• Title/Summary/Keyword: 가상카메라

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A Study on the Photorealism of Digital Architectural Rendering Images (디지털 건축 렌더링 이미지의 포토리얼리즘에 대한 고찰)

  • Kim, Jong Konk
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.2
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    • pp.238-246
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    • 2018
  • The production of hyper-realistic digital rendering images has been available due to radical improvements of recent digital rendering and CGI (Computer-Generated Imagery) software technologies. The photorealism of digital architectural rendering images requires further studies and discussions in that architectural visualization becomes a foundation of other fields using digital rendering technology, such as movies, games, and VR industry. The principles for achieving photorealism on digital architectural rendering images were re-defined and detailed elements were analyzed through theoretical analysis of the former studies. Four principles were drawn from the architectural rendering images produced by newly-developed technologies: physically-accurate lighting calculations, accurate object geometry representation, realistic material and texture, and characteristics of photography. The sub-elements of those four principles are categorized into either essential or selective for photorealistic imagery and the randomness of the selective elements could explain the variety of photorealistic architectural rendering styles.

Hand-Gesture Recognition Using Concentric-Circle Expanding and Tracing Algorithm (동심원 확장 및 추적 알고리즘을 이용한 손동작 인식)

  • Hwang, Dong-Hyun;Jang, Kyung-Sik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.3
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    • pp.636-642
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    • 2017
  • In this paper, We proposed a novel hand-gesture recognition algorithm using concentric-circle expanding and tracing. The proposed algorithm determines region of interest of hand image through preprocessing the original image acquired by web-camera and extracts the feature of hand gesture such as the number of stretched fingers, finger tips and finger bases, angle between the fingers which can be used as intuitive method for of human computer interaction. The proposed algorithm also reduces computational complexity compared with raster scan method through referencing only pixels of concentric-circles. The experimental result shows that the 9 hand gestures can be recognized with an average accuracy of 90.7% and an average algorithm execution time is 78ms. The algorithm is confirmed as a feasible way to a useful input method for virtual reality, augmented reality, mixed reality and perceptual interfaces of human computer interaction.

Optical System Design Composed of Spherical SELFOC Lens and Aspherical Plastic Lens for Mobile Phone Camera (1매의 구면 SELFOC 렌즈와 1매의 비구면 플라스틱 렌즈로 구성된 카메라폰용 광학계의 설계)

  • Lee, Yong-Sun;Lee, Jong-Ung
    • Korean Journal of Optics and Photonics
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    • v.19 no.2
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    • pp.108-115
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    • 2008
  • We designed optical systems for a mobile phone camera using a spherical SELFOC lens and an aspherical plastic lens. Since the radial index distribution gives an additional design parameter for optical design, an aspheric lens could be replaced by a spherical lens. The imaging performances of the design were compared with conventional 2P design composed of two aspherical plastic lenses. In the first stage of study, we designed 1GRIN 1P lenses by using commercially available SELFOC materials. But, the conventional 2P lenses had better performance than the 1GRIN 1P lenses. In the 1GRIN 1P designs, the performance depends on index variation of GRIN material, the larger variation gives the better performance. Hence, we tried to design by using fictitious GRIN materials which have large index variation. We found if the index variation could be increased to about 3 times that of currently available SELFOC materials, the 1GRIN 1P lens will have equivalent or better performance than the conventional 2P design.

Accuracy Analysis According to the Number of GCP Matching (지상기준점 정합수에 따른 정확도 분석)

  • LEE, Seung-Ung;MUN, Du-Yeoul;SEONG, Woo-Kyung;KIM, Jae-Woo
    • Journal of the Korean Association of Geographic Information Studies
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    • v.21 no.3
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    • pp.127-137
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    • 2018
  • Recently, UAVs and Drones have been used for various applications. In particular, in the field of surveying, there are studies on the technology for monitoring the terrain based on the high resolution image data obtained by using the UAV-equipped digital camera or various sensors, or for generating high resolution orthoimage, DSM, and DEM. In this study, we analyzed the accuracy of GCP(Ground control point) matching using UAV and VRS-GPS. First, we used VRS-GPS to pre-empt the ground reference point, and then imaged at a base altitude of 150m using UAV. To obtain DSM and orthographic images of 646 images, RMSE was analyzed using pix4d mapper version As a result, even if the number of GCP matches is more than five, the error range of the national basic map(scale : 1/5,000) production work regulations is observed, and it is judged that the digital map revision and gauging work can be utilized sufficiently.

Projection-Based Diminished Reality System (프로젝션 기반의 감소현실 시스템)

  • Lee, Seung-Hoon;Park, Han-Hoon;Seo, Byung-Kuk;Park, Jong-Il
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.2
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    • pp.55-60
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    • 2007
  • Diminished reality (DR) is a technique that provide a visual convenience by virtually hiding an object. Most of existing DR systems have been implemented based on HMDs or desktop displays. However, Here has been no report on the development of DR system based on projection displays due to technical difficulty in spite of its superiority in the aspect of human factor to conventional displays. Rapid advances of projection displays and projection-based vision technologies motivated us to develop a projection-based DR system. As the first attempt, this paper proposes a projection-based diminished reality system using an image completion technique. Its usefulness is demonstrated through experiments and its potential applications are discussed.

