• Title/Summary/Keyword: 가치 혁신

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A Study on Applying the Value Innovation to Space (공간에서의 가치혁신 적용에 대한 연구)

  • Hwang Bok-Deuk
    • Korean Institute of Interior Design Journal
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    • v.14 no.5 s.52
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    • pp.123-132
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    • 2005
  • The 21th century is rapidly turning to the era of supernational competition aimed at global customers. Under these circumstances, applying the value innovation to space which will be in charge of value creation is recognized as being essential to life. This study aims to newly define the conception, the viewpoint, and types on applying the value innovation to space, which has not been established logically yet. The purpose of analyzing cases where the innovation was applied at home and abroad is to provide basic logic to establish these concepts in real space design. This study is prospected to be the core strategy of growth cause for maintaining our industrial development, so it is suggested that accepting, widening, and developing it may enable us to prepare for the continued innovation to space.

The Relative Effects of Business-to-Business (vs. Business-to-Consumer) Business Model Innovation on Innovation Performance (B2B (vs. B2C) 비즈니스모델혁신이 혁신성과에 미치는 상대적 효과)

  • Yejin Park;Chaeeun Lee;Wonjoo Yun
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.18 no.6
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    • pp.159-172
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    • 2023
  • This study aims to empirically investigate the relative effects of business-to-business (vs. business-to-consumer) business model innovation (BMI) on innovation performance. The research examines the impact of three key components of BMI: 1. value creation, 2. value proposition, and 3. value capture, on innovation performance. The 2022 Entrepreneurship Survey data by the Korean Entrepreneurship Foundation was used to analyze 2,879 companies. An exploratory data analysis (EDA) including various categories such as industry, firm, CEO, and technology chracteristics was conducted to show the latest startup status in Korea. The results show that value creation of B2B (vs. B2C) firms has a more positive and significant impact on innovation performance. Whereas, value proposition of B2C (vs. B2B) firms was found to have a more positive and significant effect on innovation performance. Interestingly, value capture did not show any effects for either type of firms. Additionally, the study employed seemingly unrelated regression (SUR) analysis for robustness checks. These findings provide important insights about the relative effects of B2B-BMI (vs. B2C-BMI).

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A Linkage between Educational Autonomy Innovation and School Space Innovation - Focusing on Sejong Special Self-Governing City - (교육자치혁신과 학교공간혁신 연계 방안 - 세종특별자치시를 중심으로 -)

  • Lee, Yong-Hwan;Koo, Joong-Phil;Kim, Kwan-Young;Park, Joung-Lan
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.18 no.4
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    • pp.33-43
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    • 2019
  • This study was to research and analyze the concept of school space innovation to aim at the importance of user educational value. The purpose of this study is to analyze the needs of students, teachers, or consumers connected with the educational autonomous innovative curriculum and various school-government educational activities and suggest the ways to link school space innovation to the best possible reflection for demander-centered or the demander needs To this end, the basic concepts of the autonomous education and school space innovation were reviewed, and the literature survey on the revised education curriculum in 2015 and educational autonomous innovation curriculum at the national level, educational goals and basic value-added awareness of the curriculum. The purpose was to research the perception of students and teachers through the survey and analysis of basic values of education, the functions of school education, the direction of school environment and space spatial composition, and school space.

An Empirical Study on the Effects of the Competitiveness of Intermediate Products and Enterprise's Core Competency on Customer Value and Enterprise Performance in Korean and Chinese Enterprises (한·중 제조기업의 중간재경쟁력 및 핵심역량이 고객가치와 기업성과에 미치는 영향에 관한 실증적 연구)

  • Rho, Hyung-Jin
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.4
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    • pp.131-138
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    • 2014
  • The purpose of this paper is to study the effects of the competitiveness of intermediate goods and enterprise's core competency on customer value and enterprise performance. And it is surely meaningful to investigate the intermediate product competitiveness with the variable of interest to recent corporate values and corporate customers with business performance by exploring their relationships. This research focuses on the intermediate goods competitive dimension and the company's core competency, and then several models are proposed. The research model is based on the existing core competencies of the conceptual model, which consists of intermediate goods competitive, core competencies, product innovation, product reliability, customer value and corporate performance. The automobile company in China and Korea are focused in this paper; empirical analysis method is applied to examine the relationships in these areas. The concept of core competencies in the existing competitive enterprises in product and process is defined as the relative advantage. Eight hypotheses are introduced for statistical hypothesis testing. Employees and typical intermediate products in automotive companies in China and Korea are investigated.

