• Title/Summary/Keyword: 가상 전시

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Conservation and Pedestal Stability Estimation of the Bukji-ri Stone Pensive Bodhisattva of Bonghwa (봉화 북지리 석조반가상의 보존 및 받침대 안정성 평가)

  • Chae, Woomin;Jang, Minkyeong;Yi, Younghee;Hwang, Hyunsung
    • Conservation Science in Museum
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    • v.17
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    • pp.85-100
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    • 2016
  • The Bukji-ri Stone Pensive Bodhisattva of Bonghwa in the collection of Kyungpook National University Museum was transported to the National Museum of Korea for display in a special exhibition('Masterpieces of Early Buddhist Sculpture 100 BCE - 700 CE') and therefore underwent conservation ahead of the exhibition's start date. The stone sculpture had visibly encrusted surface dirt, granular disintegration and fissures upon arrival. Notably, a crack running obliquely across its lower half rendered the object unable to support its own weight without a pedestal, so one was created in order to maintain the sculpture in an upright position while on exhibition. The sculpture was further examined using a polarizing microscope and a stereoscopic microscope. SEM-EDS resulted in petrographic analysis of the stone's mineral composition and identification of its surface contaminants. Polarizing light microscopy confirmed biotite granite as the main mineral component of the object. Several urethane resins cast in round cross-sections were inserted into the newly made pedestal and stability tests were perform to measure the frictional force of the resins. An additional test was performed to compare urethane resin and epoxy resin, with results showing urethane to have a higher coefficient of friction. Utilizing a pedestal with urethane resin effectively ensured the stability of the Bukji-ri Stone Pensive Bodhisattva of Bonghwa during the aforementioned exhibition.

Fame-work Design on 3D Cyber Museum-Construction of Augmented Reality(AR) Creation Module of National Museum of Contemporary Art (3차원가상미술관 프레임워크디자인 - 국립현대미술관의 증강현실 창작모듈설계)

  • Lim, Janghoon
    • Trans-
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    • v.9
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    • pp.93-122
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    • 2020
  • I intended to establish Augmented Reality(AR) Museum of 3D Cyber Space where artists and graphic designers can freely create in user integrated environment. This study is aimed at building a sufficient and integrated production environment for artists and graphic designers who utilize three-dimensional simulation methods in integrated development environment(IDE). This study intends to build a 3D simulation engine and a creation module of augment reality of 3D cyber space in Android platform to help artists and graphic designers to freely perform their creation in IDE. Based on these designs, I produced exhibition rooms of National Museum of Contemporary Art in 3D virtual space in which artists and graphic designers can put the graphics they have created on display, conducted a user survey and conducted tasking to an Android smartphone.

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Development of 3D Exhibition booth with Metaverse Technique (메타버스 기법의 3D 전시부스 개발)

  • Kim, Hong Dae;Im, Kwang Hyuk;Kim, Seokhun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.741-742
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    • 2022
  • 코로나의 영향으로 더욱더 앞당겨진 메타버스에 대한 관심이 뜨거운 상황이다. 특히 사람들이 모이기 어려운 비대면 상황에서 MICE산업은 많은 어려움을 가지고 있다. 이에 MICE산업의 사업분야의 하나인 전시부스를 메타버스 기법을 활용하여 3D 전시부스를 개발하였다. 전시회를 가상의 공산에서 개최하고 참가업체의 기본정보를 바탕으로 부스를 구성하였다. 특히 비대면 상담이 가능한 External Service를 제공하여 비대면 접점을 높였다. 본 연구를 통해 코로나로 인해 직접 만나지 못하는 상황에서도 실제와 같은 부스를 제공하여 효과적인 MICE의 사례로 활용할 수 있다.

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Construction of Metabus Exhibition Space through the Interworking of Booth Contents (부스 컨텐츠 연동을 통한 메타버스 전시공간 구축)

  • Hong Dae Kim;Kwang-Hyuk Im;Seokhun Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.489-492
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    • 2023
  • 코로나의 영향으로 더욱더 앞당겨진 메타버스에 대한 관심이 뜨거운 상황이다. 특히 사람들이 모이기 어려운 비대면 상황에서 MICE산업은 많은 어려움을 가지고 있다. 이에 MICE산업의 사업분야의 하나인 전시부스를 메타버스 기법을 활용하여 3D 전시부스를 개발하였다. 전시회를 가상의 공산에서 개최하고 참가업체의 기본정보를 바탕으로 부스를 구성하였다. 특히 비대면 상담이 가능한 External Service를 제공하여 비대면 접점을 높였다. 본 연구를 통해 코로나로 인해 직접 만나지 못하는 상황에서도 실제와 같은 부스를 제공하여 효과적인 MICE의 사례로 활용할 수 있다.

