• Title/Summary/Keyword: 감각처리 평가

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The Relation Between Length of Institutionalization and Sensory Modulation for Preschooler (취학 전 시설보호 아동의 수용기간과 감각조절기능과의 관계)

  • Park, Mi-Sun;Song, Ji-Hun;Hyoun, Hyo-Jin;Kim, Kyoung-Mi
    • The Journal of Korean Academy of Sensory Integration
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    • v.7 no.1
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    • pp.59-69
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    • 2009
  • Objective : The purpose of the study is to examine the length of institutionalization and sensory modulation for preschooler without disabilities, and to investigate the relationship between the length of institutionalization and behavioral problem. Method : Mothers of preschoolers without disabilities between ages of 3 and 7 who attend D kindergarten was participated. Nursery school teacher of institutionalized children without disabilities between ages of 3 and 7 who attend child-welfare facilities was participated. We used Short Sensory Profile(SSP) and Children Behavior Check list. The results were analyzed with SPSS 11.0. Results : There was no significant difference between longer length of institutionalization and shorter length of institutionalization in sensory modulation and behavioral problem. Regarding the sensory modulation and behavior problem according to child-welfare facilities, means showed the statistically significant difference. Regarding sensory modulation of test items, movement sensitivity and low energy/weak showed the statistically significant difference in home-reared children than institutionalized children. Conclusions : The results of the study showed high correlation environmental effect in institutionalized children. Further research is needed to improve environmental for institutionalized children.

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A Study on VR Based Training System Contents Test Method (가상현실 기반 훈련시스템 콘텐츠 시험방법에 관한 연구)

  • Lee, Gyungchang;Cha, Moohyun;Youn, Cheong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.486-489
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    • 2016
  • 가상현실 기반 훈련시스템은 3D 모델링 기법으로 개발되어 실시간 렌더링(Realtime Rendering)되는 훈련용 콘텐츠와 운동감 제공을 위한 모션플랫폼, 촉감 제공을 위한 햅틱장치 등 다양한 하드웨어를 이용하여 인간 감각에 대한 모의 체험환경을 제공함으로써 높은 훈련 몰입감을 제공한다. 훈련시스템의 구성요소 중 하드웨어들은 설계 성능을 바탕으로 정량적 시험평가로서 검증(Verification)과 확인(Validation)이 가능하나, 훈련환경에 대한 사실적 가시화가 요구되는 훈련용 콘텐츠는 시현을 위한 실시간 렌더링 성능 등의 정량적 시험평가 만으로 검증과 확인에 어려움이 많다. 본 연구에서는 일반 소프트웨어와 콘텐츠 소프트웨어 테스팅 요소 차이와 상용게임 콘텐츠와 훈련용 콘텐츠의 차이점을 분석하고, 훈련용 콘텐츠의 정량적 시험평가를 위한 명세서의 작성과 활용을 제안한다.

Real time remote management for home network system using bio-physical sensor (생체 센서 시스템을 이용한 실시간 원격 홈 네트워크 시스템)

  • Kim, Jeong-Lae
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.1
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    • pp.117-124
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    • 2011
  • This study was realized the home network system for home care by bio-physical sensor system, to convey for the remote physical signal. The composition condition has four functions of displacement point for a Vision, Somatosensory, Vestibular and CNS that the basic measurement used to a Heart Rate, Temperature, Weight. Physical signal are decided to search a max and min point with adjustment of 0.01 unit in the reference level. There were checked physical condition of body balance to compounded a physical neuroceptor of sensory organ for the measurement such as a Vision, Somatosensory, Vestibular, CNS, BMI. There are to check a health care condition through a combination of physical organ with a posturography of a exercise. The service of home network system can be used to support health care management system through health assistants in health care center and central health care system. It was expected to monitor a physical parameter for the remote control health management system.

관능에 관여하는 의식요소와 식품관능평가의 시간함수개념

  • 전재근
    • Proceedings of the Korean Society of Food Science and Nutrition Conference
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    • 2000.11a
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    • pp.115-123
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    • 2000
  • 식품의 관능검사는 인간의 의식과 식품간의 반응결과를 객관적으로 나타내는 방법으로 수치, 언어적 묘사, 도표 등의 표현법을 사용하고 있으며 검사 요원들 간의 오차를 발생한다. 이 오차를 줄이기 위하여 통계 및 심리학적으로 접근하여 해결을 시도해 오고 있으며 오차를 심리적 잡음 (psychological noise)이라고 주장되고 있다. 식품의 기호도는 감각신경세포에서 전기적 신호로 전환되어 뇌에 전달되고 의식의 분석과 해석을 거쳐 얻어지는 것이므로 전기적 신호처리가 포함된다. 그러나 현재의 관능검사 방법들은 시간의 함수관계를 중시하고 있지 않다. 감각신경의 신호 전달체계의 유사성을 바탕으로 관능검사과정에 시간함수를 도인하는 개념이 요구된다. 시간을 개입하는 방법론으로 의식과 식품간의 일어나는 순차적 또는 병열적 행동과 의식체계를 분석하고 시간인자의 중요성을 부각시켰다. 시간함수의 도입방법으로 관능영향인자 표의 구성하고 bar-code를 생성하는 프로그램과 파형곡선으로 전환하는 개념을 제안하였다.

