• Title/Summary/Keyword: 객체 모델링

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Color Transfer using Color Contrast Based Templates (색의대비 기반 템플릿을 이용한 색상 변환)

  • Park, Young-Sup;Yoon, Kyung-Hyun;Lee, Eun-Seok
    • Journal of Korea Multimedia Society
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    • v.12 no.5
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    • pp.633-643
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    • 2009
  • We propose a color transfer method that used color contrast based templates to express the visual difference clearly between objects, while remaining the quality of the input image. Our algorithm employs colors of both the input image and template distributed on the $a^{\ast}b^{\ast}$chrominance plane of CIE $L^{\ast}a^{\ast}b^{\ast}$color space. The templates are made by considering the effect of color contrast and have the shape of either a line or a curve represented color distribution of the basic colors based gradation image. These tempates can be modeled on spline curves. We also generate simply new templates with the different basic colors by moving the control points of that curve. The color transfer method using the templates is done through a regressive analysis and color matching. We maintained color coherence of the input image by transforming similarly the color distribution of an input image to the one of templates.

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UML-based OO Framework Modeling Techniques (UML 기반의 객체지향 프레임워크 모델링 기법)

  • Yoo, Young-Ran;Park, Dong-Hyuk;Kim, Soo-Dong
    • Journal of KIISE:Software and Applications
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    • v.27 no.3
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    • pp.227-240
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    • 2000
  • The research of the variability gains more gravity in component-based software development, because it helps to extend the reusability of the component. A domain-specific component supports the more variability, the wider scope that the component can be applied to. However, the more variability included in a component, It makes the size of a component bigger, and the cost to construct the component is rises. As a result, this disturbs making an optimized system. In this paper, we classify the variability into 3 types, according to their features. And we propose some implementation techniques for each type based COM. Moreover, we also propose a process to analysis and design the variability with their artifacts, which includes some tasks from variability extraction to implementation of it. This proposed process can be applied as a part of the component developing process.

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Implementation of AMGA GUI Client Toolkit : AMGA Manager (AMGA GUI Client 툴킷 구현 : AMGA Manager)

  • Huh, Tae-Sang;Hwang, Soon-Wook;Park, Guen-Chul
    • The Journal of the Korea Contents Association
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    • v.12 no.3
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    • pp.421-433
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    • 2012
  • AMGA service, which is one of the EMI gLite middleware components, is widely used for analysis of distributed large scale experiments data as metadata repository by scientific and technological researchers and the use of AMGA is extended farther to include general industries needing metadata Catalogue as well. However AMGA, based unix and Grid UI, has the weakness of being absence of general-purpose user interfaces in comparison to other commercial database systems and that's why it's difficult to use and diffuse it although it has the superiority of the functionality. In this paper, we developed AMGA GUI toolkit to provide work convenience using object-oriented modeling language(UML). Currently, AMGA has been used as the main component among many user communities such as Belle II, WISDOM, MDM, and so on, but we expect that this development can not only lower the barrier to entry for AMGA beginners to use it, but lead to expand the use of AMGA service over more communities.

A Study on Hand Gesture Recognition with Low-Resolution Hand Images (저해상도 손 제스처 영상 인식에 대한 연구)

  • Ahn, Jung-Ho
    • Journal of Satellite, Information and Communications
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    • v.9 no.1
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    • pp.57-64
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    • 2014
  • Recently, many human-friendly communication methods have been studied for human-machine interface(HMI) without using any physical devices. One of them is the vision-based gesture recognition that this paper deals with. In this paper, we define some gestures for interaction with objects in a predefined virtual world, and propose an efficient method to recognize them. For preprocessing, we detect and track the both hands, and extract their silhouettes from the low-resolution hand images captured by a webcam. We modeled skin color by two Gaussian distributions in RGB color space and use blob-matching method to detect and track the hands. Applying the foodfill algorithm we extracted hand silhouettes and recognize the hand shapes of Thumb-Up, Palm and Cross by detecting and analyzing their modes. Then, with analyzing the context of hand movement, we recognized five predefined one-hand or both-hand gestures. Assuming that one main user shows up for accurate hand detection, the proposed gesture recognition method has been proved its efficiency and accuracy in many real-time demos.

Expanding and Improving FRBR Conceptual Model through FRBRoo (FRBRoo 분석을 통한 FRBR 개념모형의 확장과 개선)

  • Park, Zi-young
    • Journal of the Korean Society for information Management
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    • v.34 no.4
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    • pp.201-225
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    • 2017
  • In this study, based on the analysis of FRBRoo, we tried to propose suggestions to expand and improve the FRBR family conceptual model. FRBRoo is a plug-in ontology of CIDOC CRM with cooperation of museum field. As FRBR family models also revised and integrated into IFLA Library Reference Model, the additional analysis on IFLA LRM was performed. If bibliographic information is required to support the technical and user services of the library, the way to analyze the bibliographic information should be improved in order to cope with the new challenges faced by the library. To do this, time-related event concepts should be reflected in the modeling of bibliographic information. It is also necessary to expand the creation and exchange unit of bibliographic information to smaller units or larger units than legacy bibliographic records. Using FRBRoo as a linkage tool for the sharing of bibliographic information is also suggested.

