• Title/Summary/Keyword: 감정방향

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Tourists' Circulations and Behaviors in Dark Tourism Site (Focused on Seodaemun Prison History Hall) (다크투어리즘 관광자의 관람동선 및 관람행태(서대문형무소 역사관을 대상으로))

  • Triana, Lolitasari Ade;Yun, Hee Jeong
    • The Journal of the Korea Contents Association
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    • v.16 no.9
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    • pp.198-210
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    • 2016
  • The purpose of this study is to analyze the tourists' circulations and behaviors at one of the representative dark tourism sites in Seoul, named Seodaemun Prison History Hall. This study conducts direct observation and behaviour tracking or follow-up survey based on traffic circulation and visitors' Muse-Ethogram extracted from the previous studies. The result of tourists' actual circulations shows that main tourists' flows of study areas consist of 3 approaches; suggested, unstructured and directed approaches. And tourists' behaviors such as moving(M), stop looking(SL), and reading(RE) reveal with the highest frequency. This study finds the 'expressing feeling(EXP)' as a new visitor' behavior in dark tourism site. The highest frequency of visitors' movement patterns is stop looking-reading-move(SL-RE-M). The results of this study could be used as a planning and design guidelines of dark tourism related to exhibition circulation, visitors' behaviors and development of exhibition content.

CONCEPT AND THEORY OF TEST ANXIETY (시험불안(試驗不安)의 개념(槪念)과 이론(理論))

  • Cho, Soo-Churl
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.2 no.1
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    • pp.3-10
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    • 1991
  • Test situations are relatively specific and are experienced by everyone. The major purposes of this overview are to review the current concepts and theories of test anxiety and based on this review to suggest future directions in test anxiety theory and research. Test anxiety can be explained in terms of drive-oriented approach. trait-state anxiety theory, cognitive theory, cognitive and emotional approach, and psychodynamic theory. Usually, high test-anxious students keep the following characteristics : 1) The test situation is seen as difficult, challenging and threatening. 2) The individual sees himself as ineffective, and inadequate in handling the task at hand. 3) The individual focuses on undesirable consequences of personal inadequacy. 4) Self-deprecatory preoccupations are strong and interfere or compete with task-relevant cognitive activity. 5) The individual expects and anticipates failure and loss of regard by others. Future directions in test anxiety research should be focused to elucidate the nature and construct of test anxiety and the etiological factors of test anxiety by conducting research on the relationship between parental or social attitude and test anxiety. The effects of test anxiety on memory, attention, and cue utilization should be performed to elucidate the relationship between test anxiety and performance.

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Realities and Developing Orientation of the Jewelry Industry in Korea (우리나라 귀금속 장신구 산업의 현황 및 발전 방향)

  • 오원택
    • Archives of design research
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    • v.13 no.2
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    • pp.55-63
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    • 2000
  • Date of Bureau of Statistics, including those of Bank of Korea and KDI, in 1995 indicates a market scale of approximately ₩2,800,000,000 in jewelry and personal ornaments, witch points out an average growth rate of 15.3% a year for ten years from 1986 up to 1995, representing a occupancy ratio of 0.78% per G.N.P. Despite the fact that the jewelry and personal ornaments industry has the possibility of high growth it raises problems such as illegal transactions, distortion of quality grades of jewelry (price deference by appraising agencies in Diamond, fabrications of quality in Gold). Furthermore, the personal ornaments market may be said to be still at an early state, as compared with that of advanced countries, including the USA and Japan, due to the small scale of the industry's distribution firms. Accordingly, in order for us to develop the jewelry and personal ornaments industry, one of the value added projects, an improvement in the distribution system of the jewelry and personal ornaments industry. Development of techniques of production and new design, ect, are required. Futhermore, the industry is expected to develop when its importance and contribution to the national economy, a correct understanding of the long-term vision of the industry are expended to all the industries.

