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Development of Java/VRML-based 3D GIS's Framework and Its Prototype Model (Java/VRML기반 3차원 GIS의 기본 구조와 프로토타입 모델 개발)

  • Kim, Kyong-Ho;Lee, Ki-Won;Lee, Jong-Hun
    • Journal of Korean Society for Geospatial Information Science
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    • v.6 no.1 s.11
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    • pp.11-17
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    • 1998
  • Recently, 3D GIS based on 3D geo-processing methodology and Internet environment are emerging issues in GIS fields. To design and implement 3D GIS, the strategic linkage of Java and VRML is first regarded: 3D feature format definition in the passion of conventional GIS including aspatial attributes, 3B feature indexing, 3D analytical operators such as selection, buffering, and Near, Metric operation such as distance measurement and statistical description, and 3D visualization. In 3D feature format definition, the following aspects are implemented: spatial information for 3D primitives extended from 2D primitives, multimedia data, object texture or color of VRML specification. DXF-format GIS layers with additional attributes are converted to 3D feature format and imported into this system. While, 3D analytical operators are realized in the form of 3D buffering with respect to user-defined point, line, polygon, and 3D objects, and 3D Near functions; furthermore, 'Lantern operator' is newly introduced in this 3D GIS. Because this system is implemented by Java applet, any client with Java-enable browser including VRML browser plug-in can utilize the new style of 3D GIS function in the virtual space. Conclusively, we present prototype of WWW-based 3D GIS, and this approach will be contribute to development of core modules on the stage of concept establishment and of real application model in future.

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AREL(AR based E-Learning) for PBE(Practice-Based Education) Framework Design in the Field of Art and Design Major (미술·디자인계열 전공 실습교육을 위한 증강현실기반 이러닝(AREL: AR based e-Learning) 프레임워크 디자인)

  • Lee, Ki-Ho
    • Cartoon and Animation Studies
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    • s.43
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    • pp.363-386
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    • 2016
  • This research is to design basic framework for developing teaching and learning method in the field of art and design major in university. Especially taking off from oneway e-learning teaching method, it is focused on increasing reality of student learning situation with applying AR contents process to augment virtual condition on reality condition. The processing of framework design and developing teaching and learning method are about practice education based on AR for model experiment research which was published "The E-Learning for Practice Training Using Augmented Reality in the College Education". This thesis is supposed to be a precedent study of the pre-published, and the purpose of those two studies were for experiment test in earnest in studying effect research. The classification of learning method divided basically as Face-to-Face Learning(FFL), Blended Learning(BL), fully E-Learning(EL), and Augmented Reality based E-Learning(AREL). This research compares and analyzes each frame of FFL, BL, and EL. And then, designed framework lead to the over-all conclusion with the type of AREL. Additionally, AREL for PBE suggests the ways of advanced teaching learning.

A Study on Photoneutron Characteristics Generated from Target and Collimator of Electron Linear Accelerator for Container Security Inspection using MCNP6 Code (MCNP6 코드를 이용한 컨테이너 보안 검색용 전자 선형가속기 표적과 조준기에서 발생한 광중성자 특성에 관한 연구)

  • Lee, Chang-Ho;Kim, Jang-Oh;Lee, Yoon-Ji;Jeon, Chan-hee;Lee, Ji-Eun;Min, Byung-In
    • Journal of the Korean Society of Radiology
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    • v.14 no.4
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    • pp.455-465
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    • 2020
  • The purpose of this study is to evaluate the photoneutron characteristics generated by the linear accelerator target and collimator. The computer simulation design firstly, consisted of a target, a single material target and a composite material target. Secondly, it consisted of a cone beam and a fan beam depending on the type of the collimator. Finally, the material of the fan beam collimator is composed of a single material composed of only lead (Pb) and a composite material collimator composed of tungsten (W) and lead (Pb). The research method calculated the photoneutron production rate and energy spectrum using F2 tally from the surface of a virtual sphere at a distance of 100 cm from the target. As a result, firstly the photoneutron production rate was 20% difference, depending on the target. Secondly, depending on the type of the collimator, there was a 10% difference. Finally, depending on the collimator material, there was a 40% difference. In the photoneutron energy spectrum, the average photoneutron flux tended to be similar to the photoneutron production rate. As a result, it was confirmed that the 9 MeV linear accelerator photoneutron are production increased more by the collimator than by the target, and by the material, not the type of the collimator. Selecting and operating targets and collimator with low photoneutron production will be the most active radiation protection. Therefore, it is considered that this research can be a useful data for introducing and operating and radiation protection of a linear accelerator for container security inspection.

