• Title/Summary/Keyword: 가상 농장

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The Effect of P2E-type Virtual Farm Experience on the Attitude and Recommendation Intention of Potential Farmers : Focusing on the Information System Success Model (P2E형 가상 농장 영농체험이 잠재 영농인의 태도와 추천의도에 미치는 영향 연구: 정보시스템성공모델 중심으로)

  • Bae, Sujin;Oh, Hyunjoo;Lee, Younglae;Kwon, Ohbyung
    • The Journal of the Korea Contents Association
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    • v.22 no.6
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    • pp.680-691
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    • 2022
  • Virtual farm is a kind of virtual reality for education and training, which realizes a change in attitude toward farming and aims for economic performance through revisiting the virtual farm. With the recent introduction of P2E-type virtual reality, a way to connect virtual farming experiences with practical benefits is being considered. However, few studies have been conducted on the factors that influence the success of virtual farms. Hence, the purpose of this study is to examine whether the quality of virtual farm contents and system quality affect user satisfaction with virtual farm experience based on the DeLone & McLean's IS Success Model. In addition, we will examine whether satisfaction with the virtual farm significantly contributes to the change in attitude toward farming. In addition, we demonstrate whether digital incentives contribute to the activation of P2E-type virtual farms.

NPC Modeling of Plants for Farm Simulation Game (농장 시뮬레이션을 위한 농작물 NPC 모델링)

  • Park, Sang-Hyun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.5
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    • pp.939-948
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    • 2020
  • There are many studies to incorporate virtual reality technology into agricultural education. Interest in virtual reality is increasing not only for direct education such as agricultural machinery education but also for indirect education using games. A key technology in virtual reality is to model objects to feel as real as they are. Plants grown on a farm are equally affected by the environment of the farm. Plants also have their independent characteristics. In this paper, we propose a method to model plants in three dimensions in NPC form by reflecting these characteristics. The proposed method implements how individual plants reflect common weather and farm characteristics, and their unique characteristics. Implementation results show that the proposed method is simple but expresses the plants very realistically.

3D Virtual Space Agriculture Education Game on Mobile Environment (모바일 환경에서의 3D 가상공간 농업 시뮬레이션 게임)

  • Yoo, Hwan-Soo;Kim, Seong-whan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.909-910
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    • 2009
  • 본 논문은 모바일 단말 환경에서 3D 가상공간상에 접속하여 작물재배, 가축사육 등을 체험 할 수 있는 환경을 제공할 수 있도록 한다. 기존의 웹 형태를 통한 온라인 농작물재배/가축사육 시뮬레이션에서는 각종 자료와 정지화상(사진이미지)를 제공하고 있으며 사용자는 웹 접속을 통하여 학습 및 게임을 할 수 있다. 본 논문에서는 고정된 장소에서의 체험을 벗어나 이동환경인 모바일 단말에서도 3D 그래픽 기술을 통한 현실감있는 가상의 농장 환경을 제공하여, 작물재배에서부터 토지 환경까지 간단하고 직관적인 인터페이스로 쉽게 접근할 수 있는 시뮬레이션 환경을 제공하며, 농작물 재배가 실제 환경과 유사하도록 시뮬레이션 엔진을 구성하였다. 특히 Open GL 같은 범용 라이브러리가 탑재되지 못하는 저 사양의 모바일 단말을 위하여 3D 엔진을 자체적으로 구성하여 범용성을 도모하였다.

동물복지법 발효후 외국산 케이지 A/S대란 올수도$\cdots$

  • 대한양계협회
    • KOREAN POULTRY JOURNAL
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    • v.34 no.11 s.397
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    • pp.101-106
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    • 2002
  • 1980년대 산란 농가의 케이지는 대부분 A형이 주를 이루었으며, 1990년대에는 정부의 시설자금 지원이 본격화되면서 자동화$\cdot$대형화의 조류를 타고 외국산 직립식 케이지가 국내에 보급되기 시작하였다. 초기 직립식 케이지 설치로 평당 사육수수 증가가 가능했지만 자동화에 대한 지식 부족으로 질병과 생산성이 떨어지는 역효과도 있었다. 10년 이상 직립식 케이지에 적응하다 보니 노하우가 축적되어 대형 농장 위주로 직립식 케이지 설치가 증가하였고, 관리면에서도 안정을 보여주고 있다. 그러나 IMF이후 외국산 케이지를 설치하는 농가도 줄어들었고, 설상가상으로 정부의 시설자금 지원도 중단된 상태여서 외국산 케이지 보급이 소강상태를 보이다 최근에 와서 다시 설치가 증가하고 있다. 이와 관련하여 국내에 보급된 케이지 관리실태와 A/S현황을 알아보았다.

