• Title/Summary/Keyword: 감성소비시대

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Opinion Mining based Broadcasting-Consumption Impact Modeling (오피니언 마이닝기반 방송-소비 영향 모델링)

  • Kim, Jinah;Shin, Yoonmi;Moon, Nammee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.10a
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    • pp.592-595
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    • 2018
  • 소비자의 행동 예측을 하는 데 있어 기존의 소비 행동과 더불어 외부 환경 요인 중 하나인 방송 미디어에 대한 영향 반영이 요구되며, 이 때, '스낵컬처' 시대에 알맞은 분석이 요구된다. 본 논문에서는 네이버 TV에서의 국내 방송 영상 콘텐츠를 활용하여 방송이 소비에 끼치는 영향에 대한 모델링을 진행하였다. 월별 선호도가 높은 방송들을 대상으로 텍스트 마이닝을 통해 방송 영상 콘텐츠의 제목, 내용, 태그, 댓글을 활용하여 주요 키워드를 추출하였으며, 이를 바탕으로 SO-PMI 기반의 오피니언 마이닝을 통해 소비 성향 키워드를 필터링하여 소비 감성 지수를 계산하였다. 이때, 소비 선호를 파악 가능한 소비 감성 사전을 새로 구축하여 활용하였다. 최종적으로, 소비자의 연령과 성별을 분류하여 방송 콘텐츠의 조회수 및 좋아요수를 반영한 방송 선호율과 소비 감성지수를 바탕으로 방송-소비 영향 모델링을 설계 및 구현하였다.

Trends of Emotional Information Service (감성정보 서비스 기술동향)

  • Ahn, C.H.;Choi, J.H.;Yang, S.J.;Lim, W.T.;Cha, J.H.
    • Electronics and Telecommunications Trends
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    • v.27 no.6
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    • pp.38-48
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    • 2012
  • 최근 주요 IT 업체의 마케팅 전략은 하드웨어적인 성능 및 가격 위주의 시장전략에서 제품 및 서비스에 대한 사용자의 편의성과 만족도를 극대화시키는 감성 UI(User Interface)/UX(User eXperience)에 바탕을 둔 소비자 감성 지향형 전략으로 이동해 가고 있다. 스마트 시대의 핵심은 감성과 기술의 소통이며, 미래의 정보 서비스는 보고 듣는 것에서 만지고, 느끼고, 기기와 소통하게 함으로써 제품과 서비스의 가치가 결정되는 감성 기반의 서비스가 될 것이다. 감성정보 서비스 기술은 사용자와 기기가 교감하는 디지털 인터페이스를 통해 새로운 형태의 의사 소통 방식과 감성전달 메커니즘으로 소비자의 현재 정서를 인지하고 감정의 정화/승화/억제를 보조하여 보다 사실적이고 실감적인 미디어 소비를 지원할 것이다. 본고에서는 미래 감성 ICT 생태계의 기반이 되는 감성 UX에 대하여 방송 통신망을 바탕으로 한 감성정보 서비스의 현재 모습과 기술동향에 대해 기술한다.

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Trend of Emotional UX Technology (감성 UX 기술동향)

  • Lee, H.R.;Park, J.S.;Lee, J.W.
    • Electronics and Telecommunications Trends
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    • v.26 no.5
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    • pp.83-91
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    • 2011
  • 감성적 제품이 소비를 자극하는 시대가 도래함에 따라, 선진기업은 성숙기 ICT 산업 돌파구로 감성전달 기술에 주목하여, 시장 차별화에 주력하고 있으며, 성능 및 가격 위주의 시장전략에서 사용자 편의성과 만족도를 극대화시키는 소비자 감성 지향형 산업으로 재편을 꾀하고 있다. 진보된 ICT 기술과 심미적인 라이프 스타일 디자인을 통해 사용자와 기기가 교감하는 디지털 인터페이스를 제공하는 감성 UX(User eXperience) 기술은 새로운 형태의 의사소통 방식과 감정전달 메커니즘을 제시하여 사회구성원의 현재 정서를 인지하고 감정의 정화/승화/억제를 보조하여, 가족 및 사회 네트워크 자원과의 유대감을 확고히 함으로써 구성원의 삶의 가치를 향상시키고, 유비쿼터스 환경과 문화 속에서 사람과 정보를 보다 밀접하게 이어주는 매개가 될 것으로 전망하고 있다. 본 고에서는 우리나라가 이미 글로벌 경쟁력을 갖고 있는 모바일 기기, 디지털 TV, 디스플레이를 중심으로, 미래 감성 ICT 생태계의 기반이 되는 감성 UX 기술의 현재의 모습을 살펴보고, 향후 발전 전망에 대해 기술한다.

