• Title/Summary/Keyword: 가상의

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A Scalable Networked Virtual Reality System (확장성을 고려한 네트워크형 가상현실 시스템)

  • 오세웅
    • Journal of Korea Multimedia Society
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    • v.3 no.2
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    • pp.157-163
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    • 2000
  • Introduction of motion video including live video into network virtual reality systems makes virtual spaces more attractive. To handle live video in networked virtual reality s)'stems based on VRML, the scalability of networked virtual reality systems becomes very important on the internet where the performance of the network and the end systems varies dynamically. In this paper, a new quality control algorithm suitable for scalable networked virtual reality systems with live video capability is proposed. Our approach is to introduce the notion of the importance of presence (IoP) which represents the importance of objects in virtual spaces. According to IoPs, the degree of the deterioration of each object presentation will be determined in case of the starvation of system resources.

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Simulation Function of Railway Station Project by Virtual Construction Technology (가상건설기법에 의한 철도역사 시설물 시공시뮬레이션 기능 구축)

  • Kang, Leen-Seok;Moon, Jin-Seok;Kwon, Jung-Hee
    • Journal of the Korean Society for Railway
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    • v.11 no.5
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    • pp.433-440
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    • 2008
  • Virtual construction methodology enables to construct project facility from design phase to construction phase in 3D virtual environment. It is a technique that can solve problems of construction in virtual construction process. This study suggests some methodologies of virtual construction and developed a system for a railway station in Honam express railway project based on suggested methodologies. This study developed layout review and layer simulation functions. Those functions can improve the effectiveness of 3D simulation and the virtual construction system can be used as a verification tool for construction process of various construction projects.

Presentation Training System based on 3D Virtual Reality (3D 가상현실기반의 발표훈련시스템)

  • Jung, Young-Kee
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.4
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    • pp.309-316
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    • 2018
  • In this study, we propose a 3D virtual reality based presentation training system to help implement the virtual presentation environment, such as the real world, to present it confidently in the real world. The proposed system provided a realistic and highly engaging presentation and interview environment by analyzing the speakers' voice and behavior in real time to be reflected in the audience of the virtual space. Using HMD and VR Controller that become 6DOF Tracking, the presenter can change the timing and interaction of the virtual space using Kinect, and the virtual space can be changed to various settings set by the user. The presenter will look at presentation files and scripts displayed in separate views within the virtual space to understand the content and master the presentation.

A study on Materialization of Virtual Reality for Environmental Interface (환경인터페이스를 통한 가상의 현실화에 관한 연구)

  • Kang, Yoon Jeong
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.545-551
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    • 2023
  • In this paper, we present the environment interface as a method of bringing the virtual environment in the interface to reality, and explain the experience of the virtual that can be sensed in the real environment. Expanded experience by discussing the transparency of the interface and interactivity that expands synesthesia as a condition for an interface to express virtual without distinction from the real environment, and establishing a discussion on the composition and inevitability of an environment interface that satisfies these conditions The environment interface is discussed as a tool for realizing the interface that extends from the real environment, the expansion of cognition into the environment by interaction, and the virtual for immersion into the environment due to these conditions.

Advance Reservation Framework with Protection Management for Virtual Circuit Services (가상회선 서비스를 위해 보호 관리 기능을 갖는 사전 예약 프레임워크)

  • Lim, Huhnkuk;Lee, Kyungmin;Cha, Youngwook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.11
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    • pp.902-910
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    • 2013
  • The most representative research network in Korea, KREONET, has developed DynamicKL, an advance reservation based Network Service Agent (NSA) for user driven virtual circuit services. DynamicKL provides reservation, provisioning, release, termination, and inquiry web services for network resources by using an open standard network service interface (NSI), as well as web services for network resources by using a GUI interface. In addition, it has the RICE interface to support a protection management function per VC for virtual circuits and reservations. In this article, a protection management per VC for provisioned VCs and reservations is addressed in the DynamicKL framework, as a contribution to the VC protection management issue, which results in more manageable and reliable VC services compared to other advance reservation frameworks. An administrator can detect successful or unsuccessful VC protections in the event of a primary link failure and successful or unsuccessful VC retrievals after a primary link repair, by using RICE.

User Requirements Analysis for the Strategic Planning of Virtual University Systems : A Case Study on the Perspective of Instructors (가상대학시스템 전략계획수립을 위한 교수자 측면의 요구분석에 관한 연구: K대학의 사례를 중심으로)

  • Jeong, Dae-Yul;Jun, Yong-Kee
    • Information Systems Review
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    • v.4 no.1
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    • pp.89-110
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    • 2002
  • Today, many universities are confronted with the changing education paradigm such as e-Learning, CBT(Computer-based Training), Virtual University. Particularly, the Virtual University is now in the countrys educational mainstream as a legitimate, potentially standards-setting educational environment. These streams are certainly a new opportunity or threat to our universities. To overcome this problem, we should think this as strategic, and should implement IT-based Virtual University System to which computer and network technology is main edge. So, we think that the Virtual University System is SIS(Strategic Information System) which support universitys future education strategies. We proposed a planning framework for the Virtual University System. The framework which is based on the IS planning methodology is composed of such as environment analysis, requirement analysis of the system, strategic roles and objectives setting, scenario analysis of budget and revenue. To define the strategic roles and objectives of the system, we surveyed it on the side of instructors. We proposed five factors, which are to (1) improve competitiveness (2) reduce cost and secure profit (3) enhance education services (4) change the future education model (5) decrease dysfunctions of virtual education model.

