• Title/Summary/Keyword: 개인간 파일공유

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Resource Redundancy Elimination by Bridging the Semantic Gap in Virtualized Systems (가상 환경에서 시멘틱 갭 연결을 통한 자원 중복성 제거)

  • Kim, Inhyeok;Kim, Taehyoung;Eom, Young Ik
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.185-187
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    • 2011
  • 전통적인 가상화 기술들은 하나의 물리 머신에서 서로 다른 운영체제들을 동작시키기 위해 여러 개의 가상 머신을 제공하고 있다. 이러한 가상화 기술들은 운영체제를 소스 수정없이, 혹은 약간의 수정만으로 물리 머신에서 동작하는 것과 동일한 방식으로 동작할 수 있도록 지원하기 때문에 호스트와 게스트 간의 깊은 시멘틱 갭을 발생시킨다. 이러한 시멘틱 갭은 여러 컴퓨팅 자원에 대한 공간 중복과 접근 중복의 중요한 원인이 되고, 이러한 자원 중복은 대규모 가상화 시스템의 확장성에 제약한다. 이러한 자원 중복을 제거하기 위해 컨텐츠 기반 페이지 공유 등 다양한 연구들이 진행되어 왔지만 운영체제 수정없이 지원하는 정책으로 인한 시멘틱 갭은 여전히 제안 기법들을 제한하게 된다. 이에 우리들은 운영체제의 자원 관리 부분을 수정하여 근본적인 시멘틱 갭을 제거함으로써 메모리와 스토리지의 공간 및 접근 중복성을 제거할 수 있는 파일시스템을 제안하였다. 그리고 실험을 통해 기존의 가상 블록 장치를 사용하는 파일시스템과 비교 및 평가하여 제안 시스템이 페이지 캐시 공유 및 스토리지 접근 중복 제거에 효과적임을 입증하였다.

A Design and Implementation of a Wireless Audio Sharing (WASH) System (Wireless Audio Sharing (WASH) 시스템 설계 및 구현)

  • Son, Ji-Yeon;Kim, Myung-Gyu;Yang, Il-Sik;Park, Jun-Seok
    • Journal of KIISE:Information Networking
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    • v.33 no.2
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    • pp.139-148
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    • 2006
  • Recently with the advancement of local wireless communication technologies, digital trends of audio contents and devices are paving the way for new experiences to network-based audio streaming services. In this paper, we present the Wireless Audio Sharing (WASH) technology over Bluetooth and Wireless Local Area Network (WLAN). WASH system provides an audio sharing mechanism over multiple users and also provides stereo audio streaming between Bluetooth-enabled devices and Universal Plug and Play (UPnP) media devices connected to wired/wireless LANs. To achieve these, we extended the Bluetooth audio distribution profile and combined the extended profile with the UPnP AV architecture. With the implementation of this WASH technology, we show some experimental results of the stereo audio streaming in a real environment.

Android Application Call Relationship Analysis Based on DEX and ELF Binary Reverse Engineering (DEX와 ELF 바이너리 역공학 기반 안드로이드 어플리케이션 호출 관계 분석에 대한 연구)

  • Ahn, Jinung;Park, Jungsoo;Nguyen-Vu, Long;Jung, Souhwan
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.29 no.1
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    • pp.45-55
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    • 2019
  • DEX file and share objects (also known as the SO file) are important components that define the behaviors of an Android application. DEX file is implemented in Java code, whereas SO file under ELF file format is implemented in native code(C/C++). The two layers - Java and native can communicate with each other at runtime. Malicious applications have become more and more prevalent in mobile world, they are equipped with different evasion techniques to avoid being detected by anti-malware product. To avoid static analysis, some applications may perform malicious behavior in native code that is difficult to analyze. Existing researches fail to extract the call relationship which includes both Java code and native code, or can not analyze multi-DEX application. In this study, we design and implement a system that effectively extracts the call relationship between Java code and native code by analyzing DEX file and SO file of Android application.

Metadata Base Personal Media Retrieval Using Ontology Reasoning (온톨로지 추론을 통한 메타데이터 기반 개인 미디어 검색)

  • Seo, Eun-Seok;Park, Young-Tack
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.06c
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    • pp.356-360
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    • 2007
  • 인터넷의 활용이 매우 활발해진 현재 각 개인 컴퓨터에 저장된 다양한 데이터의 공유 및 미니홈피, 블로그 등을 통한 웹 게시가 급증하고 있다. 그러나 그러한 개인 데이터 사용을 위해 컴퓨터에 저장되어있는 수많은 데이터 중 원하는 데이터를 검색하는 것은 매우 어렵다. 왜냐하면, 파일명, 작성일자 등 매우 제한된 정보를 사용하여 검색을 하기 때문에, 사용자 질의에 합당한 결과를 제시하지 못하는 문제점이 있다. 본 논문에서는 이러한 문제점을 해결하기 위하여 첫째로, 온톨로지를 정의한다. 둘째로, 온톨로지 기반의 메타데이터를 정의한다. 셋째로, 데이터 간 의미적 연관성을 고려한 추론 기술을 적용한다. 즉, 각 데이터 간 의미를 고려한 검색을 개인 데스크톱 검색에 적용한다. 본 논문은 개인 미디어 검색을 위한 메타데이터 정의 및 추론 기술의 적용에 대하여 기술한다.

