• Title/Summary/Keyword: 감성사회

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A Development of Design Prototype of Smart Clothing for Healthcare Based on Sensing Technology of Vital Signs (생체 신호 측정기술에 기반한 건강관리용 스마트 의류 디자인 프로토타입 개발)

  • Cho, Hyun-Yee;Lee, Joo-Hyeon;Lee, Chung-Keun;Lee, Myoung-Ho
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.227-232
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    • 2006
  • 스마트 의류의 발달은 pc 를 분산, 부착한 웨어러블 컴퓨터의 연구로부터 진행되어 왔으며, 1990 년대 후반 이후 착용자 감성을 고려해 더욱 편안하며, 의복과 유사한 외관을 디자인 하려는 노력이 전개되고 있다. 스마트 의류는 엔터테인먼트, 비즈니스, 스포츠, 의료 분야에 적용 등 다양한 애플리케이션으로 연구, 개발되고 있으며, 최근 들어서는 생체신호 센서를 이용한 건강관리용 스마트 의류의 연구가 주목 받고 있다. 건강에 대한 관심과 라이프 스타일의 변화, 고령화 사회의 예상으로 인해 건강복지에 대한 필요성이 증가하는 최근 트렌드를 볼 때, 건강 관리용의 스마트 의류의 수요는 증가될 것으로 예상된다. 이에 본 연구에서는 기본적인 생체신호 뿐 아니라 심장 질환, 호흡기 질환을 측정할 수 있는 건강 개념의 스마트 의류 디자인을 개발하였다. 이 스마트 의류는 기존의 의복의 형태와 착용감은 그대로 유지하면서 의복 착장 시 생체 신호를 전송, 모니터링 할 수 있도록 설계하였다. 개발된 의복은 심전도, 체온 센서로 구성되어 있으며, 이를 통해 심전도, 호흡량, 맥박, 체온 등의 생체신호를 얻을 수 있다. 디자인 프로토타입의 기기 위치 선정은 선행 연구에서 제시한 '착용성 향상을 위한 웨어러블 컴퓨터 디자인 지침' 을 기반으로 설계하여 착장 시 기기로 인한 이물감이 느껴지지 않도록 하였으며 또한, 기기의 하중을 최소화 하였다. 의복의 디자인은 센서의 안정된 부착과 활동성, 센서의 정확한 측정을 고려하여 표피의 면적 변화를 고찰하여 디자인하였다. 이 스마트 의류는 노인, 건강 이상자, 통원 치료자에게 평상시의 건강을 체크 함으로써 보다 원활한 치료의 가능으로 의료 복지에 기여할 것으로 예상되며, 디자인 프로토타입의 개발을 통하여 센서기반 스마트 의류의 가능성을 제시했다는 점에서 이 연구의 의의가 있다.

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A Study on the Strategies for Improving User Satisfaction and Continuous Usage of Social Network Service (SNS(Social Network Service)의 사용자 만족과 지속적사용 향상을 위한 방안)

  • Kim, Dae Jin;Kim, Jin Soo
    • Information Systems Review
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    • v.17 no.1
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    • pp.171-197
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    • 2015
  • SNS provider's biggest interest lies in enhancing user satisfaction through user request analysis and developing services to induce continuous use of those devices. In particular, setting up management directions to develop SNS at maturity is important and it is also important to identify the functions which SNS users are pursuing for and identify what's considered unsatisfiable among the services currently provided in light of user expectations. To this end, this study further presents sociality quality and personal emotional quality reflecting the characteristics of SNS to the existing quality factors and expands to Expected Confirmation Model. This study further took into account of sociality quality and personal emotional quality reflecting the characteristics of SNS and approached to them from the perspective of quality in a comprehensive way, analyzed the degree of impact on recognition factors, and presented the factors that had an impact on the satisfaction with usage and intention to use continuously.

A Correlation between Expressionism and Neo Expressionism in 20th Century Modern Painting (20세기 현대미술에서 표현주의와 신표현주의 연관성)

  • Jun, Min-Kyung;Jeong, Kyung-Chul
    • The Journal of the Korea Contents Association
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    • v.11 no.2
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    • pp.259-267
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    • 2011
  • Although having only become a unified nation in latter 19th century, Germany saw a movement centered on intellectuals to find culture via mental revolution after experiencing much confusion amidst rapid urbanization and materialism. Having expressed as they are such psychological states as anger, sorrow, repression, etc., which arise in reality, by remaining faithful to instinctive sensibility, the form naturally becomes distorted or exaggerated and continues on the tradition of romanticism of a powerful, dark, and introverted atmosphere. Having been discontinued after being branded as 'decadent art' by the Nazis of Fascism, expressionist art has returned in latter 20th century mainly centered on Germany, and this merits our attention. While neo expressionists actively use various objets and media, they metaphorically express hope about Germany's culture and society by again placing on the screen figures, myths, and symbols using rough brush touch, rich colors, etc., which past expressionists enjoyed using to represent the inner world of humans. As such, by examining expressionism, which can be seen as the origin of neo expressionism, we will discover the context in which these people conform to Germany's traditional romanticism and how they inherited and developed it.

