• Title/Summary/Keyword: 가드너

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Improved Symbol Timing Recovery using the jitter slope-rate of adaptive loop filter in ATSC DTV systems (적응적 루프필터의 지터 변화율을 이용한 ATSC DTV 시스템의 심볼 타이밍 동기)

  • Nam, Wan-Ju;Lee, Joo-Hyung;Kim, Jae-Moung;Kim, Seung-Won
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2005.11a
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    • pp.109-112
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    • 2005
  • ATSC 지상파 DTV 시스템에서 심볼 타이밍 동기 성능 개선을 위한 알고리즘을 제안한다. 일반적으로 심볼 타이밍 동기를 위해 사용되는 가드너 방법은 다중 경로 페이딩 환경에서 성능이 좋지만 지터에 의해 성능 열화가 발생한다. 지터량는 루프 필터 대역폭이 작을수록 작아지지만, 수렴속도는 느려지게 된다. 수렴속도는 빠르면서 수렴 후 지터량를 감소시키기 위해 일정시간마다 루프필터의 출력 값을 평균하고 이 평균값을 이용하여 옵셋량을 추정한 후 추정된 옵셋의 변화율에 따라 루프 필터의 대역폭을 줄여 지터의 크기를 줄이는 알고리즘을 제안한다.

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Analytic Model Development for Fashion Designer's Creativity - Centered on Perspectives of M. Csikszentimihalyi & H. Gardener - (패션디자이너의 창의성 분석 모형 개발 - 칙센트미하이와 가드너의 관점을 중심으로 -)

  • Lee, MinSun;Kim, Min-ja
    • Journal of the Korean Society of Costume
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    • v.65 no.4
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    • pp.137-153
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    • 2015
  • This paper aims at developing an analytic model for examining fashion designer's creativity. This research developed the analytic model of fashion designer's creativity adding the specificity of the fashion area to The Systems Model of Creativity by Csikszentmihalyi & Gardener. The analytic model of fashion designer's creativity is composed of 3 elements: the fashion designer, the fashion domain and the fashion field. The detail factors to be examined by each of the elements are as follows. In the dimension of an individual fashion designer, detail factors influencing the manifestation of creativity contain cognitive and non-cognitive abilities (i.e: personality traits, erotic capital) and socio-psychological factors (i.e: family condition, sexual identity, marital status, health). In the dimension of the fashion domain, creativity factors are composed of socio-cultural contexts and paradigms. In the dimension of the fashion field, detail factors refer to a mentor, supporter, competitor and a follower. Fashion designer's creativity manifests itself when detail factors of an individual fashion designer, fashion domain and field interact with each other dynamically.

A study on the design and implementation of uplink receiver for BWLL Base Station modem (광대역 무선가입자망 기지국용 모뎀의 상향링크 수신기 설계 및 구현에 관한 연구)

  • 남옥우;김재형
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2001.10a
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    • pp.307-310
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    • 2001
  • In this paper we describe the design and implementation of uplink receiver for BWLL base station modem. The demodulator consists of digital down converter, matched filter and synchronization circuits. For symbol timing recovery we use Gardner algorithm. And we use forth power method and decision directed method for carrier frequency recovery and phase recovery, respectively. For the sake of performance analysis, we compare simulation results with the board implemented by FPGA which is APEX20KE series chip for Alter. The performance results show it works quite well up to the condition that a frequency offset equal to 4.7% of symbol rate.1

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창업자의 다중지능 영역별 발달 특성이 창업 행동 및 창업 분야에 미치는 영향 연구

