• Title/Summary/Keyword: 강체충돌

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A Constraint-based Technique for Real-Time Game Physics Engine (제약 조건 기반의 실시간 게임 물리엔진 제작기법)

  • Lee, Min-Kyoung;Kim, Young-J.
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.174-177
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    • 2008
  • In 3D gaming environment, it is important to simulate the physically plausible behaviors of gaming objects in real time. In particular, rigid body dynamics consists in the heart of most game physics. In this paper, we present a constraint-based rigid body simulation method using continuous collision detection as a collision detection method, and LCP formulation as a collision response method. The continuous collision detection method never misses any collisions and thus is able to accurately report the first time of collision as well as its associated colliding features. Moreover, since the number of colliding features is typically low, it also reduces the complexity in the LCP formulation.

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A Study on the Penetration Characteristics of the Rigid Impactor into the Lead Target (강체 충격자가 납 표적에 충돌할 때의 침투특성 연구)

  • 이영신;강근희;최병두;박관진;정수경;오종수
    • Computational Structural Engineering
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    • v.11 no.4
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    • pp.147-154
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    • 1998
  • 강체 충격자가 납 표적에 33m/s ∼ 141m/s의 속도로 충돌할 때의 침투특성을 연구하기 위하여 Jognson 이론식을 이용한 이론해석과 AUTODYN 코드를 이용한 수치해석 및 실험장치를 이용한 실험측정을 실시하고 그 결과들을 비교 분석하였다. 실험장치로는 가스압력식 발사장치를 설계 제작하였으며, 실험용 충격자로는 충돌부위 형상이 반구형인 반구형 충격자와 원추형인 원추형 충격자 2종류를 사용하였다. 또한, 납재료에 대한 동적 유동응력을 얻기 위하여 홉킨스 압력봉실험을 수행하였다. 침투특성에 관한 연구결과, 이론적 해석결과는 저속 충돌범위(반구형 충격자 : 53m/s, 원추형 충격자 ; 73m/s)에서 실험결과치와 93%이상 잘 일치하였으며, 수치해석결과는 전체적인 충돌속도 범위에서 반구형 충격자인 경우 73%이상, 원추형 충격자인 경우 86%이상 일치하였다.

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Physically-Based Objects Interaction in Augmented Reality Environments (물리기반 모델링을 이용한 증강현실에서의 효과적 객체 상호작용)

  • Lee, Min-Kyoung;Kim, Young-J.;Redon,, Stephane
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.89-95
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    • 2007
  • 본 논문에서는 연속적 충돌검사 방법과 제약 조건 기반의 강체 역학 모델링 기법을 이용하여 마커 기반의 트래킹 환경에서 현실의 객체와 가상의 객체가 물리적으로 현실적이고 안정적으로 상호작용하는 증강현실 방법을 제안한다. 본 논문에서 구현된 증강 현실 시스템은 증강 현실환경상의 현실 객체를 인식하고 트래킹 하는 부분과 증강현실에 등장하는 모든 종류의 객체들 간의 물리적인 상호작용을 시뮬레이션 하는 부분으로 크게 구성된다. 객체 트래킹에 사용되는 일반적인 카메라로는 적은 수의 불연속적인 프레임 밖에 얻을 수 없는 성능의 근본적인 한계에도 불구하고, 본 논문에서는 연속적 충돌검사 방법을 이용하여 객체간의 올바른 충돌 정보를 얻을 수 있었고, 이를 이용하여 제약 조건 기반의 강체 역학 시뮬레이션을 적용하여 안정적이고 현실적인 물리 반응을 생성할 수 있었다. 제안한 방법론은 이러한 트래킹 지연에도 불구하고 본 논문에서 사용된 다양한 벤치마킹 시나리오에서, 안정적으로 현실의 객체와 가상의 객체 사이에 물리적으로 실감나는 인터랙션 결과를 보여주었다.

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Faster Collision Response for Rigid Articulated Bodies by Reformulating Linear Equations (선형방정식의 재구성을 통한 강체 다관절체 충돌반응 속도 개선)

  • Jeong Dae-Hyun;Lee Joong-Ha;Kim Eun-Ju;Ryu Kwan-Woo
    • Journal of Korea Multimedia Society
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    • v.9 no.5
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    • pp.554-563
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    • 2006
  • We present a linear-time algorithm for treating collision response of articulated rigid bodies in physically based modeling. By utilizing the topology of articulated rigid bodies and the property of linear equations, our method can solve in linear time the system of linear equations that is crucial for treating collision response. We also present several new joint condition equations for articulated rigid bodies composed of various joints.

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Interaction of Fluid and Thin Shell Structure with Signed Distance Fields (거리 장 함수를 이용한 얇은 막과 유체의 예측 기반 상호작용 시뮬레이션)

  • Kim, Po-Ram;Shin, Seung-Ho;Lim, Jae-Ho;Kim, Chang-Hun
    • Journal of the Korea Computer Graphics Society
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    • v.17 no.1
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    • pp.17-24
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    • 2011
  • In Computer Graphics, interaction between a particle-based fluid and a rigid body is important. In General, this interaction has been simulated in a discrete environment. As a result, there have been lots of errors. The larger the time step is used, the bigger the error is. This paper describes how to minimize the error in a discrete environment. To be specific, the collision handling method is that estimates particle collision using a signed distance function increases continuously according to space. At the time a fluid particle and a rigid body model collide, the exact collision time and the position is estimated. Through this, we propose the method how to be simulated the interaction between a fluid and a rigid body model as a continuous environment.

