• Title/Summary/Keyword: 가상의

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An Action-Generation Method of Virtual Characters using Programming by Demonstration (Programming by Demonstration을 이용한 가상 캐릭터의 행동 생성 기법)

  • Sung, Yun-Sick;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Game Society
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    • v.11 no.2
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    • pp.141-149
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    • 2011
  • The substantial effort is required to make a virtual character smoothly move like a human being in the virtual environment. Since a virtual character acts on the basis of the actions, it is the most critical to define actions for smooth flow of action. It has been actively studied the programming by demonstration which defines series of actions to be performed by a virtual character based on the actions operated by a person. However, such approaches can't easily draw many sequential actions because they create sequential actions in the same length all the time or restrict the actions used to create such actions. For smooth flow of action, it is required to derive sequential actions as much as possible from the actions of a virtual character and to select the representative set of actions. Accordingly, it is necessary to study how to create sequential actions as reducing diverse limits. This study suggests the approach to select sequential actions suitable for a virtual character by collecting the actions of a character manipulated by a person and deriving a set of actions to be performed by a virtual character. The experiment describes the process to create the actions by applying the approach suggested in this study to the driving game. In accordance with the analysis results, it was found that a set of actions performed by a person was generated without being restricted by a length or a part to divide. Finally, we confirmed that the suggested method selects the best sequential actions, appropriate to virtual character, among more generated actions.

A Technique for Provisioning Virtual Clusters in Real-time and Improving I/O Performance on Computational-Science Simulation Environments (계산과학 시뮬레이션을 위한 실시간 가상 클러스터 생성 및 I/O 성능 향상 기법)

  • Choi, Chanho;Lee, Jongsuk Ruth;Kim, Hangi;Jin, DuSeok;Yu, Jung-lok
    • KIISE Transactions on Computing Practices
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    • v.21 no.1
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    • pp.13-18
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    • 2015
  • Computational science simulations have been used to enable discovery in a broad spectrum of application areas, these simulations show irregular demanding characteristics of computing resources from time to time. The adoption of virtualized high performance cloud, rather than CPU-centric computing platform (such as supercomputers), is gaining interest of interests mainly due to its ease-of-use, multi-tenancy and flexibility. Basically, provisioning a virtual cluster, which consists of a lot of virtual machines, in a real-time has a critical impact on the successful deployment of the virtualized HPC clouds for computational science simulations. However, the cost of concurrently creating many virtual machines in constructing a virtual cluster can be as much as two orders of magnitude worse than expected. One of the main factors in this bottleneck is the time spent to create the virtual images for the virtual machines. In this paper, we propose a novel technique to minimize the creation time of virtual machine images and improve I/O performance of the provisioned virtual clusters. We also confirm that our proposed technique outperforms the conventional ones using various sets of experiments.

Calculating virtual water for international water transactions : Korea focused international trade analysis (국제 물거래 대비 가상수 거래량 산정 : 한국 중심 국제교역량 분석)

  • Park, Sungje;Lee, Minhyeon;Park, Kyeyoung;Shin, Jihye
    • Journal of Korea Water Resources Association
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    • v.53 no.9
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    • pp.691-699
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    • 2020
  • South Korea's available water resources per capita is very small compared to global average as there is a high population on small land. Thus, it is imperative to secure water resources for the safe livelihood of the citizens. As an advanced, industrialized country, South Korean economic dependence on agricultural has greatly lowered. Unless South Korea utilizes foreign water resources, it is impossible to provide agricultural and livestock products the same as current levels. However, virtual water-related research in South Korea is still inadequate. When establishing the water resources plan, it does not consider the international trade of virtual water. This research aims to solve this issue by analyzing the international virtual water trends focusing on South Korea. Consequently, the export and import of virtual water trade was identified according to country and item for 248 countries and South Korea. According to the results, South Korea's agricultural and livestock virtual water has much higher imports than exports, which outputs with agricultural by-products being the main import. In 2018, South Korea imported 72.2 billion ㎥, which is 29 times the exported amount of 2.5 billion ㎥. The research results can be used as baseline data for establishing the national water resources plan in the future.