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Acoustic parameters for induced emotion categorizing and dimensional approach (자연스러운 정서 반응의 범주 및 차원 분류에 적합한 음성 파라미터)

  • Park, Ji-Eun;Park, Jeong-Sik;Sohn, Jin-Hun
    • Science of Emotion and Sensibility
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    • v.16 no.1
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    • pp.117-124
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    • 2013
  • This study examined that how precisely MFCC, LPC, energy, and pitch related parameters of the speech data, which have been used mainly for voice recognition system could predict the vocal emotion categories as well as dimensions of vocal emotion. 110 college students participated in this experiment. For more realistic emotional response, we used well defined emotion-inducing stimuli. This study analyzed the relationship between the parameters of MFCC, LPC, energy, and pitch of the speech data and four emotional dimensions (valence, arousal, intensity, and potency). Because dimensional approach is more useful for realistic emotion classification. It results in the best vocal cue parameters for predicting each of dimensions by stepwise multiple regression analysis. Emotion categorizing accuracy analyzed by LDA is 62.7%, and four dimension regression models are statistically significant, p<.001. Consequently, this result showed the possibility that the parameters could also be applied to spontaneous vocal emotion recognition.

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Study on the Building The Close Relationship with a Pet Robot, 'AIBO' : "The Effect of Storytelling The Correlation Between Elements of the Close Relationship" (엔터테인먼트 로봇의 스토리텔링이 사용자 친밀감에 미치는 영향에 관한 연구)

  • Park, Jee-Soo;Park, Seung-Ho
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.563-570
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    • 2006
  • 본 논문은 감정 교류를 위한 목적으로 가상 캐릭터에서 사용되기 시작하여 현재 로봇에 이르기까지 그 이용 범위를 넓혀가고 있는 스토리텔링이 사용자 친밀성에 미치는 영향과 사용자가 어떻게 엔터테인먼트 로봇과 친밀성을 형성해나가는지, 또 친밀성 요소들은 다양한 스토리텔링에서 서로 어떤 관련성을 가지고 친밀성 형성에 영향을 주는지를 연구 목적으로 삼고 있다. 이를 위해 스토리텔링과 관련된 대화가 가능한 지능형 엔터테인먼트 로봇에 대한 연구를 우선적으로 알아보았으며, 이를 토대로 엔터테인먼트 로봇 중 하나인 애완용 로봇, 아이보(AIBO)가 지니고 있는 스토리텔링을 통해 사용자와 로봇 간 친밀성 형성 및 스토리텔링을 바탕으로 한 친밀성 요소간의 관련성을 알아보았다. 참가자 15명의 설문조사를 바탕으로 실시한 상관관계분석을 통해 사용자와 아이보(AIBO)가 정서적, 오락적, 행동적, 상호공유성에서 인지적, 사회적 친밀성보다 상대적으로 강한 친밀성을 형성하고 있다는 것과 Alexis K. Walker 와 Linda Thompson(1983)을 기본으로 대인관계 측면에서 친밀성에 대해 접근한 이경희(1998), 김혜정(2001), 김미라(2001), 이금남(2001), 송상홍(2004)의 선행 연구를 참조로 분류된 6가지 차원의 친밀성 구성 요소들은 스토리텔링의 형식에 따라 서로 다른 관계성을 형성하고 있다는 것으로 나타났다. 본 논문은 아이보(AIBO)에 쓰이는 스토리텔링이 친밀성 형성에 어떤 영향을 미치는지 또 스토리텔링의 차원에 따라 다르게 반응을 보이는 친밀성 요소들이 서로 어떤 관련성을 맺고 있는지를 살펴본 것에 의의를 둘 수 있다. 스토리텔링에 따라 관련성 정도를 달리하는 친밀성 요소들의 관계를 바탕으로 친밀성 형성에 유용한 스토리텔링의 방향을 제시하는데 의의가 있다.

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A Study on Employee's Compliance Behavior towards Information Security Policy : A Modified Triandis Model (조직 구성원의 정보보안정책 준수행동에 대한 연구 : 수정된 Triandis 모델의 적용)

  • Kim, Dae-Jin;Hwang, In-Ho;Kim, Jin-Soo
    • Journal of Digital Convergence
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    • v.14 no.4
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    • pp.209-220
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    • 2016
  • Although organizations are providing information security policy, education and support to guide their employees in security policy compliance, accidents by non-compliance is still a never ending problem to organizations. This study investigates the factors that influence employees' information security policy compliance behavior using elements of Triandis model. We analyzed the relationships among Triandis model's factors using PLS(Partial Least Squares). The result of the hypothesis tests shows that organization can induce individual's information security policy compliance intention and behavior by information security policy and facilitating conditions that support it, and proves the importance of members' expected value, habit and affect about information security compliance. This study is significant in a way that it applies Triandis model in the field of information security, and presents direction for members' information security behavior, and will be able to provide measures to establish organization's information security policy and increase members' compliance behavior.

