• Title/Summary/Keyword: 강화 학습

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Suggestions for the Habituation of Good Reading in Life (독서의 생활화 방안)

  • 변우열
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.11 no.1
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    • pp.27-44
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    • 2000
  • The purpose of this study is to explore ways to get children in the information age of today to develop good reading habits and make reading a central part of their lives from an early age. The results of the study are as follows : 1. First of all, it is important for children to gain the habit of reading books from their early childhood during activities such as eating food, sleeping, studying, playing, going errands and watching TV etc. 2. The habituation of reading is formed by repeating and reenforcing the habit once it is acquired. Then we will do it easily, unconsciously and automatically. 3. Habituation is formed by the course of formalizing, training, reenforcing, and motivating like other daily activities. 4. The prerequisites of habituation for reading are the early integration of reading books, putting reading books at the core of curriculum, developing an interest in reading, motivating to read books, giving good rewards for reading, and simply encouraging reading. 5. Lastly, other ways to form good reading habits are inducing interests in books and reading books, and reading in the course of learning.

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Effects of Korean College Students' Use of English Reading Learning Strategies on Reading Comprehension (한국 대학생의 영어독해 전략이 독해에 미치는 영향)

  • Kim, Kyung-Hoon
    • The Journal of the Korea Contents Association
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    • v.9 no.7
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    • pp.411-418
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    • 2009
  • The purpose of this study is to research the effects of English reading strategies on English reading comprehension by Korean college students. Reading strategy use was assessed through Oxford's self-report questionnaire in reading strategies. This study has three research questions. The first question was to investigate some reading strategies used by college students. The second question was to investigate the differences in reading strategies between two groups in gender. The third question was to investigate the differences in reading strategies of three college student groups according to their English proficiency estimated by reading scores. Some major findings of this study are as follows. First, college English learners use memory strategies most frequently of the six strategies, while using metacognitive strategies least frequently. Second, there exists a significant difference in reading strategies between the gender group. Third, there also exists a significant difference in reading strategies among the three groups divided according to English proficiency. This study shows that students' reading ability can be strengthened and motivated by some reading strategies in reading practice. It also means that it is necessary for English teachers to take into consideration the reading strategies suitable for the students in their reading classes.

Development of an On-line Consultant Training System for Consulting-Supervision (컨설팅장학을 위한 온라인 컨설턴트 교육 시스템 개발)

  • Hong, Gak-Pyo;Rha, MinJu;Jung, Jae-Hun;Kim, Mihye;Yoo, Kwan-Hee
    • The Journal of the Korea Contents Association
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    • v.14 no.7
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    • pp.18-28
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    • 2014
  • With the reformation of organization and function of local office of education in 2010, consulting-supervision is introduced to schools as a system for education reform to improve the quality of school education. However, a dedicated on-line portal system that can provide integrated management on the functionalities of consulting-supervision has not been implemented yet. To successfully operate consulting-supervision in schools, it is also needed to provide an on-line consultant education system, that can support teachers to train themselves as a supervision-consultant. In this paper, we introduce an on-line consultant training system that provides various learning activity tools for consultant training based on Learning Activity Management System(LAMS) and Action Learning. The system consists of Management stage, Analysis stage, Solution stage, and Action stage for the empowerment of consultants' expertises, and is named as MASA. Brain-writing, SWOT(Strengths, Weaknesses, Opportunities, and Threads) analysis, 5Whys, decision grid, PMI(Plus, Minus, Interesting), and black chart techniques were developed in MASA as learning activity tools for consultant training.

Psychological Disturbance caused by Letters in Double lmage and its lmplication on Perceptual Integration (글자의 이중상에 의한 심리적 혼란감과 지각 통합 과정)

  • Park, Sang-Ho;Chung, Chan-Sup
    • Korean Journal of Cognitive Science
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    • v.6 no.1
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    • pp.47-71
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    • 1995
  • A psychological disturbance caused by letters in double image was termed as'letter sickness'.The effects of stimulus exposure time and letter familiarity on the letter sickness were measured to test a hypothesis that disturbances in eye movement and recognition stages is the cause of letter sickness.Letter sickness incteased significantly as stimulus exposure time lengthened from 50ms,100ms,to 3000ms.It was also significantly higher with familiar Hangul letters as compared with less familiar foreign letters and meaningless words as compared with meaningful words,respectively.These experimental findings imply that letter sickness is caused by the failure of adjusting eye movements to dismiss the double images.that the more familiar the letters.the more strongly the letter-identification process is commotted,resulting in the increased effect of disturbance from double image.and that the disturbance effect of double image is amplified when it is hard to extract the meaning from familiar letters.An experiment where subjects were made to learn Braille-like symbols consisting of 6 dots to test the hypothesis that the stronger the tendency to process the meaning of a symbol,the stronger becomes letter sickness due to double image,also showed that letter sickness significantly increased as a function of learning.

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Development of STEAM Program using App Inventor -Focusing on the Concept of Speed in Elementary Science Education- (앱인벤터를 활용한 STEAM 프로그램 개발 -초등학교 과학의 '속력' 개념을 중심으로-)

  • Shin, Seungki;Choi, Ikseon;Bae, Youngkwon
    • The Journal of the Korea Contents Association
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    • v.15 no.4
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    • pp.530-544
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    • 2015
  • We live in the modern society which is called as Knowledge-Information society. The national and social goal is to raise the creative person for preparing the rapidly changing society. Thus, the schools and families concentrate on and effort to enhance the creativity and problem solving ability. Specially, the school is pushing forward the STEAM education and Software education for raising the creativity person and enhancement of national competitiveness. In this study, we suggested for STEAM education the way how we utilize the App Inventor which was supported by MIT and came up as a computer programming language for Software education, and we verified and evaluated through professional group verification. We completed STEAM instructional design according to the results from the professional group verification, and we suggested the authentic instruction for STEAM education. In addition, we suggested the further prospects of Software education and instructions through going through the characteristics and application plan of App Inventer in terms of educational computer programming language.

