 이식성을 고려하여 UNIX와 X-Window 시스템을 기반으로 X11, GL, PIXRECT, VGA 그래픽 하부 시스템과 SGI, SUN, HP 등의 워크스테이션과 PC 상에서 구현되었다.

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Design and Implementation of a CORBA/JMF-based Audio/Video Stream System (CORBA/JMF 기반 오디오/비디오 스트림 시스템의 설계 및 구현)

  • 김만수;정목동
    • Journal of Korea Multimedia Society
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    • v.4 no.4
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    • pp.297-305
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    • 2001
  • Recently advances in high-speed networks and multimedia computer technologies allow new types of multimedia applications to manipulate large volumes of multimedia data. However, in the real time and/or the heterogeneous data transmissions, there are many difficulties such as network transmission delay, the implementation difficulties, and so on. To solve these problems, in this paper, we extend the method of the multimedia service design which is proposed by OMG. To do this, we suggest an efficient real time audio/video stream framework, called Smart Explorer, based un CORBA and JMF Java Media API. And we separate the transmission path of control data from that of media data and use RTP/RTCP protocol for efficient real time audio/video transmission. Also we show the appropriate implementation of the audio/video stream system based on our suggested framework Smart Explorer. In the future, we expect our audio/video stream system to be applied to the real time communication software such as broadcasting, distance learning, and video conferencing.

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An Interface Technique for Avatar-Object Behavior Control using Layered Behavior Script Representation (계층적 행위 스크립트 표현을 통한 아바타-객체 행위 제어를 위한 인터페이스 기법)

  • Choi Seung-Hyuk;Kim Jae-Kyung;Lim Soon-Bum;Choy Yoon-Chul
    • Journal of KIISE:Software and Applications
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    • v.33 no.9
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    • pp.751-775
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    • 2006
  • In this paper, we suggested an avatar control technique using the high-level behavior. We separated behaviors into three levels according to level of abstraction and defined layered scripts. Layered scripts provide the user with the control over the avatar behaviors at the abstract level and the reusability of scripts. As the 3D environment gets complicated, the number of required avatar behaviors increases accordingly and thus controlling the avatar-object behaviors gets even more challenging. To solve this problem, we embed avatar behaviors into each environment object, which informs how the avatar can interact with the object. Even with a large number of environment objects, our system can manage avatar-object interactions in an object-oriented manner Finally, we suggest an easy-to-use user interface technique that allows the user to control avatars based on context menus. Using the avatar behavior information that is embedded into the object, the system can analyze the object state and filter the behaviors. As a result, context menu shows the behaviors that the avatar can do. In this paper, we made the virtual presentation environment and applied our model to the system. In this paper, we suggested the technique that we controling an the avatar control technique using the high-level behavior. We separated behaviors into three levels byaccording to level of abstract levelion and defined multi-levellayered script. Multi-leveILayered script offers that the user can control avatar behavior at the abstract level and reuses script easily. We suggested object models for avatar-object interaction. Because, TtThe 3D environment is getting more complicated very quickly, so that the numberss of avatar behaviors are getting more variableincreased. Therefore, controlling avatar-object behavior is getting complex and difficultWe need tough processing for handling avatar-object interaction. To solve this problem, we suggested object models that embedded avatar behaviors into object for avatar-object interaction. insert embedded ail avatar behaviors into object. Even though the numbers of objects areis large bigger, it can manage avatar-object interactions by very efficientlyobject-oriented manner. Finally Wewe suggested context menu for ease ordering. User can control avatar throughusing not avatar but the object-oriented interfaces. To do this, Oobject model is suggested by analyzeing object state and filtering the behavior, behavior and context menu shows the behaviors that avatar can do. The user doesn't care about the object or avatar state through the related object.

Interbed Networks in la Patient Monitoring System (환자 모니터링 시스템에서의 통신 방식(II): 인터베드 통신망)

  • 박승훈;우응제;김경수;최근호;김승태
    • Journal of Biomedical Engineering Research
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    • v.18 no.4
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    • pp.381-388
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    • 1997
  • In this paper, we present the design and implementation of the interbed network communication protocol, which links patient monitors, central stations, DB servers, and clinical workstations together in a patient monitoring system. We describe the requirements to be met thor real-time patient monitoring, propose 2 services Patient Locator Service(PL:7) and Remote Patient Monitoring Service( RPMS). PLS provides the information about how many patients are currently being monitored and where they are located, while RPMS allows the doctors to monitor their patients'vital sign in real-time. The messages for the services, their formats and exchange scheme are also presented with a whole picture of how they are implemented. We adopted the object-oriented programming paradigm in all the analysis and design processes. In the experiment performed in a real clinical setting, the services turned out to meet all the requirements needed for real-time patient monitoring.

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