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The physiological properties and sensibility of PET irradiated by ultraviolet rays (UV조사 처리한 PET의 역학적 특성변화와 감성평가)

  • Choi, Hae-Young;Lee, Jung-Soon
    • Korean Journal of Human Ecology
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    • v.15 no.2
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    • pp.275-281
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    • 2006
  • The purpose of this study is to investigate hand and sensibility of PET treated by Ultra-Violet (UV). The 4-channel PET knit fabric was treated by a self-made UV instrument in 5cm distance with different time frames-0min, 30min, and 90min. For hand evaluation, mechanical properties were measured by the KES-FB system. The environmental condition was controlled at 29$^{\circ}C$, 75% (R.H.)-summer standard climate. Twenty female students evaluated 'roughness', 'smoothness', 'wetness', 'stiffness', 'coolness', 'touch', 'preference', and 'comfort'. The outcomes of the experiment are as follows: The surface roughness of mechanical properties showed significant differences and the value of PET irradiated by UV for 90min was highest. The order of primary hand value such as NUMERI and FUKURAMI was in a following order-Untreated > 30min treated > 90min treated. Total hand value showed that PET irradiated by UV for 90min was appropriate for using summer fabric. The results of subjective sensibility were that the untreated and 30min treated PET were recognized as similar and had a good evaluation on 'comfort', 'preference' and 'the sense of touch'. This consequence disagreed with total hand value, because it was considered that subjects' hand sensibility was dependent on the feel of smoothness.

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Effects of a Tactile-Oriented Sensory-Motor Developmental Program on the Visual Attention and Stereotypical Behaviors of an Adolescent with Intellectual Disability (촉각중심 감각운동발달 프로그램이 지적장애가 있는 청소년의 시각적 주의집중과 상동행동에 미치는 효과)

  • Ju, Eun-Sol;Bang, Yo-Soon
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.3
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    • pp.291-300
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    • 2019
  • The purpose of this study was to investigate the effects of a tactile-oriented sensory-motor developmental program on the visual attention and stereotypical behavior of an adolescent with intellectual disability. The subject was an adolescent with intellectual disability attending a special school located in B-gun, A-province of South Korea, with whom an A-B-A' design individual target study was conducted between August 27 and December 12, 2018. The intervention consisted of twelve 40-minute sessions, which were provided twice a week. For every session, two types of evaluation were conducted: a test that required staring at objects for visual attention, as well as an observation record for identifying the frequency and duration of stereotypical behavior. The results of this study showed that the tactile-oriented sensory-motor developmental program had positive effects on the duration of the participant's ability to stare at objects and the frequency and duration of stereotypical behavior. As this study confirmed and usefulness of this tactile-oriented sensory-motor developmental program as an intervention for improving the visual attention, and stereotypical behavior of adolescent with intellectual disabilities, the program may be employed to help members of this groups who have problems with sensory processing.

An Application of Satellite Image for The Development of a Vehicle Driving Simulator (자동차 운전 시뮬레이터 개발을 위한 위성영상의 적용)

  • Choi, Hyun;Kang, In-Joon;Lee, Jun-Seok
    • 한국지형공간정보학회:학술대회논문집
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    • 2002.03a
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    • pp.99-105
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    • 2002
  • 컴퓨터의 성능향상으로 인하여 가상현실 및 시뮬레이션에 대한 관심이 급증하고 있다. 본 연구는 차량의 실시간 운전시뮬레이터 개발을 위한 인공위성영상의 적용에 관한 연구이다. 차량의 효율적인 성능테스트나 주행테스트를 위해서는 자동차공학과 토목공학의 접목이 필요하며, 그래픽 처리 분야에서는 가상 그래픽 주행 시뮬레이터 프로그램(Virtual Driving Simulator ; VDS) 개발, 실시간 그래픽 처리를 위한 알고리즘 개발, 효율적인 환경 및 차량 모델링 생성 및 관리 방법 개발, 인체 모델 시뮬레이션 및 설계 검증 기능부여, 가상현실 기법을 도입한 인간-컴퓨터 인터페이스를 구성 및 평가 등을 실시해야한다. 차량의 주행감각 등 가상 실험을 수행할 수 있는 독자적인 차량의 실시간 주행 시뮬레이터개발과 현실감을 부여할 수 있는 제어 알고리즘 개발, 주행 시뮬레이터의 개발을 위한 각종 인터페이스 구축에 이용되는 위성영상의 활용방안과 효용성에 관한 연구와 워크스테이션과 개인용PC에서의 실시간 시뮬레이션 구축에서의 렌더링의 상관관계 등을 분석하였다.