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A Study on User-Centered Vehicle Designs - Focusing on the Emotional Values - (자동차에 있어서 USER CENTERED DESIGN에 관한 연구 - 감성 가치를 중심으로 -)

  • 이명기
    • Archives of design research
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    • v.16 no.3
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    • pp.299-308
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    • 2003
  • The existing market patterns and social structures have been changed according to the trends of digital and informational society of the 21st century. The characteristics of the consumption market is that the balance of power moves from enterprises to consumers. As consumers’ demands are diversified according to life quality enhancement, many products are based on main aspects of human experiences, emotions and values. Standardized functions and services of products cannot capture consumers to a great extent any more. A notable aspect is that consumers want products or services that can oner movable experiences. Future products must appeal to emotion, not to reason of consumers. Now consumers purchase styles, experiences and stories contained in products, not products themselves. That is, the key to decision to purchase products is the satisfaction of emotional values. Users'emotions diversified due to the development of industrial designs demand the development of new designs that can represent new trends of users. User-centered values imply the change of people's purchasing trends. This indicates that there is a need to change physical aspects such as price or functions into individual emotions and characters. In addition, studies are required on design concepts to pursue new emotional values, apart from functional type designs. It is time for designers to suggest initiative and rational directions for this changing era.

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FUN Fashion Design in the Emotional Consumption Era (감성소비시대의 펀(Fun) 패션디자인)

  • Im, Hyo-Bin;Ko, Hyun-Zin
    • Journal of the Korean Society of Costume
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    • v.61 no.5
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    • pp.93-105
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    • 2011
  • This research is aimed at examining the characteristics of the fun fashion design in the emotional consumption era from a broad perspective, and it is meaningful in the sense that it presents the ideal direction for the development of fashion products that can satisfy the changing desires of the consumers today and tomorrow. For this, the documentary study and practical case study have been executed. This paper examined the two aspects of the fun definition when it comes to the characteristics of the fun fashion design that are manifested in the emotional consumption era. First, fun fashion design that is presented by designers from the consumers' position manifests in the form of deviation from the every day life rules, use of the child-like expression mediums and unexpected turning, fun fashion design when it pertains to the deviation from the every day life rules is expressed freely, adopts object and forms it, and mixes in the alien elements, fun fashion design when it pertains to the use of child-like expression element is manifested in the form of child-like expression, child-like expression of the form, child-like drawing, introduction of the child-like object, character and graffiti. Moreover, fun fashion design of the unexpected turn is expressed with illusion and storytelling. Next, fun fashion design from the participants' position is a design created by the active participation of the consumers. As the producers who participate actively in the product design process, design is modified by the design of participation and users so that the users can enjoy it. Likewise, it is manifested in the form of design of participation.

Types of Contemporary Emotional Designs : A Focus on the Correlation with Social Paradigms (현대 감성디자인의 표현유형 분석 : 사회적 패러다임과의 연관성 분석을 중심으로)

  • Lee, Jeongmin
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.168-183
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    • 2013
  • Contemporary era has witnessed a diversity of emotion and emotions being expressed through consumption. This paper examines the relationship between social paradigms and emotional design by means of literature study. In sections 2 and 3, I examine the prevalent social paradigms and the concept/development of emotional design. In section 4, I show the correspondence between social paradigms and specific types of emotional design. More specifically it is shown that "pluralism and decentrality" has led to fun design, individual design and participative design; "emotional revolution" has given rise to multi-sensory design, design with positive feelings, design with negative feelings and aesthetic design; "non-materialistic values" have their correspondence in design as performance and story-telling in design; and "organic worldview" finds its expression in ecological design with a wellness emphasis, and in interactive emotional design.