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Music Classification Based On Emotion Utilizing Data Mining (데이터마이닝 기법을 이용한 감정 기반 음악 분류)

  • Jo, Wooyeon;Shon, Taeshik
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.04a
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    • pp.941-944
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    • 2015
  • 저장 장치의 급속한 발전으로 인해 기존에 서비스할 수 없었던 개인 사용자를 위한 클라우드 서비스가 활성화되고 있다. 이 중 음악을 대상으로 하는 스트리밍 및 공유 서비스는 다양한 음악의 종류를 수용하기 위해 체계적인 분류를 필요로 한다. 기존의 분류체계는 단순히 작곡가나 업로더의 의견에 의해서 일방적으로 정해지기 때문에 사용자가 중심이 되는 클라우드 서비스에는 어울리지 않는다. 따라서 본 논문은 이와 같은 문제점을 해결하기 위해 사랑의 감정을 기준으로 새로운 분류체계를 제안한다. 자동적인 분류를 위해 데이터마이닝 기법을 접목시켰으며, 원활한 마이닝을 위해 오디오 음악 파일(raw data)을 정해진 크기로 자르고 feature extraction을 통해 오디오 음악 파일에 대한 전처리를 수행하였다. 이후 feature selection을 수행하기 위해 clustering을 이용해 유효한 중요도를 지나는 feature를 선별하였으며 선별된 feature를 토대로 SVN(Support Vector Machine)을 이용해 feature의 중요도에 대한 유효성을 검증함과 동시에 분류를 수행하여 감정을 기반으로 분류한 결과를 보였다.

A Study on Copyright Infringement over Online Streaming Services by Reconstructing Web Cache (웹 브라우저 캐시 재조립을 통한 온라인 스트리밍 서비스 상의 저작권 침해 가능성에 관한 연구)

  • Lim, Yirang;Chung, Hyunji;Lee, Sangjin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.30 no.4
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    • pp.559-572
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    • 2020
  • As internet technology advances, users can share content online, and many sharing services exist. According to a recently published digital forensic study, when playing an online streaming service, you can restore the played video by reconstructing the Chrome cache file left on local device such as a PC. This can be seen as evidence that the user watched illegal video content. From a different point of view, copyright infringement occurs when a malicious user restores video stream and share it to another site. In this paper, we selected 23 online streaming services that are widely used both at home and abroad. After streaming videos, we tested whether we can recover original video using cache files stored on the PC or not. As a result, the paper found that in most sites we can restore the original video by reconstructing cache files. Furthermore, this study also discussed methodologies for preventing copyright infringement in online streaming service.

Design and Implementation of a Blockchain System for Storing BIM Files in a Distributed Network Environment

  • Seo, Jungwon;Ko, Deokyoon;Park, Sooyong;Kim, Seong-jin;Kim, Bum-Soo;Kim, Do Young
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.12
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    • pp.159-168
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    • 2021
  • Building Information Modeling (BIM) data is a digitized construction design by worldwide construction design stands rules. Some research are being conducted to utilize blockchain for safe sharing and trade of BIM data, but there is no way to store BIM data directly in the blockchain due to the size of BIM data and technical limitation of the blockchain. In this paper, we propose a method of storing BIM data by combining a distributed file system and a blockchain. We propose two network overlays for storing BIM data, and we also propose generating the Level of Detail (LOD)-based merkle tree for efficient verification of BIM data. In addition, this paper proposes a system design for distributed storage of BIM data by using blockchain besu client and IPFS client. Our system design has a result that the processing speed stably increased despite the increase in data size.

The Study on the Electronic Business System using P2P (P2P를 이용한 전자상거래 시스템 개발에 관한 연구)

  • Song, Eun-Jee
    • Journal of Digital Contents Society
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    • v.8 no.3
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    • pp.403-410
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    • 2007
  • The P2P(Peer to Peer) business, which has brought the great wave all over the world, was made possible as a user's environment is getting improved through the introduction of high-tech PC, and the access service of high-speed internet. P2P is the form that anyone using computer could be both a provider and a user by searching or connecting to the personal computer each other out of the concept of server and client. In other words, it is the system made by the technique which could share the data connecting between the PC of the person with the information and the person searching the information. Recently a various system of P2P is under the development which could be applied to the electronic commerce among the companies which is not only the file share among the individuals. In this paper, we propose the more effective electronic business system making use of P2P.

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A Learning Content System which is Objectified with the Reusable Unit of Pedagogical Designs for Distributed Environments (분산환경을 위한 교수법적 설계의 재사용 단위를 객체화한 강의 컨텐츠 시스템)

  • Shin, Haeng-Ja;Park, Kyung-Hwan
    • The KIPS Transactions:PartA
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    • v.10A no.5
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    • pp.559-570
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    • 2003
  • In this paper, we investigate a problem with Web-based learing contents and introduce the solving method of the problem. To be more accurate, existing Web-based learning contents were one fixd and uniformed courseware file with a large size and HTML format. Also, They were written files with authoring tools of which depended upon providing a multimedia vender. These learning contents were difficult to reuse among cyber education systems and change the applicable contents to the learner for learning experiences in time. So in this paper, we produced reusable and interopreable learning contents among instruction designers and education systems. They were deconstructed into smaller chunks and added to its properties. For the purpose of this producing method, we used the pedagogical designs for units of reuse. These are just turorial link-more and tell-more and was implemented with CBD method. As a result, The problem of existing Web-based learning contents system was resolved and then the power of understanding about objectified learning content was increased for the learner and instruction designers.

Study on the Effective System for P2P (효율적인 P2P 시스템개발 사례)

  • Song, Eun-Ji
    • Journal of Digital Contents Society
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    • v.7 no.2
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    • pp.89-94
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    • 2006
  • It can be said that P2P means the pattern that every linker could be both a supplier and a customer by means of the direct connection and survey with personal computers out of the concept of server and client. P2P business has been a great impact all over the world. for it came to be possible as the express internet log-on service is getting widely used and the user environment is getting better with the supply of high-tech computer. Recently the various system of P2P has been developed not as the only service of file share between the personal users but as the application of the electronic trade between the companies. This study is to suggest the most effective system that has the function of complement of P2P.

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