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The Assessment of Hand for Enzyme Hydrolyzed Denim Fabrics (Part III) -Subjective Evaluation of Tencel Fabrics- (셀룰라아제 처리된 데님직물의 태에 관한 연구(제3보) -텐셀직물의 주관적인 태 평가-)

  • 김경애;이미식;김정희
    • Journal of the Korean Society of Clothing and Textiles
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    • v.27 no.1
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    • pp.40-47
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    • 2003
  • This paper discussed the assessment of hand of Tencel denim fabrics finished by enzymatic hydrolysis. The subjective hand and the preference of Tencel denim fabrics were evaluated using the developed scale. The factors affecting consumers taste for Tencel denim fabrics were analyzed by statistics using SAS program. Also, the effects of cellulase treatment on the properties of Tencel denim fabrics were evaluated by the subjective hand measurements. The results are as follows: As the weight loss increased. fabrics were evaluated as finer, smoother, softer, warmer, more refined (surface properties), more compact and weaker (durability), more flexible, flossier, lighter, softer, thinner (sense of weight), more elastic, and less wrinkly (shape recovery). Fabrics were evaluated to have the dry touch regardless to the rate of weight loss (moisture properties). Overall hand preference of Tencel denim fabrics was in the side of not preferred. Hand of Tencel fabrics seems not to appeal to Korean people. Color preferences were not significantly different among five groups. The correlations between subjective hand and preference showed that fine, smooth, flexible, warm, refined, loose, soft, dry touches were preferred in Tencel denim fabrics.

Physicochemical and sensory characteristics of enzymatically treated and texture modified elderly foods (물성조절 고령친화식품의 이화학 및 감각특성 분석 - 효소 처리 및 재구성 식품 중심으로 -)

  • Boo, Kang-Won;Kim, Bum-Geun;Lee, Seung-Joo
    • Korean Journal of Food Science and Technology
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    • v.52 no.5
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    • pp.495-502
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    • 2020
  • In this study, the physicochemical and sensory characteristics of such as enzymatically treated and texture modified elderly foods made with beef, squid, eel, and mackerel were investigated. The enzymatically treated squid sample showed the proper texture hardness level corresponding to Universal Design Food (UDF) level 1 and all other elderly foods showed hardness consistent with UDF Level 2. The moisture contents were higher than 70% in the enzymatically treated boiled down squid and the two texture modified samples made with eel and mackerel, respectively. The enzymatically treated beef and squid samples contained 25.26 and 21.73% of crude protein, respectively. One serving portion of these enzymatically treated samples provided over 50% of daily needed protein intake of 65 years and older. According to the sensory evaluation of the samples, elderly recognized the differences between all enzyme treatment samples and controls in terms of hardness and chewiness, which are the main factors of the elderly food. In addition, the easier swallowness of texture modified foods were perceived. The positive assessment of elderly on the enzymatically treated samples using beef and squid were confirmed by preference tests.

An Experiential Analysis of Anger in Children (아동의 분노 체험분석)

  • Park, Hyang-Sook;Park, Sung-Hee
    • The Korean Journal of Elementary Counseling
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    • v.7 no.2
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    • pp.159-168
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    • 2008
  • The purpose of this study is to examine the characteristics or significances of anger in children by understanding the common factors observed in children's anger and the psychological process of children's anger, applying the experiential analysis method. In order to conduct the study, 8 elementary students in 5th grade participated in the experiential study as joint researchers. This study was conducted during 6 sessions. Joint researchers learned about the experiential analysis method and recorded what they had experienced at the stage of anger on their analysis sheets. 34 experiential analysis sheets were used for this study. The following provides a summary of the study results. Children were observed to perceive the factors representing desires more intensely than the factors indicating a mood or senses. Secondly, when they felt urge to express an extreme anger, they were just explored without the cognitive process of judgment. Thirdly, the processes that children feel and treat anger are "the stage of awareness of the situation," "the stage of initial cognitive evaluation," "the stage of induction of anger," "the stage of secondary cognitive evaluation or the stage of intensive drive of anger," and "the stage of anger management".

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