Effective Advertising Direction in the post-COVID-19 Era (포스트 코로나 시대의 효과적인 광고 방향에 관한 연구)

  • Lee, Jei-Young;Zheng, Zhao
    • The Journal of the Korea Contents Association
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    • v.22 no.7
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    • pp.89-101
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    • 2022
  • COVID-19 is significantly changing consumers' demand and habits. In order to understand consumer characteristics and find effective advertising directions in the post-COVID-19 era, this study set young consumers who are more sensitive to market changes and technological transformation from a subjective perspective of advertising audiences. Through the Q methodology, the advertising development model in the post-COVID-19 era was derived exploratively by examining their cognitive status of advertisements in the post-COVID-19 era. The model consists of three types of advertisements: "demand mining online ads" that value consumer demand and adapt to online shopping paths, "added value creation experiential ads" that value derived value and consumer experiences, and "practical and sentimental value creative ads" based on pragmatism and emotional values. In addition, this study also suggested for the sustainable practice of advertising in the post-COVID-19 era in various aspects, such as "seeking multidimensional values," "expanding consumer experience," and "mining and leading demand.

Prioritization Analysis for Contents Sensibility Evaluation of the Future Mobility (차세대 이동공간 대상의 콘텐츠 감성 평가를 위한 우선순위 도출)

  • Lee, Jung Min;Ju, Da Young
    • Science of Emotion and Sensibility
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    • v.21 no.1
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    • pp.3-16
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    • 2018
  • The emergence of the fourth industrial revolution is rapidly changing the conventional society and the industry, eroding the boundaries among the technology, culture, and finance. In the mobility industry, as the engineering-based industry converges with the information technology, the mobile space is changing from mobility or safety-centric space into space where the passengers can consume infotainment or contents services. The contents evaluation of the future mobility is conducted in terms of usability or technology acceptance aspect, but according to the trend analysis, the mobility industries, such as vehicle OEMs, it is necessary to evaluate the emotional or sensibility factors for the development of their future mobile space design. Herein, this research study evaluates which sensibility factor should be evaluated in priority to develop the contents interaction in the future mobile space. Thus, using Patrick Jordan's Four Pleasure Model, the priority evaluation has been conducted among 116 Korean drivers. As a result of the statistical analysis and AHP (Analytic Hierarchy Process), it has been found that first, it is necessary to evaluate psychological, ideological, social and physical sensibility in the respective order, and second, it is necessary to evaluate based on the contents user type.

Recent Fragrance Trends (최근의 향료 기술 동향)

  • Han Sang Kil;Rang Moon Jeong
    • Journal of the Society of Cosmetic Scientists of Korea
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    • v.30 no.4 s.48
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    • pp.555-559
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    • 2004
  • The fragrance, created by imagination and aesthetic sense of perfumer, is the essential part to make a hit of product in the 'Emotional consumption era' which producer has to more carefully treat even small parts of product. In this paper, I considered perfume trend and bottle design newly started at the beginning of the 21st century which people persue the peace of mind, and seek the natural fragrance trend and new tendency of aromatherapy technology.

A Study on Consumer's Evaluations on and Preferences for Formative images of Products (제품디자인을 위한 조형 이미지의 평가와 선호에 관한 연구)

  • 김관배
    • Archives of design research
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    • v.13 no.1
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    • pp.167-178
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    • 2000
  • Today's world has been changing form post-industrial society to information society, and criteria of human value, also, has been changing from physical to intellectual and sensible. Based on this trend, intellectual and sensible value of a product is becoming more important in comsumer's market than physical value. The environment of product design has been rapidly changing. Users and consumers pursuit sensible satisfaction through their lives based on images of products. As the environment in which a product is used has been more important, companies have placed more emphasis on consumers and users, and are trying to satisfy their consumers by developing products with emphasis on their design, as well as to develop human technology. In ever-changing environment, a question is if sensible design can be developed in product design. Companies could upgrade their competitive power and brand image only if they could develope designs which could satisfy consumers through sensible design approach with a base on systematic research on h~man sensibility. In this context, the purpose of this study was to: investigate consumer's evaluations on and preferences for formative images of products according to the types of human sensibility. This research study placed emphasis on quantitative analysis of consumers' emotional needs to find out consumer's evaluations on and preferences for formative images of products. The researcher reviewed related literature on human sensibility and design, as well as G-Kansei and product design. Data were collected through a questionnaire and analyzed through a statistical program, and highly effective design strategy was investigated through analysis of data and interpretation of the results.

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