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The Digital Restoration Mechanism of Original Remains using Virtual Reality (가상현실을 이용한 유적 원형의 디지털 복원 기법)

  • Lee, Keun-Wang;Park, Chan-Ik
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.6
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    • pp.1690-1695
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    • 2008
  • The 3D virtual reality digital recovery technique is a new type in protecting and displaying remains and cultural relics through which the information of cultural relics can easily be known anytime and any where. The dissertation focuses on the study of the contradiction between quality and loading speed.

3차원 가상영상의 VTS 운용 및 VTS 교육훈련에의 활용

  • Kim, Yong-Dae
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2011.06a
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    • pp.159-160
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    • 2011
  • 기존의 VTS 교육훈련시설은 레이더 영상의 전시에만 의존하여 충실한 교육효과를 거두기 어려운 현실이었다. 최근에 선박 조종시뮬레이터에서 사용되던 3차원 가상영상을 VTS 관제운용에 접목하여 악천 후 등으로 인한 CCTV 활용 및 견시가 불가능한 때에도 선박의 현재 항해 상태를 직관적으로 파악할 수 있는 시스템이 개발되었다. 본 연구에서는 3차원 가상영상의 제공이 관제사의 효율적이고 신속한 의사결정을 어떻게 지원할 수 있는지를 살펴본 뒤, 기존 VTS 훈련 장비에 3차원 가상영상을 접목하여 보다 충실한 교육훈련효과를 거둘 수 있는 방안을 찾아보았다.

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전시회 - 근현대디자인박물관의 광복 70주년 기념 특별전 '해방둥이의 늦은 칠순잔치'

  • 대한인쇄문화협회
    • 프린팅코리아
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    • v.14 no.10
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    • pp.108-109
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    • 2015
  • 근현대디자인박물관(관장 박암종)은 9월 11일부터 오는 10월 8일까지 갤러리모디움에서 '해방둥이의 늦은 칠순잔치'전을 개최한다. 이번 전시는 해방둥이 광복이라는 가상의 인물을 통해 광복 이후 70년 역사와 디자인사를 돌아보며, 근현대 디자인박물관 특색에 맞게 광복 70년을 기념하는 스토리텔링으로 진행된다.

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Application method of cultural heritage contents exhibition combining augmented reality technology (증강현실 기술을 결합한 문화유산콘텐츠의 전시활용)

  • Kang, Jae-Shin
    • Journal of the Korea Convergence Society
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    • v.8 no.5
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    • pp.137-143
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    • 2017
  • Augmented reality makes people feel realistic and reduces the damage to cultural properties that can come into contact with the actual cultural heritage. Augmented reality has the advantage that it can show the past appearance of the historical building or relics, the environment, or related information in addition to the current real environment. Despite these values ​and advantages, As a result of researches and analyzes of the Augmented Reality contents of the National Museum, 'palace in my hand', and the Miruksa project In the field of domestic cultural heritage warriors, augmented reality technology has shown a very negative attitude such as simply showing cultural heritage content or using it as a guide. However, various conditions such as display and sensor hardware and technology needed to realize augmented reality more effectively are improving day by day. And If you have various facilities such as the idea of ​adding storytelling to the exhibits and WiFi building, In the near future, it will be equipped with a display system of cultural heritage contents that combines augmented reality with a more complete one.

A Study on the Methodology of Stereo-Scope Visualization Using Virtual Reality Technique (가상현실 기술을 이용한 입체영상 시각화 기법에 관한 연구)

  • Shin, Mi-Hae;Seo, Su-Seok;Kim, Eui-Jeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.6
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    • pp.1482-1487
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    • 2010
  • Recently, Product and contents using virtual reality technique is spreading quickly. Visualization using virtual reality technique is provide a differentiated experience with existing visualization methodology by giving enhanced immersiveness to users. This paper is make a suggestion to a new methodology of stereo-scope visualization and talk about this utilization possibility. We proposed the design method of stereo-scope realization system that is composed at least two screen. through which users will feel more immersiveness and experience to virtual reality. The suggestion system of this paper will widely used in various industry such as virtual reality exhibitions, shows, games, training programs, etc.