사용후연료 건식 저장용기의 전복 응력해석

  • 신동필;서기석;최병일;이홍영
    • Proceedings of the Korean Radioactive Waste Society Conference
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    • 2004.06a
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    • pp.436-436
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    • 2004
  • 사용후 연료 건식 저장 용기가 낙하, 토네이도, 미사일, 홍수 및 지진으로 인한 사고에 대하여 전복이 발생되었을 때 강체 평면과 충돌에 의한 충돌 하중시의 구조 응력 평가하였다. 이를 위해 저장 용기의 무게 중심이 한계를 넘었을 때의 초기 전복 시작각을 무게 중심을 계산을 통해 구하였다. 상용 코드를 사용하여 전복 응력 해석 수행시 저장 용기의 강체 운동에 의하여 계산 시간이 길어지는 데, 이런 계산 시간을 줄이기 위해 일차 충돌 직전까지의 모델의 속도와 각속도 계산식을 이론적인 방법으로 구하여 해석 초기 조건으로 사용하는 방법에 대하여 제안하였다.(중략)

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A Study on the Helicopter Composite Blade Impact Loads (헬리콥터 복합재 블레이드 충돌하중 연구)

  • Lee, Hyun-Cheol;Jeon, Boo-Il;Moon, Jang-Soo;Yee, Seok-June
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.37 no.2
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    • pp.181-186
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    • 2009
  • The objective of this study is ensuring safety of cabin when the blade impacts into a obstacle by verifying safety of the rotor mast and the transmission using impact loads calculated from the simulation. The rotor mast shall not fail and the transmission shall not be displaced into occupiable space when the main rotor composite blade impact into a 8 inch rigid cylinder in diameter on the outer 10% of the blade at operational rotor speed. To calculate the reaction loads at the spherical bearing and lead-lag damper, blade impact analysis was performed with FE model consist of composite blade, tree(or rigid cylinder) using elastic-plastic with damage material and several contact surfaces which were created to describe a progress of actual failure. Also, the reaction loads were investigated in change of blade rotation speed and pitch angle.

Molecular Simulation Studies for Penetrable-Sphere Model: II. Collision Properties (침투성 구형 모델에 관한 분자 전산 연구: II. 충돌 특성)

  • Kim, Chun-Ho;Suh, Soong-Hyuck
    • Polymer(Korea)
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    • v.35 no.6
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    • pp.513-519
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    • 2011
  • Molecular simulations via the molecular dynamics method have been carried out to investigate the dynamic collision properties of penetrable-sphere model fluids. The collision frequencies, the mean free paths, the angle distributions of the hard-type reflection and the soft-type penetration, and the effective packing fractions are computed over a wide range of the packing fraction ${\phi}$ and the repulsive energy ${\varepsilon}^*$. The soft-type collisions are dominated for lower repulsive energy systems, while the hardtype collisions for higher repulsive energy systems. Very interestingly, the ratio of the soft-type (or, the hard-type) collision frequency to the total collision frequency is directly related with the Boltzmann factor of acceptance (or rejection) probabilities in the canonical ensemble Monte Carlo calculations. Such dynamic collision properties are shown to be restricted for highly repulsive and dense systems of ${\varepsilon}^*{\geqq}3.0 $and ${\phi}{\geqq}0.7$, indicating the cluster forming structures in the penetrable-sphere model.

Analysis of Commercial Bus Vehicle Collision Accidents (사업용 버스 차량 충돌사고 해석)

  • Han, Inhwan
    • Journal of Korean Society of Transportation
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    • v.32 no.1
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    • pp.63-72
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    • 2014
  • In this paper, characteristics and types of vehicle accidents involving buses that differ from common passenger cars are analyzed. When heavy vehicles are involved in collision accidents, the external impulse conveyed through bus tire from road surface cannot be ignored, so the conventional rigid-body impact model cannot be applied. As a solution, an analysis model which directly considers the tire impulse or considers the bus as moving barrier has been proposed. Also, as there are many instances in which the location of contact point or coefficients related to rotational motion cannot be estimated, utilization of point-mass collision model has been sought. By applying the proposed analysis model to an actual accident case and comparing with the result of the conventional analysis which does not consider the tire impulse, it is shown that the velocity of bus and other values close to the actual amount can be obtained.

Impact Force Applied on the Spent Nuclear Fuel Disposal Canister that Accidentally Drops and Collides onto the Ground (사고로 지면에 추락낙하 충돌하는 고준위폐기물 처분용기에 발생하는 충격력)

  • Kwon, Young Joo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.40 no.5
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    • pp.469-481
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    • 2016
  • In this paper, a mathematical methodology was theoretically studied to obtain the impact force caused by the collision between rigid bodies. This theoretical methodology was applied to compute the impact force applied on the spent nuclear fuel disposal canister that accidentally drops and collides onto the ground. From this study, the impact force required to ensure a structurally safe canister design was theoretically formulated. The main content of the theoretical study concerns the rigid body kinematics and equation of motion during collision between two rigid bodies. On the basis of this study, a general impact theory to compute the impact force caused by the collision between two bodies was developed. This general impact theory was applied to theoretically formulate the approximate mathematical solution of the impact force that affects the spent nuclear fuel disposal canister that accidentally falls to the ground. Simultaneously, a numerical analysis was performed using the computer code to compute the numerical solution of the impact force, and the numerical result was compared with the approximate mathematical solution.