• Title/Summary/Keyword: 개발디자인

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Development of a Design Factor Matrix for Internet EC Interfaces (인터넷 전자상거래 인터페이스의 디자인평가체계에 관한 연구)

  • 박형근;임춘성
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1999.11a
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    • pp.60-66
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    • 1999
  • 최근 쇼핑몰을 통한 소비자 대상의 전자상거래가 확산되고 있으며, 많은 연구들이 쇼핑몰의 성공요인에 대해 다루고 있다. 그러나 대부분의 연구들이 주로 기술 및 마케팅 측면을 강조하고 있으며, 쇼핑몰 사용의 주체인 사용자를 다룬 연구는 그리 많지 않다. 본 연구에서는 쇼핑몰과 사용자간의 상호작용을 대상으로 하여 사용자의 사용편의성을 향상시킴으로써 효과적인 전자상거래 시스템을 구현할 수 있도록 하는 디자인평가체계를 개발하였다. 디자인평가체계는 쇼핑몰과 사용자간의 상호작용을 다룬 4가지 영역의 디자인 요소와 디자인 요소들을 평가하기 위한 5가지의 평가요소로 구성되어 있다. 본 연구를 통해 쇼핑몰의 개발자나 연구자들은 쇼핑몰 구축 및 관련 연구 수행시에 보다 효과적인 쇼핑몰을 디자인하고 적절한 연구방향을 설정할 수 있을 것이다.

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The 27th Best Brand & Package Design Awards (제27회 2021 베스트 브랜드 & 패키지 디자인 어워즈)

  • (사)한국포장협회
    • The monthly packaging world
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    • s.347
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    • pp.87-91
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    • 2022
  • 국내 최고의 브랜드와 상품 패키지디자인을 선정하는 '제27회 2021 베스트 브랜드 & 패키지 디자인 어워즈(The 26th Best Brand & Package Design Awards)' 수상작이 지난 2월 15일 발표되었다. (사)한국상품문화디자인학회(회장 이해만)와 한국경제신문사가 공동주최한 이번 어워즈에서는 (주)유라이크코리아의 '라이브케어 바이오캡슐'이 베스트 브랜드 & 패키지디자인 종합대상을 수상했다. 또한 제품디자인 부문은 삼성전자(주) '비스포크 냉장고', 패키지디자인 부문은 (주)롯데푸드 '쉐푸드 HMR', 브랜드디자인 부문은 종근당건강(주) 'CKD Guaranteed', 감성디자인 부문은 CJ올리브영(주) '올리브영 맴버십기프트(VIP KIT)', 그래픽디자인 부문은 (주)유한양행 '와이즈바이옴 위&장 듀얼케어' 등이 수상의 영예를 안았다. 베스트 브랜드 & 패키지 디자인 어워즈는 브랜드와 패키지 디자인에 관한 연구와 학술활동을 지속해온 한국상품문화디자인학회에서 기업들의 상품개발 의욕과 디자인 역량 강화를 위해 1995년부터 진행하고 있다. 다음에 '제27회 베스트 브랜드 & 패키지디자인 어워즈' 수상작을 살펴보도록 한다.

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Design and Application of User-Centered Design Concept in Smart City (스마트시티의 User Centered Design 개념 설계 및 활용)

  • An, Se-Yun;Kim, So-Yeon;Ju, Hannah
    • The Journal of the Korea Contents Association
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    • v.19 no.12
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    • pp.440-451
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    • 2019
  • Smart City is a future-oriented city that provides users with desired services through various devices anytime and anywhere using Information and Communication Technologies (ICTs). In order to provide the smart city service desired by the user, the user-oriented design concept should be based on above all. The design and development process must be based on the opinions and needs of everyone involved and needs to ideally reflect all user information and feedback, including users, designers and stakeholders at all levels. Participatory design approaches can be seen as an attempt to better understand and engage real users, and they are essential and important to create more appropriate and user-friendly smart-city services. This study has recognized the importance of developing a smart city service from the viewpoint of user - centered design and examined the methodology of design thinking and service design process for smart city service development. User - centered design concept model for smart city service design was designed, and serviceability case developed based on concept model was verified.

A Study on Proposing an Interaction Design Prototype that Reflects User Behavior Elements for VR Collaboration Tool (VR 협업 툴을 위한 사용자 행동 요소를 반영한 인터랙션 디자인 프로토타입 제안 연구)

  • Shin, Jongeun;Kang, Jeannie
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.4
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    • pp.645-661
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    • 2024
  • Today, the development of new technologies due to the 4th industrial revolution requires work performance methods such as non-face-to-face collaboration. In response to this, various VR collaboration tools are emerging, but VR collaboration tools for brainstorming, which are used in collaboration or design development work, are not provided. Therefore, despite the advantages and possibilities of VR for non-face-to-face collaboration, there are limitations in practical use. Accordingly, the development of VR collaboration tools in a digitalized work environment is necessary, and research on UI design development for this is required. The purpose of this study is to propose a VR collaboration tool prototype by developing an interaction UI design that applies user hand behavior elements that appear during collaboration sessions through user research. This study was a qualitative study. The research method was to conduct user research through observation and in-depth interviews, and as a result of analyzing the data obtained from this, five types of user hand behavior elements were derived. In this study, an interaction UI design was developed that reflects hand gestures as behavioral elements. And using Unity and the Oculus Integration SDK Kit, we created a prototype VR collaboration tool that can be used without a controller. As a result of conducting a user evaluation of the prototype produced in this study, it was found that users had difficulty making hand gestures accurately, and it was possible to find areas for improvement in UI design. It is expected that this study will help develop interaction UI design for VR collaboration tools that can increase work efficiency.