The Characteristics of Corporate Growth and Innovation in the Materials, Components, and Equipments Sectors of Korean Display Industrial Value Chain (한국 디스플레이산업 가치사슬별 소재부품 및 장비기업의 성장과 혁신 특성)

  • Kim, Karpsoo
    • Journal of Korea Technology Innovation Society
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    • v.20 no.1
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    • pp.205-238
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    • 2017
  • Display industry in Korea has been rapidly developing over 20 years, now taking the top-class leading position in the world. Nevertheless, many previous studies have mainly focused on major panel set makers. To overcome the drawbacks, this study focuses on supplier companies in the upstream of display industry such as materials, components, and equipments sectors. The research method used in this study is an industry value chain perspective combined with architectural innovation approach. Display panel is produced through fabrication process and modular process, each having a different characteristics of process architecture. This research figured out that there are quite a different development characteristics between materials and components suppliers and equipment suppliers. The number and revenue of materials and components suppliers were quite larger than equipments suppliers. However, the former has been growing mainly in the field of modular process, having a very weak position in the field of fabrication process. On the contrary, equipments suppliers have been showing a continuously growing pattern in the field of fabrication process. The R&D expenditures between these two kinds of suppliers showed a similar pattern. The fabrication process of display panel production is characterized as a highly integral architecture characteristics, so as to be a strong barriers to local suppliers, resulting less development of materials and components suppliers in Korea.

A Multi-dimensional Structure for User Resistance with the Determinants of Innovative Product Use on Virtual Reality (가상현실 환경에서의 다차원적 혁신저항 구조와 혁신 제품 사용의 결정요소)

  • Park, Hyun-jung;Shin, Kyung-shik;Choi, Jaewon
    • The Journal of Society for e-Business Studies
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    • v.21 no.2
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    • pp.97-119
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    • 2016
  • Motion-sensing interface enhances the sense of reality of user experience in virtual reality context. This study analyzes the innovation resistance and adoption structure for Leap Motion, which provides a motion-sensing function, primarily considering the theory of perceived risk. Previous research regarding innovation resistance and adoption mainly addressed the resultant aspects of perceived risk, or the impact of perceived value on the adoption intention. This study synthetically reviews previous studies from a multi-dimensional view considering both resistance- and adoption-perspective. To do so, we identified important antecedents that affect perceived risk and value, and we analyzed the compound dynamics of perceived risk and value towards innovation resistance. As a result, we found that the antecedents included in the existent acceptance models from adoption-perspective can help reduce the level of perceived risk, and that higher perceived value leads to lower innovation resistance. Additionally, trialability can rather foster the perceived risk.

The Design of Conceptual Framework and Platform for Collaborative Innovation and Convergence (공동혁신과 융합을 위한 개념적 프레임워크 및 플랫폼 설계)

  • Park, Young-Jae
    • Journal of Digital Convergence
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    • v.13 no.5
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    • pp.101-109
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    • 2015
  • Traditionally, the value of a product or service was provided to customers by the manufacturer. However, in modern society, participation of consumers in the production of goods and services is widely integrated into the general activities of corporations. Collaborative innovation refers to the company and customer working together in creating value with the customers participating in the designing, production, marketing, and sales of products. Accordingly, it would be ill-fitted to conduct collaborative innovation using previous business methods. Though collaborative innovation in the business sector is expected to increase, there are limits to its implementation at present. This study proposes framework in developing collaborative innovation-purpose business models and a conceptual platform for its execution.

Impact of Service Value, Innovativeness of e-Government Service and Users' Participation on Government Trust (전자정부서비스의 서비스 가치, 혁신성 및 사용자 참여의식이 정부 신뢰에 미치는 영향)

  • Byun, Wan Soo;Park, Seong-Taek;Kim, Tae Ung
    • Journal of Digital Convergence
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    • v.11 no.4
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    • pp.45-55
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    • 2013
  • New information communication technologies are changing our society completely, offering the government new possibilities for providing citizens and businesses with better, and more efficient E-Government services. This study analyzes the direct and indirect impact of service value, innovativeness, and users' participation level on the trust toward the Government. Results from a citizen survey indicate that service value, innovativeness, and participation positively affect the trust toward the Government, and that innovativeness has been found to affect service value as well as the level of participation. However, the moderating effect of political efficacy on the relationship between two variables(service value and participation) and trust have been found to be insignifcant. Several other findings and policy implications are also discussed.