Design and Implementation of 3D Studio Max Plug-In in Collaborative Systems (협력시스템에서 3D 스튜디오 맥스 플러그인 설계 및 개발)

  • Kwon, Tai-Sook;Lee, Sung-Young
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.5
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    • pp.498-509
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    • 2001
  • Collaborative systems allow users, who may be far removed from each other geographically, to do collaborative work such as 3D animation, computer game, and industrial design in a single virtual space. This paper describes our experience to develop a collaborative system framework that aims at expanding the some functions of a stand-alone visual modeling tool, called 3D Studio Max, into those of the distributed collaborative working environments. The paper mainly deals with design and implementation of a 3D shared-object Plug-In with respect to the 3D Studio Max Plug-In Software Development Kit in the distributed collaborative system developed by the authors. There are two major functions of the proposed scheme; one is to write 3D object-information to the shared memory after extracting it from the 3D Studio Max, the other is to create 3D objects after retrieving them from the shared memory. Also, the proposed scheme provides a simple way of storing 3D objects that have variable size, by means of shared memory which located in between the collaborative system clients and 3D studio Max. One of the remarkable virtures of the Plug-In is to reduce a considerable amount of shared object data which in consequence can mitigate the network overhead. This can be achieved by the fact that the system is able to extract a minimum amount of 3D objects that are required to transmit. Also, using the proposed scheme, user can facilitate 3D Studio Max into distributed collaborative working environments. This, in consequence give many benefits such as saving time as well as eliminating space constraints in the course of 3D modeling when we are under industrial design process.

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2-D Axisymmetric Non-linear Finite Strain Consolidation Model Considering Self-weight Consolidation of Dredged Soil (준설매립지반의 자중압밀을 고려한 2차원 축대칭 비선형 유한변형 압밀 모델)

  • Kwak, Tae-Hoon;Lee, Dong-Seop;Lim, Jee-Hee;Stark, T.D.;Choi, Eun-Seok;Choi, Hang-Seok
    • Journal of the Korean Geotechnical Society
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    • v.28 no.8
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    • pp.5-19
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    • 2012
  • Vertical drains along with the preloading technique have been commonly used to enhance the consolidation rate of dredged placement formation. In practice, vertical drains are usually installed in the process of self-weight consolidation of a dredged soil deposit because this process takes considerable time to be completed, which makes conventional analytical or numerical models difficult to quantify the consolidation behavior. In this paper, we propose a governing partial differential equation and develop a numerical model for 2-D axisymmetric non-linear finite strain consolidation considering self-weight consolidation to predict the behavior of a vertical drain in the dredged placement foundation which is installed during the self-weight consolidation. In order to verify the developed model in this paper, results of the numerical analysis are compared with that of the lab-scaled self-weight consolidation test. In addition, the model verification has been carried out by comparing with the simplified method. The comparisons show that the developed model can properly simulate the consolidation of the dredged placement formation with the vertical drains installed during the self-weight consolidation. Finally, the effect of construction schedule of vertical drains and of pre-loading during the self-weight consolidation is examined by simulating an imaginary dredged material placement site with a thickness of 10 m and 20 m, respectively. This simulation infers the applicability of the proposed method in this research for designing a soil improvement in a soft dredged deposit when vertical drains and pre-loading are implemented before the self-weight consolidation ceases.

Evaluation of Scatter Reduction Effect of the Aft-Multiple-Slit (AMS) System Using MC Simulation (MC 시뮬레이션을 이용한 Aft-Multiple-Silt 시스템의 산란선 제거 효과 평가)

  • Chang, Jin-A;Suh, Tae-Suk;Jang, Doh-Yun;Jang, Hong-Seok;Kim, Si-Yong
    • Radiation Oncology Journal
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    • v.28 no.4
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    • pp.224-230
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    • 2010
  • Purpose: We designed the aft-multiple-slit (AMS) system to reduce scatter in cone-beam computed tomography (CBCT). As a preliminary study, we performed a Monte Carlo N-Particle Transport Code (MCNP) simulation to verify the effectiveness of this system. Materials and Methods: The MCNPX code was used to build the AMS geometry. An AMS is an equi-angled arc to consider beam divergence. The scatter-reduced projection images were compared with the primary images only and the primary plus scatter radiation images with and without AMS to evaluate the effectiveness of scatter reduction. To obtain the full 2 dimensional (2D) projection image, the whole AMS system was moved to obtain closed septa of the AMS after the first image acquisition. Results: The primary radiation with and without AMS is identical to all the slit widths, but the profiles of the primary plus scattered radiation varied according to the slit widths in the 2D projection image. The average scatter reduction factors were 29%, 15%, 9%, and 8% when the slit widths were 5 mm, 10 mm, 15 mm, and 20 mm, respectively. Conclusion: We have evaluated the scatter reduction effect of the AMS in CBCT imaging using the Monte Carlo (MC) simulations. A preliminary study based on the MCNP simulations showed a mount of scatter reduction with the proposed system.