Development of Response Scenario for a Simulated HNS Spill Incident (위험유해물질 유출사고 대응을 위한 가상시나리오 개발)

  • Lee, Moonjin;Oh, Sangwoo
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.20 no.6
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    • pp.677-684
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    • 2014
  • In response to possible HNS (Hazardous and Noxious Substance) spill accident, HNS spill accident scenario and response scenario were developed. The accident area listed in scenarios is the coastal area of Busan, and scenario for possible accident in the designated area and strategies to respond the accident were developed, respectively. The scenario for accident was developed by designating HNS spill according to risk evaluation of HNS and analysis of HNS spill probability along the coastal area of Busan, and then estimating possible and potential impact from the accident. The scenario for response has been suggested as a systematical responding operations in order to effectively reduce the estimated impact from the accident. The possible HNS spill accident on the seas around Busan, has been designated by the spillage of 1,000ton of xylene due to collision accident in Gamcheon Port, and the possible impacts occurred by the accident has been simulated with the help of the atmospheric and oceanic dispersion model of xylene. In the responding scenario for the accident, a phased strategies regarding emergency rescue of peoples, protection and recovery of xylene, protective measures for the responders, and post management of the accident have been suggested.

A Study on the Influence and Re-participation behavior of Marine Safety Virtual Reality Experience Education on the Consciousness of Marine Safety (해양안전 가상현실 체험교육의 효과성에 관한 연구)

  • Kim, Sung-Duck;Lee, Yung-Kuk
    • Journal of Digital Convergence
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    • v.19 no.3
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    • pp.437-444
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    • 2021
  • The purpose of this study is to investigate the relationship between consciousness of marine safety, re-participation behavior of marine safety virtual reality experience education. For the study, participants in marine safety virtual reality experience education were surveyed from July to August 2020. Specifically, all participants were NakDanbo Water leisure center and Song-do Marine leisure center. A total of 300 participants were sampled using convenience sampling method, but 253 were finally used in the data analysis excepting incomplete or faithless questionnaires. the data analysis was conducted through frequency analysis, Cronbach's alpha, Exploratory Factor Analysis (EFA), correlation analysis, simple and Multiple regression analysis using SPSS 20.0. The results are as follows. Firstly, participants in marine safety virtual reality experience education positive impact on had a significant effect on consciousness of marine safety. Secondly, participants in marine safety virtual reality experience education positive impact on had a significant effect on re-participation behavior intention. Lastly, consciousness of marine safety had positive effects on re-participation behavior intention.

Early Virtual Studio Use Case Study: Focusing on domestic election broadcasting in the mid-1990s (초기 가상스튜디오 활용 사례 연구: 1990년대 중반 국내 선거방송을 중심으로)

  • Nah, So-Mi
    • Journal of Industrial Convergence
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    • v.20 no.1
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    • pp.53-62
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    • 2022
  • The election broadcast began utilizing virtual studios in the mid-1990s. In 1996, SBS's virtual studio was evaluated as an innovation in Korean broadcasting technology that introduced the world's first virtual studio. However, there have been cases where KBS and MBC named it a virtual studio and used it for election broadcasting. Various CG (Computer Graphics) case studies of election broadcasting have been conducted since the 2000s, but the initial research is inadequate. Therefore, this paper complements existing research by analyzing the cases of the mid-1990s when they actually started using virtual studios. Beginning with SMOCKEY (KBS) and MAGICII (MBC) in 1995, we presented the initial model of the virtual studio, and then with SBS Virtual Studio, each broadcasting company evolved into the names Dream Studio (KBS) and Space 21 Studio (MBC). As a result of the analysis, it was found that the election broadcast is a chart showing the data and the winning prediction, and that the election broadcast was the trigger to compose the story based on the introduction of the virtual studio. It is a form of historical research dealing with the value of the early virtual studios in this paper. It is meaningful to see the process of Remediation.

Analyze Virtual Private Network Vulnerabilities and Derive Security Guidelines Based on STRIDE Threat Modeling (STRIDE 위협 모델링 기반 가상 사설망 취약점 분석 및 보안 요구사항 도출)

  • Kim, Da-hyeon;Min, Ji-young;Ahn, Jun-ho
    • Journal of Internet Computing and Services
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    • v.23 no.6
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    • pp.27-37
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    • 2022
  • Virtual private network (VPN) services are used in various environments related to national security, such as defense companies and defense-related institutions where digital communication environment technologies are diversified and access to network use is increasing. However, the number of cyber attacks that target vulnerable points of the VPN has annually increased through technological advancement. Thus, this study identified security requirements by performing STRIDE threat modeling to prevent potential and new vulnerable points that can occur in the VPN. STRIDE threat modeling classifies threats into six categories to systematically identify threats. To apply the proposed security requirements, this study analyzed functions of the VPN and formed a data flow diagram in the VPN service process. Then, it collected threats that can take place in the VPN and analyzed the STRIDE threat model based on data of the collected threats. The data flow diagram in the VPN service process, which was established by this study, included 96 STRIDE threats. This study formed a threat scenario to analyze attack routes of the classified threats and derived 30 security requirements for each element of the VPN based on the formed scenario. This study has significance in that it presented a security guideline for enhancing security stability of the VPN used in facilities that require high-level security, such as the Ministry of National Defense (MND).