  • Lee, Seon-Hui
    • 한국벤처창업학회:학술대회논문집
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    • 2018.11a
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    • pp.31-34
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    • 2018
  • 다중지능은 하워드 가드너가 제시한 개념으로, 지능이 단일한 지적 능력을 나타내는 구조(construct)이라기 보다는 다차원적인 복수의 하위 능력들로 구성된 것이라는 의미를 담고 있다. Gardner는 다중지능의 구성을 음악지능이나 신체운동지능, 논리수학지능, 언어지능, 공간지능, 인간친화지능, 자기성찰지능 그리고 자연친화지능 등과 같은 상호독립적 능력으로 분류하고 있으며, 각 개인은 각 능력 영역에서 다른 발달 수준을 가지고 있다고 본다. 본 연구는 창업자의 다중지능의 영역별 발달 특성이 창업 실행 행동, 창업 분야, 창업 성과 만족도에 영향을 미치는지를 알아보는 것을 통해 예비 창업자들이 본인의 적성과 재능에 적합한 분야에서의 창업 가능성을 탐색하도록 돕는 지도자들에게 시사점을 제공하고, 향후 창업가 육성 프로그램의 구성 개선안을 마련하는 데에 기여하고자 한다. 이를 위해 본 연구에서는 2018년 중소기업진흥공단 청년창업사관학교에 입교한 만 39세 이하의 청년창업자 200인을 대상으로 다중지능검사와 인구통계학적 특성 및 창업 특성에 대해 묻는 설문조사를 실시한 후, Pearson 상관계수 및 다변량분산분석을 통해 수집된 자료를 분석할 예정이다. 연구목적을 달성하기 위하여 설정한 가설은 다음의 3가지이다. 가설 1. 창업자의 다중지능 영역별 발달 수준과 창업 실행에는 정적인 상관이 있을 것이다. 가설 2. 창업자의 다중지능 영역별 발달 수준에 따라 창업자가 선택한 창업 분야에 유의한 차이가 있을 것이다. 가설 3. 창업자의 다중지능 영역별 발달 수준에 따라 창업자의 창업 성과 만족도에 유의미한 차이가 있을 것이다.

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Ecological Viewpoint of Evolution in Physical Education (체육교과 진화에 관한 생태학적 조망)

  • Kim, Chae-Woon;Yi, Joo-Wook
    • The Journal of the Korea Contents Association
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    • v.9 no.2
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    • pp.400-409
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    • 2009
  • This study purports to review and discuss the evolution of Physical Education in terms of ecological viewpoint. To achieve this purpose, this study try to look for the meanings through the 2007 revised physical education curriculum. The reason that I look for the meanings from the curriculum is because the curriculum includes objectives, values and philosophical backgrounds in Physical Education. Through this study, I found the following results. Governmental active supports to reinforce roles of in-service teachers should be emphasized. Second, teacher should focus on Game strategies for Physical Education. Third, mental function for activities in Physical Education should be considered as an intelligence as one of H. Gardner's multiple intelligences rather than they are just accepted as the level of functions or a motor nerves. Fourth, Physical Education for 11 and 12 grades should be accepted as a requirement to maintain Physical Education. classes in high school as a normalization process.

A Symbol Timing Recovery scheme using the jitter mean of adaptive loop filter in ATSC DTV systems (적응적 루프필터의 지터 평균값을 이용한 ATSC DTV 심볼 타이밍 동기 방식)

  • Kim, Joo-Kyoung;Lee, Joo-hyoung;Song, Hyun-keun;Kim, Jae-Moung;Kim, Seung-Won
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.42 no.10 s.340
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    • pp.1-8
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    • 2005
  • This Paper Proposes the algorithm for improving the Performance or symbol timing synchronization in hoc terrestrial DTV system. The Gardner algerian is used for symbol timing synchronization has good performance in multipath fading environment but degradation of performance is caused by jitter. Though the amount of jitter becomes more little as narrow bandwidth of loop Inter, convergence speed becomes slower. This paper propose the algorithm that averages out values of loop filter every certain time and gradually reduces the bandwidth of loop filter after estimating offset using this average for the high speed of convergence and reducing the met of jitter. The proposed algorithm has better performance with high speed of convergence and the amount of jitter than conventional method.

A Study on After-Reading Activity by Types of Multiple Intelligences (다중지능 유형별 독후활동 연구)

  • Lim, Seong-Gwan
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.26 no.4
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    • pp.65-82
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    • 2015
  • This study tries to discuss the problems of reading education based on the theory of multiple intelligences and after reading activity. For the theory of multiple intelligences, Dr. Howard Gardner asserted eight types of multiple intelligences under the presupposition the anyone had infinite ability. He analyzed and applied reading education by types of multiple intelligences and proposed a new program for the reading education aiming to evenly promote children's various intelligences and heighten their creativities. The purpose of the new program is to have children throw away the idea that they should perfect their resultants in reading education time, develop their own strong intelligences through various experiences and processes and complement their lacking abilities. To prove the validity of the program I made FGI (Focus Group Interview) to the sample group consisting of child reading education experts. Analyzing the interview showed that the general idea of the group corresponded to the researcher's expectation effect. I see that reading education has one-dimensionally developed significance if it enables all the children of the present and the future not to have the oppressive feeling that they should produce masterpieces in reading education but to take pleasure in the activities and improve their own abilities.