A Study on the Economic Profitability of Building Remodeling - On the Basis of Samsung cheil Hospital - (Remodeling의 경제적 타당성에 관한 연구 - 삼성제일병원을 중심으로 -)

  • Kim, Dong-Jae;Kim, Gab-Youl
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2008.11a
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    • pp.891-896
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    • 2008
  • Recently our country need to change about hospital building operation and business change. The recent real estate development projects are made in very complex due to the diversity of development method or its legal aspects. Under such a real estate investment, the review of investment yield rate is fundamentally important for the one that invests and the one that finances it. Previously, the focus was in the review of the time to turn the surplus or the plan for making repayment of the borrowings, and without the analysis of sufficient investment yield rate. For a simple issue of finding the most advantageous project method, there is a need for reviewing the taxation issues, fund procurement method, legal aspects, policy analysis aspects and others. Therefore, the real estate investment is now likely to encounter the form of having the time of venture as well. In conclusion, the scientific and reasonable decision making in investing on the real estate does not suggest the absolute evaluation standard but the need and the use are more and more demanded.

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The Effects of Attitudinal Ambivalence and Positive Mind for Smart Devices on User Satisfaction (스마트기기에 대한 태도적 양가성, 긍정적 마음과 사용자 만족 간의 관계)

  • Cho, Hwihyung
    • The Journal of the Korea Contents Association
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    • v.15 no.5
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    • pp.464-474
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    • 2015
  • Smart devices are playing an increasing important role in today's knowledge society. On the other hand, its adverse effects are creating social problems as well. Thus, users have diverse attitude toward smart devices. In this regard, this study is aimed at examining the impact of attitudinal ambivalence and positive mind for the smart technology on consumer satisfaction. In order to achieve the research objective, we formulated research hypotheses. Then we conducted a questionnaire survey using college students to test hypotheses, and analyzed collected data using regression analysis. The results of our analysis indicated two key findings. First, it was found that attitudinal ambivalence had a negative effect on consumer satisfaction. Second, positive mind was found to have a positive effect on consumer satisfaction. Our findings are expected to make an academic contribution by enhancing our understanding of what leads to consumer satisfaction with smart devices.

Development of a Serious Game using EEG Monitor and Kinect (뇌파측정기와 키넥트를 이용한 기능성 게임 개발)

  • Jung, Sang-Hyub;Han, Seung-Wan;Kim, Hyo-Chan;Kim, Ki-Nam;Song, Min-Sun;Lee, Kang-Hee
    • Journal of Korea Game Society
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    • v.15 no.4
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    • pp.189-198
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    • 2015
  • This paper is about a serious game controlled by EEG and motion capture. We developed our game for 2 users competitive and its method is as follows. One player uses a controlling interface using EEG signals based on the premise that the player's facial movements are a depiction of the player's emotion and intensity throughout the game play. The other player uses a controlling interface using kinect's motion capture technology which captures the player's vertical and lateral movements as well as state of running. The game shows the first player's EEG as a real-time graphic along the map on the game screen. The player will then be able to pace himself based on these visualization graphics of his brain activities. This results in higher concentration for the player throughout the game for a better score in the game. In addition, the second player will be able to improve his physical abilities since the game action is based on real movements from the player.

A Study on Visual Contents Exhibition Design as Efficient Spatial Experience Utilizing Internet of Things (사물인터넷을 활용한 효율적인 공간체험 영상콘텐츠 전시 디자인에 대한 연구)

  • Ryu, Chang-Su
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.611-612
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    • 2017
  • Recently, exhibition space has incorporated a format in which visual contents providers and viewers can directly or indirectly experience the space with a sense of immersion. By offering more extended spatiality within a limited space, such exhibition design is now transcending physical limitations and expanding to visual reality; as such, exhibition design demands the implementation of not only visual elements but information services generated between people, contents, and objects. To this end, this study examines the changes and the development direction of exhibition techniques that use Internet of Things (IoT), which is a representation of environmental change in exhibition design of our times; it also explores the various forms of change based on the perception of the visual contents (visual exhibits) users during the act of accumulating and using information through the smartphone communication of viewers who experience the space through IoT. Finally, the study conducts a case study on the relationship between a regular exhibition and an exhibition design that makes use of IoT, in order to propose an exhibition design with which to verify whether the viewers are immersed in and experience a sense of realism from visual contents by identifying the viewers' visual and emotional changes.

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