A Study on Ways to Increase the Effectiveness of Virtual Models as Influencers for the MZ Generation: Focusing on Medical Institutions (MZ세대에게 가상모델 인플루언서의 효과를 높일 수 있는 방안 연구:의료기관을 중심으로)

  • Heejung Lee;Myounga An
    • Journal of Service Research and Studies
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    • v.13 no.1
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    • pp.26-47
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    • 2023
  • In the age of digital media transformation, the rapid rise of social media has changed the paradigm of traditional marketing techniques by leveraging the influence of influencers. However, the influence of influencers cannot be freed from ethical issues that arise as individuals, so virtual influencers are emerging as a countermeasure. This study is a study on how to increase the influencer effect of virtual models with a focus on the MZ generation in medical service. This study investigated whether respondents in their 40s or younger were aware of 'Rosy', a virtual influencer, and then conducted a survey on those who recognized 'Rosy'. As a result of this study, first, both cognitive and emotional motivation had a positive influence on fanship and attractiveness for virtual influencer. In addition, it was found that there was a difference in follow motive according to gender. Second, in order to lead to the intention of visiting hospitals, which is the medical service industry, only the cognitive motives with useful and reliable information and useful information for the virtual influencer were found to be significant in intention to visit.

A Study on the Relationship between Virtual influencer Attributes, Imitation Intention, and Usage Intention (가상 인플루언서의 속성과 모방의도, 이용의도의 관계에 관한 연구)

  • Park, Jinwoo
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.3
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    • pp.245-251
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    • 2022
  • This study attempted to examine the effect of virtual influencer, which is highly interested in consumers, and has recently been increasing the frequency of use in corporate marketing activities. In particular, the purpose is to examine the effect of the attributes of virtual influencer on consumers as an information source for a product or brand. To this end, the effect of perceived attractiveness, trustworthiness, and expertise of virtual influencer on SNS usage intention and imitation intention consumers was examined. As a result of the study, it was found that attractiveness among the attributes of virtual influencer had a positive effect on the usage intention, and attractiveness and trustworthiness had a positive effect on imitation intention. In addition, it was found that imitation intention had a positive effect on usage intention. In other words, the perceived attractiveness of virtual influencer by consumers through SNS is the most important attribute. These findings imply that when virtual influencer is used in marketing, companies must perceive the attractiveness of virtual influencer through content posted on SNS as well as their attributes as information sources. We expect the results of this study to provide major implications for marketing activities such as companies and public institutions that consider using virtual influencer.

Performance Evaluation and Analysis on Single and Multi-Network Virtualization Systems with Virtio and SR-IOV (가상화 시스템에서 Virtio와 SR-IOV 적용에 대한 단일 및 다중 네트워크 성능 평가 및 분석)

  • Jaehak Lee;Jongbeom Lim;Heonchang Yu
    • The Transactions of the Korea Information Processing Society
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    • v.13 no.2
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    • pp.48-59
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    • 2024
  • As functions that support virtualization on their own in hardware are developed, user applications having various workloads are operating efficiently in the virtualization system. SR-IOV is a virtualization support function that takes direct access to PCI devices, thus giving a high I/O performance by minimizing the need for hypervisor or operating system interventions. With SR-IOV, network I/O acceleration can be realized in virtualization systems that have relatively long I/O paths compared to bare-metal systems and frequent context switches between the user area and kernel area. To take performance advantages of SR-IOV, network resource management policies that can derive optimal network performance when SR-IOV is applied to an instance such as a virtual machine(VM) or container are being actively studied.This paper evaluates and analyzes the network performance of SR-IOV implementing I/O acceleration is compared with Virtio in terms of 1) network delay, 2) network throughput, 3) network fairness, 4) performance interference, and 5) multi-network. The contributions of this paper are as follows. First, the network I/O process of Virtio and SR-IOV was clearly explained in the virtualization system, and second, the evaluation results of the network performance of Virtio and SR-IOV were analyzed based on various performance metrics. Third, the system overhead and the possibility of optimization for the SR-IOV network in a virtualization system with high VM density were experimentally confirmed. The experimental results and analysis of the paper are expected to be referenced in the network resource management policy for virtualization systems that operate network-intensive services such as smart factories, connected cars, deep learning inference models, and crowdsourcing.