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Surveying Expert Perceptions for Designing an Agro-Healing Virtual Reality Therapy System (가상치유농장시스템 설계를 위한 전문가 인식 조사)

  • Bae, Seung-Jong;Kim, Soo-Jin;Koo, Hee-Dong;Kim, Dae-Sik
    • Journal of Korean Society of Rural Planning
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    • v.29 no.4
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    • pp.211-219
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    • 2023
  • In this study, the importance of each design element was analyzed by surveying experts in the development of Agro-Healing Virtual Reality Therapy System. It was found that the results of experts content importance were consistent with the results of consumer preferences in previous studies, such as psychological and emotional stability as the main effect the importance of sight and hearing, a relatively short time of 30 minutes or less, a low price of 5,000 won or less, technical factors that can satisfy the five senses, and various contents. When the spatial elements of the Agro-Healing Virtual Reality Therapy System were categorized into three major categories: elements and equipment, lines and paths, and sites and spaces, 'flowers', 'playgrounds', 'paths', 'sidewalks', 'rest areas' and 'gardens' were found to be highly important. Among the components of Agro-Healing Virtual Reality Therapy System, the usability was divided into eight major categories, including searchability, attractiveness, cognition, error handling, control, consistency, convenience, and feedback, and the importance was analyzed for each component. The significance of this study is that it suggests the design direction of virtual healing farm systems and provides effective information that can be used in the development of related systems in the future.

Biogas potential estimation for mono- and co-digestion of cow manure and waste grass (우분뇨와 폐잔디의 단독 및 병합소화 잠재량 평가)

  • Ahn, Johng-Hwa;Gillespie, Andrew;Shin, Seung Gu
    • Journal of the Korea Organic Resources Recycling Association
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    • v.28 no.1
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    • pp.15-25
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    • 2020
  • Biogas production potential was experimentally estimated for mono- and co-digestion of cow manure and waste grass. The two organic wastes were mixed at five different ratios (100:0, 75:25, 50:50, 25:75, 0:100) on the volatile solids basis, and were assessed using biochemical methane potential (BMP) test. Thee reaction temperatures, 25℃, 30℃ and 35℃, were applied as well, resulting in 15 different combinations for the test. The results showed that both higher temperature and waste grass mixing ratio resulted in higher methane yield and maximum methane production rate. Based on the experimental results, a theoretical farm- or community-scale (240 or 2400 ㎥) anaerobic digester was designed to evaluate the energy balance associated with mono- and co-digestion of the wastes at different temperatures. Although the energy production increased as the temperature and the waste grass mixing ratio increased, the net energy gain, energy production subtracted by energy consumption for heating and maintenance, was estimated to be the highest at 30℃, followed by at 35℃ and 25℃. Therefore, it is advised that both the experimental methane production and the detailed design parameters must be considered for the optimization of the net energy gain from these wastes.

Demand Analysis of Agro-Healing Virtual Reality Therapy System Factors Considering the Characteristics of Respondents (응답자 특성을 고려한 가상 치유농장 시스템 개발요인 수요분석)

  • Koo, Hee-Dong;Kim, Soo-Jin;Bae, Seung-Jong;Kim, Dae-Sik
    • Journal of Korean Society of Rural Planning
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    • v.28 no.1
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    • pp.1-15
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    • 2022
  • A Care farm is known to have positive effects on various people in psychological, physical, and social aspects. However, care farm services for the disabled, transportation disadvantaged, and socially disadvantaged are limited. This study conducted a demand survey in order to provide basic data for development of the Agro-Healing Virtual Reality Therapy(AVRT) system. The respondents were the ordinary person(n=127) and the disabled person(n=72), and the survey items consisted of 4 categories and 20 items, including intention to use AVRT, requirements for use, factors to be considered when developing the system, and content and program preferences. The intention to use a AVRT was found to be at a high level of 80% or more by respondent characteristics. In addition, similar results were shown in all items such as virtual reality experience, willingness to use, appropriate use time, and willingness to pay by respondent characteristics, and correlation by item was determined through correlation analysis. As for the conditions of use, both sides preferred rural types and were found to have the purpose of healing. However, there were concerns about dizziness in common between system use, and in the case of the disabled person, there were difficulties in purchasing expensive equipment. In the development of the AVRT system, the part of sensory priority, important technology level, and color preference were evaluated, and the preference of content and programs to be developed in the system was identified. Fruit, vegetables, flowers, and animals preferred mandarin, tomato, tulips, and dogs first, horticultural healing preferred harvest management for the ordinary person, plant cultivation for the disabled person, and forest healing and animal education preferred walking and dog-related programs. However, agricultural work was found to be a program with high preference for making processed foods for the ordinary person and creating an animal breeding environment for the disabled person. The result of this study is expected to provide reference data that can be suggested for the development of Agro-healing Virtual Reality Therapy system.