A Study on the Depiction of Concept in User Centered for the Supporting Shopping Robot Design Development (쇼핑 서비스 지원로봇 디자인개발을 위한 사용자 중심의 컨셉 도출 연구)

  • Jang, Young-Joo
    • Science of Emotion and Sensibility
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    • v.9 no.spc3
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    • pp.287-297
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    • 2006
  • Human-being's craving for wealthy life and a change of a culture to consume have created mega discount, stores. Therefore, a convenience for use has been required when people shop at the stores. There is tome inconvenience that customers have to find out goods and to purchase them by themselves. This is the fundamental elements for this study about a Robot design which is able to resolve that kinds of problems when shopping at mega discount stores. This study proposes guidelines for Robot design to help shopping business service. It is based on research material by analysis of consumer behavior and its questionnaire.

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A Study on Development Processing of Spinning Ramie Jacquard Textile Design Using EAT Program (EAT 프로그램을 이용한 방적모시직물 디자인 개발)

  • Jeong, Go-Eun;U, Hyo-Jeong;Lee, Jeong-Sun
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2009.05a
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    • pp.223-226
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    • 2009
  • 최근 의생활에 있어서 가장 큰 변화는 쾌적성의 추구와 건강을 중심으로 한 기능성 소재에 대한 소비자들의 욕구가 증대된다는 것이다. 천연 섬유 중 모시는 통기성이 우수하고 감촉이 깔깔하여 고온 다습한 우리나라의 여름철 옷감으로 좋으므로 현대 의생활로의 도입이 요구되고 있다. 그동안 모시직물은 심미적인 욕구에도 잘 맞아 한국인의 정서에 좋은 이미지로 자리 잡고 있지만 수공예적 생산방식을 그대로 답습하고 있어 전통모시직물로는 많이 이용이 되어왔으나 현대 방적모시직물을 이용한 새로운 직물디자인 개발은 이루어지기 어려운 실정이었다. 그러나 최근 방적모시섬유에 대한 연구가 활발하게 진행되기 시작하면서 현대 방적모시직물의 생산이 가능하게 되었다. 따라서 본 연구에서는 원사의 특성과 제조공정 특성에 의해 미세한 감성촉감의 차이를 유발하기 좋은 폴리에스터를 경사로하고 방적모시와 라이오셀을 위사로 하여 현대 모시직물의 개발을 시도하였다. 모시의 소비를 증가시키고 현대인의 감성에 맞게 심미성을 향상시킬 수 있도록 직물문양을 디자인하였다. 직물의 복잡한 문양을 컴퓨터로 디자인하고 자동으로 제직이 가능하게 하는 시스템인 EAT 프로그램을 이용하여 자카드 직물 특유의 고급스러움을 살리며 공정과정에서의 실의 밀림 등을 고려하며 조직을 설계하였다. 설계된 직물은 제직 후 염색 가공하여 쿠션, 방석, 테이블 러너 등의 시제품으로 제작하여 고부가가치 모시제품의 개발가능성을 살펴보았다.

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A Study on Development of Prototype Test Train Design in G7 Project for High Speed Railway Technology (G7 고속전철기술개발사업에서의 시제차량 통합 디자인 개발)

  • 정경렬;이병종;윤세균
    • Archives of design research
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    • v.16 no.4
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    • pp.185-196
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    • 2003
  • The demand for an environment-friendly transportation system, equipped with low energy consumption, and low-or zero-pollution has been on the increase since the beginning of the World Trade Organization era. Simultaneously, the consistent growth of high-speed tram technology, combined with market share, has sparked a fierce competition among technologically-advanced countries like France, Germany, and Japan in an effort to keep the lead in high-speed train technology via extensive Research and development(R&D) expenses. These countries are leaders in the race to implement the next-generation transportation system, build intercontinental rail way networks and export the high-speed train as a major industry commodity. The need to develop our own(Korean) 'high-speed train' technology and its core system technology layouts including original technology serves a few objectives: They boost the national competitive edge; they develop an environmental friendly rail road system that can cope with globalization and minimize the social and economic losses created by the growing traffic-congested delivery costs, environment pollution, and public discomforts. In turn, the 'G7 Project-Development of High Speed Railway Technology' held between 1996 and 2002 for a six-year period was focused on designing a domestic train capable of traveling at a speed of 350km/h combined and led to the actual implementation of engineering and producing the '2000 high-speed train:' This paper summarizes and introduces one of the G7 Projects-specifically, the design segment achievement within the development of train system engineering technology. It is true that the design aspect of the Korean domestic railway system program as a whole was lacking when compared with the advanced railroad countries whose early phase of train design emphasized the design aspect. However, having allowed the active participation of expert designers in the early phase of train design in the current project has led to a new era of domestic train development and the implementation of a way to meet demand flexibly with newly designed trains. The idea of a high-speed train in Korea and its design concept is well-conceived: a faster, more pleasant, and silent based Korean high-speed train that facilitates a new travel culture. A Korean-type of high-speed train is acknowledged by passengers who travel in such trains. The Korean high-speed prototype train has been born, combining aerodynamic air-cushioned design, which is the embodiment of Korean original design of forehead of power car minimized aerodynamic resistance using a curved car body profile, and the improvement of the interior design with ergonomics and the accommodation of the vestibule area through the study of passenger behavior and social culture that is based on the general passenger car.