The Emotional Expression Character study of Utilizing Advertising Media (문자를 활용한 매체광고의 감성적 표현)

  • Kim, Young-Kook
    • The Journal of the Korea Contents Association
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    • v.10 no.3
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    • pp.166-174
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    • 2010
  • As the speed of social change consumers' buying patterns change, with an effective and competitive means of communication is an effort to find ads world. Characters have to maximize its own image, the character font used for the situation fits perfectly expressed in the formative Calligraphy differentiated pay plan as part of Calligraphy is considered. People feel in the hand by writing letters that can not be standardized as a strong symbol and symbolism, and the appeal and beauty, dynamic motion, mystery, and can be expressed. Design disciplines across all areas of Calligraphy extensive coverage, digital coolness of the hard preparation for the soft and warm lyricism analogue availability is required to meet contemporary needs. Media ads that emphasize the use of the Calligraphy emotional representation of the contents of the ads favorable to improve cognitive function, attention, recall of positive affect and, therefore, character-driven emotional expression as an art communications capabilities with one of the media is situated in the heart of the culture.

Comparative study of the Color of Ottchil and Porcelaine150 Painting of Metal Surfaces (옻칠과 포셀린150 페인팅의 금속 표면 색상 비교 연구)

  • Noh, Young-Ran;Choi, Yeun-Jeong
    • The Journal of the Korea Contents Association
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    • v.16 no.7
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    • pp.659-666
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    • 2016
  • Effect of color is to the human in modern society, has become an important element from the mental psychological aspects. Color is to heal the dry emotion directed the feelings and emotions that occur in the message visually the human mind, the environment plays a role that will enhance the value of life in accordance with the color that has been expressed. In this study, the metal jewelry on the sides to eliminate monotonous color expression of the metal using a Ottchil and Porcelaine 150 paint by applying the method of representing, it shows changes in various colors. Chapter and comparative analysis to produce a metal piece of Ottchil and Porcelaine 150 paint. It was derived as a result of the defect. Advantage is a method in combination of this, in comparison with the general method of metal color expression, were able to variously express color effect, since the role of the surface coating, to prevent the vessels discoloration the variable problems can give complemented on. The disadvantage is, Ottchil appears Ottchil up phenomenon by constitution, Porcelaine 150 paint, when used in the dishes in the chemical composition, can be harmful to health. To apply to work in the this reference, trying to contribute to the practicality of implementation and artistry.

Initial Small Data Reveal Rumor Traits via Recurrent Neural Networks (초기 소량 데이터와 RNN을 활용한 루머 전파 추적 기법)

  • Kwon, Sejeong;Cha, Meeyoung
    • Journal of KIISE
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    • v.44 no.7
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    • pp.680-685
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    • 2017
  • The emergence of online media and their data has enabled data-driven methods to solve challenging and complex tasks such as rumor classification problems. Recently, deep learning based models have been shown as one of the fastest and the most accurate algorithms to solve such problems. These new models, however, either rely on complete data or several days-worth of data, limiting their applicability in real time. In this study, we go beyond this limit and test the possibility of super early rumor detection via recurrent neural networks (RNNs). Our model takes in social media streams as time series input, along with basic meta-information about the rumongers including the follower count and the psycholinguistic traits of rumor content itself. Based on analyzing millions of social media posts on 498 real rumors and 494 non-rumor events, our RNN-based model detected rumors with only 30 initial posts (i.e., within a few hours of rumor circulation) with remarkable F1 score of 0.74. This finding widens the scope of new possibilities for building a fast and efficient rumor detection system.