A Study on Optimization of Networking Mechanism of Distributed List (분산리스트 네트워킹 메카니즘의 최적화에 관한 연구)

  • 임동주
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.5 no.3
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    • pp.475-482
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    • 2001
  • In this paper, I describe the implementation of the distributed lists based on socket and on RMI(Remote Method Invocation). First, I describe and implement an interface of distributed list based on socket using object stream in a distributed environment, when encapsulating the message in the distributed list. Second, the major purpose to implement a distributed list in RMI is to compare advantages and disadvantages with other networking mechanisms by implementing complicated applications. The major advantage in using RMI is to implement simply the programs without using application-level protocol. In terms of program efficiency, the applications using HMI can degrade the performance due to many TCP/IP connections generated every update. TCP/IP connection requires much less cost than RMI. Even though RMI has the mechanism processing many method calls using a sing]e network connection, RMI is less efficient than the direct use of socket. However, RMI makes it possible to communicate beyond firewall using HTTP proxying mechanism. Consequently, I present a modeling of networking mechanism in finding out optimization solution by comparing and analyzing the two systems.

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Reuse of Analysis/Design patterns Based on Analogy (Analogy를 기반으로 한 분석/설계 패턴의 재사용)

  • Kim, Jeong-A;Kim, Haeng-Gon
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.4
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    • pp.916-931
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    • 1999
  • Code reuse in software reuse has several limitations such as difficulties of understanding and retrieval of the reuse code written by other developers. To overcome these problems, it should be possible to reuse the analysis/design information than source code itself. In this paper, we present analogical matching techniques for the reuse of object models and patterns. We have suggested the design patterns as reusable components and the representation techniques to store them. The contents of the paper is as follows.1. analogical matching functions to retrieve analogous components from reusable libraries. 2. the representation of reusable components to be stored in the library in order to support the analogical matching. 3. the design library with more semantic informations about domains. 4. the analogical matching agent with a user-friendly interface that can retrieve the analogous components from the library based on analogical matching techniques.

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Synchronized MP3 Playing System Using XML Extension of MP3 Tag (MP3 태그의 XML 확장을 이용한 동기화된 재생 시스템)

  • Gwak, Mi-Ra;Jo, Dong-Seop
    • The KIPS Transactions:PartB
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    • v.9B no.1
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    • pp.67-76
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    • 2002
  • MP3 audio format has good quality and high compression rate ; therefore, the use of MP3 format increases. The requirement of keeping the extra information such as author and lyrics in MP3 files increases. And the tagging systems designed to meet this requirement are suggested. ID3 vl tag and Lyrics3 v2 tag are two most widely used tagging systems. But ID3 vl tag and Lyrics3 v2 tag are the last things to arrive when the file is being streamed. Therefore, users cannot get the tag information until the entire audio file is downloaded. Moreover information synchronized with audio stream may lose its feature. In this paper, a system searching and playing audio files based on tag information in MP3 files is implemented. This system solves the problem that the tag information is ignored when an MP3 files is played on internet. An audio object is described in an XML document, and timing and synchronization between elements in that In document is provided in HTML+TIME style using XSL.

Developing Data Fusion Method for Indoor Space Modeling based on IndoorGML Core Module

  • Lee, Jiyeong;Kang, Hye Young;Kim, Yun Ji
    • Spatial Information Research
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    • v.22 no.2
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    • pp.31-44
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    • 2014
  • According to the purpose of applications, the application program will utilize the most suitable data model and 3D modeling data would be generated based on the selected data model. In these reasons, there are various data sets to represent the same geographical features. The duplicated data sets bring serious problems in system interoperability and data compatibility issues, as well in finance issues of geo-spatial information industries. In order to overcome the problems, this study proposes a spatial data fusion method using topological relationships among spatial objects in the feature classes, called Topological Relation Model (TRM). The TRM is a spatial data fusion method implemented in application-level, which means that the geometric data generated by two different data models are used directly without any data exchange or conversion processes in an application system to provide indoor LBSs. The topological relationships are defined and described by the basic concepts of IndoorGML. After describing the concepts of TRM, experimental implementations of the proposed data fusion method in 3D GIS are presented. In the final section, the limitations of this study and further research are summarized.

A Development of Intelligent Simulation Tools based on Multi-agent (멀티 에이전트 기반의 지능형 시뮬레이션 도구의 개발)

  • Woo, Chong-Woo;Kim, Dae-Ryung
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.6
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    • pp.21-30
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    • 2007
  • Simulation means modeling structures or behaviors of the various objects, and experimenting them on the computer system. And the major approaches are DEVS(Discrete Event Systems Specification). Petri-net or Automata and so on. But, the simulation problems are getting more complex or complicated these days, so that an intelligent agent-based is being studied. In this paper, we are describing an intelligent agent-based simulation tool, which can supports the simulation experiment more efficiently. The significances of our system can be described as follows. First, the system can provide some AI algorithms through the system libraries. Second, the system supports simple method of designing the simulation model, since it's been built under the Finite State Machine (FSM) structure. And finally, the system acts as a simulation framework by supporting user not only the simulation engine, but also user-friendly tools, such as modeler scriptor and simulator. The system mainly consists of main simulation engine, utility tools, and some other assist tools, and it is tested and showed some efficient results in the three different problems.

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