Location Tracking and Remote Monitoring system of Home residents using ON/OFF Switches and Sensors (ON/OFF 스위치와 센서를 이용한 홈 거주자의 위치추적 및 원격모니터링 시스템)

  • Ahn Dong-In;Kim Myung-Hee;Joo Su-Chong
    • Journal of KIISE:Computing Practices and Letters
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    • v.12 no.1
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    • pp.66-77
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    • 2006
  • In this paper, we researched the searching and tracking locations of a home resident using ON/OFF switches and sensors and designed a remote monitoring system. As an implementation environment, this system is developed on the base of the distributed object group framework we have developed from previous works. In order to trace the moving locations of a home resident, we firstly showed a home structure which attaches ON/OFF switches and sensors to home appliances and indoor facilities being fixed in home. Whenever a home resident opens/closes these objects, the signals operated from ON/OFF switches and sensors are sent to a home server system. In this time, the real locations of ON/OFF switches and sensors that the signals are being occurred must be the current location that he/she stays. A home server system provides the functionalities that map the real location of a resident in home to virtual location designed on remote desk-tops or terminals like PDAs, and that construct a healthcare database consisted of moving patterns, moving ranges, momentum for analyzing the given searching locations and times Finally, this system provides these information for remotely monitoring services.

Data Processing Architecture for Cloud and Big Data Services in Terms of Cost Saving (비용절감 측면에서 클라우드, 빅데이터 서비스를 위한 대용량 데이터 처리 아키텍쳐)

  • Lee, Byoung-Yup;Park, Jae-Yeol;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
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    • v.15 no.5
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    • pp.570-581
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    • 2015
  • In recent years, many institutions predict that cloud services and big data will be popular IT trends in the near future. A number of leading IT vendors are focusing on practical solutions and services for cloud and big data. In addition, cloud has the advantage of unrestricted in selecting resources for business model based on a variety of internet-based technologies which is the reason that provisioning and virtualization technologies for active resource expansion has been attracting attention as a leading technology above all the other technologies. Big data took data prediction model to another level by providing the base for the analysis of unstructured data that could not have been analyzed in the past. Since what cloud services and big data have in common is the services and analysis based on mass amount of data, efficient operation and designing of mass data has become a critical issue from the early stage of development. Thus, in this paper, I would like to establish data processing architecture based on technological requirements of mass data for cloud and big data services. Particularly, I would like to introduce requirements that must be met in order for distributed file system to engage in cloud computing, and efficient compression technology requirements of mass data for big data and cloud computing in terms of cost-saving, as well as technological requirements of open-source-based system such as Hadoop eco system distributed file system and memory database that are available in cloud computing.

Spatio-Temporal Query Processing System based on GML for The Mobile Environment (모바일 환경을 위한 GML 기반 시공간 질의 처리 시스템)

  • Kim, Joung-Joon;Shin, In-Su;Won, Seung-Ho;Lee, Ki-Young;Han, Ki-Joon
    • Spatial Information Research
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    • v.20 no.3
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    • pp.95-106
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    • 2012
  • Recently, with increase and development of the wireless access network area, u-GIS Service is supported in various fields. Especially, spatio-temporal data is used in the mobile environment for the u-GIS service. However, there is no standard for the spatio-temporal data used in different spaces, spatio-temporal data processing technology is necessary to makes interoperability among mobile u-GIS services. Furthermore, it is also necessary to develop the system of gathering, storing, and managing the spatio-temporal data in consideration of small capacity and low performance of mobile devices. Therefore, in this paper, we designed and implemented a spatio-temporal query processing system based on GML to manage spatio-temporal data efficiently in the mobile environment. The spatio-temporal query processing system based on GML can offer a structured storage method which maps a GML schema to a storage table and a binary XML storage method which uses the Fast Infoset technique, so as to support interoperability that is an important feature of GML and increase storage efficiency. we can also provide spatio-temporal operators for rapid query processing of spatio-temporal data of GML documents. In addition, we proved that this system can be utilized for the u-GIS service to implement a virtual scenario.

Development of VR Healing Content 'NORNIR' Using Color Therapy (컬러테라피를 활용한 VR 힐링 콘텐츠, '노르니르' 개발)

  • Choi, Seyoung;Kim, Sujin;Lee, Nayoung;Lee, Kihan;Ko, Hyeyoung
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.143-153
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    • 2020
  • This study embodies and proposes VR color therapy healing contents 'Nornir' that can manage stress in daily life. "Nornir" applies the CRR analysis method to provide a customized VR color therapy experience according to the three colors selected by the user. It is designed to enable users to understand themselves through their color journey, to rec eive various color interactions and stimuli to implement in the future, and to provide healing that lowers stress levels. Based on the results implemented, the Korean version of the mood condition test 'K-POMS' was conducted before an d after the demonstration to check the user's stress changes after the content demonstration. Experiments have shown that users clearly see a decrease in negative emotions and an increase in positive emotions. By using VR technology, color psychotherapy rules are combined to provide the possibility of relieving stress for users who are exposed to fre quent stress in daily life.