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posVibEditor: Authoring Tool for Designing Vibrotactile Patterns in Mobile Devices (posVibEditor: 모바일 기기에서 진동촉감 패턴의 디자인 저작 도구)

  • Ryu, Jong-Hyun;Choi, Seung-Moon
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.256-261
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    • 2008
  • We developed an authoring tool for designing vibrotactile patterns quickly and easily by using the drag-and-drop paradigm in mobile devices. Designed vibrotactile patterns are registered into a data pool in the XML format, improving the reusability and extensibility of vibrotactile patterns. A multi-channel timeline interface is also incorporated to provide time-synchronized pattern editing for multiple vibration patterns (for multiple vibration actuators). In addition, an internal vibration player is embedded in the authoring tool in order to evaluate the patterns on the spot. A transform function for perceptually transparent vibration rendering can also be set in the editor. Although the authoring tool was developed for mobile devices, it can be used for other applications such as haptic interaction m virtual reality.

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A study for effective collaboration for user experience design (사용자 경험 디자인을 위한 효율적인 협업 프로세스 방안에 관한 연구 - 사용성 테스트를 중심으로 -)

  • Son, Ji-Seon;Im, Jung-Hwa;Oh, Chang-Young
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.472-477
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    • 2007
  • 사용자 중심의 디자인 패러다임이 도래하면서 점차 사용성 진단이 제품 혹은 서비스의 전체 개발 프로세스 상에서 필수적인 절차이며 이를 통해 사용자의 경험 품질 향상을 모색할 수 있다는 인식이 확산되고 있다. 실제로도 제품 개발 과정의 한 꼭지로서 사용자 리서치를 수행하는 기업이 점차 증가되고 있지만, 리서치를 통해 도출된 결과가 실제 제품 개발에 얼마나 효과적으로 반영되는지에 대해서는 의문을 가지게 된다. 이러한 의문을 품게 된 이유는 사용자 리서치 결과가 실제 제품이나 서비스에 적용된 정도가 크지 않은 경우를 종종 목격하였기 때문이다. 이러한 주요 원인 중 하나로서 리서치 결과가 실무 담당자들에게 전달되는 과정에서 발생될 수 있는 해석 상의 차이 때문일 것이라는 가설을 가지고 사용성 진단 리서치 프로세스의 변화를 시도해 보았다. 다시 말하면, 실제 현장에서 단기간 동안 진행되는 사용자 리서치를 통해 보다 효과적으로 그 결과를 활용할 수 있는 방안으로 리서치 진행자와 실무 담당자간 협업 프로세스 작업 단계인 협업 디자인 워크샵(co-designing workshop)을 제안하였다. 본 연구는 협업 디자인 워크샵 프로세스의 소개를 목적으로 하였으며, 본 연구의 결과가 사용성 진단 리서치 결과의 활용도 및 가치를 향상시키고, 사용자의 입장을 대변하는 리서처의 책임과 역할을 충실히 수행하는데 도움이 될 수 있기를 기대한다.

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Design Program for the Regional Development (지역진흥을 위한 디자인개발 프로그램)

  • 하상오
    • Archives of design research
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    • v.15 no.1
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    • pp.379-388
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    • 2002
  • Since policies of each local government toward regional development have been focusing on only development of the individual applied items such as a character merchandise, co-regional brand, and developing a speciality for the region, the adverse effects of design have been came out. So we carried out this research to minimize the adverse effect of design and also we would like to give the opportunity of thinking of a new way to activate local economy, to create regional identity and to develop local resources by applying the Cl program which have bean used as the way of business improvement coping with the conceptional change of competitiveness with a comprehensive view. Therefore, for design to play an important role in regional development, as standing on the basis of regional development it is necessary to attain the various goals such as activating administrative organization, improving the administrative image, and making the local in go unique. And also it is necessary to develop the communicational strategy as an innovative and expressive program which can consider human network development as an regional resource. To carry out this communicational strategy effectively, in particular, it is not only inevitable to operate the strategic and comprehensive programs promoting the regional development according to the of 6 stages design develop cent program which consists of region's self-verification and self-recognition, self-determination, development of self-innovation, visibility to unify the regional images, creating the design system, and carrying out and verifying the program, but also it is necessary to apply regional development system which can change the regional basic plan, aiming at regional development, into unique regional trait that has an future image by improving the program with constant management and feedback through verifying the design program.

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