A Study on the Prediction of Fuel Consumption of a Ship Using the Principal Component Analysis (주성분 분석기법을 이용한 선박의 연료소비 예측에 관한 연구)

  • Kim, Young-Rong;Kim, Gujong;Park, Jun-Bum
    • Journal of Navigation and Port Research
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    • v.43 no.6
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    • pp.335-343
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    • 2019
  • As the regulations of ship exhaust gas have been strengthened recently, many measures are under consideration to reduce fuel consumption. Among them, research has been performed actively to develop a machine-learning model that predicts fuel consumption by using data collected from ships. However, many studies have not considered the methodology of the main parameter selection for the model or the processing of the collected data sufficiently, and the reckless use of data may cause problems such as multicollinearity between variables. In this study, we propose a method to predict the fuel consumption of the ship by using the principal component analysis to solve these problems. The principal component analysis was performed on the operational data of the 13K TEU container ship and the fuel consumption prediction model was implemented by regression analysis with extracted components. As the R-squared value of the model for the test data was 82.99%, this model would be expected to support the decision-making of operators in the voyage planning and contribute to the monitoring of energy-efficient operation of ships during voyages.

An Instructional Model for Effective Experimental Education (효과적인 실험 교육을 위한 수업 모형)

  • Yoo, Dong Sang
    • Journal of Practical Engineering Education
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    • v.11 no.2
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    • pp.143-150
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    • 2019
  • Circuit theory is a systematic study that analyzes and designs the most basic circuits in the field of electrical and electronic engineering. Circuit theory courses are organized as major courses for one or two semesters in the second year of university, so that electrical and electronic engineering students must learn. Experimental courses are being together organized for students to enhance understanding of circuit theory and cultivate the skills and the abilities of circuit design through experiments with actual circuits. This paper is a case study on the teaching method applied in electric circuit design and experiment courses to enhance the learning effect on the experimental education that supports circuit theory. To do this, we propose a 15-week instructional model consisting of theory study, simulation, experiments, and design projects. In the proposed model, the simulation and preliminary experiment preparation process are reinforced to complement the theoretical concept and the design project is introduced to acquire practical circuit design skills as engineers. The results of five-year operation demonstrate the effectiveness of the proposed model.

A Study on the Roles of Public Libraries for the Life-long Education (공공도서관의 평생교육적 역할에 관한 고찰)

  • Kwack Dong-Chul
    • Journal of Korean Library and Information Science Society
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    • v.36 no.2
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    • pp.69-91
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    • 2005
  • Public libraries have been well adapted for the changes in lifestyle and socio-cultural environments brought by the rapid advancement of information technology, the development of mass communities, and the increase in leisure activities. Government and local communities demand public libraries to take in charge of providing lifelong education for the Public. Many Public libraries have worked as a center for life-long education, while carrying out various functions and services in close relation with the life of community members. Public libraries are in a very poor condition, lacking the facilities, professional workforce, budgets, and so on, which are sufficient to strengthen their role as a center for life-long education. In this study, the roles of public libraries in developing life-long education are examined as follows : First, the concepts and directions of life-long education are discussed : second, the roles of public libraries in facilitating life-long education are examined and third, the categories of life-long education programs of public libraries are suggested.

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Development and Application of Educational Contents for Software Education based on the Integrative Production for Increasing the IT Competence of Elementary Students (초등학생의 미래 IT역량 강화를 위한 융합적 산출물 기반 소프트웨어 교육용 콘텐츠 개발 및 적용)

  • Seo, Jeonghyun;Kim, Yungsik
    • Journal of The Korean Association of Information Education
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    • v.20 no.4
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    • pp.357-366
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    • 2016
  • The ability of computational thinking is a key competence that person of talent in the future should keep. Computational thinking is a serial process in which a problem is defined in context of computing, stages of abstraction are processed in order to find the efficient solution, the most appropriate process and resources for a solution are selected and combined through algorithms which use various concepts, principles and methods for automatic implementation of abstract concepts. It needs appropriate learning content in stage of elementary school. This study has verified the effect it made on improvement of learner's creative personality by developing and applying the educational content for software education based on the integrative production. The result of study confirmed that learning through the educational content for software education based on the integrative production affects improvement on learner's creativity positively and suggested a method of applying it to computing education in elementary school.

The Effects on Flow at Using Robots of Introductory Programming Course (프로그래밍 초급과정에서 로봇의 활용이 몰입에 미치는 영향)

  • Yoo, InHwan
    • Journal of The Korean Association of Information Education
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    • v.17 no.3
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    • pp.329-337
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    • 2013
  • Introductory programming course using robots that makes good effect to learners. I investigated that the effects on flow at using robots of introductory programming course. According to experiment result, the flow level showed significant change and all of it's element(antecedents, experiences, effects) had changed significantly. This result means that using robots of introductory programming course makes effect that is very positive in flow level of learners. There was strong interrelation by each element of flow in the result of correlation analysis about flow element. In particular, interrelation of antecedents element and experience element was high. Therefore, using robot is precondition of flow, and the level of experience element is high according to level of antecedents, and also experience element elevate the learner's intrinsic satisfaction. The conclusion is that using robots of introductory programming course is helpful enhancing learner's flow level and is positive in study achievements.