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Development of Force Feedback Joystick for Remote Control of a Mobile Robot (이동로봇의 원격제어를 위한 힘 반향 조이스틱의 개발)

  • Suh, Se-Wook;Yoo, Bong-Soo;Joh, Joong-Seon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.13 no.1
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    • pp.51-56
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    • 2003
  • The main goal of existing mobile robot system was a complete autonomous navigation and the vision information was just used as an assistant way such as monitoring For this reason, the researches have been going towards sophistication of autonomousness gradually and the production costs also has been risen. However, it is also important to control remotely an inexpensive mobile robot system which has no intelligence at all. Such systems may be much more effective than fully autonomous systems in practice. Visual information from a simple camera and distance information from ultrasonic sensors are used for this system. Collision avoidance becomes the most important problem for this system. In this paper, we developed a force feedback joystick to control the robot system remotely with collision avoiding capability. Fuzzy logic is used for the algorithm in order to implement the expert s knowledge intelligently. Some experimental results show the force feedback joystick werks very well.

Requirement Analysis of Navigation System for Lunar Lander According to Mission Conditions (임무조건에 따른 달 착륙선 항법시스템 요구성능 분석)

  • Park, Young Bum;Park, Chan Gook;Kwon, Jae Wook;Rew, Dong Young
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.45 no.9
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    • pp.734-745
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    • 2017
  • The navigation system of lunar lander are composed of various navigation sensors which have a complementary characteristics such as inertial measurement unit, star tracker, altimeter, velocimeter, and camera for terrain relative navigation to achieve the precision and autonomous navigation capability. The required performance of sensors has to be determined according to the landing scenario and mission requirement. In this paper, the specifications of navigation sensors are investigated through covariance analysis. The reference error model with 77 state vector and measurement model are derived for covariance analysis. The mission requirement is categorized as precision exploration with 90m($3{\sigma}$ ) landing accuracy and area exploration with 6km($3{\sigma}$ ), and the landing scenario is divided into PDI(Powered descent initiation) and DOI(Deorbit initiation) scenario according to the beginning of autonomous navigation. The required specifications of the navigation sensors are derived by analyzing the performance according to the sensor combination and landing scenario.

Implementation of Digital Light Drawing System based on Stereo Vision (스테레오 비전 기반 Light Drawing 시스템 구현)

  • Park, Won-Bae;Park, Chang-Bum;Paik, Doo-Won
    • The Journal of the Korea Contents Association
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    • v.10 no.2
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    • pp.130-137
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    • 2010
  • Light Drawing is a photographic technique which exposures are made at night or in a darkened room usually by moving a hand-held light source[1]. Due to the limitations of equipment and environment, users having difficulty in drawing a picture in 3D space. If user take a light drawing, they need a camera that have function and darkened environment. Alternative solution is that we can make a light drawing picture by using the computer drawing tool as in Photoshop. Nevertheless, this solution will let the User lose their interest in drawing because this solution cannot synchronize between the real action of human hand motion and the electronic input devices such as mouse and keyboard. This paper proposed a digital content that can make light drawing easier. We used a digital content that will facility Light Drawing easier. We can measure the light spot position by using the stereo camera. Based on the measured position of the light spot, we reproduce light drawing in virtual space by using drawing effect method.

Silhouette-based Motion Estimation for Movement Education of Young Children (유아의 동작 교육을 위한 실루엣 기반 동작 추정)

  • Shin, Young-Suk;Kim, Hey-Jeong;Lee, Jeong-Wuk;Lee, Kyoung-Mi
    • The Journal of the Korea Contents Association
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    • v.8 no.4
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    • pp.273-284
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    • 2008
  • Movements are a critical ability to young children's whole development, including physical, social/emotional, and cognitive development. This paper proposes the method to estimate movements suitable for young children's body conditions. The proposed method extracts a silhouette in each frame of videos that are obtained by deploying two video cameras by compensating illuminations, removing background and conducting morphology operations. And we extract silhouette feature values: an area, the ratio of length to width, the lowest foot position, and 7 Hu moments. Also, the area and movements of sub-area are used as local features. For motion estimation, we used probability propagation of the features extracted from the front and side frames. The proposed estimation algorithm is demonstrated for seven movements, walking, jumping, hopping, bending, stretching, balancing, and turning.

Detection of Pavement Borderline in Natural Scene using Radial Region Split for Visually Impaired Person (방사형 영역 분할법에 의한 자연영상에서의 보도 경계선 검출)

  • Weon, Sun-Hee;Kim, Gye-Young;Na, Hyeon-Suk
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.7
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    • pp.67-76
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    • 2012
  • This paper proposes an efficient method that helps a visually impaired person to detect a pavement borderline. A pedestrian is equipped with a camera so that the front view of a natural scene is captured. Our approach analyzes the captured image and detects the borderline of a pavement in a very robust manner. Our approach performs the task in two steps. In a first step, our approach detects a vanishing point and vanishing lines by applying an edge operator. The edge operator is designed to take a threshold value adaptively so that it can handle a dynamic environment robustly. The second step is to determine the borderlines of a pavement based on vanishing lines detected in the first step. It analyzes the vanishing lines to form VRays that confines the pavement only. The VRays segments out the pavement region in a radial manner. We compared our approach against Canny edge detector. Experimental results show that our approach detects borderlines of a pavement very accurately in various situations.