The Development of the Virtual Reality System for Augmenting Scientific Inquiry Learning Environments (과학적 탐구학습을 지원하는 가상현실 시스템 개발에 관한 연구)

  • Im, Jae-Won;Kim, Seok-Hwan;Cho, Yong-Joo;Park, Kyoung-Shin
    • The KIPS Transactions:PartB
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    • v.15B no.2
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    • pp.95-102
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    • 2008
  • The interactive virtual reality technology has used in scientific inquiry learning since it can overcome the restriction of real world and it draws user's interest and foster active participation. However, prior works are mostly designed for a specific inquiry learning lesson and it is quite difficult to use them for constructing other inquiry learning environments. Hence, we developed the integrated virtual reality system, SASILE (System for Augmenting Scientific Inquiry Learning Environments), that helps ease the development of the scientific inquiry learning environment. In this paper, we first describe the related works on supporting VR scientific inquiry learning systems, followed by the SASILE system architecture and implementation. Then, we illustrate the use of this system to develop a Virtual Moyangsung application for teaching a scientific structure of Korean traditional house by exploring and observing the convection currents as well as a Mars Rover application for estimating the asteroid impacts on Mars by measuring rock properties. Finally, we will discuss the future research directions for this system.

Development and Assessment of Multi-sensory Effector System to Improve the Realistic of Virtual Underwater Simulation (가상 해저 시뮬레이션의 현실감 향상을 위한 다감각 효과 재현 시스템 개발 및 평가)

  • Kim, Cheol-Min;Youn, Jae-Hong;Kang, Im-Chul;Kim, Byung-Ki
    • Journal of Korea Multimedia Society
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    • v.17 no.1
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    • pp.104-112
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    • 2014
  • With recent development of virtual reality technology, coupled with the growth of the marine industry, virtual underwater simulation systems are under development in various studies, for educational purposes and to simulate virtual reality experiences. Current literature indicates many underwater simulation systems to date have focused on the quality of visual stimulus delivered through three-dimensional graphics user interface, limiting the reality of the experience. In order to improve the quality of the reality delivered by such virtual simulations, it is crucial to develop multi-sensory technology rather than focus on the conventional audio-visual interaction, which limits experiencer from the sense of underwater immersion and existence within the simulation. This work proposes the immersive multi-sensory effector system, delivering the users with a more realistic underwater experience. The sense of reality perceived was evaluated, as the main factor of the virtual reality system.

Development of Cyber Lecture Contents and Application to the Basic Neuroscience Integrative Lecture for Medical Students (기초의학 통합강의 운영을 위한 가상강의(Cyber Lecture)의 개발 및 적용 - 기초신경과학 통합강의의 운용과 설문을 통한 학생들의 의견을 중심으로 -)

  • Kim, Jee-Hee;Park, Jeong-Hyun;Lee, Young-Il
    • Proceedings of the KAIS Fall Conference
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    • 2011.05b
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    • pp.655-658
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    • 2011
  • 기초의학 강의 요원의 부족은 교육에 대한 부담과 연구활동 위축이라는 이중고를 초래하고 있다. 기초의학 강의의 효율성을 높이기 위하여 다양한 연구 및 해결책이 제시되어 왔으며, 통합강의 역시 그 대안의 하나로서 대두되고 있다. 따라서 본 연구에서는 새롭게 부각되고 있는 기초의학 통합강의에 대한 가상강의(cyber lecture) 적용의 실효성과 타당성을 설문조사와 교과목 운영의 경험을 중심으로 분석하였다. 설문조사에 대해 학생들은 가상강의의 내용, 난이도, 진행 및 멀티미디어 컨텐츠 등에 대해 대체로 만족스러운 의견을 제시하였다. 또한 가상강의가 통합강의 운영을 보완해주는데 효율적일 것이라는 의견과 더불어, 향후 통합강의에서 가상강의의 비중을 학대할 필요성에 대해서도 찬성의견이 반대의견보다 지배적임을 알 수 있었다. 뿐만 아니라, 통합강의 실습의 일부분을 가상강의에서 운영하는 방안에 대해서도 대체로 긍정적이었다. 통계분석 결과, 가상강의에 대해 긍정적이거나 부정적인 의견들은 기초신경학 통합강의 성적이 우수한 학생과 보통이하인 학생들 사이에 유의한 차이를 보이지 않았으나 (${\chi}^2$ 검증 결과), 성적이 우수한 학생일수록 가상강의의 효율성에 대해 긍정적이라는 경향은 알 수 있었다(Spearman 등위상관계수를 산출한 결과). 본 연구결과를 통해 제시된 개선방안과 축적된 경험을 바탕으로 점차 가상강의의 비중을 높이고 강의교수들 간의 유기적 협조가 이루어진다면 가상강의는 향후 기초의학 통합강의 운영의 새로운 패러다임(paradigm)이 될 것으로 사료된다.

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Visual Guider : Space Perception Aid Tool in Immersive Virtual World (비쥬얼 가이더 : 몰입형 가상세계에서의 공간지각 보조도구)

  • Cho Eun;Park Joo-Young;Kim Myoung-Hee
    • The KIPS Transactions:PartB
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    • v.12B no.1 s.97
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    • pp.39-46
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    • 2005
  • In immersive virtual reality system, since virtual worlds do not supply users with sufficient spatial information af real world does, the users frequently experience clumsiness and roughness while manipulating virtual objects. To overcome this problem, we propose Visual Guider in this paper as a tool for enhancing user's visual space perception in immersive virtual worlds. The Visual Guider aids users to recognize exocentric distances between different scene points and egocentric distances from the observation point to other points in the scene fast and precisely. Its concept is imported from the rectangular grids frequently used in two-dimensional windows applications. We applied the proposed technique to an experimental virtual space implemented in $CAVE^(TM)-like$ system and tested its effectiveness while users grasp and move virtual objects.