Culture Management through Vision and Practical of Jewelry Design Education (주얼리 디자인 전공 교육의 비젼과 실무를 통한 문화경영)

  • Shim, Kwan-Sun
    • The Journal of the Korea Contents Association
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    • v.7 no.11
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    • pp.140-149
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    • 2007
  • Social recognition conversion of the jewelry-related industries must be preceded by changes of responsibility of both the staff in charge and educators in education objections. Based on the debate of whether or not increasing (public) interest in jewelry design will subsequently lead to bringing about vision and possibility in the form of cultural management, this paper examined the influences that logical systematization of jewelry design and educational process of jewelry designers' ethics have on the next generation of the cultural industry of jewelry. Through the education and the industry of Italy, this paper analyzed existent method of design, current trend, and new content sand cases of design management that are based on types of consumption. In addition, it also provided the developmental possibility of future culture industry, and the foundation of ethical philosophy of jewelry education that lies beyond national economic power. I intend to imply significance of how designer's perception and conduct provides the whole new conventional foundation of sympathy and sensitivity and the existent method of design.

Design of Educational Training System for Contents Specialist for development of cultural contents in Asia (아시아 문화콘텐츠 시장개척을 위한 교육지원시스템 설계 및 구현)

  • Lee, Eun-Ryoung;Kim, Kio-Chung
    • Journal of Digital Contents Society
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    • v.11 no.1
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    • pp.47-55
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    • 2010
  • Cultural Content Industry, a core industry based on knowledge, is becoming an economic model making new benefits by adding human creativity, imagination, sensitivity and style in to information technology. Cultural Contents Industry representing cultures of each countries is facing major changes towards a new competitive industry of each nation. Cultural content of a country is upbringing new contents power developing into a new industry by flattening the barriers within nations. But cooperations face difficulties in launching the industry because of limited information about the current market and lack of understanding in cultural differences. In order to solve this problem, this paper aims to create global network leading to increase of export and creation of new market with cultural contents and train local specialists. In order to search for the ways to maintain Korean contents in other nations and expand exportation. cooperations invite leading cultural contents groups to South Korea, let the groups experience Korea's contents. Cooperations initiated invite training, dispatch training by Korean companies and international students training. The purpose of this paper is to support education system, ETS-CS(Educational Training System for Contents Specialist) and analyse practices applied in the field to develop a better cultural contents industry.

Development of Adventure Game that Emphasizes the Healing Elements based on Sensitivity (감성기반의 힐링 요소를 강조한 어드벤처 게임 개발)

  • Chae, Soo-Yun;Lee, Sang-Wook;Park, Kwan-Woo;Lee, Jue-Seung;Shin, Tae-Seok;Lee, Tae-Woo;Kim, So-Yeon;Kim, So-Yeong;Kang, Myung-Ju;Park, Chan-Il;Kim, Sang-Jung;Lee, Jong-Won;Oh, Hyoun-Ju
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.469-472
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    • 2014
  • 성장 가능성이 큰 콘텐츠의 핵심으로 불리는 게임은 매년 높은 매출을 보임에도 불구하고, 사회 내 입지가 좁아지고 있다. 이를 탈피하기 위해, 힐링 콘텐츠를 통한 게임의 단점을 극복하고, 부정적인 인식을 줄이기 위한 게임 개발을 시도하였다. 본 논문에서는 게임 산업의 현재를 분석하고, 힐링 콘텐츠를 활용한 게임 개발배경을 설명하고, 힐링 콘텐츠의 정의와 그 내용을 활용한 퍼즐 어드벤처 게임을 개발하였다.

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A Study on Expressed in Animations - Focused on Incredible - (애니메이션에서 표현되는 공간에 관한 연구 - 인크레더블을 중심으로 -)

  • Jun, Jeon-Sook;Son, Young-Bum
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.273-282
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    • 2006
  • The earlier animations aimed to express the characters realistically by making the illustrations look like moving and alive. Since then, animations have been influenced by development of media technology, men's changed mentality and evolvement of diverse social phenomena, while influencing them, too. Among them, the computer which emerged first in 1946 has sewed to more diversify the tools for realistic expressions of animations, and further, enhance the intellectual power of expression media only to expand the new visual expressions and thereby, usher in a multi-media video information environment. Moreover, this technology or computer has urged every discipline to disintegrate its conventional order for the post-modernism characterized by polysemous, diversified, obscure and sometimes, mutually contradicting elements, and as a result, animations had to find a new breakthrough in the conventional reality (cognitive and reflective reality). Thus, animations have been real enough to be perceived impromptu and emotionally, faster than the logical cognitive process beyond the simple technological barrier or the screen image processing. With such backgrounds in mind and by defining such a reality as 'sensuous reality', this study aimed to apply Gilles Deleuze's, reality of space to animation films and interpret it.

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