• Title/Summary/Keyword: 개념 패션

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Gender Identity Revealed in the Movie Laurence Anyways -Focusing on the Expression of Laurence's Fashion Images- (영화 <로렌스 애니웨이> 에 나타난 젠더 정체성 -로렌스의 패션 이미지를 중심으로-)

  • Kwon, Hajin
    • The Journal of the Korea Contents Association
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    • v.15 no.6
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    • pp.191-202
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    • 2015
  • This research aims to analyse gender identity and its internal meanings through the main character, Laurence, of the movie (2012) directed by French-Canadian film maker Xavier Dolan. Study examines performative gender identity revealed through the fashion images of Laurence who was born biologically as a man; depending on a theory of Judith Butler who represented a parody, repeatability action, and incorporation as an effect of gender identity. Also 'Internalization of others' and 'Dis-identification' are presented as an internal meanings of Laurence's gender identity which appeared on his(her) fashion images. Laurence parodies woman's fashion styles in repetition to obtain feminity as his(her) appearance. His(her) repetitive actions are construing an internalizing others(women) and visualizing a new-self to become a stylized doer. Dis-identification signifies that gender can be reconstructed regarding the differences of the place and the time and reconstructed outside can be analyzed as externalization of internalization. 'Becoming a woman' means more than what it sounds like to Laurence. It means a new signification of being a woman or redefining gender identity. That is something can be called a genuine transformation and a grant leap for Laurence.

Fashion as Art - Based on Morris Weitz's Open Concept of Art - (예술로서의 패션 - Morris Weitz의 '예술에 대한 열린 개념'을 중심으로 -)

  • Lee, Yhe-Young
    • Journal of the Korean Home Economics Association
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    • v.45 no.1
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    • pp.1-7
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    • 2007
  • This study investigated the concept of fashion as art by examining whether or not university students, rather than professional art critics, consider fashion to be art. The survey subjects were 146 university students, randomly chosen from textiles and clothing-related classes offered in 4 different universities in Seoul. A survey with the following 3 questions was conducted between September 2005 and June 2006: 1. What is art? 2. Is fashion art? 3. Explain the reason why fashion is, or is not, art. Morris Weitz's open concept of art is applied to discuss whether fashion can be classified as art. According to Weitz, there are no universal commonalities among arts. Therefore, art can be defined based on similarities among preexisting art forms and movements. As a result, respondents mentioned the following as characteristics of art: expressiveness, creativity, influence on viewers' emotion, tendency to make life bountiful, particular behaviors or objects, something valuable, formalities, etc. These answers parallel the features of art discussed by professional art critics. In addition, 12 of the 146 respondents considered fashion was not art, 20 placed it on the border while the remaining 114 affirmed a positive relation. Respondents who considered fashion to be art or placed it on the border listed the similar features mentioned in the answers to the first question as similarities between fashion and art. On the other hand, features of fashion such as commercial, whimsical, impermanent and utilitarian properties were answered as dissimilarities between fashion and art. However, these dissimilarities do not serve as obstacles for considering fashion as art, since Weitz's open concept of art does not assume the existence of universal traits of art. Therefore, referring to Weitz's open concept of art, fashion can be considered as art, since reasonable similarities between fashion and art were designated by the majority of respondents.

The Expressive Characteristics of Fashion Installation in Henrik Vibskov Collection (헨릭 빕스코브 컬렉션에 나타난 패션 인스톨레이션의 표현 특성)

  • Ko, Hyunzin
    • Journal of the Korean Society of Costume
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    • v.65 no.6
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    • pp.133-147
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    • 2015
  • The aim of this study is to review the creative fashion installation of Henrik Vibskov, Danish designer. Its intention is to contribute useful information for more innovative fashion presentation. As a research method, document and case study were performed and his collections from 2004 F/W to 2016 S/S were analyzed. In fashion installation, the designer puts objects in meaningful spaces in order to convey a certain message, to make an integrated artwork, and to interact with spectator. It has been used in fashion exhibitions, as well as in the set design of fashion performance and fashion show. The results were as follows. Henrik Vibskov's fashion installation has three features, which are 1)conceptual theme approach that communicates a twisted and metaphoric message, with a poetic and interesting show title, 2) surrealistic scenography that plays with fragmentation of the human body, clustering of plastic and symbolic objects, innovative color transformations, and visual trickery between figures and the background, and 3) setting for multisensory performance that makes spectators interact by making artistic objects and surroundings, which stimulates the five senses. Henrik Vibskov's fashion installation can exist as an independent artwork, and not just as a supporting piece for a fashion show. It has both artistic and fashionable values, and can be an effective fashion presentation communicating his conceptual fashion themes.