Intensive Treatment Program for Students with Game Addiction based on Multiple Intelligences (다중지능이론 기반의 게임중독치료 프로그램)

  • Jun, SooJin;Kim, SooHwan;Lee, WonGyu;Han, SunGwan
    • Journal of The Korean Association of Information Education
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    • v.18 no.1
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    • pp.13-23
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    • 2014
  • For this paper, we developed a game-addiction therapy program for students with gaming addiction based on multiple intelligences (MI) and verified its effects. The participants were 54 elementary students selected through a game addiction test in Incheon City, Korea. We tested the students' MI to facilitate program development. the students with gaming addiction showed strengths in the Bodily-kinesthetic, Naturalist, and Spatial intelligences whilst showing weaknesses in the Logical-mathematical, Intrapersonal, and Interpersonal intelligences as opposed to normal students who had opposite results. We arranged the program around various gaming and playing activities to engage their stronger intelligences; we added activities to address their weakness (i.e., Logical-mathematical, Intrapersonal, and Interpersonal intelligences). This study has shown that this program lowered the game immersion level of the students and was helpful in turning their attention to other activities. There were significant differences between pretest and posttest game addiction scores (p<0.001). Their weekly gaming time and computer usage decreased rapidly. Satisfaction with the game addiction therapy program based on MI was very high.

Analysis of Multiple Intelligences and Academic Adjustment Level for Undergraduate Students of IT Major -Focused on C Programming- (IT 학부생의 다중지능과 학문적 적응도 분석 -C 프로그래밍을 중심으로-)

  • Yoo, Sang-Mi;Choi, Byongsu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.6
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    • pp.189-197
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    • 2014
  • This study analyzed the characteristics of multiple intelligence and the levels of academic adjustment for the department and the major among undergraduate students majoring in IT. Seventy freshmen majoring in IT at the department of M, H University participated in this study and the basic major subject required for the department was Computer Language: I-C Language. Eight intelligence areas less controversial in Gardner's multiple intelligence theory were used; academic adjustment was manipulatively defined as the degree of adjustment for the department and the major among undergraduate students; and pleasure, flow, familiarity and relevance to the major, academic achievement, and major satisfaction were selected as variables through literature review. The undergraduate students majoring in IT showed high levels of interpersonal intelligence and intrapersonal intelligence, with insignificant gender differences. Significant correlations were found between multiple intelligence and academic adjustment. In particular, while pleasure and flow in C programming were found to be at low levels in academic adjustment, the significant correlation between linguistic intelligence in multiple intelligence and flow in C language was a very interesting finding. While significant correlation was not found between multiple intelligence and academic achievement, students who were more highly aware of the relevance to the major and who were more familiar with C language showed higher academic achievement. Lastly, limitations of this study were discussed; on the basis of the results, suggestions were made about prescriptive strategies to improve academic achievement for undergraduate students majoring in IT.

A Study on the integrated art & culture education using short animations of Korea (한국단편애니메이션을 활용한 주제중심 통합교육 모형 연구)

  • Kim, Jae-Woong;Ko, Min-Jung
    • Cartoon and Animation Studies
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    • s.20
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    • pp.15-29
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    • 2010
  • Art & Culture Education for improving quality of life and cultural empowerment through the enjoyment of culture and the arts has spread as a variety of programs. However, Art & Culture Education in school has problems in the aspect of functional and superficial contents and ways of class. To achieve the ultimate purpose of Art & Culture Education and to take place as a effective education, quantitative growth in addition to qualitative depth should be considered. The purpose of this study is to develop the integrated Art & Culture Education model in elementary school curriculum using short animations of Korea, for improving the quality and vitalization of Art & Culture Education. For the interdisciplinary education short animation can be an effective asthetical teaching material, which transmits the world view, personality, social and historical reflection of the director. (2003) is a modern interpretation of a myth, which is Woncheongang Bonfuri from Cheju, and folkore paintings. This film can be such a stuff for the interdisciplinary class Korean and Ethics that language intellect and reflection intellect can be motivated. Moreover the thoughts and feelings about the film can be formulated in text, toon, painting that students can extend their language intellect and space intellect. communicates typically korean emotion and nature with its rural atmosphere and boy figure. With this film we can deliver a interdisciplinary class of science and art.

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