The Ugliness Expressed in On-line Game Character's Fashion on Cyber-Space (가상공간의 온라인 개념 캐릭터 패션에 표현된 추[醜])

  • Seo Jung-Lip;Jin Kyung-Ok
    • Journal of the Korean Society of Costume
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    • v.56 no.1 s.100
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    • pp.106-120
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    • 2006
  • Using aesthetics of Rosencranz as the basis, this study contains the peculiarities of 'ugliness' and the obscured conceptual meaning of 'avant-garde', 'grotesque', and 'decadence' that are being utilized under ambiguous significance are defined through modern fashion and fashion of online game characters. Forms of 'ugliness' expressed in modern fashion and in games characters display distortion of form through incongruity, unbalance, disproportion and disharmony, and with this lack of form and expressional imprecision, both contain the elements of comical characteristics of vulgarity and repugnance. The difference in 'ugliness' between modern fashion and game character fashion is, the significance of 'ugliness' being expressed in modern fashion challenges new concepts by refusing tradition and recovering the human nature that has become turbid. On the other hand, 'ugliness' in game character fashion complements the story of the game that uses legends, fantasies or novels as its basis. Opposed to the significance of recovering human nature that is displayed in modern fashion, in order to terminate the opposing game character, the fashion of game characters exaggerates the form of modern fashion with added brutality. In addition, with the advantage of virtual reality that allows a more flexible expression than in the real word, images created are more sensational and excessive use of grotesque images are being expressed.

A Study on the Concept of Korean Indie Fashion (한국 인디 패션 개념에 관한 연구)

  • Kim, Nayun;Ha, Jisoo
    • Journal of the Korean Society of Clothing and Textiles
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    • v.40 no.4
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    • pp.650-659
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    • 2016
  • This study is to comprehend indie fashion which pursues the realization of self-identity, values, freedom and a creation that deviates from conventional cultural flow. This study also aims to understand the definition and characteristics of indie fashion in Korean culture. A rigorous study on indie fashion has not yet been done; therefore, this study was conducted through both a literature study and empirical study. The empirical study asked individuals who engage in indie fashion to provide opinions on the definition and characteristics of indie fashion. The results are as follow. First, indie fashion does not impose conformity upon an individual nor does it pursue differentiation. Second, indie fashion based on self-identity is characterized by an individual's consistent and unchanging style. Third, images (or styles of indie fashion) cannot be uniformly defined as styles different from one individual to another. Fourth, indie fashion can be defined as when an individual perceives themselves as pursuing indie spirit and its attitude. Next was an empirical study that showed in what position indie fashion is and who the fashion leader is in indie fashion. People who enjoy indie fashion said that (regarding indie fashion) it exists independent from the flow of trends as it regards personal values and identity as important.

Characteristics of 'Skin Phenomenon' as Intermediate Medium of Interior and Exterior Space shown in Fashion and Interior Design (패션과 실내디자인에 나타난 내외부 연결 매체로서의 스킨개념 특성에 관한 연구)

  • Shim Eun-Ju;Cho Jong-Soo;Chu Beom
    • Korean Institute of Interior Design Journal
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    • v.15 no.4 s.57
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    • pp.29-36
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    • 2006
  • Fashion and interior architecture are two areas of design that may share common issues, trends and philosophies, making fashion design human's second skin and interior architecture the third. The concept of 'skin' has become one of the most interesting phenomena in design during the past decade and not surprisingly similar issues can be seen also in fashion and architectural design. The current trend in fashion design is that the skin (clothing) has become detached from the human body and extended into the environment, resulting fashion as art objects. Skin in architecture and interior design has also become detached from the structure so designers have more freedom to experiment by using advanced technologies. The present study attempts to analyze common features of 'skin phenomenon' in fashion and interior architecture that are; detachment, emphasis on space, extension, territorial blending, and digital applications. The researcher has used constant comparative method to categorize the five features among many examples. The limitation of this study is that it is focused on the formative phenomena of projects excluding the philosophies and personal background of each designer. However, it is hoped that the study may assist designers and other researchers to understand relationships between fashion and interior design, hold broader spectrum in art and design.

Expression of Identity in Martin Gutierrez's Fashion Media Works -Focused on Judith Butler and Athena Athanasiou's Concept of Dispossession- (마틴 구티에레즈의 패션미디어 작품에 나타난 정체성 표현 -주디스 버틀러와 아테나 아타나시오우의 박탈(Dispossession) 개념을 중심으로-)

  • Myeongseon Yi;Eunhyuk Yim
    • Journal of the Korean Society of Clothing and Textiles
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    • v.47 no.2
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    • pp.232-243
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    • 2023
  • The boundaries between fashion and contemporary art are increasingly blurred showing their interchangeability. This study examines Judith Butler and Athena Athanasiou's concept of dispossession to analyze expressions of gender, racial, and class identity in Martine Gutierrez's representative work, Indigenous Woman. First, gender expressions in Indigenous Woman emphasize the possibility of performative and practical gender as an image that rejects norms that grant authority according to the possession of innate body parts. Second, racial identity is expressed through resistance to the ideology of whiteness and imperialism reinforced by fashion media. The author aims to overcome normative stereotypes through the media she creates, which reveals her identity as a person of color. Third, class identity is represented through stereotypes that limit the lives of indigenous people to primitive and natural things. The author reveals a critical awareness of the hierarchical structure and cultural appropriation these stereotypes have created. This study analyzed contemporary artworks using fashion media through the concept of dispossession. The significance of this study lies in raising a critical awareness of the practices that diffuse minority identities in fashion media.

A Study on Fashion Design Pedagogy for the Development of Creativity -With Emphasis on Intuition- (창의력 개발을 위한 패션디자인 교육 방안 연구 -직관력을 중심으로-)

  • Lee, Bong-Douk
    • Journal of the Korean Society of Clothing and Textiles
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    • v.30 no.3 s.151
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    • pp.487-496
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    • 2006
  • This study examined the pedagogical approaches on the development of creativity in fashion design education for the 21 st century. In this paper, the concept of the creativity was analyzed with the purpose of devising detailed educational methods by investigating into cognitive and pedagogical natures of the constituents of creativity. One of the most crucial aspects of the creativity is problem solving capability and it was reviewed how creative problem solving capability is applied to the areas of arts and designs. This study particularly explored the specific roles intuition plays in the development of creativity. Insights are very important in enhancing and maintaining creativity and it was shown that intuition can stimulate and reinforce the insights. Also it was suggested was that the development stages of intuition are consistent with the development sequences of creativity in arts and designs. Recommendations for further studies were included.

A study on the conceptual structure of purchase risks in fashion consumption through online channels (온라인 채널에서의 패션 소비에 관한 구매위험의 구조적 개념 연구)

  • An, Sang-Hee
    • The Research Journal of the Costume Culture
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    • v.27 no.5
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    • pp.496-511
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    • 2019
  • The purpose of this study was to create a theoretical structure for the concept of purchasing risks by identifying the structure of purchasing risks that lead to obstacles in the purchasing decisions of consumers in fashion consumption via online channels. This was a secondary research using books, articles, prior researches, and academic journals on the five topics of "characteristics of fashion consumption," "the concept of purchasing risks," "purchasing risks by product types," "purchasing risks by channel types," and "purchasing risks of fashion consumption on online shopping channels." According to the arguments of prior researches, the study divided the purchasing risks of fashion consumption through online shopping into four categories : (1) fundamental purchasing risks including financial risk and time loss risk pertaining to any product or channel, (2) online channel purchase risks, which include risks in payment, Information leaks, and delivery and return/exchange risk, (3) fashion product risk related to product quality or experience of other people, which includes social risks and risks associated with quality, and (4) the online channel${\times}$fashion product risks, which include the aesthetic and psychological hazards especially amplified in online channels. The four risk factors were then described with a concept map to systemize the multi-dimensional and stereoscopic psychological structure of purchasing risks. Of the four risk factors, consumers placed the most emphasis on the online channel${\times}$fashion product risks, hence, reducing this risk factor is of utmost priority for marketing of online shopping channels.

A Mixture Phenomena Expressed in Contemporary Knit Fashion - Focus on Woman Collection from 2000 to 2008 - (현대 니트패션에 나타난 혼합현상 - 2000년~2008년 여성컬렉션을 중심으로 -)

  • Park, Moon-Hee;Lee, Youn-Hee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.33 no.12
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    • pp.1924-1934
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    • 2009
  • Mixture phenomena are present in the overall culture due to internationalization in a modern society. A unique feel is required in materials due to the increasing demand for knit wear and there is a need for a strategic plan to achieve this. This study analyzed the appearance frequency and expressive characteristics of mixture phenomena based on selected data from collections related to the mixture phenomena trends in modern women's fashion from 2000 to 2008. Among the mixture phenomena, the mixture of the high and low class cultures had the highest frequency of occurrence and was expressed most often since the expansion of design areas was due to vague high and low concepts. The mixture of sexes showed the sharing of knit wear trends between the sexes with the pursuit of functionality. The mixture of styles showed a tendency to increase since the traditional form was transformed into a mixture of typical styles. The mixture of spaces showed a mixture of old and traditional knit wear patterns from Northern Europe and modern elements. The mixture of other materials showed the partial preceding mixture and the decorative materials that existed beyond it. The mixture of functions refers to the used characteristics of the two items. Imagination will grow and increase the possibility of expressions with the mixture of the other areas.